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Node.js v8.1.4 Documentation
Table of Contents
Async Hooks#
Stability: 1 - Experimental
The async_hooks
module provides an API to register callbacks tracking the
lifetime of asynchronous resources created inside a Node.js application.
It can be accessed using:
const async_hooks = require('async_hooks');
Terminology#
An asynchronous resource represents an object with an associated callback.
This callback may be called multiple times, for example, the connection
event
in net.createServer
, or just a single time like in fs.open
. A resource
can also be closed before the callback is called. AsyncHook does not
explicitly distinguish between these different cases but will represent them
as the abstract concept that is a resource.
Public API#
Overview#
Following is a simple overview of the public API.
const async_hooks = require('async_hooks');
// Return the ID of the current execution context.
const cid = async_hooks.currentId();
// Return the ID of the handle responsible for triggering the callback of the
// current execution scope to call.
const tid = async_hooks.triggerId();
// Create a new AsyncHook instance. All of these callbacks are optional.
const asyncHook = async_hooks.createHook({ init, before, after, destroy });
// Allow callbacks of this AsyncHook instance to call. This is not an implicit
// action after running the constructor, and must be explicitly run to begin
// executing callbacks.
asyncHook.enable();
// Disable listening for new asynchronous events.
asyncHook.disable();
//
// The following are the callbacks that can be passed to createHook().
//
// init is called during object construction. The resource may not have
// completed construction when this callback runs, therefore all fields of the
// resource referenced by "asyncId" may not have been populated.
function init(asyncId, type, triggerId, resource) { }
// before is called just before the resource's callback is called. It can be
// called 0-N times for handles (e.g. TCPWrap), and will be called exactly 1
// time for requests (e.g. FSReqWrap).
function before(asyncId) { }
// after is called just after the resource's callback has finished.
function after(asyncId) { }
// destroy is called when an AsyncWrap instance is destroyed.
function destroy(asyncId) { }
async_hooks.createHook(callbacks)
#
callbacks
<Object> the callbacks to register- Returns:
{AsyncHook}
instance used for disabling and enabling hooks
Registers functions to be called for different lifetime events of each async operation.
The callbacks init()
/before()
/after()
/destroy()
are called for the
respective asynchronous event during a resource's lifetime.
All callbacks are optional. So, for example, if only resource cleanup needs to
be tracked then only the destroy
callback needs to be passed. The
specifics of all functions that can be passed to callbacks
is in the section
Hook Callbacks
.
Error Handling#
If any AsyncHook
callbacks throw, the application will print the stack trace
and exit. The exit path does follow that of an uncaught exception but
all uncaughtException
listeners are removed, thus forcing the process to
exit. The 'exit'
callbacks will still be called unless the application is run
with --abort-on-uncaught-exception
, in which case a stack trace will be
printed and the application exits, leaving a core file.
The reason for this error handling behavior is that these callbacks are running at potentially volatile points in an object's lifetime, for example during class construction and destruction. Because of this, it is deemed necessary to bring down the process quickly in order to prevent an unintentional abort in the future. This is subject to change in the future if a comprehensive analysis is performed to ensure an exception can follow the normal control flow without unintentional side effects.
Printing in AsyncHooks callbacks#
Because printing to the console is an asynchronous operation, console.log()
will cause the AsyncHooks callbacks to be called. Using console.log()
or
similar asynchronous operations inside an AsyncHooks callback function will thus
cause an infinite recursion. An easily solution to this when debugging is
to use a synchronous logging operation such as fs.writeSync(1, msg)
. This
will print to stdout because 1
is the file descriptor for stdout and will
not invoke AsyncHooks recursively because it is synchronous.
const fs = require('fs');
const util = require('util');
function debug(...args) {
// use a function like this one when debugging inside an AsyncHooks callback
fs.writeSync(1, `${util.format(...args)}\n`);
}
If an asynchronous operation is needed for logging, it is possible to keep track of what caused the asynchronous operation using the information provided by AsyncHooks itself. The logging should then be skipped when it was the logging itself that caused AsyncHooks callback to call. By doing this the otherwise infinite recursion is broken.
asyncHook.enable()
#
- Returns <AsyncHook> A reference to
asyncHook
.
Enable the callbacks for a given AsyncHook
instance. If no callbacks are
provided enabling is a noop.
The AsyncHook
instance is by default disabled. If the AsyncHook
instance
should be enabled immediately after creation, the following pattern can be used.
const async_hooks = require('async_hooks');
const hook = async_hooks.createHook(callbacks).enable();
asyncHook.disable()
#
- Returns <AsyncHook> A reference to
asyncHook
.
Disable the callbacks for a given AsyncHook
instance from the global pool of
AsyncHook callbacks to be executed. Once a hook has been disabled it will not
be called again until enabled.
For API consistency disable()
also returns the AsyncHook
instance.
Hook Callbacks#
Key events in the lifetime of asynchronous events have been categorized into four areas: instantiation, before/after the callback is called, and when the instance is destructed.
init(asyncId, type, triggerId, resource)
#
asyncId
<number> a unique ID for the async resourcetype
<string> the type of the async resourcetriggerId
<number> the unique ID of the async resource in whose execution context this async resource was createdresource
<Object> reference to the resource representing the async operation, needs to be released during destroy
Called when a class is constructed that has the possibility to emit an
asynchronous event. This does not mean the instance must call
before
/after
before destroy
is called, only that the possibility
exists.
This behavior can be observed by doing something like opening a resource then closing it before the resource can be used. The following snippet demonstrates this.
require('net').createServer().listen(function() { this.close(); });
// OR
clearTimeout(setTimeout(() => {}, 10));
Every new resource is assigned a unique ID.
type
#
The type
is a string that represents the type of resource that caused
init
to be called. Generally, it will correspond to the name of the
resource's constructor.
FSEVENTWRAP, FSREQWRAP, GETADDRINFOREQWRAP, GETNAMEINFOREQWRAP, HTTPPARSER,
JSSTREAM, PIPECONNECTWRAP, PIPEWRAP, PROCESSWRAP, QUERYWRAP, SHUTDOWNWRAP,
SIGNALWRAP, STATWATCHER, TCPCONNECTWRAP, TCPWRAP, TIMERWRAP, TTYWRAP,
UDPSENDWRAP, UDPWRAP, WRITEWRAP, ZLIB, SSLCONNECTION, PBKDF2REQUEST,
RANDOMBYTESREQUEST, TLSWRAP, Timeout, Immediate, TickObject
Users are be able to define their own type
when using the public embedder API.
Note: It is possible to have type name collisions. Embedders are encouraged to use a unique prefixes, such as the npm package name, to prevent collisions when listening to the hooks.
triggerid
#
triggerId
is the asyncId
of the resource that caused (or "triggered") the
new resource to initialize and that caused init
to call. This is different
from async_hooks.currentId()
that only shows when a resource was created,
while triggerId
shows why a resource was created.
The following is a simple demonstration of triggerId
:
async_hooks.createHook({
init(asyncId, type, triggerId) {
const cId = async_hooks.currentId();
fs.writeSync(
1, `${type}(${asyncId}): trigger: ${triggerId} scope: ${cId}\n`);
}
}).enable();
require('net').createServer((conn) => {}).listen(8080);
Output when hitting the server with nc localhost 8080
:
TCPWRAP(2): trigger: 1 scope: 1
TCPWRAP(4): trigger: 2 scope: 0
The first TCPWRAP
is the server which receives the connections.
The second TCPWRAP
is the new connection from the client. When a new
connection is made the TCPWrap
instance is immediately constructed. This
happens outside of any JavaScript stack (side note: a currentId()
of 0
means it's being executed from C++, with no JavaScript stack above it).
With only that information it would be impossible to link resources together in
terms of what caused them to be created, so triggerId
is given the task of
propagating what resource is responsible for the new resource's existence.
resource
#
resource
is an object that represents the actual resource. This can contain
useful information such as the hostname for the GETADDRINFOREQWRAP
resource
type, which will be used when looking up the ip for the hostname in
net.Server.listen
. The API for getting this information is currently not
considered public, but using the Embedder API users can provide and document
their own resource objects. Such as resource object could for example contain
the SQL query being executed.
Note: In some cases the resource object is reused for performance reasons,
it is thus not safe to use it as a key in a WeakMap
or add properties to it.
asynchronous context example#
Below is another example with additional information about the calls to
init
between the before
and after
calls, specifically what the
callback to listen()
will look like. The output formatting is slightly more
elaborate to make calling context easier to see.
let indent = 0;
async_hooks.createHook({
init(asyncId, type, triggerId) {
const cId = async_hooks.currentId();
const indentStr = ' '.repeat(indent);
fs.writeSync(
1,
`${indentStr}${type}(${asyncId}): trigger: ${triggerId} scope: ${cId}\n`);
},
before(asyncId) {
const indentStr = ' '.repeat(indent);
fs.writeSync(1, `${indentStr}before: ${asyncId}\n`);
indent += 2;
},
after(asyncId) {
indent -= 2;
const indentStr = ' '.repeat(indent);
fs.writeSync(1, `${indentStr}after: ${asyncId}\n`);
},
destroy(asyncId) {
const indentStr = ' '.repeat(indent);
fs.writeSync(1, `${indentStr}destroy: ${asyncId}\n`);
},
}).enable();
require('net').createServer(() => {}).listen(8080, () => {
// Let's wait 10ms before logging the server started.
setTimeout(() => {
console.log('>>>', async_hooks.currentId());
}, 10);
});
Output from only starting the server:
TCPWRAP(2): trigger: 1 scope: 1
TickObject(3): trigger: 2 scope: 1
before: 3
Timeout(4): trigger: 3 scope: 3
TIMERWRAP(5): trigger: 3 scope: 3
after: 3
destroy: 3
before: 5
before: 4
TTYWRAP(6): trigger: 4 scope: 4
SIGNALWRAP(7): trigger: 4 scope: 4
TTYWRAP(8): trigger: 4 scope: 4
>>> 4
TickObject(9): trigger: 4 scope: 4
after: 4
after: 5
before: 9
after: 9
destroy: 4
destroy: 9
destroy: 5
Note: As illustrated in the example, currentId()
and scope
each specify
the value of the current execution context; which is delineated by calls to
before
and after
.
Only using scope
to graph resource allocation results in the following:
TTYWRAP(6) -> Timeout(4) -> TIMERWRAP(5) -> TickObject(3) -> root(1)
The TCPWRAP
isn't part of this graph; even though it was the reason for
console.log()
being called. This is because binding to a port without a
hostname is actually synchronous, but to maintain a completely asynchronous API
the user's callback is placed in a process.nextTick()
.
The graph only shows when a resource was created, not why, so to track
the why use triggerId
.
before(asyncId)
#
asyncId
<number>
When an asynchronous operation is initiated (such as a TCP server receiving a
new connection) or completes (such as writing data to disk) a callback is
called to notify the user. The before
callback is called just before said
callback is executed. asyncId
is the unique identifier assigned to the
resource about to execute the callback.
The before
callback will be called 0 to N times. The before
callback
will typically be called 0 times if the asynchronous operation was cancelled
or for example if no connections are received by a TCP server. Asynchronous
like the TCP server will typically call the before
callback multiple times,
while other operations like fs.open()
will only call it once.
after(asyncId)
#
asyncId
<number>
Called immediately after the callback specified in before
is completed.
Note: If an uncaught exception occurs during execution of the callback then
after
will run after the 'uncaughtException'
event is emitted or a
domain
's handler runs.
destroy(asyncId)
#
asyncId
<number>
Called after the resource corresponding to asyncId
is destroyed. It is also called
asynchronously from the embedder API emitDestroy()
.
Note: Some resources depend on GC for cleanup, so if a reference is made to
the resource
object passed to init
it's possible that destroy
is
never called, causing a memory leak in the application. Of course if
the resource doesn't depend on GC then this isn't an issue.
async_hooks.currentId()
#
- Returns <number> the
asyncId
of the current execution context. Useful to track when something calls.
For example:
console.log(async_hooks.currentId()); // 1 - bootstrap
fs.open(path, 'r', (err, fd) => {
console.log(async_hooks.currentId()); // 6 - open()
});
It is important to note that the ID returned fom currentId()
is related to
execution timing, not causality (which is covered by triggerId()
). For
example:
const server = net.createServer(function onConnection(conn) {
// Returns the ID of the server, not of the new connection, because the
// onConnection callback runs in the execution scope of the server's
// MakeCallback().
async_hooks.currentId();
}).listen(port, function onListening() {
// Returns the ID of a TickObject (i.e. process.nextTick()) because all
// callbacks passed to .listen() are wrapped in a nextTick().
async_hooks.currentId();
});
async_hooks.triggerId()
#
- Returns <number> the ID of the resource responsible for calling the callback that is currently being executed.
For example:
const server = net.createServer((conn) => {
// The resource that caused (or triggered) this callback to be called
// was that of the new connection. Thus the return value of triggerId()
// is the asyncId of "conn".
async_hooks.triggerId();
}).listen(port, () => {
// Even though all callbacks passed to .listen() are wrapped in a nextTick()
// the callback itself exists because the call to the server's .listen()
// was made. So the return value would be the ID of the server.
async_hooks.triggerId();
});
JavaScript Embedder API#
Library developers that handle their own I/O, a connection pool, or callback queues will need to hook into the AsyncWrap API so that all the appropriate callbacks are called. To accommodate this a JavaScript API is provided.
class AsyncResource()
#
The class AsyncResource
was designed to be extended by the embedder's async
resources. Using this users can easily trigger the lifetime events of their
own resources.
The init
hook will trigger when an AsyncResource
is instantiated.
It is important that before
/after
calls are unwound
in the same order they are called. Otherwise an unrecoverable exception
will occur and node will abort.
The following is an overview of the AsyncResource
API.
const { AsyncResource } = require('async_hooks');
// AsyncResource() is meant to be extended. Instantiating a
// new AsyncResource() also triggers init. If triggerId is omitted then
// async_hook.currentId() is used.
const asyncResource = new AsyncResource(type, triggerId);
// Call AsyncHooks before callbacks.
asyncResource.emitBefore();
// Call AsyncHooks after callbacks.
asyncResource.emitAfter();
// Call AsyncHooks destroy callbacks.
asyncResource.emitDestroy();
// Return the unique ID assigned to the AsyncResource instance.
asyncResource.asyncId();
// Return the trigger ID for the AsyncResource instance.
asyncResource.triggerId();
AsyncResource(type[, triggerId])
#
Example usage:
class DBQuery extends AsyncResource {
constructor(db) {
super('DBQuery');
this.db = db;
}
getInfo(query, callback) {
this.db.get(query, (err, data) => {
this.emitBefore();
callback(err, data);
this.emitAfter();
});
}
close() {
this.db = null;
this.emitDestroy();
}
}
asyncResource.emitBefore()
#
- Returns <undefined>
Call all before
callbacks and let them know a new asynchronous execution
context is being entered. If nested calls to emitBefore()
are made, the stack
of asyncId
s will be tracked and properly unwound.
asyncResource.emitAfter()
#
- Returns <undefined>
Call all after
callbacks. If nested calls to emitBefore()
were made, then
make sure the stack is unwound properly. Otherwise an error will be thrown.
If the user's callback throws an exception then emitAfter()
will
automatically be called for all asyncId
s on the stack if the error is handled by
a domain or 'uncaughtException'
handler.
asyncResource.emitDestroy()
#
- Returns <undefined>
Call all destroy
hooks. This should only ever be called once. An error will
be thrown if it is called more than once. This must be manually called. If
the resource is left to be collected by the GC then the destroy
hooks will
never be called.
asyncResource.asyncId()
#
- Returns <number> the unique
asyncId
assigned to the resource.
asyncResource.triggerId()
#
- Returns <number> the same
triggerId
that is passed to theAsyncResource
constructor.