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| ![[Photo of the Author]](../../common/images/CarlosAndresPerez.jpg)  by Carlos Andrés Pérez <caperez/at/usaca.edu.co> About the author: Especialist in Molecular Simulation, Candidate to Phd in Biotechnology. Technical advisor for the Grupo de Investigación en Educación Virtual (GIEV) Virtual Education Research Group. Address: Universidad Santiago de Cali, Calle 5ª carrera 62 Campus Pampalinda, Cali – Colombia. Translated to English by: Juan Manuel Triana <jutriana/at/uniweb.net.co> Content: | 
| Collaborative Virtual Workspaces and their advantages![[Illustration]](../../common/images/article312/edu.gif)  Abstract: 
    This document is the product of the experiences obtained in the
    development and execution of the first course in college
    teaching from the Santiago de Cali University and other courses
    given via collaborative virtual workspaces,
    videoconference and chat. The foundation of these courses began
    with the following problem: Which are the conditions, criteria
    and methods required for the development of learning scenarios
    based in technological mediation, that favor new learning ways
    and new relations between teacher and student? The article is the result of
    this first learning experience with collaborative virtual
    workspaces Colombia.
    
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Right now the virtual education gives us, among many things,
    immediacy, telepresence and interaction and this is different from the
    conventional model for higher education.
     Several learning theories could be applied into this kind of
    virtual environments, for example Piaget, Vigotsky [2] and
    Dewey. The collaborative learning environments prepare the
    student to: [1,4]:
The Internet's increased growth has resulted in creation of
    cooperative and collaborative environments that cross borders.
    Now the students can go outside from their everyday world to
    get involved in adventures with partners from every part of the
    world. This kind of work, developed by the net, is made of
    projects in the form of didactic experience that must be done
    in groups, where the participants are not a mere pen pals, but
    a team searching for a goal. In the planning of these
    activities is very important to have
    effective communication, so communication and interactivity
    are necessary and fundamental [3].
     Every day the learning multimedia applications are more rich
    and integrated, also the powerful platform of the
    Communication and Data Network in diverse formats has been
    applied for the Grupo de Investigación en
    Educación Virtual de la Universidad Santiago de Cali
    (GIEV: http://cvw.usaca.edu.co) Virtual Education Research
    Group in the creation of pedagogic environments. It is known
    for its versatility, handling and delivering
    of information available in electronic format. These
    environments favor the learning process and the research
    of the students. One of the goals of this research
    group is to guide the University directors and teachers for a
    better management of the technical resources, with a broad and
    clear vision of their possibilities and role in the educative
    environment.
     All this thinking research is based in the belief that the
    technology alone isn’t capable to bring the quality in an
    educative system, but its planned use and its critical adoption
    based characteristics and the lessons
    derived from the expereience and the research in different
    contexts.
    
The Virtual Education can’t be understood only as a
    method for distance education or associated with programs in
    that format, or only for higher education. The GIEV is checking
    the possibilities to develop new technology-based mediation
    scenarios to grow the alternatives for the present
    curriculum with new virtual environment that provides for the extra
    value to the learning models at different levels.
    
    
     With these lines, we began a series of actions to implement
    the virtual education model, at first, inside our institution,
    because of the viability to coordinate efforts and human,
    technical and logistical resources for a task that could
    generate important changes in the everyday educative activities
    and that could be projected from the GIEV to the main academic
    community. The Virtual Education Project is not only
    providing the possibility to generate new teaching forms, but to
    improve a process that is been changed in the
    last ten years, mainly because of the adaptation of new
    technologies with a growing influence in the
    society.
    
The problem base in order to formulate this work was conceptualized this way:
Which are the conditions, criteria and methods required for
    the development of learning scenarios based in technological
    mediation, that favor new learning ways and new relations
    between teacher and student?
     Inside our first approaches with the directives we found a
    broad range of interrogations that was distilled during two
    years of meetings and tests:
    
     What’s the meaning of Teaching in Technology?
     Which are the bases to incorporate media in the curriculum
    from a pedagogic view?
     Which are the existent relation(s) between the teachers and
    students in an university, with the technological resources for
    communication and information?
     Which scientific, pedagogic and computer aspects are required
    to get the appropriated incorporation of technology in
    educative processes?
     Which scientific, pedagogic and computer aspects are required
    to implement a Virtual Education Model in the university?
     How these technological devices influence the learning and
    teaching dynamics?
     When we speak about Virtual Education are we thinking
    of it as a Distance Education?
    
The decision of research in the field of technology was applied to the curriculum used inside the Santiago de Cali University. The idea is now that, over time, the teachers, scholars and alumni from different levels could develop and apply analytic abilities to the use of new instruments and the communication channels.
The  model choosen for the course was that of Collaborative
    Learning. The technological platform was based on Open
    Source Tools. The Operating System used has been Linux, that
    has responded with great stability, speed and reliability as
    server.
     We used as main software Claroline
    (http://www.claroline.net/), UNESCO approved and open source,
    made in PHP, which permit an easy adaptation, complement it or
    use it as the model for further development.
     The databases has been handled using MySQL, for a daily average
    of 80 users at the same time.
     The hardware used has been very cheap, because Linux can be
    implemented in PCs, this has let that the institution uses its
    own technical resources in this earlier steps (planning,
    development, test), without spending money on
    expensive servers.
    
Using the collaborative virtual workspaces, software tools and the collaborative learning model we achieved the following:
These and another reasons assure us that the college processes in virtual and distance education can be extended to many national and international places.
[1] Manuel Antonio Unigarro Gutiérrez,
    Educación Virtual: Encuentro Formativo en el
    Ciberespacio. Editorial UNAB, Bucaramanga, Colombia, 2001.
     [2] Luz Adriana Osorio Gómez, capítulo
    “Aprendizaje en Ambientes Virtuales y
    Colaborativos” del libro “Los Computadores en la
    Nueva Visión Educativa”, Escuela Colombiana de
    ingeniería, 2000.
     [3] Propuesta de Integración de las Tecnologías
    de Información y Comunicaciones a los Centros Escolares
    de Fe y Alegría. http://www.feyalegria.org
     [4] José Guadalupe Escamilla, “Selección y
    Uso de Tecnología Educativa”, segunda
    edición, Trillas, ITESM, 1999.
    
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2003-08-26, generated by lfparser version 2.38