#include "mycylinder.h"
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/Qt3DWindow>
#include <Qt3DExtras/QOrbitCameraController>
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QCameraLens>
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform>
#include <QGuiApplication>
#include <QPropertyAnimation>
int main(int argc, char* argv[])
{
    QGuiApplication app(argc, argv);
    Qt3DExtras::Qt3DWindow view;
    auto rootEntity = new Qt3DCore::QEntity;
    rootEntity->setObjectName("rootEntity");
    auto cylinderEntity = new Qt3DCore::QEntity(rootEntity);
    cylinderEntity->setObjectName("cylinderEntity");
    auto mesh = new MyCylinder;
    auto material = new Qt3DExtras::QPhongMaterial(rootEntity);
    material->setAmbient(QColor(0, 85, 128));
    material->setDiffuse(QColor(0, 128, 192));
    material->setSpecular(QColor(0, 170, 255));
    auto transform = new Qt3DCore::QTransform;
    transform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
    auto animation = new QPropertyAnimation(transform);
    animation->setTargetObject(transform);
    animation->setPropertyName("rotationZ");
    animation->setStartValue(QVariant::fromValue(0));
    animation->setEndValue(QVariant::fromValue(360));
    animation->setDuration(10000);
    animation->setLoopCount(-1);
    animation->start();
    cylinderEntity->addComponent(mesh);
    cylinderEntity->addComponent(transform);
    cylinderEntity->addComponent(material);
    
    auto camera = view.camera();
    camera->setObjectName("camera");
    camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
    camera->setPosition(QVector3D(0, 0, 6.0f));
    camera->setViewCenter(QVector3D(0, 0, 0));
    auto camController = new Qt3DExtras::QOrbitCameraController(rootEntity);
    camController->setLinearSpeed( 50.0f );
    camController->setLookSpeed( 180.0f );
    camController->setCamera(camera);
    view.setRootEntity(rootEntity);
    view.show();
    return app.exec();
}