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OpenVDB 10.0.1
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Functions to clip a grid against a bounding box, a camera frustum, or another grid's active voxel topology. More...
#include <openvdb/Grid.h>#include <openvdb/math/Math.h>#include <openvdb/math/Maps.h>#include <openvdb/tree/LeafManager.h>#include <openvdb/points/PointDataGrid.h>#include "GridTransformer.h"#include "Prune.h"#include <tbb/blocked_range.h>#include <tbb/parallel_reduce.h>#include <type_traits>#include <vector>Go to the source code of this file.
Namespaces | |
| namespace | openvdb |
| namespace | openvdb::v10_0 |
| namespace | openvdb::v10_0::tools |
Functions | |
| template<typename GridType > | |
| GridType::Ptr | clip (const GridType &grid, const BBoxd &bbox, bool keepInterior=true) |
| Clip the given grid against a world-space bounding box and return a new grid containing the result. | |
| template<typename GridType > | |
| GridType::Ptr | clip (const GridType &grid, const math::NonlinearFrustumMap &frustum, bool keepInterior=true) |
| Clip the given grid against a frustum and return a new grid containing the result. | |
| template<typename GridType , typename MaskTreeType > | |
| GridType::Ptr | clip (const GridType &grid, const Grid< MaskTreeType > &mask, bool keepInterior=true) |
| Clip a grid against the active voxels of another grid and return a new grid containing the result. | |
Functions to clip a grid against a bounding box, a camera frustum, or another grid's active voxel topology.