| bbox() const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| getIndexPos(RealType time) const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| getWorldPos(RealType time) const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| getWorldTime(RealType time) const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| grid() const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| GridType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > | |
| hits(ListType &list) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| march() | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| march(RealType &t0, RealType &t1) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| print(std::ostream &os=std::cout, int verboseLevel=1) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| RayType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > | |
| RealType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > | |
| RootType typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > | |
| setIndexRay(const RayT &iRay) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| setWorldRay(const RayT &wRay) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| tree() const | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| TreeT typedef | VolumeRayIntersector< GridT, NodeLevel, RayT > | |
| VolumeRayIntersector(const GridT &grid, int dilationCount=0) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| VolumeRayIntersector(const GridT &grid, const math::CoordBBox &bbox) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| VolumeRayIntersector(const VolumeRayIntersector &other) | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |
| ~VolumeRayIntersector() | VolumeRayIntersector< GridT, NodeLevel, RayT > | inline |