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OpenVDB 10.0.1
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This is the complete list of members for Ray< RealT >, including all inherited members.
| applyInverseMap(const MapType &map) const | Ray< RealT > | inline |
| applyMap(const MapType &map) const | Ray< RealT > | inline |
| clip(const Vec3T ¢er, RealT radius) | Ray< RealT > | inline |
| clip(const BBoxT &bbox) | Ray< RealT > | inline |
| dir() const | Ray< RealT > | inline |
| end() const | Ray< RealT > | inline |
| eye() const | Ray< RealT > | inline |
| indexToWorld(const GridType &grid) const | Ray< RealT > | inline |
| intersects(const Vec3T ¢er, RealT radius, RealT &t0, RealT &t1) const | Ray< RealT > | inline |
| intersects(const Vec3T ¢er, RealT radius) const | Ray< RealT > | inline |
| intersects(const BBoxT &bbox, RealT &t0, RealT &t1) const | Ray< RealT > | inline |
| intersects(const BBoxT &bbox) const | Ray< RealT > | inline |
| intersects(const Vec3T &normal, RealT distance, RealT &t) const | Ray< RealT > | inline |
| intersects(const Vec3T &normal, const Vec3T &point, RealT &t) const | Ray< RealT > | inline |
| invDir() const | Ray< RealT > | inline |
| mid() const | Ray< RealT > | inline |
| operator()(RealT time) const | Ray< RealT > | inline |
| Ray(const Vec3Type &eye=Vec3Type(0, 0, 0), const Vec3Type &direction=Vec3Type(1, 0, 0), RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max()) | Ray< RealT > | inline |
| RealType typedef | Ray< RealT > | |
| reset(const Vec3Type &eye, const Vec3Type &direction, RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max()) | Ray< RealT > | inline |
| scaleTimes(RealT scale) | Ray< RealT > | inline |
| setDir(const Vec3Type &dir) | Ray< RealT > | inline |
| setEye(const Vec3Type &eye) | Ray< RealT > | inline |
| setMaxTime(RealT t1) | Ray< RealT > | inline |
| setMinTime(RealT t0) | Ray< RealT > | inline |
| setTimes(RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max()) | Ray< RealT > | inline |
| start() const | Ray< RealT > | inline |
| t0() const | Ray< RealT > | inline |
| t1() const | Ray< RealT > | inline |
| test(RealT time) const | Ray< RealT > | inline |
| valid(RealT eps=math::Delta< float >::value()) const | Ray< RealT > | inline |
| Vec3T typedef | Ray< RealT > | |
| Vec3Type typedef | Ray< RealT > | |
| worldToIndex(const GridType &grid) const | Ray< RealT > | inline |