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OpenVDB 10.0.1
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Collection of quads and triangles. More...
#include <openvdb/tools/VolumeToMesh.h>
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| PolygonPool () | |
| PolygonPool (const size_t numQuads, const size_t numTriangles) | |
| void | copy (const PolygonPool &rhs) |
| void | resetQuads (size_t size) |
| void | clearQuads () |
| void | resetTriangles (size_t size) |
| void | clearTriangles () |
| const size_t & | numQuads () const |
| openvdb::Vec4I & | quad (size_t n) |
| const openvdb::Vec4I & | quad (size_t n) const |
| const size_t & | numTriangles () const |
| openvdb::Vec3I & | triangle (size_t n) |
| const openvdb::Vec3I & | triangle (size_t n) const |
| char & | quadFlags (size_t n) |
| const char & | quadFlags (size_t n) const |
| char & | triangleFlags (size_t n) |
| const char & | triangleFlags (size_t n) const |
| bool | trimQuads (const size_t n, bool reallocate=false) |
| bool | trimTrinagles (const size_t n, bool reallocate=false) |
Collection of quads and triangles.
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