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Flecs v4.0
A fast entity component system (ECS) for C & C++
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Types that represent builtin components. More...
Classes | |
| struct | EcsIdentifier |
| A (string) identifier. More... | |
| struct | EcsComponent |
| Component information. More... | |
| struct | EcsPoly |
| Component for storing a poly object. More... | |
| struct | EcsDefaultChildComponent |
| When added to an entity this informs serialization formats which component to use when a value is assigned to an entity without specifying the component. More... | |
Typedefs | |
| typedef struct EcsIdentifier | EcsIdentifier |
| A (string) identifier. | |
| typedef struct EcsComponent | EcsComponent |
| Component information. | |
| typedef struct EcsPoly | EcsPoly |
| Component for storing a poly object. | |
| typedef struct EcsDefaultChildComponent | EcsDefaultChildComponent |
| When added to an entity this informs serialization formats which component to use when a value is assigned to an entity without specifying the component. | |
Types that represent builtin components.
| typedef struct EcsDefaultChildComponent EcsDefaultChildComponent |
When added to an entity this informs serialization formats which component to use when a value is assigned to an entity without specifying the component.
This is intended as a hint, serialization formats are not required to use it. Adding this component does not change the behavior of core ECS operations.