Node.js v0.12.10 Manual & Documentation
Table of Contents
Smalloc#
Stability: 1 - Experimental
Class: smalloc#
Buffers are backed by a simple allocator that only handles the assignation of external raw memory. Smalloc exposes that functionality.
smalloc.alloc(length[, receiver][, type])#
length
Number<= smalloc.kMaxLength
receiver
Object Default:new Object
type
Enum Default:Uint8
Returns receiver
with allocated external array data. If no receiver
is
passed then a new Object will be created and returned.
This can be used to create your own Buffer-like classes. No other properties are
set, so the user will need to keep track of other necessary information (e.g.
length
of the allocation).
function SimpleData(n) {
this.length = n;
smalloc.alloc(this.length, this);
}
SimpleData.prototype = { /* ... */ };
It only checks if the receiver
is an Object, and also not an Array. Because of
this it is possible to allocate external array data to more than a plain Object.
function allocMe() { }
smalloc.alloc(3, allocMe);
// { [Function allocMe] '0': 0, '1': 0, '2': 0 }
v8 does not support allocating external array data to an Array, and if passed will throw.
It's possible to specify the type of external array data you would like. All
possible options are listed in smalloc.Types
. Example usage:
var doubleArr = smalloc.alloc(3, smalloc.Types.Double);
for (var i = 0; i < 3; i++)
doubleArr = i / 10;
// { '0': 0, '1': 0.1, '2': 0.2 }
It is not possible to freeze, seal and prevent extensions of objects with
external data using Object.freeze
, Object.seal
and
Object.preventExtensions
respectively.
smalloc.copyOnto(source, sourceStart, dest, destStart, copyLength);#
source
Object with external array allocationsourceStart
Number Position to begin copying fromdest
Object with external array allocationdestStart
Number Position to begin copying ontocopyLength
Number Length of copy
Copy memory from one external array allocation to another. No arguments are optional, and any violation will throw.
var a = smalloc.alloc(4);
var b = smalloc.alloc(4);
for (var i = 0; i < 4; i++) {
a[i] = i;
b[i] = i * 2;
}
// { '0': 0, '1': 1, '2': 2, '3': 3 }
// { '0': 0, '1': 2, '2': 4, '3': 6 }
smalloc.copyOnto(b, 2, a, 0, 2);
// { '0': 4, '1': 6, '2': 2, '3': 3 }
copyOnto
automatically detects the length of the allocation internally, so no
need to set any additional properties for this to work.
smalloc.dispose(obj)#
obj
Object
Free memory that has been allocated to an object via smalloc.alloc
.
var a = {};
smalloc.alloc(3, a);
// { '0': 0, '1': 0, '2': 0 }
smalloc.dispose(a);
// {}
This is useful to reduce strain on the garbage collector, but developers must be careful. Cryptic errors may arise in applications that are difficult to trace.
var a = smalloc.alloc(4);
var b = smalloc.alloc(4);
// perform this somewhere along the line
smalloc.dispose(b);
// now trying to copy some data out
smalloc.copyOnto(b, 2, a, 0, 2);
// now results in:
// RangeError: copy_length > source_length
After dispose()
is called object still behaves as one with external data, for
example smalloc.hasExternalData()
returns true
.
dispose()
does not support Buffers, and will throw if passed.
smalloc.hasExternalData(obj)#
obj
Object
Returns true
if the obj
has externally allocated memory.
smalloc.kMaxLength#
Size of maximum allocation. This is also applicable to Buffer creation.
smalloc.Types#
Enum of possible external array types. Contains:
Int8
Uint8
Int16
Uint16
Int32
Uint32
Float
Double
Uint8Clamped