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Field3D
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#include <OpenEXR/ImathMatrixAlgo.h>#include "DenseField.h"#include "Field3DFile.h"#include "FieldInterp.h"#include "InitIO.h"#include "MIPField.h"#include "MIPUtil.h"#include "SparseField.h"#include "FieldSampler.h"#include "FieldMapping.h"#include "ns.h"Go to the source code of this file.
Classes | |
| struct | FieldWrapper< Field_T > |
| This class wraps up a single field to make its interpolator and its mapping easily accessible. The 'Vec' typedef gives access to a std::vector. More... | |
| struct | MIPFieldWrapper< Field_T > |
| This class wraps up a single MIP field to make its interpolator and its mapping easily accessible. The 'Vec' typedef gives access to a std::vector. More... | |
| class | ValueRemapOp |
| The ValueRemapOp class is used when shader-like calculations need to be applied to individual fields that are part of a FieldGroup. Use FieldGroup::setValueRemap() to set the current op before loading the corresponding fields. Then, once lookups take place, the operator is called upon to remap the resulting values. More... | |