# FragInvocationCountEXT(3) Manual Page

## Name

FragInvocationCountEXT - Number of fragment shader invocations for a fragment

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## Description

`FragInvocationCountEXT`

  Decorating a variable with the `FragInvocationCountEXT` built-in decoration will make that variable contain the maximum number of fragment shader invocations for the fragment, as determined by `minSampleShading`.

  If Sample Shading is not enabled, `FragInvocationCountEXT` will be filled with a value of 1.

Valid Usage

- VUID-FragInvocationCountEXT-FragInvocationCountEXT-04217
  The `FragInvocationCountEXT` decoration must be used only within the `Fragment` `Execution` `Model`

- VUID-FragInvocationCountEXT-FragInvocationCountEXT-04218
  The variable decorated with `FragInvocationCountEXT` must be declared using the `Input` `Storage` `Class`

- VUID-FragInvocationCountEXT-FragInvocationCountEXT-04219
  The variable decorated with `FragInvocationCountEXT` must be declared as a scalar 32-bit integer value

## See Also

No cross-references are available

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0