# VkPhysicalDeviceShaderSMBuiltinsPropertiesNV(3) Manual Page

## Name

VkPhysicalDeviceShaderSMBuiltinsPropertiesNV - Structure describing shader SM Builtins properties supported by an implementation

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## C Specification

The `VkPhysicalDeviceShaderSMBuiltinsPropertiesNV` structure is defined as:

    // Provided by VK_NV_shader_sm_builtins
    typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
        VkStructureType    sType;
        void*              pNext;
        uint32_t           shaderSMCount;
        uint32_t           shaderWarpsPerSM;
    } VkPhysicalDeviceShaderSMBuiltinsPropertiesNV;

## Members

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `shaderSMCount` is the number of SMs on the device.

- `shaderWarpsPerSM` is the maximum number of simultaneously executing warps on an SM.

## Description

If the `VkPhysicalDeviceShaderSMBuiltinsPropertiesNV` structure is included in the `pNext` chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceShaderSMBuiltinsPropertiesNV-sType-sType
  `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV`

## See Also

VK_NV_shader_sm_builtins, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0