# BaryCoordPullModelAMD(3) Manual Page

## Name

BaryCoordPullModelAMD - Inverse barycentric coordinates of a fragment center

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## Description

`BaryCoordPullModelAMD`

  The `BaryCoordPullModelAMD` decoration can be used to decorate a fragment shader input variable. This variable will contain (1/W, 1/I, 1/J) evaluated at the fragment center and can be used to calculate gradients and then interpolate I, J, and W at any desired sample location.

Valid Usage

- VUID-BaryCoordPullModelAMD-BaryCoordPullModelAMD-04169
  The `BaryCoordPullModelAMD` decoration must be used only within the `Fragment` `Execution` `Model`

- VUID-BaryCoordPullModelAMD-BaryCoordPullModelAMD-04170
  The variable decorated with `BaryCoordPullModelAMD` must be declared using the `Input` `Storage` `Class`

- VUID-BaryCoordPullModelAMD-BaryCoordPullModelAMD-04171
  The variable decorated with `BaryCoordPullModelAMD` must be declared as a three-component vector of 32-bit floating-point values

## See Also

No cross-references are available

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0