# SubgroupGeMask(3) Manual Page

## Name

SubgroupGeMask - Mask of shader invocations in a subgroup with the same or higher subgroup local invocation ID

Loading… please wait.

## Description

`SubgroupGeMask`

  Decorating a variable with the `SubgroupGeMask` builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations greater than or equal to `SubgroupLocalInvocationId` through `SubgroupSize`-1 are set in the variable decorated with `SubgroupGeMask`. All other bits are set to zero.

  `SubgroupGeMaskKHR` is an alias of `SubgroupGeMask`.

Valid Usage

- VUID-SubgroupGeMask-SubgroupGeMask-04372
  The variable decorated with `SubgroupGeMask` must be declared using the `Input` `Storage` `Class`

- VUID-SubgroupGeMask-SubgroupGeMask-04373
  The variable decorated with `SubgroupGeMask` must be declared as a four-component vector of 32-bit integer values

## See Also

No cross-references are available

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0