# ObjectRayDirectionKHR(3) Manual Page

## Name

ObjectRayDirectionKHR - Ray direction in object space

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## Description

`ObjectRayDirectionKHR`

  A variable decorated with the `ObjectRayDirectionKHR` decoration will specify the direction of the ray being processed, in object space.

Valid Usage

- VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04299
  The `ObjectRayDirectionKHR` decoration must be used only within the `IntersectionKHR`, `AnyHitKHR`, or `ClosestHitKHR` `Execution` `Model`

- VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04300
  The variable decorated with `ObjectRayDirectionKHR` must be declared using the `Input` `Storage` `Class`

- VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04301
  The variable decorated with `ObjectRayDirectionKHR` must be declared as a three-component vector of 32-bit floating-point values

## See Also

No cross-references are available

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0