# WorkgroupId(3) Manual Page

## Name

WorkgroupId - Workgroup ID of a shader

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## Description

`WorkgroupId`

  Decorating a variable with the `WorkgroupId` built-in decoration will make that variable contain the global workgroup that the current invocation is a member of. Each component ranges from a base value to a base + count value, based on the parameters passed into the dispatching commands.

Valid Usage

- VUID-WorkgroupId-WorkgroupId-04422
  The `WorkgroupId` decoration must be used only within the `GLCompute`, `MeshEXT`, `TaskEXT`, `MeshNV`, or `TaskNV` `Execution` `Model`

- VUID-WorkgroupId-WorkgroupId-04423
  The variable decorated with `WorkgroupId` must be declared using the `Input` `Storage` `Class`

- VUID-WorkgroupId-WorkgroupId-04424
  The variable decorated with `WorkgroupId` must be declared as a three-component vector of 32-bit integer values

## See Also

No cross-references are available

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0