# VkPhysicalDeviceClusterCullingShaderVrsFeaturesHUAWEI(3) Manual Page

## Name

VkPhysicalDeviceClusterCullingShaderVrsFeaturesHUAWEI - Structure describing whether cluster culling shader support VRS

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## C Specification

To query whether a Cluster Culling Shader supports the per-cluster shading rate feature, include a `VkPhysicalDeviceClusterCullingShaderVrsFeaturesHUAWEI` structure in the `pNext` chain of the `VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI` structure. This structure is defined as:

    // Provided by VK_HUAWEI_cluster_culling_shader
    typedef struct VkPhysicalDeviceClusterCullingShaderVrsFeaturesHUAWEI {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           clusterShadingRate;
    } VkPhysicalDeviceClusterCullingShaderVrsFeaturesHUAWEI;

## Members

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `clusterShadingRate` specifies whether per-cluster shading rates is supported.

## Description

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceClusterCullingShaderVrsFeaturesHUAWEI-sType-sType
  `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_VRS_FEATURES_HUAWEI`

## See Also

VK_HUAWEI_cluster_culling_shader, VkBool32, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0