# VkAccessFlagBits(3) Manual Page

## Name

VkAccessFlagBits - Bitmask specifying memory access types that will participate in a memory dependency

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## C Specification

Bits which can be set in the `srcAccessMask` and `dstAccessMask` members of VkSubpassDependency, VkSubpassDependency2, VkMemoryBarrier, VkBufferMemoryBarrier, and VkImageMemoryBarrier, specifying access behavior, are:

    // Provided by VK_VERSION_1_0
    typedef enum VkAccessFlagBits {
        VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
        VK_ACCESS_INDEX_READ_BIT = 0x00000002,
        VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
        VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
        VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
        VK_ACCESS_SHADER_READ_BIT = 0x00000020,
        VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
        VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
        VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
        VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
        VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
        VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
        VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
        VK_ACCESS_HOST_READ_BIT = 0x00002000,
        VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
        VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
        VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
      // Provided by VK_VERSION_1_3
        VK_ACCESS_NONE = 0,
      // Provided by VK_EXT_transform_feedback
        VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000,
      // Provided by VK_EXT_transform_feedback
        VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000,
      // Provided by VK_EXT_transform_feedback
        VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000,
      // Provided by VK_EXT_conditional_rendering
        VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000,
      // Provided by VK_EXT_blend_operation_advanced
        VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
      // Provided by VK_KHR_acceleration_structure
        VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000,
      // Provided by VK_KHR_acceleration_structure
        VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000,
      // Provided by VK_EXT_fragment_density_map
        VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000,
      // Provided by VK_KHR_fragment_shading_rate
        VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000,
      // Provided by VK_NV_device_generated_commands
        VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000,
      // Provided by VK_NV_device_generated_commands
        VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000,
      // Provided by VK_NV_shading_rate_image
        VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR,
      // Provided by VK_NV_ray_tracing
        VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR,
      // Provided by VK_NV_ray_tracing
        VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
      // Provided by VK_KHR_synchronization2
        VK_ACCESS_NONE_KHR = VK_ACCESS_NONE,
      // Provided by VK_EXT_device_generated_commands
        VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_EXT = VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV,
      // Provided by VK_EXT_device_generated_commands
        VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_EXT = VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV,
    } VkAccessFlagBits;

## Description

These values all have the same meaning as the equivalently named values for VkAccessFlags2.

- `VK_ACCESS_NONE` specifies no accesses.

- `VK_ACCESS_MEMORY_READ_BIT` specifies all read accesses. It is always valid in any access mask, and is treated as equivalent to setting all `READ` access flags that are valid where it is used.

- `VK_ACCESS_MEMORY_WRITE_BIT` specifies all write accesses. It is always valid in any access mask, and is treated as equivalent to setting all `WRITE` access flags that are valid where it is used.

- `VK_ACCESS_INDIRECT_COMMAND_READ_BIT` specifies read access to indirect command data read as part of an indirect build, trace, drawing or dispatching command. Such access occurs in the `VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT` pipeline stage.

- `VK_ACCESS_INDEX_READ_BIT` specifies read access to an index buffer as part of an indexed drawing command, bound by vkCmdBindIndexBuffer2 and vkCmdBindIndexBuffer. Such access occurs in the `VK_PIPELINE_STAGE_VERTEX_INPUT_BIT` pipeline stage.

- `VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT` specifies read access to a vertex buffer as part of a drawing command, bound by vkCmdBindVertexBuffers. Such access occurs in the `VK_PIPELINE_STAGE_VERTEX_INPUT_BIT` pipeline stage.

- `VK_ACCESS_UNIFORM_READ_BIT` specifies read access to a uniform buffer in any shader pipeline stage.

- `VK_ACCESS_INPUT_ATTACHMENT_READ_BIT` specifies read access to an input attachment within a render pass during subpass shading or fragment shading. Such access occurs in the `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI` or `VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT` pipeline stage.

- `VK_ACCESS_SHADER_READ_BIT` specifies read access to a uniform texel buffer, sampled image, storage buffer, physical storage buffer, shader binding table, storage texel buffer, or storage image in any shader pipeline stage.

- `VK_ACCESS_SHADER_WRITE_BIT` specifies write access to a storage buffer, physical storage buffer, storage texel buffer, or storage image in any shader pipeline stage.

- `VK_ACCESS_COLOR_ATTACHMENT_READ_BIT` specifies read access to a color attachment, such as via blending (other than advanced blend operations), logic operations or certain render pass load operations in the `VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT` pipeline stage or via fragment shader tile image reads in the `VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT` pipeline stage.

- `VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT` specifies write access to a color, resolve, or depth/stencil resolve attachment during a render pass or via certain render pass load and store operations. Such access occurs in the `VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT` pipeline stage.

- `VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT` specifies read access to a depth/stencil attachment, via depth or stencil operations or certain render pass load operations in the `VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT` or `VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT` pipeline stages or via fragment shader tile image reads in the `VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT` pipeline stage.

- `VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT` specifies write access to a depth/stencil attachment, via depth or stencil operations or certain render pass load and store operations. Such access occurs in the `VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT` or `VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT` pipeline stages.

- `VK_ACCESS_TRANSFER_READ_BIT` specifies read access to an image or buffer in a copy operation. Such access occurs in the `VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT` pipeline stage.

- `VK_ACCESS_TRANSFER_WRITE_BIT` specifies write access to an image or buffer in a clear or copy operation. Such access occurs in the `VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT` pipeline stage.

- `VK_ACCESS_HOST_READ_BIT` specifies read access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in the `VK_PIPELINE_STAGE_HOST_BIT` pipeline stage.

- `VK_ACCESS_HOST_WRITE_BIT` specifies write access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in the `VK_PIPELINE_STAGE_HOST_BIT` pipeline stage.

- `VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT` specifies read access to a predicate as part of conditional rendering. Such access occurs in the `VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT` pipeline stage.

- `VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT` specifies write access to a transform feedback buffer made when transform feedback is active. Such access occurs in the `VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT` pipeline stage.

- `VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT` specifies read access to a transform feedback counter buffer which is read when `vkCmdBeginTransformFeedbackEXT` executes. Such access occurs in the `VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT` pipeline stage.

- `VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT` specifies write access to a transform feedback counter buffer which is written when `vkCmdEndTransformFeedbackEXT` executes. Such access occurs in the `VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT` pipeline stage.

- `VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV` specifies reads from buffer inputs to vkCmdPreprocessGeneratedCommandsNV. Such access occurs in the `VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV` pipeline stage.

- `VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV` specifies writes to the target command buffer preprocess outputs in vkCmdPreprocessGeneratedCommandsNV. Such access occurs in the `VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV` pipeline stage.

- `VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_EXT` specifies reads from buffer inputs to vkCmdPreprocessGeneratedCommandsEXT. Such access occurs in the `VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_EXT` pipeline stage.

- `VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_EXT` specifies writes to the target command buffer preprocess outputs in vkCmdPreprocessGeneratedCommandsEXT. Such access occurs in the `VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_EXT` pipeline stage.

- `VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT` specifies read access to color attachments, including advanced blend operations. Such access occurs in the `VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT` pipeline stage.

- `VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI` specifies read access to an invocation mask image in the `VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI` pipeline stage.

- `VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR` specifies read access to an acceleration structure as part of a trace, build, or copy command, or to an acceleration structure scratch buffer as part of a build command. Such access occurs in the `VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR` pipeline stage or `VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR` pipeline stage.

- `VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR` specifies write access to an acceleration structure or acceleration structure scratch buffer as part of a build or copy command. Such access occurs in the `VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR` pipeline stage.

- `VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT` specifies read access to a fragment density map attachment during dynamic fragment density map operations Such access occurs in the `VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT` pipeline stage.

- `VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR` specifies read access to a fragment shading rate attachment during rasterization. Such access occurs in the `VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR` pipeline stage.

- `VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV` specifies read access to a shading rate image during rasterization. Such access occurs in the `VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV` pipeline stage. It is equivalent to `VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`.

Certain access types are only performed by a subset of pipeline stages. Any synchronization command that takes both stage masks and access masks uses both to define the access scopes - only the specified access types performed by the specified stages are included in the access scope. An application must not specify an access flag in a synchronization command if it does not include a pipeline stage in the corresponding stage mask that is able to perform accesses of that type. The following table lists, for each access flag, which pipeline stages can perform that type of access.

Table 1. Supported Access Types
Access flag | Supported pipeline stages
--- | ---
`VK_ACCESS_2_NONE` | Any
`VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT` | `VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT`, `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR`
`VK_ACCESS_2_INDEX_READ_BIT` | `VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT`, `VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT`
`VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT` | `VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT`, `VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT`
`VK_ACCESS_2_UNIFORM_READ_BIT` | `VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT`, `VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT`, `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`, `VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT`, `VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR`, `VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI`, `VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI`
`VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT` | `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`, `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI`
`VK_ACCESS_2_SHADER_READ_BIT` | `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR`, `VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT`, `VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT`, `VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT`, `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`, `VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT`, `VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR`, `VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI`, `VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI`
`VK_ACCESS_2_SHADER_WRITE_BIT` | `VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT`, `VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT`, `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`, `VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT`, `VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR`, `VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI`, `VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI`
`VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT` | `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`, `VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT`
`VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT` | `VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT`
`VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT` | `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`, `VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT`, `VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT`
`VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT` | `VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT`, `VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT`
`VK_ACCESS_2_TRANSFER_READ_BIT` | `VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT`, `VK_PIPELINE_STAGE_2_COPY_BIT`, `VK_PIPELINE_STAGE_2_RESOLVE_BIT`, `VK_PIPELINE_STAGE_2_BLIT_BIT`, `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR`, `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR`, `VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT`
`VK_ACCESS_2_TRANSFER_WRITE_BIT` | `VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT`, `VK_PIPELINE_STAGE_2_COPY_BIT`, `VK_PIPELINE_STAGE_2_RESOLVE_BIT`, `VK_PIPELINE_STAGE_2_BLIT_BIT`, `VK_PIPELINE_STAGE_2_CLEAR_BIT`, `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR`, `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR`, `VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT`
`VK_ACCESS_2_HOST_READ_BIT` | `VK_PIPELINE_STAGE_2_HOST_BIT`
`VK_ACCESS_2_HOST_WRITE_BIT` | `VK_PIPELINE_STAGE_2_HOST_BIT`
`VK_ACCESS_2_MEMORY_READ_BIT` | Any
`VK_ACCESS_2_MEMORY_WRITE_BIT` | Any
`VK_ACCESS_2_SHADER_SAMPLED_READ_BIT` | `VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT`, `VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT`, `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`, `VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT`, `VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR`, `VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI`, `VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI`
`VK_ACCESS_2_SHADER_STORAGE_READ_BIT` | `VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT`, `VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT`, `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`, `VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT`, `VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR`, `VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI`, `VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI`
`VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT` | `VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT`, `VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT`, `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`, `VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT`, `VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR`, `VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI`, `VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI`
`VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR` | `VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR`
`VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR` | `VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR`
`VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR` | `VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR`
`VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR` | `VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR`
`VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT` | `VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT`
`VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT` | `VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT`, `VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT`
`VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT` | `VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT`
`VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT` | `VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT`
`VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV` | `VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV`
`VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV` | `VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV`
`VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_EXT` | `VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_EXT`
`VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_EXT` | `VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_EXT`
`VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR` | `VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`
`VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR` | `VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT`, `VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT`, `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`, `VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT`, `VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR`, `VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI`, `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR`, `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR`, `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI`
`VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR` | `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR`, `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR`
`VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT` | `VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT`
`VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT` | `VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT`
`VK_ACCESS_2_DESCRIPTOR_BUFFER_READ_BIT_EXT` | `VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT`, `VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT`, `VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT`, `VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT`, `VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT`, `VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR`, `VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT`, `VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI`, `VK_PIPELINE_STAGE_2_CLUSTER_CULLING_SHADER_BIT_HUAWEI`
`VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI` | `VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI`
`VK_ACCESS_2_MICROMAP_READ_BIT_EXT` | `VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT`, `VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR`
`VK_ACCESS_2_MICROMAP_WRITE_BIT_EXT` | `VK_PIPELINE_STAGE_2_MICROMAP_BUILD_BIT_EXT`
`VK_ACCESS_2_OPTICAL_FLOW_READ_BIT_NV` | `VK_PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV`
`VK_ACCESS_2_OPTICAL_FLOW_WRITE_BIT_NV` | `VK_PIPELINE_STAGE_2_OPTICAL_FLOW_BIT_NV`

## See Also

VK_VERSION_1_0, VkAccessFlags

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0