# VkGraphicsPipelineCreateInfo(3) Manual Page

## Name

VkGraphicsPipelineCreateInfo - Structure specifying parameters of a newly created graphics pipeline

Loading… please wait.

## C Specification

The `VkGraphicsPipelineCreateInfo` structure is defined as:

    // Provided by VK_VERSION_1_0
    typedef struct VkGraphicsPipelineCreateInfo {
        VkStructureType                                  sType;
        const void*                                      pNext;
        VkPipelineCreateFlags                            flags;
        uint32_t                                         stageCount;
        const VkPipelineShaderStageCreateInfo*           pStages;
        const VkPipelineVertexInputStateCreateInfo*      pVertexInputState;
        const VkPipelineInputAssemblyStateCreateInfo*    pInputAssemblyState;
        const VkPipelineTessellationStateCreateInfo*     pTessellationState;
        const VkPipelineViewportStateCreateInfo*         pViewportState;
        const VkPipelineRasterizationStateCreateInfo*    pRasterizationState;
        const VkPipelineMultisampleStateCreateInfo*      pMultisampleState;
        const VkPipelineDepthStencilStateCreateInfo*     pDepthStencilState;
        const VkPipelineColorBlendStateCreateInfo*       pColorBlendState;
        const VkPipelineDynamicStateCreateInfo*          pDynamicState;
        VkPipelineLayout                                 layout;
        VkRenderPass                                     renderPass;
        uint32_t                                         subpass;
        VkPipeline                                       basePipelineHandle;
        int32_t                                          basePipelineIndex;
    } VkGraphicsPipelineCreateInfo;

## Members

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `flags` is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated.

- `stageCount` is the number of entries in the `pStages` array.

- `pStages` is a pointer to an array of `stageCount` VkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the graphics pipeline.

- `pVertexInputState` is a pointer to a VkPipelineVertexInputStateCreateInfo structure. It is ignored if the pipeline includes a mesh shader stage. It can be `NULL` if the pipeline is created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state set.

- `pInputAssemblyState` is a pointer to a VkPipelineInputAssemblyStateCreateInfo structure which determines input assembly behavior for vertex shading, as described in Drawing Commands. If the `VK_EXT_extended_dynamic_state3` extension is enabled, it can be `NULL` if the pipeline is created with both `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE`, and `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic states set and `dynamicPrimitiveTopologyUnrestricted` is `VK_TRUE`. It is ignored if the pipeline includes a mesh shader stage.

- `pTessellationState` is a pointer to a VkPipelineTessellationStateCreateInfo structure defining tessellation state used by tessellation shaders. It can be `NULL` if the pipeline is created with the `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT` dynamic state set.

- `pViewportState` is a pointer to a VkPipelineViewportStateCreateInfo structure defining viewport state used when rasterization is enabled. If the `VK_EXT_extended_dynamic_state3` extension is enabled, it can be `NULL` if the pipeline is created with both `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT`, and `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic states set.

- `pRasterizationState` is a pointer to a VkPipelineRasterizationStateCreateInfo structure defining rasterization state. If the `VK_EXT_extended_dynamic_state3` extension is enabled, it can be `NULL` if the pipeline is created with all of `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT`, `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE`, `VK_DYNAMIC_STATE_POLYGON_MODE_EXT`, `VK_DYNAMIC_STATE_CULL_MODE`, `VK_DYNAMIC_STATE_FRONT_FACE`, `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE`, `VK_DYNAMIC_STATE_DEPTH_BIAS`, and `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic states set.

- `pMultisampleState` is a pointer to a VkPipelineMultisampleStateCreateInfo structure defining multisample state used when rasterization is enabled. If the `VK_EXT_extended_dynamic_state3` extension is enabled, it can be `NULL` if the pipeline is created with all of `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT`, `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT`, and `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic states set, and either the alphaToOne feature is not enabled or `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` is set, in which case VkPipelineMultisampleStateCreateInfo::`sampleShadingEnable` is assumed to be `VK_FALSE`.

- `pDepthStencilState` is a pointer to a VkPipelineDepthStencilStateCreateInfo structure defining depth/stencil state used when rasterization is enabled for depth or stencil attachments accessed during rendering. If the `VK_EXT_extended_dynamic_state3` extension is enabled, it can be `NULL` if the pipeline is created with all of `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE`, `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE`, `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP`, `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE`, `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE`, `VK_DYNAMIC_STATE_STENCIL_OP`, and `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic states set.

- `pColorBlendState` is a pointer to a VkPipelineColorBlendStateCreateInfo structure defining color blend state used when rasterization is enabled for any color attachments accessed during rendering. If the `VK_EXT_extended_dynamic_state3` extension is enabled, it can be `NULL` if the pipeline is created with all of `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT`, `VK_DYNAMIC_STATE_LOGIC_OP_EXT`, `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT`, `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT`, `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic states set.

- `pDynamicState` is a pointer to a VkPipelineDynamicStateCreateInfo structure defining which properties of the pipeline state object are dynamic and can be changed independently of the pipeline state. This can be `NULL`, which means no state in the pipeline is considered dynamic.

- `layout` is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline.

- `renderPass` is a handle to a render pass object describing the environment in which the pipeline will be used. The pipeline must only be used with a render pass instance compatible with the one provided. See Render Pass Compatibility for more information.

- `subpass` is the index of the subpass in the render pass where this pipeline will be used.

- `basePipelineHandle` is a pipeline to derive from.

- `basePipelineIndex` is an index into the `pCreateInfos` parameter to use as a pipeline to derive from.

## Description

The parameters `basePipelineHandle` and `basePipelineIndex` are described in more detail in Pipeline Derivatives.

If any shader stage fails to compile, the compile log will be reported back to the application, and `VK_ERROR_INVALID_SHADER_NV` will be generated.

Note | With `VK_EXT_extended_dynamic_state3`, it is possible that many of the `VkGraphicsPipelineCreateInfo` members above can be `NULL` because all their state is dynamic and therefore ignored. This is optional so the application can still use a valid pointer if it needs to set the `pNext` or `flags` fields to specify state for other extensions.

The state required for a graphics pipeline is divided into vertex input state, pre-rasterization shader state, fragment shader state, and fragment output state.

Vertex Input State

Vertex input state is defined by:

- VkPipelineVertexInputStateCreateInfo

- VkPipelineInputAssemblyStateCreateInfo

If this pipeline specifies pre-rasterization state either directly or by including it as a pipeline library and its `pStages` includes a vertex shader, this state must be specified to create a complete graphics pipeline.

If a pipeline includes `VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT` in VkGraphicsPipelineLibraryCreateInfoEXT::`flags` either explicitly or as a default, and either the conditions requiring this state for a complete graphics pipeline are met or this pipeline does not specify pre-rasterization state in any way, that pipeline must specify this state directly.

Pre-Rasterization Shader State

Pre-rasterization shader state is defined by:

- VkPipelineShaderStageCreateInfo entries for:

  - Vertex shaders

  - Tessellation control shaders

  - Tessellation evaluation shaders

  - Geometry shaders

  - Task shaders

  - Mesh shaders

- Within the VkPipelineLayout, all descriptor sets with pre-rasterization shader bindings if `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT` was specified.

  - If `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT` was not specified, the full pipeline layout must be specified.

- VkPipelineViewportStateCreateInfo

- VkPipelineRasterizationStateCreateInfo

- VkPipelineTessellationStateCreateInfo

- VkRenderPass and `subpass` parameter

- The `viewMask` parameter of VkPipelineRenderingCreateInfo (formats are ignored)

- VkPipelineDiscardRectangleStateCreateInfoEXT

- VkPipelineFragmentShadingRateStateCreateInfoKHR

This state must be specified to create a complete graphics pipeline.

If either the `pNext` chain includes a VkGraphicsPipelineLibraryCreateInfoEXT structure with `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` included in `flags`, or it is not specified and would default to include that value, this state must be specified in the pipeline.

Fragment Shader State

Fragment shader state is defined by:

- A VkPipelineShaderStageCreateInfo entry for the fragment shader

- Within the VkPipelineLayout, all descriptor sets with fragment shader bindings if `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT` was specified.

  - If `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT` was not specified, the full pipeline layout must be specified.

- VkPipelineMultisampleStateCreateInfo if sample shading is enabled or `renderpass` is not VK_NULL_HANDLE

- VkPipelineDepthStencilStateCreateInfo

- VkRenderPass and `subpass` parameter

- The `viewMask` parameter of VkPipelineRenderingCreateInfo (formats are ignored)

- VkPipelineFragmentShadingRateStateCreateInfoKHR

- VkPipelineFragmentShadingRateEnumStateCreateInfoNV

- VkPipelineRepresentativeFragmentTestStateCreateInfoNV

- Inclusion/omission of the `VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR` flag

- Inclusion/omission of the `VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT` flag

- VkRenderingInputAttachmentIndexInfo

If a pipeline specifies pre-rasterization state either directly or by including it as a pipeline library and `rasterizerDiscardEnable` is `VK_FALSE` or `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` is used, this state must be specified to create a complete graphics pipeline.

If a pipeline includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT` in VkGraphicsPipelineLibraryCreateInfoEXT::`flags` either explicitly or as a default, and either the conditions requiring this state for a complete graphics pipeline are met or this pipeline does not specify pre-rasterization state in any way, that pipeline must specify this state directly.

Fragment Output State

Fragment output state is defined by:

- VkPipelineColorBlendStateCreateInfo

- VkRenderPass and `subpass` parameter

- VkPipelineMultisampleStateCreateInfo

- VkPipelineRenderingCreateInfo

- VkAttachmentSampleCountInfoAMD

- VkAttachmentSampleCountInfoNV

- VkExternalFormatANDROID

- Inclusion/omission of the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` and `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` flags

- Inclusion/omission of the `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VkRenderingAttachmentLocationInfo

If a pipeline specifies pre-rasterization state either directly or by including it as a pipeline library and `rasterizerDiscardEnable` is `VK_FALSE` or `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` is used, this state must be specified to create a complete graphics pipeline.

If a pipeline includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT` in VkGraphicsPipelineLibraryCreateInfoEXT::`flags` either explicitly or as a default, and either the conditions requiring this state for a complete graphics pipeline are met or this pipeline does not specify pre-rasterization state in any way, that pipeline must specify this state directly.

Dynamic State

Dynamic state values set via `pDynamicState` must be ignored if the state they correspond to is not otherwise statically set by one of the state subsets used to create the pipeline. Additionally, setting dynamic state values must not modify whether state in a linked library is static or dynamic; this is set and unchangeable when the library is created. For example, if a pipeline only included pre-rasterization shader state, then any dynamic state value corresponding to depth or stencil testing has no effect. Any linked library that has dynamic state enabled that same dynamic state must also be enabled in all the other linked libraries to which that dynamic state applies.

Complete Graphics Pipelines

A complete graphics pipeline always includes pre-rasterization shader state, with other subsets included depending on that state as specified in the above sections.

Graphics Pipeline Library Layouts

If different subsets are linked together with pipeline layouts created with `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`, the final effective pipeline layout is effectively the union of the linked pipeline layouts. When binding descriptor sets for this pipeline, the pipeline layout used must be compatible with this union. This pipeline layout can be overridden when linking with `VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT` by providing a VkPipelineLayout that is compatible with this union other than `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`, or when linking without `VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT` by providing a VkPipelineLayout that is fully compatible with this union.

If the `pNext` chain includes a VkPipelineCreateFlags2CreateInfo structure, VkPipelineCreateFlags2CreateInfo::`flags` from that structure is used instead of `flags` from this structure.

Valid Usage

- VUID-VkGraphicsPipelineCreateInfo-None-09497
  If the `pNext` chain does not include a VkPipelineCreateFlags2CreateInfo structure, `flags` must be a valid combination of VkPipelineCreateFlagBits values

- VUID-VkGraphicsPipelineCreateInfo-flags-07984
  If `flags` contains the `VK_PIPELINE_CREATE_DERIVATIVE_BIT` flag, and `basePipelineIndex` is -1, `basePipelineHandle` must be a valid graphics `VkPipeline` handle

- VUID-VkGraphicsPipelineCreateInfo-flags-07985
  If `flags` contains the `VK_PIPELINE_CREATE_DERIVATIVE_BIT` flag, and `basePipelineHandle` is VK_NULL_HANDLE, `basePipelineIndex` must be a valid index into the calling command’s `pCreateInfos` parameter

- VUID-VkGraphicsPipelineCreateInfo-flags-07986
  If `flags` contains the `VK_PIPELINE_CREATE_DERIVATIVE_BIT` flag, `basePipelineIndex` must be -1 or `basePipelineHandle` must be VK_NULL_HANDLE

- VUID-VkGraphicsPipelineCreateInfo-layout-07987
  If a push constant block is declared in a shader, a push constant range in `layout` must match the shader stage

- VUID-VkGraphicsPipelineCreateInfo-layout-10069
  If a push constant block is declared in a shader, the block must be contained inside the push constant range in `layout` that matches the stage

- VUID-VkGraphicsPipelineCreateInfo-layout-07988
  If a resource variables is declared in a shader, a descriptor slot in `layout` must match the shader stage

- VUID-VkGraphicsPipelineCreateInfo-layout-07990
  If a resource variables is declared in a shader, and the descriptor type is not `VK_DESCRIPTOR_TYPE_MUTABLE_EXT`, a descriptor slot in `layout` must match the descriptor type

- VUID-VkGraphicsPipelineCreateInfo-layout-07991
  If a resource variables is declared in a shader as an array, a descriptor slot in `layout` must match the descriptor count

- VUID-VkGraphicsPipelineCreateInfo-stage-02096
  If the pipeline requires pre-rasterization shader state the `stage` member of one element of `pStages` must be `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-pStages-02095
  If the pipeline requires pre-rasterization shader state the geometric shader stages provided in `pStages` must be either from the mesh shading pipeline (`stage` is `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT`) or from the primitive shading pipeline (`stage` is `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`, or `VK_SHADER_STAGE_GEOMETRY_BIT`)

- VUID-VkGraphicsPipelineCreateInfo-pStages-09631
  If the pipeline requires pre-rasterization shader state and `pStages` contains both `VK_SHADER_STAGE_TASK_BIT_EXT` and `VK_SHADER_STAGE_MESH_BIT_EXT`, then the mesh shader’s entry point must not declare a variable with a `DrawIndex` `BuiltIn` decoration

- VUID-VkGraphicsPipelineCreateInfo-TaskNV-07063
  The shader stages for `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT` must use either the `TaskNV` and `MeshNV` `Execution` `Model` or the `TaskEXT` and `MeshEXT` `Execution` `Model`, but must not use both

- VUID-VkGraphicsPipelineCreateInfo-pStages-00729
  If the pipeline requires pre-rasterization shader state and `pStages` includes a tessellation control shader stage, it must include a tessellation evaluation shader stage

- VUID-VkGraphicsPipelineCreateInfo-pStages-00730
  If the pipeline requires pre-rasterization shader state and `pStages` includes a tessellation evaluation shader stage, it must include a tessellation control shader stage

- VUID-VkGraphicsPipelineCreateInfo-pStages-09022
  If the pipeline requires pre-rasterization shader state and `pStages` includes a tessellation control shader stage, and the `VK_EXT_extended_dynamic_state3` extension is not enabled or the `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT` dynamic state is not set, `pTessellationState` must be a valid pointer to a valid VkPipelineTessellationStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pTessellationState-09023
  If `pTessellationState` is not `NULL` it must be a pointer to a valid VkPipelineTessellationStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pStages-00732
  If the pipeline requires pre-rasterization shader state and `pStages` includes tessellation shader stages, the shader code of at least one stage must contain an `OpExecutionMode` instruction specifying the type of subdivision in the pipeline

- VUID-VkGraphicsPipelineCreateInfo-pStages-00733
  If the pipeline requires pre-rasterization shader state and `pStages` includes tessellation shader stages, and the shader code of both stages contain an `OpExecutionMode` instruction specifying the type of subdivision in the pipeline, they must both specify the same subdivision mode

- VUID-VkGraphicsPipelineCreateInfo-pStages-00734
  If the pipeline requires pre-rasterization shader state and `pStages` includes tessellation shader stages, the shader code of at least one stage must contain an `OpExecutionMode` instruction specifying the output patch size in the pipeline

- VUID-VkGraphicsPipelineCreateInfo-pStages-00735
  If the pipeline requires pre-rasterization shader state and `pStages` includes tessellation shader stages, and the shader code of both contain an `OpExecutionMode` instruction specifying the out patch size in the pipeline, they must both specify the same patch size

- VUID-VkGraphicsPipelineCreateInfo-pStages-08888
  If the pipeline is being created with pre-rasterization shader state and vertex input state and `pStages` includes tessellation shader stages, and either `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state is not enabled or `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, the `topology` member of `pInputAssembly` must be `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`

- VUID-VkGraphicsPipelineCreateInfo-topology-08889
  If the pipeline is being created with pre-rasterization shader state and vertex input state and the `topology` member of `pInputAssembly` is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, and either `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state is not enabled or `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, then `pStages` must include tessellation shader stages

- VUID-VkGraphicsPipelineCreateInfo-TessellationEvaluation-07723
  If the pipeline is being created with a `TessellationEvaluation` `Execution` `Model`, no `Geometry` `Execution` `Model`, uses the `PointMode` `Execution` `Mode`, and the `shaderTessellationAndGeometryPointSize` feature is enabled, a `PointSize` decorated variable must be written to if the `maintenance5` feature is not enabled

- VUID-VkGraphicsPipelineCreateInfo-topology-08773
  If the pipeline is being created with a `Vertex` `Execution` `Model` and no `TessellationEvaluation` or `Geometry` `Execution` `Model`, and the `topology` member of `pInputAssembly` is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, and either `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state is not enabled or `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, a `PointSize` decorated variable must be written to if the `maintenance5` feature is not enabled

- VUID-VkGraphicsPipelineCreateInfo-maintenance5-08775
  If the `maintenance5` feature is enabled and a `PointSize` decorated variable is written to, all execution paths must write to a `PointSize` decorated variable

- VUID-VkGraphicsPipelineCreateInfo-TessellationEvaluation-07724
  If the pipeline is being created with a `TessellationEvaluation` `Execution` `Model`, no `Geometry` `Execution` `Model`, uses the `PointMode` `Execution` `Mode`, and the `shaderTessellationAndGeometryPointSize` feature is not enabled, a `PointSize` decorated variable must not be written to

- VUID-VkGraphicsPipelineCreateInfo-shaderTessellationAndGeometryPointSize-08776
  If the pipeline is being created with a `Geometry` `Execution` `Model`, uses the `OutputPoints` `Execution` `Mode`, and the `shaderTessellationAndGeometryPointSize` feature is enabled, a `PointSize` decorated variable must be written to for every vertex emitted if the `maintenance5` feature is not enabled

- VUID-VkGraphicsPipelineCreateInfo-Geometry-07726
  If the pipeline is being created with a `Geometry` `Execution` `Model`, uses the `OutputPoints` `Execution` `Mode`, and the `shaderTessellationAndGeometryPointSize` feature is not enabled, a `PointSize` decorated variable must not be written to

- VUID-VkGraphicsPipelineCreateInfo-pStages-00738
  If the pipeline requires pre-rasterization shader state and `pStages` includes a geometry shader stage, and does not include any tessellation shader stages, its shader code must contain an `OpExecutionMode` instruction specifying an input primitive type that is compatible with the primitive topology specified in `pInputAssembly`

- VUID-VkGraphicsPipelineCreateInfo-pStages-00739
  If the pipeline requires pre-rasterization shader state and `pStages` includes a geometry shader stage, and also includes tessellation shader stages, its shader code must contain an `OpExecutionMode` instruction specifying an input primitive type that is compatible with the primitive topology that is output by the tessellation stages

- VUID-VkGraphicsPipelineCreateInfo-pStages-00740
  If the pipeline requires pre-rasterization shader state and fragment shader state, it includes both a fragment shader and a geometry shader, and the fragment shader code reads from an input variable that is decorated with `PrimitiveId`, then the geometry shader code must write to a matching output variable, decorated with `PrimitiveId`, in all execution paths

- VUID-VkGraphicsPipelineCreateInfo-PrimitiveId-06264
  If the pipeline requires pre-rasterization shader state, it includes a mesh shader and the fragment shader code reads from an input variable that is decorated with `PrimitiveId`, then the mesh shader code must write to a matching output variable, decorated with `PrimitiveId`, in all execution paths

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06038
  If `renderPass` is not VK_NULL_HANDLE and the pipeline is being created with fragment shader state the fragment shader must not read from any input attachment that is defined as `VK_ATTACHMENT_UNUSED` in `subpass`

- VUID-VkGraphicsPipelineCreateInfo-pStages-00742
  If the pipeline requires pre-rasterization shader state and multiple pre-rasterization shader stages are included in `pStages`, the shader code for the entry points identified by those `pStages` and the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapter

- VUID-VkGraphicsPipelineCreateInfo-None-04889
  If the pipeline requires pre-rasterization shader state and fragment shader state, the fragment shader and last pre-rasterization shader stage and any relevant state must adhere to the pipeline linking rules described in the Shader Interfaces chapter

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06041
  If `renderPass` is not VK_NULL_HANDLE, and the pipeline is being created with fragment output interface state, then for each color attachment in the subpass, if the potential format features of the format of the corresponding attachment description do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the `blendEnable` member of the corresponding element of the `pAttachments` member of `pColorBlendState` must be `VK_FALSE`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-07609
  If `renderPass` is not VK_NULL_HANDLE, the pipeline is being created with fragment output interface state, the `pColorBlendState` pointer is not `NULL`, the `attachmentCount` member of `pColorBlendState` is not ignored, and the subpass uses color attachments, the `attachmentCount` member of `pColorBlendState` must be equal to the `colorAttachmentCount` used to create `subpass`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04130
  If the pipeline requires pre-rasterization shader state, and `pViewportState->pViewports` is not dynamic, then `pViewportState->pViewports` must be a valid pointer to an array of `pViewportState->viewportCount` valid `VkViewport` structures

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04131
  If the pipeline requires pre-rasterization shader state, and `pViewportState->pScissors` is not dynamic, then `pViewportState->pScissors` must be a valid pointer to an array of `pViewportState->scissorCount` `VkRect2D` structures

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00749
  If the pipeline requires pre-rasterization shader state, and the `wideLines` feature is not enabled, and no element of the `pDynamicStates` member of `pDynamicState` is `VK_DYNAMIC_STATE_LINE_WIDTH`, the `lineWidth` member of `pRasterizationState` must be `1.0`

- VUID-VkGraphicsPipelineCreateInfo-rasterizerDiscardEnable-09024
  If the pipeline requires pre-rasterization shader state, and the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state is enabled or the `rasterizerDiscardEnable` member of `pRasterizationState` is `VK_FALSE`, and related dynamic state is not set, `pViewportState` must be a valid pointer to a valid VkPipelineViewportStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pViewportState-09025
  If `pViewportState` is not `NULL` it must be a valid pointer to a valid VkPipelineViewportStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pMultisampleState-09026
  If the pipeline requires fragment output interface state, and the `VK_EXT_extended_dynamic_state3` extension is not enabled or any of the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT`, `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT`, or `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic states is not set, or the alphaToOne feature is enabled and `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` is not set, `pMultisampleState` must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pMultisampleState-09027
  If `pMultisampleState` is not `NULL` it must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-alphaToCoverageEnable-08891
  If the pipeline is being created with fragment shader state, the VkPipelineMultisampleStateCreateInfo::`alphaToCoverageEnable` is not ignored and is `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-VkGraphicsPipelineCreateInfo-renderPass-09028
  If `renderPass` is not VK_NULL_HANDLE, the pipeline is being created with fragment shader state, and `subpass` uses a depth/stencil attachment, and related dynamic state is not set, `pDepthStencilState` must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pDepthStencilState-09029
  If `pDepthStencilState` is not `NULL` it must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-renderPass-09030
  If `renderPass` is not VK_NULL_HANDLE, the pipeline is being created with fragment output interface state, and `subpass` uses color attachments, and related dynamic state is not set, `pColorBlendState` must be a valid pointer to a valid VkPipelineColorBlendStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00754
  If the pipeline requires pre-rasterization shader state, the `depthBiasClamp` feature is not enabled, no element of the `pDynamicStates` member of `pDynamicState` is `VK_DYNAMIC_STATE_DEPTH_BIAS`, and the `depthBiasEnable` member of `pRasterizationState` is `VK_TRUE`, the `depthBiasClamp` member of `pRasterizationState` must be `0.0`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-02510
  If the pipeline requires fragment shader state, the `VK_EXT_depth_range_unrestricted` extension is not enabled and no element of the `pDynamicStates` member of `pDynamicState` is `VK_DYNAMIC_STATE_DEPTH_BOUNDS`, and the `depthBoundsTestEnable` member of `pDepthStencilState` is `VK_TRUE`, the `minDepthBounds` and `maxDepthBounds` members of `pDepthStencilState` must be between `0.0` and `1.0`, inclusive

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07610
  If the pipeline requires fragment shader state or fragment output interface state, and `rasterizationSamples` and `sampleLocationsInfo` are not dynamic, and VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` included in the `pNext` chain of `pMultisampleState` is `VK_TRUE`, `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`sampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07611
  If the pipeline requires fragment shader state or fragment output interface state, and `rasterizationSamples` and `sampleLocationsInfo` are not dynamic, and VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` the included in the `pNext` chain of `pMultisampleState` is `VK_TRUE` or `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` is used, `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`sampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07612
  If the pipeline requires fragment shader state or fragment output interface state, and `rasterizationSamples` and `sampleLocationsInfo` are not dynamic, and VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` included in the `pNext` chain of `pMultisampleState` is `VK_TRUE` or `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` is used, `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples`

- VUID-VkGraphicsPipelineCreateInfo-sampleLocationsEnable-01524
  If the pipeline requires fragment shader state, and the `sampleLocationsEnable` member of a VkPipelineSampleLocationsStateCreateInfoEXT structure included in the `pNext` chain of `pMultisampleState` is `VK_TRUE`, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-VkGraphicsPipelineCreateInfo-multisampledRenderToSingleSampled-06853
  If the pipeline requires fragment output interface state, and none of the `VK_AMD_mixed_attachment_samples` extension, the `VK_NV_framebuffer_mixed_samples` extension, or the `multisampledRenderToSingleSampled` feature are enabled, `rasterizationSamples` is not dynamic, and if `subpass` uses color and/or depth/stencil attachments, then the `rasterizationSamples` member of `pMultisampleState` must be the same as the sample count for those subpass attachments

- VUID-VkGraphicsPipelineCreateInfo-subpass-01505
  If the pipeline requires fragment output interface state, and the `VK_AMD_mixed_attachment_samples` extension is enabled, `rasterizationSamples` is not dynamic, and if `subpass` uses color and/or depth/stencil attachments, then the `rasterizationSamples` member of `pMultisampleState` must equal the maximum of the sample counts of those subpass attachments

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06854
  If `renderPass` is not VK_NULL_HANDLE, the `VK_EXT_multisampled_render_to_single_sampled` extension is enabled, `rasterizationSamples` is not dynamic, and `subpass` has a VkMultisampledRenderToSingleSampledInfoEXT structure included in the VkSubpassDescription2::`pNext` chain with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` member of `pMultisampleState` must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-VkGraphicsPipelineCreateInfo-subpass-01411
  If the pipeline requires fragment output interface state, the `VK_NV_framebuffer_mixed_samples` extension is enabled, `rasterizationSamples` is not dynamic, and if `subpass` has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled, then the `rasterizationSamples` member of `pMultisampleState` must be the same as the sample count of the depth/stencil attachment

- VUID-VkGraphicsPipelineCreateInfo-subpass-01412
  If the pipeline requires fragment output interface state, the `VK_NV_framebuffer_mixed_samples` extension is enabled, `rasterizationSamples` is not dynamic, and if `subpass` has any color attachments, then the `rasterizationSamples` member of `pMultisampleState` must be greater than or equal to the sample count for those subpass attachments

- VUID-VkGraphicsPipelineCreateInfo-coverageReductionMode-02722
  If the pipeline requires fragment output interface state, the `VK_NV_coverage_reduction_mode` extension is enabled, and `rasterizationSamples` is not dynamic, the coverage reduction mode specified by VkPipelineCoverageReductionStateCreateInfoNV::`coverageReductionMode`, the `rasterizationSamples` member of `pMultisampleState` and the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by `vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV`

- VUID-VkGraphicsPipelineCreateInfo-subpass-00758
  If the pipeline requires fragment output interface state, `rasterizationSamples` is not dynamic, and `subpass` does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` member of `pMultisampleState` must follow the rules for a zero-attachment subpass

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06046
  If `renderPass` is not VK_NULL_HANDLE, `subpass` must be a valid subpass within `renderPass`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06047
  If `renderPass` is not VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, `subpass` viewMask is not `0`, and `multiviewTessellationShader` is not enabled, then `pStages` must not include tessellation shaders

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06048
  If `renderPass` is not VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, `subpass` viewMask is not `0`, and `multiviewGeometryShader` is not enabled, then `pStages` must not include a geometry shader

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06050
  If `renderPass` is not VK_NULL_HANDLE and the pipeline is being created with pre-rasterization shader state, and `subpass` viewMask is not `0`, then all of the shaders in the pipeline must not include variables decorated with the `Layer` built-in decoration in their interfaces

- VUID-VkGraphicsPipelineCreateInfo-renderPass-07064
  If `renderPass` is not VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, `subpass` viewMask is not `0`, and `multiviewMeshShader` is not enabled, then `pStages` must not include a mesh shader

- VUID-VkGraphicsPipelineCreateInfo-flags-00764
  `flags` must not contain the `VK_PIPELINE_CREATE_DISPATCH_BASE` flag

- VUID-VkGraphicsPipelineCreateInfo-pStages-01565
  If the pipeline requires fragment shader state and an input attachment was referenced by an `aspectMask` at `renderPass` creation time, the fragment shader must only read from the aspects that were specified for that input attachment

- VUID-VkGraphicsPipelineCreateInfo-layout-01688
  The number of resources in `layout` accessible to each shader stage that is used by the pipeline must be less than or equal to `VkPhysicalDeviceLimits`::`maxPerStageResources`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-01715
  If the pipeline requires pre-rasterization shader state, and no element of the `pDynamicStates` member of `pDynamicState` is `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV`, and the `viewportWScalingEnable` member of a VkPipelineViewportWScalingStateCreateInfoNV structure, included in the `pNext` chain of `pViewportState`, is `VK_TRUE`, the `pViewportWScalings` member of the VkPipelineViewportWScalingStateCreateInfoNV must be a pointer to an array of VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` valid VkViewportWScalingNV structures

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04056
  If the pipeline requires pre-rasterization shader state, and no element of the `pDynamicStates` member of `pDynamicState` is `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV`, and if `pViewportState->pNext` chain includes a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure, and if its `exclusiveScissorCount` member is not `0`, then its `pExclusiveScissors` member must be a valid pointer to an array of `exclusiveScissorCount` VkRect2D structures

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07854
  If `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` is included in the `pDynamicStates` array then the implementation must support at least `specVersion` `2` of the `VK_NV_scissor_exclusive` extension

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04057
  If the pipeline requires pre-rasterization shader state, and no element of the `pDynamicStates` member of `pDynamicState` is `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV`, and if `pViewportState->pNext` chain includes a VkPipelineViewportShadingRateImageStateCreateInfoNV structure, then its `pShadingRatePalettes` member must be a valid pointer to an array of `viewportCount` valid VkShadingRatePaletteNV structures

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04058
  If the pipeline requires pre-rasterization shader state, and no element of the `pDynamicStates` member of `pDynamicState` is `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT`, and if `pNext` chain includes a VkPipelineDiscardRectangleStateCreateInfoEXT structure, and if its `discardRectangleCount` member is not `0`, then its `pDiscardRectangles` member must be a valid pointer to an array of `discardRectangleCount` VkRect2D structures

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07855
  If `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` is included in the `pDynamicStates` array then the implementation must support at least `specVersion` `2` of the `VK_EXT_discard_rectangles` extension

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07856
  If `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` is included in the `pDynamicStates` array then the implementation must support at least `specVersion` `2` of the `VK_EXT_discard_rectangles` extension

- VUID-VkGraphicsPipelineCreateInfo-pStages-02097
  If the pipeline requires vertex input state, and `pVertexInputState` is not dynamic, then `pVertexInputState` must be a valid pointer to a valid VkPipelineVertexInputStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-Input-07904
  If `vertexAttributeRobustness` is not enabled and the pipeline is being created with vertex input state and `pVertexInputState` is not dynamic, then all variables with the `Input` storage class decorated with `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must contain a location in VkVertexInputAttributeDescription::`location`

- VUID-VkGraphicsPipelineCreateInfo-Input-08733
  If the pipeline requires vertex input state and `pVertexInputState` is not dynamic, then the numeric type associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be the same as VkVertexInputAttributeDescription::`format`

- VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-08929
  If the pipeline is being created with vertex input state and `pVertexInputState` is not dynamic, and VkVertexInputAttributeDescription::`format` has a 64-bit component, then the scalar width associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be 64-bit

- VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-08930
  If the pipeline is being created with vertex input state and `pVertexInputState` is not dynamic, and the scalar width associated with a `Location` decorated `Input` variable in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the corresponding VkVertexInputAttributeDescription::`format` must have a 64-bit component

- VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-09198
  If the pipeline is being created with vertex input state and `pVertexInputState` is not dynamic, and VkVertexInputAttributeDescription::`format` has a 64-bit component, then all `Input` variables at the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must not use components that are not present in the format

- VUID-VkGraphicsPipelineCreateInfo-dynamicPrimitiveTopologyUnrestricted-09031
  If the pipeline requires vertex input state, and related dynamic state is not set, `pInputAssemblyState` must be a valid pointer to a valid VkPipelineInputAssemblyStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pInputAssemblyState-09032
  If `pInputAssemblyState` is not `NULL` it must be a valid pointer to a valid VkPipelineInputAssemblyStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pStages-02317
  If the pipeline requires pre-rasterization shader state, the `Xfb` execution mode can be specified by no more than one shader stage in `pStages`

- VUID-VkGraphicsPipelineCreateInfo-pStages-02318
  If the pipeline requires pre-rasterization shader state, and any shader stage in `pStages` specifies `Xfb` execution mode it must be the last pre-rasterization shader stage

- VUID-VkGraphicsPipelineCreateInfo-rasterizationStream-02319
  If the pipeline requires pre-rasterization shader state, and a VkPipelineRasterizationStateStreamCreateInfoEXT::`rasterizationStream` value other than zero is specified, all variables in the output interface of the entry point being compiled decorated with `Position`, `PointSize`, `ClipDistance`, or `CullDistance` must be decorated with identical `Stream` values that match the `rasterizationStream`

- VUID-VkGraphicsPipelineCreateInfo-rasterizationStream-02320
  If the pipeline requires pre-rasterization shader state, and VkPipelineRasterizationStateStreamCreateInfoEXT::`rasterizationStream` is zero, or not specified, all variables in the output interface of the entry point being compiled decorated with `Position`, `PointSize`, `ClipDistance`, or `CullDistance` must be decorated with a `Stream` value of zero, or must not specify the `Stream` decoration

- VUID-VkGraphicsPipelineCreateInfo-geometryStreams-02321
  If the pipeline requires pre-rasterization shader state, and the last pre-rasterization shader stage is a geometry shader, and that geometry shader uses the `GeometryStreams` capability, then `VkPhysicalDeviceTransformFeedbackFeaturesEXT`::`geometryStreams` feature must be enabled

- VUID-VkGraphicsPipelineCreateInfo-None-02322
  If the pipeline requires pre-rasterization shader state, and there are any mesh shader stages in the pipeline there must not be any shader stage in the pipeline with a `Xfb` execution mode

- VUID-VkGraphicsPipelineCreateInfo-lineRasterizationMode-02766
  If the pipeline requires pre-rasterization shader state and at least one of fragment output interface state or fragment shader state, and `pMultisampleState` is not `NULL`, the `lineRasterizationMode` member of a VkPipelineRasterizationLineStateCreateInfo structure included in the `pNext` chain of `pRasterizationState` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `alphaToCoverageEnable`, `alphaToOneEnable`, and `sampleShadingEnable` members of `pMultisampleState` must all be `VK_FALSE`

- VUID-VkGraphicsPipelineCreateInfo-stippledLineEnable-02767
  If the pipeline requires pre-rasterization shader state, the `stippledLineEnable` member of VkPipelineRasterizationLineStateCreateInfo is `VK_TRUE`, and no element of the `pDynamicStates` member of `pDynamicState` is `VK_DYNAMIC_STATE_LINE_STIPPLE`, then the `lineStippleFactor` member of VkPipelineRasterizationLineStateCreateInfo must be in the range [1,256]

- VUID-VkGraphicsPipelineCreateInfo-shaderMeshEnqueue-10187
  If the `shaderMeshEnqueue` feature is not enabled, shaders specified by `pStages` must not declare the `ShaderEnqueueAMDX` capability

- VUID-VkGraphicsPipelineCreateInfo-flags-10188
  If `flags` does not include `VK_PIPELINE_CREATE_LIBRARY_BIT_KHR`, shaders specified by `pStages` must not declare the `ShaderEnqueueAMDX` capability

- VUID-VkGraphicsPipelineCreateInfo-pStages-10189
  If any shader stages in `pStages` declare the `ShaderEnqueueAMDX` capability, `VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX` and `VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR` must be included in `flags`

- VUID-VkGraphicsPipelineCreateInfo-flags-10190
  If `VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX` is included in `flags`, and the pipeline requires pre-rasterization shader state, there must not be a task or vertex shader specified in `pStages`

- VUID-VkGraphicsPipelineCreateInfo-flags-10191
  If `VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX` is included in `flags`, all elements of VkPipelineLibraryCreateInfoKHR::`pLibraries` must have been created with `VK_PIPELINE_CREATE_2_EXECUTION_GRAPH_BIT_AMDX`

- VUID-VkGraphicsPipelineCreateInfo-flags-03372
  `flags` must not include `VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-flags-03373
  `flags` must not include `VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-flags-03374
  `flags` must not include `VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-flags-03375
  `flags` must not include `VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-flags-03376
  `flags` must not include `VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-flags-03377
  `flags` must not include `VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-flags-03577
  `flags` must not include `VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-flags-04947
  `flags` must not include `VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03378
  If the `extendedDynamicState` feature is not enabled, and the value of VkApplicationInfo::`apiVersion` used to create the VkInstance is less than Version 1.3 there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_CULL_MODE`, `VK_DYNAMIC_STATE_FRONT_FACE`, `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY`, `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT`, `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT`, `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE`, `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE`, `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE`, `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP`, `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE`, `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE`, or `VK_DYNAMIC_STATE_STENCIL_OP`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03379
  If the pipeline requires pre-rasterization shader state, and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` is included in the `pDynamicStates` array then `viewportCount` must be zero

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03380
  If the pipeline requires pre-rasterization shader state, and `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` is included in the `pDynamicStates` array then `scissorCount` must be zero

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04132
  If the pipeline requires pre-rasterization shader state, and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` is included in the `pDynamicStates` array then `VK_DYNAMIC_STATE_VIEWPORT` must not be present

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04133
  If the pipeline requires pre-rasterization shader state, and `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` is included in the `pDynamicStates` array then `VK_DYNAMIC_STATE_SCISSOR` must not be present

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07065
  If the pipeline requires pre-rasterization shader state, and includes a mesh shader, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY`, or `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04868
  If the `extendedDynamicState2` feature is not enabled, and the value of VkApplicationInfo::`apiVersion` used to create the VkInstance is less than Version 1.3 there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE`, `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE`, or `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04869
  If the `extendedDynamicState2LogicOp` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_LOGIC_OP_EXT`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04870
  If the `extendedDynamicState2PatchControlPoints` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07066
  If the pipeline requires pre-rasterization shader state, and includes a mesh shader, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE`, or `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT`

- VUID-VkGraphicsPipelineCreateInfo-flags-02877
  If `flags` includes `VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV`, then the `VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV`::`deviceGeneratedCommands` feature must be enabled

- VUID-VkGraphicsPipelineCreateInfo-flags-02966
  If the pipeline requires pre-rasterization shader state and `flags` includes `VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV`, then all stages must not specify `Xfb` execution mode

- VUID-VkGraphicsPipelineCreateInfo-libraryCount-06648
  If the pipeline is not created with a complete set of state, or VkPipelineLibraryCreateInfoKHR::`libraryCount` is not `0`, VkGraphicsPipelineShaderGroupsCreateInfoNV::`groupCount` and VkGraphicsPipelineShaderGroupsCreateInfoNV::`pipelineCount` must be `0`

- VUID-VkGraphicsPipelineCreateInfo-libraryCount-06649
  If the pipeline is created with a complete set of state, and VkPipelineLibraryCreateInfoKHR::`libraryCount` is `0`, and the `pNext` chain includes an instance of VkGraphicsPipelineShaderGroupsCreateInfoNV, VkGraphicsPipelineShaderGroupsCreateInfoNV::`groupCount` must be greater than `0`

- VUID-VkGraphicsPipelineCreateInfo-flags-11000
  If `flags` includes `VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT`, then the `VkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT`::`deviceGeneratedCommands` feature must be enabled

- VUID-VkGraphicsPipelineCreateInfo-flags-11001
  If the pipeline requires pre-rasterization shader state and `flags` includes `VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT`, then all stages must not specify `Xfb` execution mode

- VUID-VkGraphicsPipelineCreateInfo-pipelineCreationCacheControl-02878
  If the `pipelineCreationCacheControl` feature is not enabled, `flags` must not include `VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT` or `VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT`

- VUID-VkGraphicsPipelineCreateInfo-pipelineProtectedAccess-07368
  If the `pipelineProtectedAccess` feature is not enabled, `flags` must not include `VK_PIPELINE_CREATE_NO_PROTECTED_ACCESS_BIT` or `VK_PIPELINE_CREATE_PROTECTED_ACCESS_ONLY_BIT`

- VUID-VkGraphicsPipelineCreateInfo-flags-07369
  `flags` must not include both `VK_PIPELINE_CREATE_NO_PROTECTED_ACCESS_BIT` and `VK_PIPELINE_CREATE_PROTECTED_ACCESS_ONLY_BIT`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04494
  If the pipeline requires pre-rasterization shader state or fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`fragmentSize.width` must be greater than or equal to `1`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04495
  If the pipeline requires pre-rasterization shader state or fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`fragmentSize.height` must be greater than or equal to `1`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04496
  If the pipeline requires pre-rasterization shader state or fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`fragmentSize.width` must be a power-of-two value

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04497
  If the pipeline requires pre-rasterization shader state or fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`fragmentSize.height` must be a power-of-two value

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04498
  If the pipeline requires pre-rasterization shader state or fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`fragmentSize.width` must be less than or equal to `4`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04499
  If the pipeline requires pre-rasterization shader state or fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`fragmentSize.height` must be less than or equal to `4`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04500
  If the pipeline requires pre-rasterization shader state or fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, and the `pipelineFragmentShadingRate` feature is not enabled, VkPipelineFragmentShadingRateStateCreateInfoKHR::`fragmentSize.width` and VkPipelineFragmentShadingRateStateCreateInfoKHR::`fragmentSize.height` must both be equal to `1`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06567
  If the pipeline requires pre-rasterization shader state or fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`combinerOps`[0] must be a valid VkFragmentShadingRateCombinerOpKHR value

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06568
  If the pipeline requires pre-rasterization shader state or fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`combinerOps`[1] must be a valid VkFragmentShadingRateCombinerOpKHR value

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04501
  If the pipeline requires pre-rasterization shader state or fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, and the `primitiveFragmentShadingRate` feature is not enabled, VkPipelineFragmentShadingRateStateCreateInfoKHR::`combinerOps`[0] must be `VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04502
  If the pipeline requires pre-rasterization shader state or fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, and the `attachmentFragmentShadingRate` feature is not enabled, VkPipelineFragmentShadingRateStateCreateInfoKHR::`combinerOps`[1] must be `VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR`

- VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04503
  If the pipeline requires pre-rasterization shader state and the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` is not included in `pDynamicState->pDynamicStates`, and VkPipelineViewportStateCreateInfo::`viewportCount` is greater than `1`, entry points specified in `pStages` must not write to the `PrimitiveShadingRateKHR` built-in

- VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04504
  If the pipeline requires pre-rasterization shader state and the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and entry points specified in `pStages` write to the `ViewportIndex` built-in, they must not also write to the `PrimitiveShadingRateKHR` built-in

- VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04505
  If the pipeline requires pre-rasterization shader state and the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and entry points specified in `pStages` write to the `ViewportMaskNV` built-in, they must not also write to the `PrimitiveShadingRateKHR` built-in

- VUID-VkGraphicsPipelineCreateInfo-fragmentShadingRateNonTrivialCombinerOps-04506
  If the pipeline requires pre-rasterization shader state or fragment shader state, the `fragmentShadingRateNonTrivialCombinerOps` limit is not supported, and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, elements of VkPipelineFragmentShadingRateStateCreateInfoKHR::`combinerOps` must be `VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR` or `VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR`

- VUID-VkGraphicsPipelineCreateInfo-None-06569
  If the pipeline requires fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::`shadingRateType` must be a valid VkFragmentShadingRateTypeNV value

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06570
  If the pipeline requires fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::`shadingRate` must be a valid VkFragmentShadingRateNV value

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06571
  If the pipeline requires fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::`combinerOps`[0] must be a valid VkFragmentShadingRateCombinerOpKHR value

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06572
  If the pipeline requires fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::`combinerOps`[1] must be a valid VkFragmentShadingRateCombinerOpKHR value

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04569
  If the pipeline requires fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, and the `fragmentShadingRateEnums` feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::`shadingRateType` must be equal to `VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04570
  If the pipeline requires fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, and the `pipelineFragmentShadingRate` feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::`shadingRate` must be equal to `VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04571
  If the pipeline requires fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, and the `primitiveFragmentShadingRate` feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::`combinerOps`[0] must be `VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04572
  If the pipeline requires fragment shader state and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, and the `attachmentFragmentShadingRate` feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::`combinerOps`[1] must be `VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR`

- VUID-VkGraphicsPipelineCreateInfo-fragmentShadingRateNonTrivialCombinerOps-04573
  If the pipeline requires fragment shader state, and the `fragmentShadingRateNonTrivialCombinerOps` limit is not supported and `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` is not included in `pDynamicState->pDynamicStates`, elements of VkPipelineFragmentShadingRateEnumStateCreateInfoNV::`combinerOps` must be `VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR` or `VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR`

- VUID-VkGraphicsPipelineCreateInfo-None-04574
  If the pipeline requires fragment shader state, and the `supersampleFragmentShadingRates` feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::`shadingRate` must not be equal to `VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV`, `VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV`, `VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV`, or `VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV`

- VUID-VkGraphicsPipelineCreateInfo-None-04575
  If the pipeline requires fragment shader state, and the `noInvocationFragmentShadingRates` feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::`shadingRate` must not be equal to `VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03578
  All elements of the `pDynamicStates` member of `pDynamicState` must not be `VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04807
  If the pipeline requires pre-rasterization shader state and the `vertexInputDynamicState` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07067
  If the pipeline requires pre-rasterization shader state, and includes a mesh shader, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04800
  If the `colorWriteEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-rasterizationSamples-04899
  If the pipeline requires fragment shader state, and the `VK_QCOM_render_pass_shader_resolve` extension is enabled, `rasterizationSamples` is not dynamic, and if subpass has any input attachments, and if the subpass description contains `VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM`, then the sample count of the input attachments must equal `rasterizationSamples`

- VUID-VkGraphicsPipelineCreateInfo-sampleShadingEnable-04900
  If the pipeline requires fragment shader state, and the `VK_QCOM_render_pass_shader_resolve` extension is enabled, and if the subpass description contains `VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM`, then `sampleShadingEnable` must be false

- VUID-VkGraphicsPipelineCreateInfo-flags-04901
  If `flags` includes `VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM`, then the subpass must be the last subpass in a subpass dependency chain

- VUID-VkGraphicsPipelineCreateInfo-flags-04902
  If `flags` includes `VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM`, and if `pResolveAttachments` is not `NULL`, then each resolve attachment must be `VK_ATTACHMENT_UNUSED`

- VUID-VkGraphicsPipelineCreateInfo-dynamicRendering-06576
  If the `dynamicRendering` feature is not enabled and the pipeline requires pre-rasterization shader state, fragment shader state, or fragment output interface state, `renderPass` must not be VK_NULL_HANDLE

- VUID-VkGraphicsPipelineCreateInfo-multiview-06577
  If the `multiview` feature is not enabled, the pipeline requires pre-rasterization shader state, fragment shader state, or fragment output interface state, and `renderPass` is VK_NULL_HANDLE, VkPipelineRenderingCreateInfo::`viewMask` must be `0`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06578
  If the pipeline requires pre-rasterization shader state, fragment shader state, or fragment output interface state, and `renderPass` is VK_NULL_HANDLE, the index of the most significant bit in VkPipelineRenderingCreateInfo::`viewMask` must be less than `maxMultiviewViewCount`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06579
  If the pipeline requires fragment output interface state, and `renderPass` is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::`colorAttachmentCount` is not 0, VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` must be a valid pointer to an array of `colorAttachmentCount` valid VkFormat values

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06580
  If the pipeline requires fragment output interface state, and `renderPass` is VK_NULL_HANDLE, each element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` must be a valid VkFormat value

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06582
  If the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, and any element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` is not `VK_FORMAT_UNDEFINED`, that format must be a format with potential format features that include `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT` or `VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06583
  If the pipeline requires fragment output interface state, and `renderPass` is VK_NULL_HANDLE, VkPipelineRenderingCreateInfo::`depthAttachmentFormat` must be a valid VkFormat value

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06584
  If the pipeline requires fragment output interface state, and `renderPass` is VK_NULL_HANDLE, VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` must be a valid VkFormat value

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06585
  If the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::`depthAttachmentFormat` is not `VK_FORMAT_UNDEFINED`, it must be a format with potential format features that include `VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06586
  If the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` is not `VK_FORMAT_UNDEFINED`, it must be a format with potential format features that include `VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06587
  If the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::`depthAttachmentFormat` is not `VK_FORMAT_UNDEFINED`, it must be a format that includes a depth component

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06588
  If the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` is not `VK_FORMAT_UNDEFINED`, it must be a format that includes a stencil component

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06589
  If the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, VkPipelineRenderingCreateInfo::`depthAttachmentFormat` is not `VK_FORMAT_UNDEFINED`, and VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` is not `VK_FORMAT_UNDEFINED`, `depthAttachmentFormat` must equal `stencilAttachmentFormat`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-09033
  If `renderPass` is VK_NULL_HANDLE, the pipeline is being created with fragment shader state and fragment output interface state, and either of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` or VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` are not `VK_FORMAT_UNDEFINED`, and the `VK_EXT_extended_dynamic_state3` extension is not enabled or any of the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE`, `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE`, `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP`, `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE`, `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE`, `VK_DYNAMIC_STATE_STENCIL_OP`, or `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic states are not set, `pDepthStencilState` must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pDepthStencilState-09034
  If `pDepthStencilState` is not `NULL` it must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-renderPass-09035
  If `renderPass` is VK_NULL_HANDLE and the pipeline is being created with fragment shader state but not fragment output interface state, and the `VK_EXT_extended_dynamic_state3` extension is not enabled, or any of the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE`, `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE`, `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP`, `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE`, `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE`, `VK_DYNAMIC_STATE_STENCIL_OP`, or `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic states are not set, `pDepthStencilState` must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pDepthStencilState-09036
  If `pDepthStencilState` is not `NULL` it must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-renderPass-09037
  If `renderPass` is VK_NULL_HANDLE, the pipeline is being created with fragment output interface state, and any element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` is not `VK_FORMAT_UNDEFINED`, and the `VK_EXT_extended_dynamic_state3` extension is not enabled, or any of the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT`, `VK_DYNAMIC_STATE_LOGIC_OP_EXT`, `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT`, `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT`, `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, or `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic states are not set, `pColorBlendState` must be a valid pointer to a valid VkPipelineColorBlendStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pColorBlendState-09038
  If `pColorBlendState` is not `NULL` it must be a valid pointer to a valid VkPipelineColorBlendStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06055
  If `renderPass` is VK_NULL_HANDLE, `pColorBlendState` is not dynamic, and the pipeline is being created with fragment output interface state, `pColorBlendState->attachmentCount` must be equal to VkPipelineRenderingCreateInfo::`colorAttachmentCount`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06057
  If `renderPass` is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, VkPipelineRenderingCreateInfo::`viewMask` is not `0`, and the `multiviewTessellationShader` feature is not enabled, then `pStages` must not include tessellation shaders

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06058
  If `renderPass` is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, VkPipelineRenderingCreateInfo::`viewMask` is not `0`, and the `multiviewGeometryShader` feature is not enabled, then `pStages` must not include a geometry shader

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06059
  If `renderPass` is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, and VkPipelineRenderingCreateInfo::`viewMask` is not `0`, all of the shaders in the pipeline must not include variables decorated with the `Layer` built-in decoration in their interfaces

- VUID-VkGraphicsPipelineCreateInfo-renderPass-07720
  If `renderPass` is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, and VkPipelineRenderingCreateInfo::`viewMask` is not `0`, and `multiviewMeshShader` is not enabled, then `pStages` must not include a mesh shader

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06061
  If the `dynamicRenderingLocalRead` feature is not enabled, the pipeline requires fragment shader state, and `renderPass` is VK_NULL_HANDLE, fragment shaders in `pStages` must not include the `InputAttachment` capability

- VUID-VkGraphicsPipelineCreateInfo-renderPass-08710
  If the pipeline requires fragment shader state and `renderPass` is not VK_NULL_HANDLE, fragment shaders in `pStages` must not include any of the `TileImageColorReadAccessEXT`, `TileImageDepthReadAccessEXT`, or `TileImageStencilReadAccessEXT` capabilities

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06062
  If the pipeline requires fragment output interface state and `renderPass` is VK_NULL_HANDLE, for each color attachment format defined by the `pColorAttachmentFormats` member of VkPipelineRenderingCreateInfo, if its potential format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the `blendEnable` member of the corresponding element of the `pAttachments` member of `pColorBlendState` must be `VK_FALSE`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06063
  If the pipeline requires fragment output interface state and `renderPass` is VK_NULL_HANDLE, if the `pNext` chain includes VkAttachmentSampleCountInfoAMD or `VkAttachmentSampleCountInfoNV`, the `colorAttachmentCount` member of that structure must be equal to the value of VkPipelineRenderingCreateInfo::`colorAttachmentCount`

- VUID-VkGraphicsPipelineCreateInfo-flags-06591
  If `pStages` includes a fragment shader stage, and the fragment shader declares the `EarlyFragmentTests` execution mode, the `flags` member of VkPipelineDepthStencilStateCreateInfo must not include `VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT` or `VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-flags-06482
  If the `dynamicRenderingLocalRead` feature is not enabled, the pipeline requires fragment output interface state, and the `flags` member of VkPipelineColorBlendStateCreateInfo includes `VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT`, `renderPass` must not be VK_NULL_HANDLE

- VUID-VkGraphicsPipelineCreateInfo-None-09526
  If the `dynamicRenderingLocalRead` feature is not enabled, the pipeline requires fragment output interface state, and the `flags` member of VkPipelineDepthStencilStateCreateInfo includes `VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT` or `VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT`, `renderPass` must not be VK_NULL_HANDLE

- VUID-VkGraphicsPipelineCreateInfo-pColorAttachmentSamples-06592
  If the fragment output interface state, elements of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV must be valid VkSampleCountFlagBits values

- VUID-VkGraphicsPipelineCreateInfo-depthStencilAttachmentSamples-06593
  If the fragment output interface state and the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV is not 0, it must be a valid VkSampleCountFlagBits value

- VUID-VkGraphicsPipelineCreateInfo-renderPass-09527
  If the pipeline requires fragment output interface state, `renderPass` is not VK_NULL_HANDLE, and the `flags` member of VkPipelineColorBlendStateCreateInfo includes `VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_EXT` `subpass` must have been created with `VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-09528
  If the pipeline requires fragment shader state, `renderPass` is not VK_NULL_HANDLE, and the `flags` member of VkPipelineDepthStencilStateCreateInfo includes `VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT`, `subpass` must have been created with `VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-09529
  If the pipeline requires fragment shader state, `renderPass` is not VK_NULL_HANDLE, and the `flags` member of VkPipelineDepthStencilStateCreateInfo includes `VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT`, `subpass` must have been created with `VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-pipelineStageCreationFeedbackCount-06594
  If VkPipelineCreationFeedbackCreateInfo::`pipelineStageCreationFeedbackCount` is not `0`, it must be equal to `stageCount`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06595
  If `renderPass` is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state or fragment shader state, and VkMultiviewPerViewAttributesInfoNVX::`perViewAttributesPositionXOnly` is `VK_TRUE` then VkMultiviewPerViewAttributesInfoNVX::`perViewAttributes` must also be `VK_TRUE`

- VUID-VkGraphicsPipelineCreateInfo-flags-06596
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes only one of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes the other flag, the value of VkMultiviewPerViewAttributesInfoNVX::`perViewAttributes` specified in both this pipeline and the library must be equal

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06597
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and another element includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, the value of VkMultiviewPerViewAttributesInfoNVX::`perViewAttributes` specified in both libraries must be equal

- VUID-VkGraphicsPipelineCreateInfo-flags-06598
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes only one of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes the other flag, the value of VkMultiviewPerViewAttributesInfoNVX::`perViewAttributesPositionXOnly` specified in both this pipeline and the library must be equal

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06599
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and another element includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, the value of VkMultiviewPerViewAttributesInfoNVX::`perViewAttributesPositionXOnly` specified in both libraries must be equal

- VUID-VkGraphicsPipelineCreateInfo-pStages-06600
  If the pipeline requires pre-rasterization shader state or fragment shader state, `pStages` must be a valid pointer to an array of `stageCount` valid VkPipelineShaderStageCreateInfo structures

- VUID-VkGraphicsPipelineCreateInfo-stageCount-09587
  If the pipeline does not require pre-rasterization shader state or fragment shader state, `stageCount` must be zero

- VUID-VkGraphicsPipelineCreateInfo-pRasterizationState-06601
  If the pipeline requires pre-rasterization shader state, and related dynamic state is not set, `pRasterizationState` must be a valid pointer to a valid VkPipelineRasterizationStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pRasterizationState-09039
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, and related dynamic state is not set, then `pMultisampleState` must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-pRasterizationState-09040
  If `pRasterizationState` is not `NULL` it must be a valid pointer to a valid VkPipelineRasterizationStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-layout-06602
  If the pipeline requires fragment shader state or pre-rasterization shader state, `layout` must be a valid VkPipelineLayout handle

- VUID-VkGraphicsPipelineCreateInfo-renderPass-06603
  If the pipeline requires pre-rasterization shader state, fragment shader state, or fragment output state, and `renderPass` is not VK_NULL_HANDLE, `renderPass` must be a valid VkRenderPass handle

- VUID-VkGraphicsPipelineCreateInfo-stageCount-09530
  If the pipeline requires pre-rasterization shader state, `stageCount` must be greater than `0`

- VUID-VkGraphicsPipelineCreateInfo-graphicsPipelineLibrary-06606
  If the `graphicsPipelineLibrary` feature is not enabled, and if the `shaderMeshEnqueue` feature is not enabled, `flags` must not include `VK_PIPELINE_CREATE_LIBRARY_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-flags-06608
  If the `shaderMeshEnqueue` feature is not enabled, and the pipeline is being created with all possible state subsets, `flags` must not include `VK_PIPELINE_CREATE_LIBRARY_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-flags-06609
  If `flags` includes `VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT`, pipeline libraries included via VkPipelineLibraryCreateInfoKHR must have been created with `VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-flags-09245
  If `flags` includes `VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT`, `flags` must also include `VK_PIPELINE_CREATE_LIBRARY_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-flags-06610
  If `flags` includes `VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT`, pipeline libraries included via VkPipelineLibraryCreateInfoKHR must have been created with `VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06611
  Any pipeline libraries included via VkPipelineLibraryCreateInfoKHR::`pLibraries` must not include any state subset already defined by this structure or defined by any other pipeline library in VkPipelineLibraryCreateInfoKHR::`pLibraries`

- VUID-VkGraphicsPipelineCreateInfo-flags-06612
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes only one of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes the other flag, and `layout` was not created with `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`, then the `layout` used by this pipeline and the library must be identically defined

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06613
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and another element includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and the `layout` specified by either library was not created with `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`, then the `layout` used by each library must be identically defined

- VUID-VkGraphicsPipelineCreateInfo-flags-06614
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes only one of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes the other subset, and `layout` was created with `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`, then the `layout` used by the library must also have been created with `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06615
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and another element includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and the `layout` specified by either library was created with `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`, then the `layout` used by both libraries must have been created with `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-flags-06616
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes only one of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes the other subset, and `layout` was created with `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`, elements of the `pSetLayouts` array which `layout` was created with that are not VK_NULL_HANDLE must be identically defined to the element at the same index of `pSetLayouts` used to create the library’s `layout`

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06617
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and another element includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and the `layout` specified by either library was created with `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`, elements of the `pSetLayouts` array which either `layout` was created with that are not VK_NULL_HANDLE must be identically defined to the element at the same index of `pSetLayouts` used to create the other library’s `layout`

- VUID-VkGraphicsPipelineCreateInfo-flags-06618
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes only one of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes the other flag, any descriptor set layout N specified by `layout` in both this pipeline and the library which include bindings accessed by shader stages in each must be identically defined

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06619
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and another element includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, any descriptor set layout N specified by `layout` in both libraries which include bindings accessed by shader stages in each must be identically defined

- VUID-VkGraphicsPipelineCreateInfo-flags-06620
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes only one of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes the other flag, push constants specified in `layout` in both this pipeline and the library which are available to shader stages in each must be identically defined

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06621
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and another element includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, push constants specified in `layout` in both this pipeline and the library which are available to shader stages in each must be identically defined

- VUID-VkGraphicsPipelineCreateInfo-flags-06679
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes only one of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes the other subset, any element of the `pSetLayouts` array when `layout` was created and the corresponding element of the `pSetLayouts` array used to create the library’s `layout` must not both be VK_NULL_HANDLE

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06681
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and another element includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and any element of the `pSetLayouts` array used to create each library’s `layout` was VK_NULL_HANDLE, then the corresponding element of the `pSetLayouts` array used to create the other library’s `layout` must not be VK_NULL_HANDLE

- VUID-VkGraphicsPipelineCreateInfo-flags-06756
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes only one of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes the other subset, and any element of the `pSetLayouts` array which `layout` was created with was VK_NULL_HANDLE, then the corresponding element of the `pSetLayouts` array used to create the library’s `layout` must not have shader bindings for shaders in the other subset

- VUID-VkGraphicsPipelineCreateInfo-flags-06757
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes only one of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes the other subset, and any element of the `pSetLayouts` array used to create the library’s `layout` was VK_NULL_HANDLE, then the corresponding element of the `pSetLayouts` array used to create this pipeline’s `layout` must not have shader bindings for shaders in the other subset

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06758
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and another element includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and any element of the `pSetLayouts` array used to create each library’s `layout` was VK_NULL_HANDLE, then the corresponding element of the `pSetLayouts` array used to create the other library’s `layout` must not have shader bindings for shaders in the other subset

- VUID-VkGraphicsPipelineCreateInfo-flags-06682
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes both `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, `layout` must have been created with no elements of the `pSetLayouts` array set to VK_NULL_HANDLE

- VUID-VkGraphicsPipelineCreateInfo-flags-06683
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and `pRasterizationState->rasterizerDiscardEnable` is `VK_TRUE`, `layout` must have been created with no elements of the `pSetLayouts` array set to VK_NULL_HANDLE

- VUID-VkGraphicsPipelineCreateInfo-flags-06684
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes at least one of and no more than two of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, and an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes one of the other flags, the value of `subpass` must be equal to that used to create the library

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06623
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes at least one of and no more than two of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, and another element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes one of the other flags, the value of `subpass` used to create each library must be identical

- VUID-VkGraphicsPipelineCreateInfo-renderpass-06624
  If `renderpass` is not VK_NULL_HANDLE, VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes at least one of and no more than two of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, and an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes one of the other flags, `renderPass` must be compatible with that used to create the library

- VUID-VkGraphicsPipelineCreateInfo-renderpass-06625
  If `renderpass` is VK_NULL_HANDLE, VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes at least one of and no more than two of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, and an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes one of the other flags, the value of `renderPass` used to create that library must also be VK_NULL_HANDLE

- VUID-VkGraphicsPipelineCreateInfo-flags-06626
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes at least one of and no more than two of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes one of the other flags, and `renderPass` is VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`viewMask` used by this pipeline and that specified by the library must be identical

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06627
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes at least one of and no more than two of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, another element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes one of the other flags, and `renderPass` was VK_NULL_HANDLE for both libraries, the value of VkPipelineRenderingCreateInfo::`viewMask` set by each library must be identical

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06628
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes at least one of and no more than two of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, and another element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes one of the other flags, the `renderPass` objects used to create each library must be compatible or all equal to VK_NULL_HANDLE

- VUID-VkGraphicsPipelineCreateInfo-renderpass-06631
  If `renderPass` is not VK_NULL_HANDLE, the pipeline requires fragment shader state, and the `VK_EXT_extended_dynamic_state3` extension is not enabled or any of the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT`, `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT`, or `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic states is not set, or the alphaToOne feature is enabled and `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` is not set, then `pMultisampleState` must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-Input-06632
  If the pipeline requires fragment shader state with a fragment shader that either enables sample shading or decorates any variable in the `Input` storage class with `Sample`, and the `VK_EXT_extended_dynamic_state3` extension is not enabled or any of the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT`, `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT`, or `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic states is not set, or the alphaToOne feature is enabled and `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` is not set, then `pMultisampleState` must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-flags-06633
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT` with a `pMultisampleState` that was not `NULL`, and an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` was created with `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, `pMultisampleState` must be identically defined to that used to create the library

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06634
  If an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` was created with `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT` with a `pMultisampleState` that was not `NULL`, and if VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, `pMultisampleState` must be identically defined to that used to create the library

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06635
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` was created with `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT` with a `pMultisampleState` that was not `NULL`, and if a different element of VkPipelineLibraryCreateInfoKHR::`pLibraries` was created with `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, the `pMultisampleState` used to create each library must be identically defined

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06636
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` was created with `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT` and a value of `pMultisampleState->sampleShadingEnable` equal `VK_TRUE`, and if a different element of VkPipelineLibraryCreateInfoKHR::`pLibraries` was created with `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, the `pMultisampleState` used to create each library must be identically defined

- VUID-VkGraphicsPipelineCreateInfo-flags-06637
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, `pMultisampleState->sampleShadingEnable` is `VK_TRUE`, and an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` was created with `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, `pMultisampleState` must be identically defined to that used to create the library

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-09567
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` was created with `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT` and a value of `pMultisampleState->sampleShadingEnable` equal `VK_TRUE`, and if VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, `pMultisampleState` must be identically defined to that used to create the library

- VUID-VkGraphicsPipelineCreateInfo-flags-06638
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes only one of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and an element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes the other flag, values specified in VkPipelineFragmentShadingRateStateCreateInfoKHR for both this pipeline and that library must be identical

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06639
  If one element of VkPipelineLibraryCreateInfoKHR::`pLibraries` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` and another element includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, values specified in VkPipelineFragmentShadingRateStateCreateInfoKHR for both this pipeline and that library must be identical

- VUID-VkGraphicsPipelineCreateInfo-flags-06640
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, `pStages` must be a valid pointer to an array of `stageCount` valid VkPipelineShaderStageCreateInfo structures

- VUID-VkGraphicsPipelineCreateInfo-flags-06642
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, `layout` must be a valid VkPipelineLayout handle

- VUID-VkGraphicsPipelineCreateInfo-flags-06643
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, and `renderPass` is not VK_NULL_HANDLE, `renderPass` must be a valid VkRenderPass handle

- VUID-VkGraphicsPipelineCreateInfo-flags-06644
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` or `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, `stageCount` must be greater than `0`

- VUID-VkGraphicsPipelineCreateInfo-flags-06645
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` is non-zero, if `flags` includes `VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR`, any libraries must have also been created with `VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06646
  If VkPipelineLibraryCreateInfoKHR::`pLibraries` includes more than one library, and any library was created with `VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR`, all libraries must have also been created with `VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-pLibraries-06647
  If VkPipelineLibraryCreateInfoKHR::`pLibraries` includes at least one library, VkGraphicsPipelineLibraryCreateInfoEXT::`flags` is non-zero, and any library was created with `VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR`, `flags` must include `VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR`

- VUID-VkGraphicsPipelineCreateInfo-None-07826
  If the pipeline includes a complete set of state, and there are no libraries included in VkPipelineLibraryCreateInfoKHR::`pLibraries`, then VkPipelineLayout must be a valid pipeline layout

- VUID-VkGraphicsPipelineCreateInfo-layout-07827
  If the pipeline includes a complete set of state specified entirely by libraries, and each library was created with a VkPipelineLayout created without `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`, then `layout` must be compatible with the layouts in those libraries

- VUID-VkGraphicsPipelineCreateInfo-flags-06729
  If `flags` includes `VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT`, the pipeline includes a complete set of state specified entirely by libraries, and each library was created with a VkPipelineLayout created with `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`, then `layout` must be compatible with the union of the libraries' pipeline layouts other than the inclusion/exclusion of `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-flags-06730
  If `flags` does not include `VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT`, the pipeline includes a complete set of state specified entirely by libraries, and each library was created with a VkPipelineLayout created with `VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT`, then `layout` must be compatible with the union of the libraries' pipeline layouts

- VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-08892
  If `conservativePointAndLineRasterization` is not supported; the pipeline is being created with vertex input state and pre-rasterization shader state; the pipeline does not include a geometry shader; and the value of VkPipelineInputAssemblyStateCreateInfo::`topology` is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, or `VK_PRIMITIVE_TOPOLOGY_LINE_STRIP`, and either `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state is not enabled or `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, then VkPipelineRasterizationConservativeStateCreateInfoEXT::`conservativeRasterizationMode` must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-06760
  If `conservativePointAndLineRasterization` is not supported, the pipeline requires pre-rasterization shader state, and the pipeline includes a geometry shader with either the `OutputPoints` or `OutputLineStrip` execution modes, VkPipelineRasterizationConservativeStateCreateInfoEXT::`conservativeRasterizationMode` must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-06761
  If `conservativePointAndLineRasterization` is not supported, the pipeline requires pre-rasterization shader state, and the pipeline includes a mesh shader with either the `OutputPoints` or `OutputLinesNV` execution modes, VkPipelineRasterizationConservativeStateCreateInfoEXT::`conservativeRasterizationMode` must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-VkGraphicsPipelineCreateInfo-pStages-06894
  If the pipeline requires pre-rasterization shader state but not fragment shader state, elements of `pStages` must not have `stage` set to `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-VkGraphicsPipelineCreateInfo-pStages-06895
  If the pipeline requires fragment shader state but not pre-rasterization shader state, elements of `pStages` must not have `stage` set to a shader stage which participates in pre-rasterization

- VUID-VkGraphicsPipelineCreateInfo-pStages-06896
  If the pipeline requires pre-rasterization shader state, all elements of `pStages` must have a `stage` set to a shader stage which participates in fragment shader state or pre-rasterization shader state

- VUID-VkGraphicsPipelineCreateInfo-stage-06897
  If the pipeline requires fragment shader state and/or pre-rasterization shader state, any value of `stage` must not be set in more than one element of `pStages`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3TessellationDomainOrigin-07370
  If the `extendedDynamicState3TessellationDomainOrigin` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3DepthClampEnable-07371
  If the `extendedDynamicState3DepthClampEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3PolygonMode-07372
  If the `extendedDynamicState3PolygonMode` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_POLYGON_MODE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3RasterizationSamples-07373
  If the `extendedDynamicState3RasterizationSamples` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3SampleMask-07374
  If the `extendedDynamicState3SampleMask` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3AlphaToCoverageEnable-07375
  If the `extendedDynamicState3AlphaToCoverageEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3AlphaToOneEnable-07376
  If the `extendedDynamicState3AlphaToOneEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3LogicOpEnable-07377
  If the `extendedDynamicState3LogicOpEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorBlendEnable-07378
  If the `extendedDynamicState3ColorBlendEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorBlendEquation-07379
  If the `extendedDynamicState3ColorBlendEquation` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorWriteMask-07380
  If the `extendedDynamicState3ColorWriteMask` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3RasterizationStream-07381
  If the `extendedDynamicState3RasterizationStream` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ConservativeRasterizationMode-07382
  If the `extendedDynamicState3ConservativeRasterizationMode` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ExtraPrimitiveOverestimationSize-07383
  If the `extendedDynamicState3ExtraPrimitiveOverestimationSize` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-09639
  If the pipeline requires pre-rasterization shader state, `pDynamicState` includes `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT`, and `pDynamicState` does not include `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT`, `pRasterizationState` must include a VkPipelineRasterizationConservativeStateCreateInfoEXT in its `pNext` chain

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3DepthClipEnable-07384
  If the `extendedDynamicState3DepthClipEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3SampleLocationsEnable-07385
  If the `extendedDynamicState3SampleLocationsEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ColorBlendAdvanced-07386
  If the `extendedDynamicState3ColorBlendAdvanced` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ProvokingVertexMode-07387
  If the `extendedDynamicState3ProvokingVertexMode` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3LineRasterizationMode-07388
  If the `extendedDynamicState3LineRasterizationMode` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3LineStippleEnable-07389
  If the `extendedDynamicState3LineStippleEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3DepthClipNegativeOneToOne-07390
  If the `extendedDynamicState3DepthClipNegativeOneToOne` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ViewportWScalingEnable-07391
  If the `extendedDynamicState3ViewportWScalingEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ViewportSwizzle-07392
  If the `extendedDynamicState3ViewportSwizzle` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageToColorEnable-07393
  If the `extendedDynamicState3CoverageToColorEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageToColorLocation-07394
  If the `extendedDynamicState3CoverageToColorLocation` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageModulationMode-07395
  If the `extendedDynamicState3CoverageModulationMode` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageModulationTableEnable-07396
  If the `extendedDynamicState3CoverageModulationTableEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageModulationTable-07397
  If the `extendedDynamicState3CoverageModulationTable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3CoverageReductionMode-07398
  If the `extendedDynamicState3CoverageReductionMode` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3RepresentativeFragmentTestEnable-07399
  If the `extendedDynamicState3RepresentativeFragmentTestEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV`

- VUID-VkGraphicsPipelineCreateInfo-extendedDynamicState3ShadingRateImageEnable-07400
  If the `extendedDynamicState3ShadingRateImageEnable` feature is not enabled, there must be no element of the `pDynamicStates` member of `pDynamicState` set to `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV`

- VUID-VkGraphicsPipelineCreateInfo-flags-07401
  `flags` must not include `VK_PIPELINE_CREATE_RAY_TRACING_OPACITY_MICROMAP_BIT_EXT`

- VUID-VkGraphicsPipelineCreateInfo-flags-07997
  `flags` must not include `VK_PIPELINE_CREATE_RAY_TRACING_DISPLACEMENT_MICROMAP_BIT_NV`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07730
  If the pipeline requires pre-rasterization shader state, and no element of the `pDynamicStates` member of `pDynamicState` is `VK_DYNAMIC_STATE_VIEWPORT` or `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT`, and if the `multiviewPerViewViewports` feature is enabled, then the index of the most significant bit in each element of VkRenderPassMultiviewCreateInfo::`pViewMasks` must be less than `pViewportState->viewportCount`

- VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-07731
  If the pipeline requires pre-rasterization shader state, and no element of the `pDynamicStates` member of `pDynamicState` is `VK_DYNAMIC_STATE_SCISSOR` or `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT`, and if the `multiviewPerViewViewports` feature is enabled, then the index of the most significant bit in each element of VkRenderPassMultiviewCreateInfo::`pViewMasks` must be less than `pViewportState->scissorCount`

- VUID-VkGraphicsPipelineCreateInfo-pStages-08711
  If `pStages` includes a fragment shader stage, `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` is not set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` member of VkPipelineDepthStencilStateCreateInfo must be `VK_FALSE`

- VUID-VkGraphicsPipelineCreateInfo-pStages-08712
  If `pStages` includes a fragment shader stage, `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` is not set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the value of VkStencilOpState::`writeMask` for both `front` and `back` in VkPipelineDepthStencilStateCreateInfo must be `0`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-08744
  If `renderPass` is VK_NULL_HANDLE, the pipeline requires fragment output state or fragment shader state, the pipeline enables sample shading, `rasterizationSamples` is not dynamic, and the `pNext` chain includes a VkPipelineRenderingCreateInfo structure, `rasterizationSamples` must be a valid VkSampleCountFlagBits value that is set in `imageCreateSampleCounts` (as defined in Image Creation Limits) for every element of `depthAttachmentFormat`, `stencilAttachmentFormat` and the `pColorAttachmentFormats` array which is not `VK_FORMAT_UNDEFINED`

- VUID-VkGraphicsPipelineCreateInfo-flags-08897
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT`, pre-rasterization shader state is specified either in a library or by the inclusion of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, and that state includes a vertex shader stage in `pStages`, the pipeline must define vertex input state

- VUID-VkGraphicsPipelineCreateInfo-flags-08898
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT`, and pre-rasterization shader state is not specified, the pipeline must define vertex input state

- VUID-VkGraphicsPipelineCreateInfo-flags-08899
  If `flags` does not include `VK_PIPELINE_CREATE_LIBRARY_BIT_KHR`, pre-rasterization shader state is specified either in a library or by the inclusion of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, and that state includes a vertex shader stage in `pStages`, the pipeline must either define vertex input state or include that state in a linked pipeline library

- VUID-VkGraphicsPipelineCreateInfo-flags-08900
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT` the pipeline must define pre-rasterization shader state

- VUID-VkGraphicsPipelineCreateInfo-flags-08901
  If `flags` does not include `VK_PIPELINE_CREATE_LIBRARY_BIT_KHR`, the pipeline must either define pre-rasterization shader state or include that state in a linked pipeline library

- VUID-VkGraphicsPipelineCreateInfo-flags-08903
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, pre-rasterization shader state is specified either in a library or by the inclusion of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, and that state either includes `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` or has `pRasterizationState->rasterizerDiscardEnable` set to `VK_FALSE`, the pipeline must define fragment shader state

- VUID-VkGraphicsPipelineCreateInfo-flags-08904
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and pre-rasterization shader state is not specified, the pipeline must define fragment shader state

- VUID-VkGraphicsPipelineCreateInfo-flags-08906
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, pre-rasterization shader state is specified either in a library or by the inclusion of `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT`, and that state either includes `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` or has `pRasterizationState->rasterizerDiscardEnable` set to `VK_FALSE`, the pipeline must define fragment output interface state

- VUID-VkGraphicsPipelineCreateInfo-flags-08907
  If VkGraphicsPipelineLibraryCreateInfoEXT::`flags` includes `VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT`, and pre-rasterization shader state is not specified, the pipeline must define fragment output interface state

- VUID-VkGraphicsPipelineCreateInfo-flags-08909
  If `flags` does not include `VK_PIPELINE_CREATE_LIBRARY_BIT_KHR`, pre-rasterization shader state is specified either in a library or by the inclusion of `VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT`, and that state either includes `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` or has `pRasterizationState->rasterizerDiscardEnable` set to `VK_FALSE`, the pipeline must define fragment output interface state and fragment shader state or include those states in linked pipeline libraries

- VUID-VkGraphicsPipelineCreateInfo-None-09043
  If `pDynamicState->pDynamicStates` does not include `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the `colorWriteMask` member of the corresponding element of `pColorBlendState->pAttachments` must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09301
  If the `externalFormatResolve` feature is enabled, the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, and VkExternalFormatANDROID::`externalFormat` is not `0`, VkPipelineRenderingCreateInfo::`viewMask` must be `0`

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09304
  If the `externalFormatResolve` feature is enabled, the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, VkExternalFormatANDROID::`externalFormat` is not `0`, and `rasterizationSamples` is not dynamic, VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` must be `1`

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09305
  If the `externalFormatResolve` feature is enabled, the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, and VkExternalFormatANDROID::`externalFormat` is not `0`, and `blendEnable` is not dynamic, the `blendEnable` member of each element of `pColorBlendState->pAttachments` must be `VK_FALSE`

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09306
  If the `externalFormatResolve` feature is enabled, the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, and VkExternalFormatANDROID::`externalFormat` is not `0`, and `pDynamicState->pDynamicStates` does not include `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`width` must be `1`

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09307
  If the `externalFormatResolve` feature is enabled, the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, and VkExternalFormatANDROID::`externalFormat` is not `0`, and `pDynamicState->pDynamicStates` does not include `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`height` must be `1`

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09308
  If the `externalFormatResolve` feature is enabled, the pipeline requires pre-rasterization shader state and fragment output interface state, `renderPass` is VK_NULL_HANDLE, and VkExternalFormatANDROID::`externalFormat` is not `0`, the last pre-rasterization shader stage must not statically use a variable with the `PrimitiveShadingRateKHR` built-in

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09309
  If the `externalFormatResolve` feature is enabled, the pipeline requires fragment output interface state, `renderPass` is VK_NULL_HANDLE, and VkExternalFormatANDROID::`externalFormat` is not `0`, VkPipelineRenderingCreateInfo::`colorAttachmentCount` must be `1`

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09310
  If the `externalFormatResolve` feature is enabled, the pipeline requires fragment shader state and fragment output interface state, `renderPass` is VK_NULL_HANDLE, and VkExternalFormatANDROID::`externalFormat` is not `0`, the fragment shader must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09313
  If the `externalFormatResolve` feature is enabled, the pipeline requires fragment output interface state, `renderPass` is not VK_NULL_HANDLE, `subpass` includes an external format resolve attachment, and `rasterizationSamples` is not dynamic, VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` must be `VK_SAMPLE_COUNT_1_BIT`

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09314
  If the `externalFormatResolve` feature is enabled, the pipeline requires fragment output interface state, `renderPass` is not VK_NULL_HANDLE, `subpass` includes an external format resolve attachment, and `blendEnable` is not dynamic, the `blendEnable` member of each element of `pColorBlendState->pAttachments` must be `VK_FALSE`

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09315
  If the `externalFormatResolve` feature is enabled, the pipeline requires fragment output interface state, `renderPass` is not VK_NULL_HANDLE, `subpass` includes an external format resolve attachment, and `pDynamicState->pDynamicStates` does not include `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`width` must be `1`

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09316
  If the `externalFormatResolve` feature is enabled, the pipeline requires fragment output interface state, `renderPass` is not VK_NULL_HANDLE, `subpass` includes an external format resolve attachment, and `pDynamicState->pDynamicStates` does not include `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR`, VkPipelineFragmentShadingRateStateCreateInfoKHR::`height` must be `1`

- VUID-VkGraphicsPipelineCreateInfo-externalFormatResolve-09317
  If the `externalFormatResolve` feature is enabled, the pipeline requires pre-rasterization shader state and fragment output interface state, `renderPass` is not VK_NULL_HANDLE, and `subpass` includes an external format resolve attachment, the last pre-rasterization shader stage must not statically use a variable with the `PrimitiveShadingRateKHR` built-in

- VUID-VkGraphicsPipelineCreateInfo-renderPass-09531
  If the pipeline is being created with fragment shader state and fragment output state, the value of `renderPass` is VK_NULL_HANDLE, and VkRenderingInputAttachmentIndexInfo is included, VkRenderingInputAttachmentIndexInfo::`colorAttachmentCount` must be equal to VkPipelineRenderingCreateInfo::`colorAttachmentCount`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-09652
  If the pipeline is being created with fragment shader state and fragment output state, the value of `renderPass` is VK_NULL_HANDLE, and VkRenderingInputAttachmentIndexInfo is not included, the fragment shader must not contain any input attachments with a `InputAttachmentIndex` greater than or equal to VkPipelineRenderingCreateInfo::`colorAttachmentCount`

- VUID-VkGraphicsPipelineCreateInfo-renderPass-09532
  If the pipeline is being created with fragment output state, and the value of `renderPass` is VK_NULL_HANDLE, VkRenderingAttachmentLocationInfo::`colorAttachmentCount` must be equal to VkPipelineRenderingCreateInfo::`colorAttachmentCount`

Valid Usage (Implicit)

- VUID-VkGraphicsPipelineCreateInfo-sType-sType
  `sType` must be `VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO`

- VUID-VkGraphicsPipelineCreateInfo-pNext-pNext
  Each `pNext` member of any structure (including this one) in the `pNext` chain must be either `NULL` or a pointer to a valid instance of VkAttachmentSampleCountInfoAMD, VkExternalFormatANDROID, VkGraphicsPipelineLibraryCreateInfoEXT, VkGraphicsPipelineShaderGroupsCreateInfoNV, VkMultiviewPerViewAttributesInfoNVX, VkPipelineBinaryInfoKHR, VkPipelineCompilerControlCreateInfoAMD, VkPipelineCreateFlags2CreateInfo, VkPipelineCreationFeedbackCreateInfo, VkPipelineDiscardRectangleStateCreateInfoEXT, VkPipelineFragmentShadingRateEnumStateCreateInfoNV, VkPipelineFragmentShadingRateStateCreateInfoKHR, VkPipelineLibraryCreateInfoKHR, VkPipelineRenderingCreateInfo, VkPipelineRepresentativeFragmentTestStateCreateInfoNV, VkPipelineRobustnessCreateInfo, VkRenderingAttachmentLocationInfo, or VkRenderingInputAttachmentIndexInfo

- VUID-VkGraphicsPipelineCreateInfo-sType-unique
  The `sType` value of each struct in the `pNext` chain must be unique

- VUID-VkGraphicsPipelineCreateInfo-pDynamicState-parameter
  If `pDynamicState` is not `NULL`, `pDynamicState` must be a valid pointer to a valid VkPipelineDynamicStateCreateInfo structure

- VUID-VkGraphicsPipelineCreateInfo-commonparent
  Each of `basePipelineHandle`, `layout`, and `renderPass` that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

## See Also

VK_VERSION_1_0, VkPipeline, VkPipelineColorBlendStateCreateInfo, VkPipelineCreateFlags, VkPipelineDepthStencilStateCreateInfo, VkPipelineDynamicStateCreateInfo, VkPipelineInputAssemblyStateCreateInfo, VkPipelineLayout, VkPipelineMultisampleStateCreateInfo, VkPipelineRasterizationStateCreateInfo, VkPipelineShaderStageCreateInfo, VkPipelineTessellationStateCreateInfo, VkPipelineVertexInputStateCreateInfo, VkPipelineViewportStateCreateInfo, VkRenderPass, VkStructureType, vkCreateGraphicsPipelines

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0