# VkPhysicalDeviceShaderEnqueueFeaturesAMDX(3) Manual Page

## Name

VkPhysicalDeviceShaderEnqueueFeaturesAMDX - Structure describing whether shader enqueue within execution graphs are supported by the implementation

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## C Specification

The `VkPhysicalDeviceShaderEnqueueFeaturesAMDX` structure is defined as:

    // Provided by VK_AMDX_shader_enqueue
    typedef struct VkPhysicalDeviceShaderEnqueueFeaturesAMDX {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           shaderEnqueue;
        VkBool32           shaderMeshEnqueue;
    } VkPhysicalDeviceShaderEnqueueFeaturesAMDX;

## Members

This structure describes the following feature:

- `shaderEnqueue` indicates whether the implementation supports execution graphs.

- `shaderMeshEnqueue` indicates whether the implementation supports mesh nodes in execution graphs.

## Description

If the `VkPhysicalDeviceShaderEnqueueFeaturesAMDX` structure is included in the `pNext` chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. `VkPhysicalDeviceShaderEnqueueFeaturesAMDX` can also be used in the `pNext` chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceShaderEnqueueFeaturesAMDX-sType-sType
  `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX`

## See Also

VK_AMDX_shader_enqueue, VkBool32, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0