# vkGetBufferDeviceAddress(3) Manual Page

## Name

vkGetBufferDeviceAddress - Query an address of a buffer

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## C Specification

To query a 64-bit buffer device address value through which buffer memory can be accessed in a shader, call:

    // Provided by VK_VERSION_1_2
    VkDeviceAddress vkGetBufferDeviceAddress(
        VkDevice                                    device,
        const VkBufferDeviceAddressInfo*            pInfo);

or the equivalent command

    // Provided by VK_KHR_buffer_device_address
    VkDeviceAddress vkGetBufferDeviceAddressKHR(
        VkDevice                                    device,
        const VkBufferDeviceAddressInfo*            pInfo);

or the equivalent command

    // Provided by VK_EXT_buffer_device_address
    VkDeviceAddress vkGetBufferDeviceAddressEXT(
        VkDevice                                    device,
        const VkBufferDeviceAddressInfo*            pInfo);

## Parameters

- `device` is the logical device that the buffer was created on.

- `pInfo` is a pointer to a VkBufferDeviceAddressInfo structure specifying the buffer to retrieve an address for.

## Description

The 64-bit return value is an address of the start of `pInfo->buffer`. The address range starting at this value and whose size is the size of the buffer can be used in a shader to access the memory bound to that buffer, using the `SPV_KHR_physical_storage_buffer` extension or the equivalent `SPV_EXT_physical_storage_buffer` extension and the `PhysicalStorageBuffer` storage class. For example, this value can be stored in a uniform buffer, and the shader can read the value from the uniform buffer and use it to do a dependent read/write to this buffer. A value of zero is reserved as a “null” pointer and must not be returned as a valid buffer device address. All loads, stores, and atomics in a shader through `PhysicalStorageBuffer` pointers must access addresses in the address range of some buffer.

If the buffer was created with a non-zero value of VkBufferOpaqueCaptureAddressCreateInfo::`opaqueCaptureAddress` or VkBufferDeviceAddressCreateInfoEXT::`deviceAddress`, the return value will be the same address that was returned at capture time.

The returned address must satisfy the alignment requirement specified by VkMemoryRequirements::`alignment` for the buffer in VkBufferDeviceAddressInfo::`buffer`.

If multiple VkBuffer objects are bound to overlapping ranges of VkDeviceMemory, implementations may return address ranges which overlap. In this case, it is ambiguous which VkBuffer is associated with any given device address. For purposes of valid usage, if multiple VkBuffer objects can be attributed to a device address, a VkBuffer is selected such that valid usage passes, if it exists.

Valid Usage

- VUID-vkGetBufferDeviceAddress-bufferDeviceAddress-03324
  The `bufferDeviceAddress` or `VkPhysicalDeviceBufferDeviceAddressFeaturesEXT`::`bufferDeviceAddress` feature must be enabled

- VUID-vkGetBufferDeviceAddress-device-03325
  If `device` was created with multiple physical devices, then the `bufferDeviceAddressMultiDevice` or `VkPhysicalDeviceBufferDeviceAddressFeaturesEXT`::`bufferDeviceAddressMultiDevice` feature must be enabled

Valid Usage (Implicit)

- VUID-vkGetBufferDeviceAddress-device-parameter
  `device` must be a valid VkDevice handle

- VUID-vkGetBufferDeviceAddress-pInfo-parameter
  `pInfo` must be a valid pointer to a valid VkBufferDeviceAddressInfo structure

## See Also

VK_KHR_buffer_device_address, VK_VERSION_1_2, VkBufferDeviceAddressInfo, VkDevice

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0