9#ifndef BALL_MOLMEC_FORCEFIELDCOMPONENT_H
10#define BALL_MOLMEC_FORCEFIELDCOMPONENT_H
16#ifndef BALL_DATATYPE_STRING_H
20#ifndef BALL_KERNEL_ATOM_H
ForceField * force_field_
ForceField * getForceField() const
virtual double getEnergy() const
virtual double updateEnergy()
void setForceField(ForceField &force_field)
void setName(const String &name)
virtual void updateForces()
void setEnabled(bool state)
#define BALL_CREATE(name)