class WMObjBase extends WMBase

Available on all platforms

Base Object of wm3d.

See also WMBase.

Sub classes:

WMAtom

Atom object; a sphere.

WMBond

Bond object; a cylinder.

WMLabel

Label object; a text

WMObject3D

Basic 3D Objects: Cone, Cube, Cylinder, Square(2D)

WMPolygon

A general polygon

WMRibbon

Ribbon or Coil object; ribbon or tube

WMShape

A general shape composed by triangles

Instance Fields

var _polygon:Dynamic

polygon of this object

function new(r:Float, c0:Int, c1:Int, a:Float, o:Float, q:Int, ag:Float, d:Float, sp:Float, gl:Float, sh:String):Void

Constructor.

function clear(def:WMDefaults):Void

initialize variables.

function dispose():Void

dispose shader instance of this instance; used when re-creating Context3D

function draw(c:Context3D, mpos:Matrix3D, proj:Matrix3D, voffset:Vector3D, light:Vector3D, cpos:Vector3D, dcActive:Bool, dcCoeff:Float, dcLength:Float):Bool

draw _polygon on Stage3D

  • light: direction of light
  • cpos: position of camera
  • dcActive: is depth cueing is active (false)
  • dcCoeff: depth cueing coefficient (0.0)
  • dcLength: depth cueing characteristic length (0.0)

function dump():String

dump xml data as a string

function get__polygon():Dynamic

getter of _polygon

function setShaderParams():Void

set shader variables (ambient, diffuse, specular, gloss) of _polygon