class tinylib.Polygon

Available on all platforms

A polygon

Sub classes:

Cube3D

A Cube

Cylinder

A Cylinder

Ribbon3D

Thin Ribbon

Sphere3D

Sphere

Square3D

Square

Triangles

Set of Triangles

Tube3D

Tube3D: 3-dimensional tube corresponding to Tube in VMD

Instance Fields

var ambient:Float

intensity of ambient

var diffuse:Float

intensity of diffuse

var direction:Point3D

direction of the polygon; where the polygon stick toward.

(0,0,1) would be considered as the default.

var faces:Array<Face>

array of faces defined in this polygon

var gloss:Float

gloss; shininess

var ibuf:IndexBuffer3D

Flash Index Buffer

var origin:Point3D

origin

var specular:Float

intensity of specular

var texture:Texture

Flash Texture

var vbuf:VertexBuffer3D

Flash Vertex Buffer

var verts:Array<Vertex>

array of vertex positions and their normal vectors

function new():Void

function addFace(f:Face):Void

function addVertex(v:Vertex):Int

function addVertexNormals():Void

function addVertexPos(p:Point3D):Int

function allocate(c:Context3D, is_dc_active:Bool, str:String, color:Int, alpha:Float):Void

function axisRotation(axis:Point3D, or:Point3D, angle:Float):Void

function clear():Void

function createDashedDoubleColoredTexture(c:Context3D, d:Int, color0:Int, color1:Int, size:Int):Void

function createDoubleColoredTexture(c:Context3D, color0:Int, color1:Int, size:Int):Void

function createGradientTexture(c:Context3D, color0:Int, color1:Int, size:Int):Void

function disposeShader():Void

function draw(c:Context3D, mpos:Matrix3D, mproj:Matrix3D, voffset:Vector3D, light:Vector3D, cpos:Vector3D, dcActive:Bool, dcCoeff:Float, dcLength:Float):Bool

function dump(s:String):String

function getFace(i:Int):Face

function getVertex(i:Int):Vertex

function get_ambient():Float

getter of ambient

function get_diffuse():Float

getter of diffuse

function get_direction():Point3D

getter of direction

function get_faces():Array<Face>

getter of faces

function get_gloss():Float

getter of gloss

function get_ibuf():IndexBuffer3D

getter of ibuf

function get_origin():Point3D

getter of origin

function get_specular():Float

getter of specular

function get_texture():Texture

getter of texture

function get_vbuf():VertexBuffer3D

setter of vbuf

function get_verts():Array<Vertex>

getter of verts

function load(c:Context3D, numIndex:Int, indexes:Vector<UInt>, myIndex:Int, size:Int, buffer:Vector<Float>, str:String, is_dc_active:Bool, color:Int, alpha:Float):Void

function lookAt(p:Point3D):Void

function set_ambient(a:Float):Float

setter of ambient

function set_diffuse(d:Float):Float

setter of diffuse

function set_direction(d:Point3D):Point3D

setter of direction

function set_faces(fs:Array<Face>):Array<Face>

setter of faces

function set_gloss(g:Float):Float

setter of gloss

function set_origin(o:Point3D):Point3D

setter of origin

function set_specular(s:Float):Float

setter of specular

function set_texture(t:Texture):Texture

setter of texture

function set_verts(va:Array<Vertex>):Array<Vertex>

setter of verts

function translate(x:Float, y:Float, z:Float):Void

function translateByVec(p:Point3D):Void