package tinylib

primitives
shaders
Camera

derived from Camera.hx in molehill examples written by Nicolas Cannasse

Face

A Face: container for a triangle and an uv coordinate of its vertexes

Matrix4

Matrix4: equivalent to sandy Matrix4

Point3D

Point3D: 3-dimensional position of vector corresponding

Polygon

A polygon

TriFaceIDs

simple container class for vertex ids

UVCoord

UV coordinate

Vertex

container class for a vertex