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VPP
0.7
A high-level modern C++ API for Vulkan
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Shader (GPU-side) data type for mutable variables of 64-bit floating point type. More...
#include <vppLangScalarTypes.hpp>
Shader (GPU-side) data type for mutable variables of 64-bit floating point type.
Use this type inside shader code as a counterpart of CPU-side double type.
This is a l-value type. You can assign to it at will.
Beware that mutable variables can degrade performance on GPU. Consider using Double, unless you really want a mutable variable.