MGCL V10
V10
MGCL V10
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継承メンバを含む mgTexture の全メンバ一覧です。
getDefaultSamplerVariable() const | mgTexture | |
getTextureID() const | mgTexture | inline |
height() const | mgTexture | inline |
mgTexture(GLenum target=GL_TEXTURE_2D) | mgTexture | |
set_image(GLsizei width, GLsizei height, const GLuint *pixels, bool mutableTexture=true, bool isPointSprite=false, GLint wrap=GL_REPEAT, GLint magminFilter=GL_LINEAR) | mgTexture | |
set_image(const MGImage &image, bool mutableTexture=true, bool isPointSprite=false, GLint wrap=GL_REPEAT, GLint magminFilter=GL_LINEAR) | mgTexture | |
set_sampler(mgGLSLProgram *glsl, const std::string &samplerName) | mgTexture | |
set_textureUnit(int textureUnit) | mgTexture | inline |
use() const | mgTexture | |
width() const | mgTexture | inline |
~mgTexture() | mgTexture |