RotateMul Operator
The RotateMul Operator creates multiple transformed copies of a texture and blends them in a variety of ways. The controls set the maximum value of transformations while the count controls how many steps in between are blended.
Inputs
One texture.
Parameters
Angle
Controls copy rotation.
Zoom (X, Y)
Controls copy zoom.
Scroll (X, Y)
Controls copy position.
Border clamp
off/x/y/both: Off: border pixels wrap. On: border pixels clamp.
Pre-Adjust
The original texture is multiplied with this color.
Mode
add/sub/mul/diff/alpha: Sets the blend mode. add: Adds copies sequentially. sub: Subtracts copies sequentially. mul: Multiplies copies sequentially. diff: Sequentially takes the differences between one state and the next copy. alpha: Overlays the copies according to the alpha channel.
linear/recursive: Sets the count mode. linear: Creates the number of copies specified in count. recursive: Create 2count copies.
Count
Influences the amount of copies as outlined above.
Fade
The copies are sequentially multiplied with this color.
Keyboard shortcut
Shift + R (when adding texture operators)