RotateMul Operator

 

The RotateMul Operator creates multiple transformed copies of a texture and blends them in a variety of ways. The controls set the maximum value of transformations while the count controls how many steps in between are blended.

 

Inputs

 

One texture.

 

Parameters

 

Angle

Controls copy rotation.

 

Zoom (X, Y)

Controls copy zoom.

 

Scroll (X, Y)

Controls copy position.

 

Border clamp

off/x/y/both: Off: border pixels wrap. On: border pixels clamp.

 

Pre-Adjust

The original texture is multiplied with this color.

 

Mode

add/sub/mul/diff/alpha: Sets the blend mode. add: Adds copies sequentially. sub: Subtracts copies sequentially. mul: Multiplies copies sequentially. diff: Sequentially takes the differences between one state and the next copy. alpha: Overlays the copies according to the alpha channel.

linear/recursive: Sets the count mode. linear: Creates the number of copies specified in count. recursive: Create 2count copies.

 

Count

Influences the amount of copies as outlined above.

 

Fade

The copies are sequentially multiplied with this color.

 

Keyboard shortcut

 

Shift + R (when adding texture operators)

 

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