Merge Operator
The Merge Operator blends two or more textures, using a variety of blending modes. The operator blends sequentially from left to right: ((((A % B) % C) % D) % ....)
Inputs
Any number of textures.
Parameters
Mode
This sets the blending mode.
add: Values are added.
sub: Values of the blend texture are substracted from values of the base color.
mul: Values are multiplied.
diff: The difference between the values in base texture and blend texture is used for the output.
alpha: The color information of the base texture is paired with a grayscale converted version of the blend texture as its alpha channel.
brightness: Pixel by pixel, the base texture brightness is checked. For values over 50%, the blend texture value is added. For values under 50%, the doubled blend texture value is multiplied with it (mul2)
hardlight: Pixel by pixel, the blend texture brightness is checked. For values over 50%, the base texture value is added. For values under 50%, the doubled base texture value is multiplied with it (mul2)
over: Lays the blend texture on top of the base texture. If the alpha channel of the blend texture is completely white, the output will be the blend texture.
addsmooth: This mode inverts both the base color and the blend color and then multiplies them. The result is somewhat like an addition, but overall more forgiving of extreme values.
min: For each pixel, the smaller value between base and blend texture is used.
max: For each pixel, the larger value between base texture and blend texture is used .
Keyboard shortcut
a (when adding texture operators)