///////////////////////////////////////////////// ///////////////////////////////////////////////// #include <stdio.h> #include <stdlib.h> #include <time.h> #include <math.h> #include <GL/glut.h> #include <GL/gl.h> #include <GL/glu.h> #ifdef _WIN32 #include <windows.h> #else #include <sys/time.h> #include <unistd.h> #endif #include <SDL/SDL.h> #include <SDL/SDL_thread.h> #ifdef _WIN32 #pragma comment(lib, "SDL.lib") #pragma comment(lib, "SDLmain.lib") #endif #include "geometory.h" #include "collision_detec_3d.h" //å„種OpenGL変数宣言 const int WIDTH = 800, HEIGHT = WIDTH;//ウィンドウã®ã‚µã‚¤ã‚º void draw_string(string str, int w=WIDTH, int h=HEIGHT, int x0=10, int y0=10); void move_obstacle_view(); void robot_expect_path_view(double target_v,double target_w,double x=0,double y=0,double theta=0); void robot_view(struct ROBOT &robot); void urg_view( ROBOT &robot,URG &urg_data); void obstacle_view(); void path_view(); void robot_log_view(double dt); void mySetLight(void); void cv_bridge_init(); void display2(); void myMouse2( int button, int state, int x, int y ); void myMotion2( int x, int y ); void resetview2( void ); void polarview2( void ); void reshape2(int ,int); void myMouse2( int button, int state, int x, int y ); void reshape2(int,int); void main_draw(); class Graphics{ private: static void display(); static void myMouse( int button, int state, int x, int y ); static void myMotion( int x, int y ); static void resetview( void ); static void idle(void); static void myInit(char *progname); static void mySkey( int key, int x, int y ); static void myKbd( unsigned char key, int x, int y ); static void myKbdup( unsigned char key, int x, int y ); static void reshape(int ,int); static void polarview( void ); static void* start_gui(void *); static int GUImain(); void gui_start(); void gui_end(); double timer_ms(); SDL_Thread *th1; // static int POINTS; float click_Depth(int x, int y);//マウスã®X/Y座標ã‹ã‚‰Depthを算出 static void click_pickup(int x,int y,double &ax,double &ay,double &az);//マウスã®X/Y座標ã‹ã‚‰X/Y/Z座標を算出 //static void urg_view_sub( URG &urg_data); //static void display2(); //static void myMouse2( int button, int state, int x, int y ); //static void myMotion2( int x, int y ); //static void resetview2( void ); //static void polarview2( void ); //static void reshape2(int ,int); static void gl_disp_save(); public: Graphics(); virtual ~Graphics(); }; static void glVertex3f_p(double x,double y,double z){ glVertex3f(y,z,x); }