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My Project
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Acting mostly as a namespace to hold enums and such for use in QML. More...
#include <unity/shell/application/Mir.h>


Public Types | |
| enum | Type { UnknownType , NormalType , UtilityType , DialogType , GlossType , FreeStyleType , MenuType , InputMethodType , SatelliteType , TipType } |
| Surface type. | |
| enum | State { UnknownState , RestoredState , MinimizedState , MaximizedState , FullscreenState , MaximizedLeftState , MaximizedRightState , HorizMaximizedState , VertMaximizedState , MaximizedTopLeftState , MaximizedTopRightState , MaximizedBottomLeftState , MaximizedBottomRightState , HiddenState } |
| Surface state. | |
| enum | OrientationAngle { Angle0 = 0 , Angle90 = 90 , Angle180 = 180 , Angle270 = 270 } |
| Surface orientation angle. | |
| enum | ShellChrome { NormalChrome , LowChrome } |
| Shell chrome. | |
| enum | FormFactor { FormFactorUnknown , FormFactorPhone , FormFactorTablet , FormFactorMonitor , FormFactorTV , FormFactorProjector } |
| Form Factor. | |
Properties | |
| QString | cursorName |
| Name of the mouse cursor to be used. Follows the X Cursor naming convention. More... | |
| QString | currentKeymap |
Acting mostly as a namespace to hold enums and such for use in QML.
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readwrite |
Current (global) keymap, to be applied on the keyboard device
E.g.: "cz+qwerty" -> "cz" layout, "qwerty" variant
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readwrite |
Name of the mouse cursor to be used. Follows the X Cursor naming convention.
Eg.: "left_ptr" is a left-sided pointer arrow