# q0000004.txt

# Name
Q:$4:N:The Vault
Q:4:N:ʪ

# Definition
Q:$4:Q:3:0:0:0:30:0:0:0:6
Q:4:Q:3:0:0:0:30:0:0:0:6

# Random Reward (can set less than 30 items)
Q:$4:R:88:76:90:93:98:101:102:103:105:106:110:113:114:116:118:119:128:136:145:155:167:202:208:213:227:228
Q:4:R:88:76:90:93:98:101:102:103:105:106:110:113:114:116:118:119:128:136:145:155:167:202:208:213:227:228

# Description for quest
?:[AND [LEQ $QUEST4 2] [EQU $QUEST_TYPE4 3]]
Q:$4:T:The vault was used outside the town as a minor fortress and
Q:$4:T:stored many valuable items.  It has since been overrun.  Please
Q:$4:T:find the short sword known as Sting and return it to us!
Q:$4:T:The moment you find the sword, your quest will be complete.
Q:$4:T:While the sword could be in any of the chambers, only look
Q:$4:T:through one at a time. The monsters here are strong and there are
Q:$4:T:traps to be concerned with as well.
Q:4:T:γ¢ϾϤ׺ɤȤƻȤƤơ¿εŤʪ
Q:4:T:ߤƤޤǤϥ󥹥ɤ򤵤ƤޤäƤޤ
Q:4:T:ޤˤϤ򸫤ĤФ桹θ˻äƲ
Q:4:T:򽦤äǥãȤʤǤ礦ɤˤ뤫
Q:4:T:ʬʤΤǡĤĸƤޤäƲΥ󥹥
Q:4:T:궯ޤ櫤⤷Ƥޤ줰դƲ
?:[AND [LEQ $QUEST4 2] [EQU $QUEST_TYPE4 6]]
Q:$4:T:The vault was used outside the town as a minor fortress and
Q:$4:T:stored many valuable items.  It is now occupied by many monsters,
Q:$4:T:and many items are lost. However, we want to get back at least
Q:$4:T:the vault. Please kill all monsters in the vault.
Q:4:T:Įγ¢ϾϤ׺ɤȤƻȤƤơ¿εŤʪ
Q:4:T:ߤƤޤǤϥ󥹥ɤ򤵤ƤޤäƤޤ
Q:4:T:¿ʪޤ¢Ǥ֤ΤǤ
Q:4:T:¢򤹤󥹥ǤݤƤ
?:1

# Description for quest rewarding
?:[AND [EQU $QUEST4 3] [EQU $QUEST_TYPE4 3]]
Q:$4:T:Please keep the weapon, it will aid you in your future quests.
Q:4:T:Ϥ줫νˤʤǤ礦
?:[AND [EQU $QUEST4 3] [EQU $QUEST_TYPE4 6]]
Q:$4:T:Please keep the items, it will aid you in your future quests.
Q:4:T:¢ʪʤϤˤ¢ϱˤ褦Ȼפޤ
?:1

# Description for quest failed
?:[AND [EQU $QUEST4 5] [EQU $QUEST_TYPE4 3]]
Q:$4:T:You didn't find the weapon? Well, the monsters have probably
Q:$4:T:carried it away.  Too bad, it would have been quiet helpful
Q:$4:T:in driving the evil out of our town.
Q:4:T:򸫤ĤʤäΤǤ餯󥹥ɤ⤬äƤä
Q:4:T:ޤäǤ礦ʡȤƤǰǤϤγ鰭ݤ
Q:4:T:ΤˤȤƤΩäǤ礦ˡ
?:[AND [EQU $QUEST4 5] [EQU $QUEST_TYPE4 6]]
Q:$4:T:Too bad, we can not get back the vault forever......?
Q:$4:T:ʤƤȤĤ⤦¢᤹ѤϤʤΤġ
?:1

# No-teleport Floor with rewarding artifact e.g."Sting" and Death sword 
F:a:FLOOR:12:107:0:0:!

# No-teleport with base object of artifact e.g."Small sword" and Death sword
F:b:FLOOR:12:107:!

# Random monster 7 levels out of depth and on no Teleportation grid
F:*:FLOOR:12:*8

# Creeping adamantite coins
F:$:FLOOR:8:423
# Creeping mithril coins
F:m:FLOOR:8:239

# Creeping adamantite coins on Alarm Trap
F:1:TRAP_ALARM:8:423

# Mithril golems
F:2:FLOOR:8:464


# Chest mimic
F:&:FLOOR:8:353
# Ring mimic
F:=:FLOOR:8:457
# Scroll mimic
F:?:FLOOR:12:352
# Floor with Raal's!
F:0:FLOOR:12:557

# Red dragon with Object 5 levels out of depth
F:3:FLOOR:8:589:*5
# fire vortex
F:f:FLOOR:8:354
# Fire trolls
F:F:FLOOR:8:899



# White dragon with Object 5 levels out of depth
F:4:FLOOR:8:549:*5
# Ice trolls
F:I:FLOOR:8:454
# cold vortex
F:c:FLOOR:8:358
# White wraith
F:W:FLOOR:8:416


# Black dragon with Object 5 levels out of depth
F:5:FLOOR:8:592:*5
# water vortex
F:w:FLOOR:8:355
# Pukelman
F:P:FLOOR:8:398
# Black
F:x:FLOOR:8:402
# Stone Troll
F:S:FLOOR:8:401


# Blue dragon with Object 5 levels out of depth
F:6:FLOOR:8:560:*5
# young blUe dragon
F:d:FLOOR:8:459
# energy vortex
F:e:FLOOR:8:359
# Colbran
F:C:FLOOR:8:435
# Grave wight 
F:G:FLOOR:8:470
# sTorm giant
F:T:FLOOR:8:487

# Alarm Traps
F:^:TRAP_ALARM:12
# Teleport Traps
F:+:TRAP_TELEPORT:8

# Dungeon
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
?:[EQU $RANDOM4 0]
D:XXXXXXXXXXXXXXXXXXXXX.+b+a+b+..XXXXXXXXXXXXXXXXXXXXX
?:[NOT [EQU $RANDOM4 0]]
D:XXXXXXXXXXXXXXXXXXXXX.+b+b+b+..XXXXXXXXXXXXXXXXXXXXX
?:1
D:XXXXXXXXXXXXXXXXXX..*....5..S...S.XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX..w.$....S...m..XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX........=.=..S....XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX..%.%.%^%^%^%.%A%.XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX..x.xm^.^.^.^m..$.XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX.x.x.^x^..P^.^.w..XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX.x.^.^.....^.^..XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX..^x^2....2.^.^.XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXXXXX...++++.$.XXXXXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXXXX
D:XXXXX...I.m..^.XXXXXXXXXX..XXXXXXXXXX^.T.......XXXXX
D:XX...%.I...I^%....XXXXXXX..XXXXXXX.e..^..d..m%C...XX
D:XX....%...I^%...2.XXXXXXX..XXXXXXX.2...^m...%...d.XX
D:X+..W..%.I^%..W...+XXXXX+++.XXXXX+..G.*.^G.%.$....+X
?:[EQU $RANDOM4 1]
D:Xb.W.W..%^%.W..c..+D....+<+.....D+...G...^%.m....6aX
?:[NOT [EQU $RANDOM4 1]]
D:Xb.W.W..%^%.W..c..+D....+<+.....D+...G...^%.m....6bX
?:[EQU $RANDOM4 2]
D:Xa4.W.m.?%...W....+D....+++.....D+...$.G.%=.G.C...bX
?:[NOT [EQU $RANDOM4 2]]
D:Xb4.W.m.?%...W....+D....+++.....D+...$.G.%=.G.C...bX
?:1
D:X+...m..%^%.W.....+XXXXX....XXXXX+...G..%^m...d.e.+X
D:XX.c...%.I^%.W..2.XXXXXXX..XXXXXXX.2...%^...G.....XX
D:XX.W..%...I^%.....XXXXXXX..XXXXXXX....%^.d..$.C...XX
D:XXXXX..I...$^..XXXXXXXXXX..XXXXXXXXXX.^T.......XXXXX
D:XXXXXXXXXXXXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXXXXX1..++++...XXXXXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX^1^^......f^^.m.XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX^^%^.2...^^2....XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX^^0%.F..^^....%..$XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX^%%%%%^^.F^F..%...XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX1^.%?^F.F.F.%%%%%.XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX...%...m.F.F..%...XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX..*..F.F.m...%..XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX...f...3...$....XXXXXXXXXXXXXXXXXX
?:[EQU $RANDOM4 3]
D:XXXXXXXXXXXXXXXXXXXXX.+b+b+a+..XXXXXXXXXXXXXXXXXXXXX
?:[NOT [EQU $RANDOM4 3]]
D:XXXXXXXXXXXXXXXXXXXXX.+b+b+b+..XXXXXXXXXXXXXXXXXXXXX
?:1
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

# Starting position
P:16:25
