# windows/fronthlp.c: 458
        MAME -createconfig to create a mame.ini\n\n
        MAME -createconfig para criar mame.ini\n\n

# windows/fronthlp.c: 457
        MAME -showconfig   for a list of configuration options\n
        MAME -showconfig   para lista das opções de configuração\n

# windows/fronthlp.c: 456
        MAME -showusage    for a brief list of options\n
        MAME -showusage    lista simplificada das opções\n

# windows/rc.c: 328, 395
   ignoring line\n
   ignorando linha\n

# windows/config.c: 545
 %s running parameters
 %s rodando parâmetros

# windows/wind3d.c: 636
 (%.2lfMB video memory available)
 (%.2lfMB memória de vídeo disponível)

# windows/fronthlp.c: 757
%d %s found, %d were OK.\n
%d %s encontrado, %d estavam OK.\n

# windows/wind3d.c: 1633
%s surface created: %s (%s)\n
%s superfície criada: %s (%s)\n

# windows/fronthlp.c: 194
(BAD) 
(RUIM) 

# windows/video.c: 222
(dd) stretch video using the hardware
(dd) estica vídeo usando o hardware

# windows/video.c: 695
Average FPS: %f (%d frames)\n
Média de FPS: %f (%d quadros)\n

# windows/wind3d.c: 2658 windows/winddraw.c: 1456, 1763
Avg Flip = %d
Média de Flip = %d

# windows/wind3d.c: 1004 windows/winddraw.c: 576
Best mode = %dx%dx%d @ %d Hz\n
Melhor modo = %dx%dx%d @ %d Hz\n

# windows/wind3d.c: 1006 windows/winddraw.c: 578
Best mode = %dx%dx%d @ default Hz\n
Melhor modo = %dx%dx%d @ padrão Hz\n

# windows/winddraw.c: 885
Blit surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
Superfície Blit criada: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1637
Blit surface created: %s\n
Superfície Blit criada: %s\n

# windows/wind3d.c: 771
Blitter initialisation complete (%.2lfMB video memory free)\n
Inicialização do Blitter completada (%.2lfMB de memória de vídeo livre)\n

# windows/fronthlp.c: 78
CRC-32s
CRC-32s

# windows/config.c: 292
Configuration options
Opções de configuração

# windows/fronthlp.c: 777
ERROR     %s\n
ERRO      %s\n

# windows/wind3d.c: 715
Error creating Direct3D7 device: %08x\n
Erro criando dispositivo Direct3D7: %08x\n

# windows/wind3d.c: 620
Error creating Direct3D7: %08x\n
Erro criando Direct3D7: %08x\n

# windows/wind3d.c: 613
Error creating DirectDraw7: %08x\n
Erro criando DirectDraw7: %08x\n

# windows/winddraw.c: 250
Error creating DirectDraw: %08x\n
Erro criando DirectDraw: %08x\n

# windows/sound.c: 632
Error creating DirectSound buffer: %08x\n
Erro criando buffer do DirectSound: %08x\n

# windows/sound.c: 490
Error creating DirectSound: %08x\n
Erro criando DirectSound: %08x\n

# windows/wind3d.c: 1238
Error creating RGB effects surface: %08x\n
Erro criando efeitos de superfície de RGB: %08x\n

# windows/wind3d.c: 1168
Error creating back surface: %08x\n
Erro criando superfície traseira: %08x\n

# windows/wind3d.c: 1467 windows/winddraw.c: 868
Error creating blit surface: %08x\n
Erro criando superfície de blit: %08x\n

# windows/wind3d.c: 1716 windows/winddraw.c: 959
Error creating clipper: %08x\n
Erro criando clipper: %08x\n

# windows/rc.c: 957
Error creating dir %s
Erro criando dir %s

# windows/wind3d.c: 1576
Error creating preprocess surface: %08x\n
Erro criando pre-processo de superfície: %08x\n

# windows/sound.c: 597
Error creating primary buffer: %08x\n
Erro criando buffer primário: %08x\n

# windows/wind3d.c: 1117 windows/winddraw.c: 647
Error creating primary surface: %08x\n
Erro criando superfície primária: %08x\n

# windows/wind3d.c: 1597 windows/winddraw.c: 739
Error creating scale surface: %08x\n
Erro criando superfície de escala: %08x\n

# windows/wind3d.c: 1268, 1276
Error creating scanline surface[%d]: %08x\n
Erro criando superfície de scanline[%d]: %08x\n

# windows/wind3d.c: 1492
Error creating texture surface: %08x\n
Erro criando superfície de textura: %08x\n

# windows/wind3d.c: 997 windows/winddraw.c: 569
Error enumerating modes: %08x\n
Erro enumerando modos: %08x\n

# windows/winddraw.c: 265
Error getting DirectDraw capabilities: %08x\n
Erro detectando capacicades do DirectDraw: %08x\n

# windows/sound.c: 499
Error getting DirectSound capabilities: %08x\n
Erro detectando capacidades do DirectSound: %08x\n

# windows/wind3d.c: 1179 windows/winddraw.c: 684
Error getting attached back surface: %08x\n
Erro detectando superfície traseira unida: %08x\n

# windows/wind3d.c: 1609, 1618 windows/winddraw.c: 876
Error getting blit surface desc: %08x\n
Erro detectando superfície de blit: %08x\n

# windows/wind3d.c: 978, 1027 windows/winddraw.c: 547, 602
Error getting display mode: %08x\n
Erro detectando modo de tela: %08x\n

# windows/sound.c: 613
Error getting primary format: %08x\n
Erro detectando formato primário: %08x\n

# windows/wind3d.c: 1125 windows/winddraw.c: 655
Error getting primary surface desc: %08x\n
Erro detectando superfície primária: %08x\n

# windows/winddraw.c: 747
Error getting scale surface desc: %08x\n
Erro detectando superfície de escala: %08x\n

# windows/wind3d.c: 606
Error importing DirectDrawCreateEx() function\n
Erro importando função DirectDrawCreateEx()\n

# windows/wind3d.c: 599
Error importing ddraw.dll\n
Erro importando ddraw.dll\n

# windows/wind3d.c: 677 windows/winddraw.c: 241
Error initialising software scale effects\n
Erro ao inicializar efeitos de escala via software\n

# windows/sound.c: 640
Error locking stream buffer: %08x\n
Erro travando buffer de stream: %08x\n

# windows/rc.c: 965
Error opening %s
Erro abrindo %s

# windows/sound.c: 544
Error playing: %08x\n
Erro jogando: %08x\n

# windows/sound.c: 507
Error setting DirectSound cooperative level: %08x\n
Erro setando nível cooperativo do DirectSound: %08x\n

# windows/wind3d.c: 1724 windows/winddraw.c: 967
Error setting clipper hwnd: %08x\n
Erro setando clipper hwnd: %08x\n

# windows/wind3d.c: 1732 windows/winddraw.c: 975
Error setting clipper on primary surface: %08x\n
Erro setando clipper na superfície primária: %08x\n

# windows/wind3d.c: 692 windows/winddraw.c: 280
Error setting cooperative level: %08x\n
Erro setando nível cooperativo: %08x\n

# windows/wind3d.c: 1698 windows/winddraw.c: 941
Error setting gamma ramp: %08x\n
Erro setando rampa de gama: %08x\n

# windows/wind3d.c: 1016 windows/winddraw.c: 591
Error setting mode: %08x\n
Erro setando modo: %08x\n

# windows/sound.c: 605
Error setting primary format: %08x\n
Erro setando formato primário: %08x\n

# windows/wind3d.c: 260
Error: 3D hardware can't render scanlines (no support for multi-texturing)\n
Erro: Hardware 3D não pode renderizar scanlines (sem suporte para multi-texturização)\n

# windows/wind3d.c: 377
Error: RGB effects (multiply & add mode) not supported\n
Erro: Efeitos RGB (multiplicar e adicionar) não suportados\n

# windows/wind3d.c: 364
Error: RGB effects (multiply mode) not supported\n
Erro: Efeitos RGB (multiplicar) não suportados\n

# windows/wind3d.c: 1416
Error: required texture size too large (max: %ix%i, need %ix%i)\n
Erro: tamanho da textura requerida é muito grande (max: %ix%i, precisa %ix%i)\n

# windows/fronthlp.c: 67
Frontend Related
Para Frontend

# windows/window.c: 734
Full Screen\tAlt+Enter
Tela Cheia\tAlt+Enter

# windows/fronthlp.c: 515
Game \"%s\" not supported!\n
Jogo \"%s\" não suportado!\n

# windows/winddraw.c: 273
Hardware stretching supported\n
Esticar por hardware suportado\n

# windows/wind3d.c: 633
Initialising DirectDraw & Direct3D 7 blitter
Inicializando blitter DirectDraw & Direct3D 7

# windows/input.c: 226
Input device options
Opções de dispositivo de input

# windows/input.c: 1965
J%d %s D
J%d %s D

# windows/input.c: 1969
J%d %s L
J%d %s L

# windows/input.c: 1973
J%d %s R
J%d %s R

# windows/input.c: 1961
J%d %s U
J%d %s U

# windows/fronthlp.c: 778
KNOWN     %s\n
CONHECIDO %s\n

# windows/input.c: 234
LED mode (ps/2|usb)
Modo do LED (ps/2|usb)

# windows/config.c: 299
Language options
Opções de Idioma

# windows/input.c: 2235
Lightgun not supported in windowed mode
Pistola laser não suportado no modo janela

# windows/fronthlp.c: 452
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2005 by Nicola Salmoria and the MAME Team\n\n
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2005 por Nicola Salmoria e o Time do MAME\n\n

# windows/blit.c: 1156
MMX not supported\n
MMX não suportado\n

# windows/blit.c: 1154
MMX supported\n
MMX suportado\n

# windows/config.c: 251
Mame CORE misc options
Mame CORE misc options

# windows/video.c: 257
Mame CORE palette options
Mame CORE palette options

# windows/config.c: 241
Mame CORE sound options
Mame CORE sound options

# windows/config.c: 233
Mame CORE vector game options
Mame CORE vector game options

# windows/config.c: 220
Mame CORE video options
Mame CORE video options

# windows/wind3d.c: 1633
Managed texture
Textura gerenciada

# windows/input.c: 1855, 1865
Mouse %d %s
Mouse %d %s

# windows/input.c: 1857, 1867
Mouse %s
Mouse %s

# windows/fronthlp.c: 235
NO MATCH\n
NÃO HÁ IGUAL\n

# windows/fronthlp.c: 230
NOT A ROM\n
NÃO É UM ROM\n

# windows/fronthlp.c: 485
Name:     Description:\n
Nome:     Descrição:\n

# windows/fronthlp.c: 618
Name:    Clone of:\n
Nome:    Clone de:\n

# windows/video.c: 267
OSD bar color (dark)
Cor da barra OSD (escuro)

# windows/video.c: 268
OSD bar color (default)
Cor da barra OSD (padrão)

# windows/video.c: 266
OSD bar color (light)
Cor da barra OSD (claro)

# windows/video.c: 265
OSD bar color (medium)
Cor da barra OSD (médio)

# windows/fileio.c: 379
Out of memory!\n
Falta de memória!\n

# windows/fronthlp.c: 780
PARTKNOWN %s\n
PARTKNOWN %s\n

# windows/config.c: 593
Playing back previously recorded game %s (%s) [press return]\n
Tocando jogo gravado previamente %s (%s) [tecle return]\n

# windows/wind3d.c: 1642
Pre-process texture surface created: %s\n
Pre-processo de superfície de textura criado: %s\n

# windows/sound.c: 617
Primary buffer: %d Hz, %d bits, %d channels\n
Buffer primário: %d Hz, %d bits, %d canais\n

# windows/winddraw.c: 668
Primary surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
Superfície primária criada: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1143
Primary surface created: %s (%s)\n
Superfície primária criada: %s (%s)\n

# windows/wind3d.c: 1247
RGB effects surface created: %s\n
Superfície de efeitos RGB criada: %s\n

# windows/wind3dfx.c: 815
RGB pattern has a wrong filesize (expected %i bytes, found %i)\n
Padrão RGB possui tamanho de arquivo errado (esperado %i bytes, encontrado %i)\n

# windows/winddraw.c: 1386, 1464, 1771
Recreating surfaces\n
Recriando superfícies\n

# windows/wind3d.c: 1136
Rendering to an off-screen surface and using blt()\n
Renderizando numa superfície fora da tela e usando blt()\n

# windows/wind3d.c: 2316, 2680
Restoring surfaces\n
Restaurando superfícies\n

# windows/blit.c: 1152
SSE supported\n
SSE suportado\n

# windows/blit.c: 1150
SSE2 supported\n
SSE2 suportado\n

# windows/video.c: 240
SaI scale effect
Efeito de escala SaI

# windows/winddraw.c: 753
Scale surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
Superfície de escala criado: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1285
Scanline surface[%i] created: %s\n
Superfície[%i] de scanline criada: %s\n

# windows/sound.c: 233, 237
Sound buffer: overflows=%d underflows=%d\n
Buffer de som: overflows=%d underflows=%d\n

# windows/input.c: 1822
Stick %d %s +
Stick %d %s +

# windows/input.c: 1815
Stick %d %s -
Stick %d %s -

# windows/input.c: 1824
Stick %s +
Stick %s +

# windows/input.c: 1817
Stick %s -
Stick %s -

# windows/wind3d.c: 1633
Texture
Textura

# windows/input.c: 2386
Toggle fullscreen
Liga/desliga tela cheia

# windows/fronthlp.c: 779
UNKNOWN   %s\n
DESCONHEC %s\n

# windows/wind3d.c: 2671
Unable to blt RGB effect to back_surface: %08x\n
Impossível aplicar blt do efeito RGB na superfície traseira: %08x\n

# windows/wind3d.c: 2638
Unable to blt back_surface to primary_surface: %08x\n
Impossível aplicar blt back_surface em primary_surface: %08x\n

# windows/wind3d.c: 2264
Unable to blt blit_surface to texture_surface: %08x\n
Impossível aplicar blt blit_surface em texture_surface: %08x\n

# windows/wind3d.c: 2241
Unable to blt scale_surface to texture_surface: %08x\n
Impossível aplicar blt scale_surface em texture_surface: %08x\n

# windows/winddraw.c: 1428
Unable to blt target_surface: %08x\n
Impossível aplicar blt target_surface: %08x\n

# windows/input.c: 2654, 2661
Unable to close the keyboard device. (error %d)\n
Impossível finalizar dispositivo de teclado. (erro %d)\n

# windows/wind3dfx.c: 806
Unable to find RGB effects pattern\n
Impossível achar padrão de efeitos RGB\n

# windows/wind3d.c: 2098, 2189, 2211 windows/winddraw.c: 1228, 1301
Unable to lock blit_surface: %08x\n
Impossível travar blit_surface: %08x\n

# windows/winddraw.c: 1598, 1706
Unable to lock target_surface: %08x\n
Impossível travar target_surface: %08x\n

# windows/input.c: 2605, 2615
Unable to open the keyboard device. (error %d)\n
Impossível inicializar dispositivo de teclado. (erro %d)\n

# windows/wind3d.c: 2598
Unable to render to back_surface: %08x\n
Impossível renderizar em back_surface: %08x\n

# windows/wind3d.c: 2485
Unable to render to preprocess texture: %08x\n
Impossível renderizar no pre-processo de textura: %08x\n

# windows/fronthlp.c: 455
Usage:  MAME gamename [options]\n\n
Uso:  MAME nomejogo [opções]\n\n

# windows/config.c: 552
Usage: %s [game] [options]\nOptions:\n
Uso: %s [jogo] [opções]\nOpções:\n

# windows/wind3d.c: 683
Using %s pre-scale effect\n
Usando efeito %s de pre-escala\n

# windows/winddraw.c: 295
Using %s scale effect\n
Usando efeito %s de escala\n

# windows/input.c: 1194
Using DirectInput %d\n
Usando DirectInput %d\n

# windows/wind3d.c: 1138
Using a %s buffer and pageflipping\n
Usando buffer %s e pageflipping\n

# windows/wind3d.c: 340
Warning: anisotropic (mag) filtering not supported, falling back to bi-linear\n
Aviso: filtro anisotrópico (mag) não suportado, usando bi-linear\n

# windows/wind3d.c: 349
Warning: anisotropic (min) filtering not supported, falling back to bi-linear\n
Aviso: filtro anisotrópico (min) não suportado, usando bi-linear\n

# windows/wind3d.c: 1676 windows/winddraw.c: 919
Warning: could not create gamma control to change brightness: %08x\n
Aviso: impossível criar controle de gama para mudar brilho: %08x\n

# windows/wind3d.c: 312
Warning: flat bi-cubic filtering not supported, falling back to bi-linear\n
Aviso: filtro flat bi-cubic não suportado, usando bi-linear\n

# windows/wind3d.c: 326
Warning: gaussian bi-cubic filtering not supported, falling back to bi-linear\n
Aviso: filtro gaussian bi-cubic não suportado, usando bi-linear\n

# windows/window.c: 654
Warning: hardware-accelerated blitting-effects selected, but currently disabled\n         use the -direct3d option to enable hardware acceleration\n
Aviso: efeitos blitting acelerados por hardware selecionao, mas atualmente desabilitado\n         use a opção -direct3d para habilitar a aceleração via hardware\n

# windows/window.c: 648
Warning: non-hardware-accelerated blitting-effects engine enabled\n         use the -d3deffect option to enable hardware acceleration\n
Aviso: efeitos blitting acelerados por software habilitado\n 

# windows/wind3d.c: 1527
Warning: required texture size too large for prescale, disabling prescale\n
Aviso: tamanho da textura requerido é muito grande para pre-escalam desabilitando pre-escala\n

# windows/winddraw.c: 698
Warning: scale effect %s is disabled.\n
Aviso: efeito de escala %s está desabilitado.\n

# windows/wind3d.c: 272
Warning: using fall-back method for scanline blending.\n
Aviso: Usando método fall-back para mesclar scanlines.\n

# windows/wind3dfx.c: 196
Windows Direct3D 2D video options
Windows Direct3D 2D video options

# windows/fileio.c: 123
Windows path and directory options
Windows path and directory options

# windows/sound.c: 126
Windows sound options
Windows sound options

# windows/video.c: 214
Windows video options
Windows video options

# windows/fronthlp.c: 750
\"%8s\" not found!\n
\"%8s\" não encontrado!\n

# windows/fronthlp.c: 752
\"%8s\" not supported!\n
\"%8s\" não suportado!\n

# windows/input.c: 1262
\"%s\" controller support enabled\n
\"%s\" suporte de controle habilitado\n

# windows/config.c: 611
\n\"%s\" approximately matches the following\nsupported games (best match first):\n\n
\n\"%s\" se iguala aproximadamente ao seguintes\njogos suportados (mais corretos primeiro):\n\n

# windows/wind3dfx.c: 207
additional customised settings (undocumented)
configurações customizadas adicionaius (não documentado)

# windows/config.c: 230
additional pause brightness
brilho de pausa adicional

# windows/fronthlp.c: 73
all available info on driver in XML format
todas informações disponívels no driver em formato XML

# windows/video.c: 246
allow MAME to give back time to the system when it's not needed
permite MAME dar folga ao sistema quando não está sendo requerido

# windows/config.c: 257
artwork resolution (0 for auto)
resolução artwork (0 para automático)

# windows/video.c: 232
attempt to match the game's refresh rate
tentativa de igualar a taxa de refresh do jogo

# windows/config.c: 225
automatically rotate screen anti-clockwise for vertical games
rotaciona automaticamente a tela no sentido anti-horário em jogos verticais

# windows/config.c: 224
automatically rotate screen clockwise for vertical games
rotaciona automaticamente a tela no sentido horário em jogos verticais

# windows/config.c: 229
brightness correction
correção de brilho

# windows/video.c: 275
button color (aqua)
color do botão (aqua)

# windows/video.c: 272
button color (blue)
color do botão (azul)

# windows/video.c: 271
button color (green)
color do botão (verde)

# windows/video.c: 278
button color (lime)
color do botão (limão)

# windows/video.c: 277
button color (navy)
color do botão (marinha)

# windows/video.c: 274
button color (pink)
color do botão (cor-de-rosa)

# windows/video.c: 273
button color (purple)
color do botão (roxo)

# windows/video.c: 269
button color (red)
color do botão (vermelho)

# windows/video.c: 276
button color (silver)
color do botão (prata)

# windows/video.c: 270
button color (yellow)
color do botão (amarelo)

# windows/config.c: 279
change m68k core (0:C, 1:DRC, 2:ASM+DRC)
muda núcleo m68k (0:C, 1:DRC, 2:ASM+DRC)

# windows/config.c: 266
change system bios
muda bios do sistema

# windows/fileio.c: 151
cheat filename
arquivo de trapaça

# windows/fronthlp.c: 86
compare files with known MAME roms
compara arquivos com roms conhecidos do MAME

# windows/fronthlp.c: 87
compare files with known MAME roms (brief)
compara arquivos com roms cohnecidos do MAME (breve)

# windows/config.c: 293
create the default configuration file
cria um arquivo de configiração padrão

# windows/config.c: 256
crop artwork to game screen only
corta artwork para a tela do jogo

# windows/video.c: 279
cursor color
cor do cursor

# windows/wind3dfx.c: 206
customised blitting effects preset
Pré-ajuste de efeitos blitting customizados

# windows/fileio.c: 143
directory for Artwork (Overlays etc.)
diretório para Artwork (overlays etc.)

# windows/fileio.c: 145
directory for hard drive image difference files
diretório para arquivos difference de imagens de hard drive

# windows/fileio.c: 144
directory for screenshots (.png format)
diretório para screenshots (formato .png)

# windows/fileio.c: 137
directory to save configurations
diretório para configurações salvas

# windows/fileio.c: 146
directory to save controller definitions
diretório para definições de controles salvas

# windows/fileio.c: 141
directory to save hiscores
diretório para récordes salvos

# windows/fileio.c: 140
directory to save input device logs
diretório para logs de dispositivos de input salvos

# windows/fileio.c: 139
directory to save memory card contents
diretório para conteúdo de cartões de memória salvos

# windows/fileio.c: 138
directory to save nvram contents
diretório para conteúdo de nvram salvos

# windows/fileio.c: 142
directory to save states
diretório para save states

# windows/config.c: 297
display additional diagnostic information
mostra informação de diagnóstico adicional

# windows/config.c: 294
display running parameters in rc style
mostra parâmetros de execução em estilo rc

# windows/config.c: 221
do not apply rotation
não aplica rotação

# windows/wind3d.c: 1138
double
duplo

# windows/config.c: 234
draw antialiased vectors
mostra vetoriais antialiased

# windows/config.c: 235
draw translucent vectors
mostra vetores translúcidos

# windows/fronthlp.c: 76
driver sourcefile
arquivo-fonte do driver

# windows/video.c: 227
emulate win_old_scanlines
emula win_old_scanlines

# windows/input.c: 230
enable dual lightgun input
habilita duas pistolas laser

# windows/input.c: 228
enable joystick input
habilita joystick

# windows/input.c: 233
enable keyboard LED emulation
habilita emulação de LED de teclado

# windows/input.c: 229
enable lightgun input
habilita pistola laser

# windows/input.c: 227
enable mouse input
habilita mouse

# windows/wind3dfx.c: 203
enable rotation of effects for rotated games
habilita rotação de efeitos em jogos rotacionados

# windows/input.c: 232
enable steadykey support
habilita suporte a steadkey

# windows/config.c: 258
enable/disable cheat subsystem
habilita/desabilita sistema de trapaças

# windows/config.c: 259
enable/disable debugger (only if available)
habilita/desabilita debugador (somente se disponível)

# windows/config.c: 296
enable/disable loading of configfiles
habilita/desabilita carregamente de arquivos de config

# windows/config.c: 244
enable/disable sound and sound CPUs
habilita/desabilita som e CPUs de som

# windows/video.c: 231
enforce aspect ratio
forca aspecto de tela

# windows/rc.c: 719, 822, 834
error invalid value for %s: %s\n
erro valor inválido para %s: %s\n

# windows/config.c: 493
error on rc creation\n
erro na criação do rc\n

# windows/config.c: 502
error while parsing cmdline\n
erro ao analizar cmdline\n

# windows/rc.c: 315, 382
error: %s requires an argument, on line %d of file: %s\n
erro: %s requer um argumento, na lina %d do arquivo: %s\n

# windows/rc.c: 571
error: %s requires an argument\n
erro: %s requer uma argumento\n

# windows/rc.c: 848
error: couldn't open file: %s\n
erro: impossível abrir arquivo: %s\n

# windows/config.c: 857
error: duplicate gamename: %s\n
erro: nomejogo duplicado: %s\n

# windows/rc.c: 358
error: garbage \"%s\" on line %d of file: %s\n
erro: lixo \"%s\" na linha %d do arquivo: %s\n

# windows/video.c: 421
error: invalid value for aspect ratio: %s\n
erro: valor inválido para aspecto de tela: %s\n

# windows/wind3dfx.c: 300
error: invalid value for d3dprescale: %s\n
erro: valor inválido para d3dprescale: %s\n

# windows/video.c: 400
error: invalid value for effect: %s\n
erro: valor inválido para efeito: %s\n

# windows/config.c: 185
error: invalid value for language: %s\nUse %s\n
erro: valor inválido para idioma: %s\nUse %s\n

# windows/video.c: 449
error: invalid value for palette: %s\n
erro: valor inválido para paleta: %s\n

# windows/video.c: 343, 353
error: invalid value for resolution: %s\n
error: valor inválido para resolução: %s\n

# windows/rc.c: 321, 388
error: trailing garbage: \"%s\" on line: %d of file: %s\n
erro: eliminando lixo: \"%s\" na linha: %d do arquivo: %s\n

# windows/rc.c: 309, 376
error: unknown option %s, on line %d of file: %s\n
erro: opção desconhecida %s, na linha %d do arquivo: %s\n

# windows/rc.c: 587, 739, 761, 785
error: unknown option %s\n
erro: opção desconhecida %s\n

# windows/config.c: 568
failed to open %s for playback\n
falha ao abrir %s para playback\n

# windows/config.c: 673
failed to open %s for recording\n
falha ao abrir %s para gravação\n

# windows/wind3dfx.c: 201
feedback strength
força de feedback

# windows/config.c: 227
flip screen left-right
vira tela esquerda-direita

# windows/config.c: 226
flip screen upside-down
vira tela de ponta-cabeça

# windows/video.c: 258
font blank color
color da fonte preto

# windows/video.c: 259
font normal color
cor da fonte normal

# windows/video.c: 260
font special color
cor da fonte especial

# windows/wind3dfx.c: 197
force specific zoom level
força nível de zoom específico

# windows/config.c: 228
gamma correction
correção gama

# windows/config.c: 263
generate error.log
gerar error.log

# windows/video.c: 248
increase thread priority
aumenta prioridade to thread

# windows/rc.c: 253
info: trying to parse: %s\n
info: tentando analizar: %s\n

# windows/wind3dfx.c: 199
interpolation method
método de interpolação

# windows/fronthlp.c: 720
is bad\n
é ruim\n

# windows/fronthlp.c: 730
is best available\n
é o melhor disponível\n

# windows/fronthlp.c: 725
is good\n
é bom\n

# windows/fronthlp.c: 83
list optional samples for a driver
lista samples opcionais para um driver

# windows/fronthlp.c: 82
list required roms for a driver
lista roms requeridos para um driver

# windows/climain.c: 30
loading %-12s\r
carregando %-12s\r

# windows/input.c: 235
minimal analog value for digital input
valor analógico mínumo para input digital

# windows/rc.c: 660, 697
no help available
ajuda não dispoível

# windows/input.c: 231
offscreen shots reload
recarrega atirando fora da tela

# windows/config.c: 264
output error log to debugger
logar erro de saída no debugador

# windows/fileio.c: 133, 135
path to ini files
path para arquivos ini

# windows/fileio.c: 125
path to romsets
path para romsets

# windows/fileio.c: 131
path to samplesets
path para samplesets

# windows/config.c: 261
playback an input file
tocar um arquivo de input

# windows/input.c: 236
preconfigure for specified controller
preconfigura para um controle específico

# windows/video.c: 247
prefer RDTSC over QueryPerformanceCounter for timing
preferir RDTSC sobre QueryPerformanceCounter para temporizador

# windows/wind3dfx.c: 204
prescale effect
Efeito pre-escala

# windows/config.c: 262
record an input file
grava um arquivo de input

# windows/fronthlp.c: 84
report romsets that have problems
relata romsets com problemas

# windows/fronthlp.c: 85
report samplesets that have problems
relata samplesets com problemas

# windows/fronthlp.c: 748
romset
romset

# windows/fronthlp.c: 688
romset %s 
romset %s 

# windows/fronthlp.c: 758
romsets
romsets

# windows/config.c: 223
rotate screen anti-clockwise
rotaciona tela anti-horário

# windows/config.c: 222
rotate screen clockwise
rotaciona tela horário

# windows/video.c: 219
run in a window/run on full screen
roda em janela/roda em tela cheia

# windows/config.c: 620
running %s (%s) [press return]
rodando %s (%s) [tecle return]

# windows/fronthlp.c: 748
sampleset
sampleset

# windows/fronthlp.c: 711
sampleset %s 
sampleset %s 

# windows/fronthlp.c: 758
samplesets
samplesets

# windows/wind3d.c: 1648
scale effects surface created: %s\n
superficie de efeitos de escala criada: %s\n

# windows/wind3dfx.c: 202
scanline intensity
intensidade do scanline

# windows/config.c: 300
select translation language
selecione um idioma para tradução

# windows/sound.c: 127
set audio latency (increase to reduce glitches)
seta latência de audio (aumente para deduzir problemas)

# windows/config.c: 236
set beam width in vector games
seta tamanho do beam em jogos vetoriais

# windows/config.c: 237
set flickering in vector games
seta flickering em jogos vetoriais

# windows/video.c: 216
set frameskip explicitly (autoframeskip needs to be off)
seta pulo de quadros explicitamente (autoframeskip deve estar desligado)

# windows/config.c: 238
set intensity in vector games
seta intensidade em jogos vetoriais

# windows/input.c: 242
set joystick ID (Player1)
seta ID do joistick (Jogador 1)

# windows/input.c: 243
set joystick ID (Player2)
seta ID do joistick (Jogador 2)

# windows/input.c: 244
set joystick ID (Player3)
seta ID do joistick (Jogador 3)

# windows/input.c: 245
set joystick ID (Player4)
seta ID do joistick (Jogador 4)

# windows/input.c: 246
set joystick ID (Player5)
seta ID do joistick (Jogador 5)

# windows/input.c: 247
set joystick ID (Player6)
seta ID do joistick (Jogador 6)

# windows/input.c: 248
set joystick ID (Player7)
seta ID do joistick (Jogador 7)

# windows/input.c: 249
set joystick ID (Player8)
seta ID do joistick (Jogador 8)

# windows/video.c: 225
set resolution
seta resolução

# windows/config.c: 242
set samplerate
seta samplerate

# windows/video.c: 226
set specific monitor refresh rate
seta uma taxa de refresh específica para monitor

# windows/video.c: 235
sets the brightness in full screen mode
seta o brilho em modo de tela cheia

# windows/video.c: 236
sets the number of frames to run within the game
seta o número de quadro para rodar no jogo

# windows/fronthlp.c: 74
short name, full name
nome curto, nome completo

# windows/fronthlp.c: 77
show clones
mostra clones

# windows/fronthlp.c: 69, 70
show help message
mostra mensagem de ajuda

# windows/config.c: 295
show this help
mostra essa ajuda

# windows/config.c: 265
skip displaying the game info screen
pula tela de informação do jogo

# windows/video.c: 215
skip frames to speed up emulation
pula quadro para acelear a emulação

# windows/config.c: 244 
sound
som

# windows/video.c: 238
specify an alternate monitor aspect ratio
especifica um aspecto de tela alternativo para monitor

# windows/video.c: 237
specify the blitting effect
especifica o efeito de blitting

# windows/wind3dfx.c: 205
specify the blitting effects
especifica os efeitos de blitting

# windows/video.c: 230
start out maximized
iniciar maximizado

# windows/config.c: 267
state to load
savestate para carregar

# windows/video.c: 224
stretch to integer ratios
estica para valores inteiros

# windows/video.c: 229
switch color depths to best fit
troca cor de profundidade para o mais apropriado

# windows/video.c: 228
switch resolutions to best fit
troca resolução para a mais apropriada

# windows/video.c: 233
syncronize only to the monitor refresh
sincroniza somente para o refresh do monitor

# windows/video.c: 234
throttle speed to the game's framerate
aumenta velocicade para a taxa de quadros do jogo

# windows/config.c: 283
transparency of UI background [0 - 255]
transparência do fundo da Interface do Usuário [0 - 255]

# windows/wind3d.c: 1138
triple
triplo

# windows/video.c: 218
triple buffering (only if fullscreen)
bufer triplo (somente em tela cheia)

# windows/config.c: 165
unable to open log file\n
impossível abrir arquivo de log\n

# windows/video.c: 221
use Direct3D for rendering
Usar Direct3D para renderização

# windows/video.c: 220
use DirectDraw for rendering
Usar DirectDraw para renderização

# windows/wind3dfx.c: 198
use DirectX texture management
Usar gerenciamente de textura do DirextX

# windows/config.c: 252
use additional game artwork (sets default for specific options below)
usar artwork do jogo adicional (seta padrão para opções específicas abaixo)

# windows/config.c: 253
use backdrop artwork
usar backdrop artwork

# windows/config.c: 255
use bezel artwork
usar bezel artwork

# windows/config.c: 254
use overlay artwork
usar overlay artwork

# windows/config.c: 243
use samples
usar samples

# windows/config.c: 282
use transparent background for UI text
usar fundo transparente para texto da Interface de Usuário

# windows/config.c: 245
volume (range [-32,0])
volume (escala [-32,0])

# windows/video.c: 217
wait for vertical sync (reduces tearing)
espera pela sincronização vertical (reduz distorção)

# windows/video.c: 261
window background color
cor de fundo da janela

# windows/video.c: 264
window frame color (dark)
cor do frame da janela (escuro)

# windows/video.c: 263
window frame color (light)
cor do frame da janela (claro)

# windows/video.c: 262
window frame color (medium)
cor do frame da janela (médio)

# windows/fronthlp.c: 75
year, manufacturer and full name
ano, fabricante e nome completo

# windows/input.c: 906
         all -- all axes on all joysticks are digital\n


# windows/input.c: 912
         j1,j2a2 -- all joystick 1 axes and axis 2 on joystick 2 are digital\n


# windows/input.c: 910
         j1a5a6 -- axes 5 and 6 on joystick 1 are digital\n


# windows/input.c: 907
         j<N> -- all axes on joystick <N> are digital\n


# windows/input.c: 908
         j<N>a<M> -- axis <M> on joystick <N> is digital\n


# windows/input.c: 905
         none -- no axes on any joysticks are digital\n


# windows/input.c: 909
    Multiple axes can be specified for one joystick:\n


# windows/input.c: 911
    Multiple joysticks can be specified separated by commas:\n


# windows/input.c: 1906
  Axis %d (%s)%s\n


# windows/input.c: 1906
 - digital


# windows/input.c: 945
Autoenabling joysticks due to presence of a %s\n


# windows/input.c: 953
Autoenabling lightguns due to presence of a %s\n


# windows/input.c: 937
Autoenabling mice due to presence of a %s\n


# windows/video.c: 541
Enumerating video device %s\n


# windows/video.c: 617
Error enumerating DirectDraw: %08x\n


# windows/fronthlp.c: 459
For usage instructions, please consult the file windows.txt\n


# windows/input.c: 1744
Joystick %d axis %d is now %s\n


# windows/input.c: 1889
Joystick %d: %s (%d axes, %d buttons, %d POVs)\n


# windows/input.c: 1260
Keyboards=%d  Mice=%d  Joysticks=%d  Lightguns=%d\n


# windows/input.c: 1878
Lightgun %d X


# windows/input.c: 1880
Lightgun %d Y


# windows/input.c: 1793
Mouse %d X


# windows/input.c: 1795
Mouse %d Y


# windows/input.c: 1797
Mouse %d Z


# windows/config.c: 440
Parsing %s : ERROR\n


# windows/config.c: 450
Parsing %s : N/A\n


# windows/config.c: 445
Parsing %s : OK\n


# windows/video.c: 629
Screen %s not found\n


# windows/video.c: 245
Windows misc options


# windows/input.c: 1741
analog


# windows/input.c: 1202
analog joystick


# windows/config.c: 275
automatic pause when playback is finished


# windows/config.c: 273
confirm before exiting game


# windows/input.c: 254, 1205
dial


# windows/input.c: 260, 1741
digital


# windows/fileio.c: 148
directory for ips files


# windows/fileio.c: 150
directory for localized language files


# windows/config.c: 272
disable second monitor emulation


# windows/input.c: 251
enable (keyboard|mouse|joystick) if a paddle control is present


# windows/input.c: 254
enable (keyboard|mouse|joystick|lightgun) if a dial control is present


# windows/input.c: 256
enable (keyboard|mouse|joystick|lightgun) if a lightgun control is present


# windows/input.c: 258
enable (keyboard|mouse|joystick|lightgun) if a mouse control is present


# windows/input.c: 253
enable (keyboard|mouse|joystick|lightgun) if a pedal control is present


# windows/input.c: 255
enable (keyboard|mouse|joystick|lightgun) if a trackball control is present


# windows/input.c: 252
enable (keyboard|mouse|joystick|lightgun) if an analog joystick control is present


# windows/config.c: 268
enable automatic restore at startup and save at exit


# windows/input.c: 239
enable pointing stick input


# windows/config.c: 301
enable/disable local language game list


# windows/config.c: 247
enable/disable volume auto adjust


# windows/input.c: 824
error: invalid value for %s: %s\n


# windows/video.c: 318
error: invalid value for cleanstretch: %s\n


# windows/input.c: 904
error: invalid value for digital: %s -- valid values are:\n


# windows/video.c: 375
error: invalid value for frames_to_run: %s\n


# windows/input.c: 799
error: invalid value for led_mode: %s\n


# windows/rc.c: 806
error: malloc failed for %s\n


# windows/rc.c: 161
error: malloc failed for: struct rc_struct\n


# windows/rc.c: 604
error: malloc failed in rc_parse_commadline\n


# windows/rc.c: 201
error: malloc failed in rc_register_option\n


# windows/config.c: 1015
error: malloc failed in win_dirname\n


# windows/config.c: 1055
error: malloc failed in win_strip_extension\n


# windows/rc.c: 861
error: unknown option type: %d, this should not happen!\n


# windows/input.c: 1741
invalid


# windows/config.c: 270
ips datfile name


# windows/fronthlp.c: 735
is missing optional files\n


# windows/input.c: 229, 820, 1203
lightgun


# windows/input.c: 260
mark certain joysticks or axes as digital (none|all|j<N>*|j<N>a<M>[,...])


# windows/input.c: 251, 1201
paddle


# windows/input.c: 253, 1204
pedal


# windows/sound.c: 128
save sound in wav file


# windows/config.c: 260
script for debugger (only if available)


# windows/video.c: 223
specify which screen to use


# windows/input.c: 255, 1206
trackball


