# windows/fronthlp.c: 465
        MAME -createconfig to create a mame.ini\n\n
        MAME -createconfig mame.ini 파일 생성\n\n

# windows/fronthlp.c: 464
        MAME -showconfig   for a list of configuration options\n
        MAME -showconfig   설정 옵션의 리스트\n

# windows/fronthlp.c: 463
        MAME -showusage    for a brief list of options\n
        MAME -showusage    간결한 옵션들의 리스트\n

# windows/rc.c: 326, 393
   ignoring line\n
   줄 무시\n

# windows/config.c: 553
 %s running parameters
 %s 를 매개변수로 실행

# windows/fronthlp.c: 768
%d %s found, %d were OK.\n
%d %s 찾음, %d 개 상태좋음.\n

# windows/fronthlp.c: 197
(BAD) 
(불량)

# windows/video.c: 685
Average FPS: %f (%d frames)\n
평균 FPS: %f (%d 프레임)\n

# windows/wind3d.c: 2607 windows/winddraw.c: 1520, 1827
Avg Flip = %d
평균 Flip = %d

# windows/wind3d.c: 953 windows/winddraw.c: 640
Best mode = %dx%dx%d @ %d Hz\n
최적 모드 = %dx%dx%d @ %d Hz\n

# windows/wind3d.c: 955 windows/winddraw.c: 642
Best mode = %dx%dx%d @ default Hz\n
최적 모드 = %dx%dx%d @ 기본값 Hz\n

# windows/winddraw.c: 949
Blit surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
Blit 표면 생성됨: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/config.c: 297
Configuration options
설정 옵션

# windows/fronthlp.c: 789
ERROR     %s\n
오류     %s\n

# windows/winddraw.c: 314
Error creating DirectDraw: %08x\n
DirectDraw: %08x 생성에 실패했습니다.\n

# windows/sound.c: 633
Error creating DirectSound buffer: %08x\n
DirectSound 버퍼 : %08x 생성에 실패했습니다.\n

# windows/sound.c: 491
Error creating DirectSound: %08x\n
DirectSound: %08x 생성에 실패했습니다.\n

# windows/wind3d.c: 1416 windows/winddraw.c: 932
Error creating blit surface: %08x\n
blit 표면2: %08x 생성에 실패했습니다.\n

# windows/wind3d.c: 1665 windows/winddraw.c: 1023
Error creating clipper: %08x\n
clipper: %08x 생성에 실패했습니다.\n

# windows/rc.c: 955
Error creating dir %s
디렉토리 %s 생성에 실패했습니다.\n

# windows/sound.c: 598
Error creating primary buffer: %08x\n
주 버퍼: %08x 생성에 실패했습니다.\n

# windows/wind3d.c: 1066 windows/winddraw.c: 711
Error creating primary surface: %08x\n
주 표면: %08x 생성에 실패했습니다.\n

# windows/wind3d.c: 1441
Error creating texture surface: %08x\n
텍스쳐 표면: %08x 생성에 실패했습니다.\n

# windows/wind3d.c: 946 windows/winddraw.c: 633
Error enumerating modes: %08x\n
열거 모드: %08x 에 실패했습니다.\n

# windows/winddraw.c: 329
Error getting DirectDraw capabilities: %08x\n
DirectDraw 가능출력: %08x 가져오기에 실패했습니다.\n

# windows/sound.c: 500
Error getting DirectSound capabilities: %08x\n
DirectSound 가능출력: %08x 가져오기에 실패했습니다.\n

# windows/wind3d.c: 1128 windows/winddraw.c: 748
Error getting attached back surface: %08x\n
부착된 배경 표면: %08x 가져오기에 실패했습니다.\n

# windows/wind3d.c: 1558, 1567 windows/winddraw.c: 940
Error getting blit surface desc: %08x\n
blit 표면: %08x 가져오기에 실패했습니다.\n

# windows/wind3d.c: 927, 976 windows/winddraw.c: 611, 666
Error getting display mode: %08x\n
표시 모드: %08x 가져오기에 실패했습니다.\n

# windows/sound.c: 614
Error getting primary format: %08x\n
주 유형: %08x 가져오기에 실패했습니다.\n

# windows/wind3d.c: 1074 windows/winddraw.c: 719
Error getting primary surface desc: %08x\n
주 표면: %08x 가져오기에 실패했습니다.\n

# windows/sound.c: 641
Error locking stream buffer: %08x\n
스트림 잠금 버퍼: %08x 가져오기에 실패했습니다.\n

# windows/rc.c: 963
Error opening %s
%s 열기에 오류발생

# windows/sound.c: 545
Error playing: %08x\n
플레이 오류: %08x\n

# windows/sound.c: 508
Error setting DirectSound cooperative level: %08x\n
DirectSound 보조레벨: %08x\n 설정에 실패했습니다.\n

# windows/wind3d.c: 1673 windows/winddraw.c: 1031
Error setting clipper hwnd: %08x\n
clipper 핸들: %08x\n 설정에 실패했습니다.\n

# windows/wind3d.c: 1681 windows/winddraw.c: 1039
Error setting clipper on primary surface: %08x\n
주표면 clipper: %08x\n 설정에 실패했습니다.\n

# windows/wind3d.c: 641 windows/winddraw.c: 344
Error setting cooperative level: %08x\n
보조레벨: %08x\n 설정에 실패했습니다.\n

# windows/wind3d.c: 1647 windows/winddraw.c: 1005
Error setting gamma ramp: %08x\n
감마 ramp: %08x\n 설정에 실패했습니다.\n

# windows/wind3d.c: 965 windows/winddraw.c: 655
Error setting mode: %08x\n
모드: %08x\n 설정에 실패했습니다.\n

# windows/sound.c: 606
Error setting primary format: %08x\n
주 유형: %08x\n 설정에 실패했습니다.\n

# windows/fronthlp.c: 70
Frontend Related
프론트엔드 관련

# windows/window.c: 683
Full Screen\tAlt+Enter
전체화면\tAlt+Enter

# windows/fronthlp.c: 526
Game \"%s\" not supported!\n
게임 \"%s\" 는 지원되지 않습니다\n

# windows/winddraw.c: 337
Hardware stretching supported\n
하드웨어 늘리기 지원됨\n

# windows/input.c: 252
Input device options
입력장치 옵션

# windows/input.c: 2104
J%d %s D
J%d %s 하

# windows/input.c: 2108
J%d %s L
J%d %s 좌

# windows/input.c: 2112
J%d %s R
J%d %s 우

# windows/input.c: 2100
J%d %s U
J%d %s 상

# windows/fronthlp.c: 790
KNOWN     %s\n
알려짐     %s\n

# windows/config.c: 304
Language options
언어 옵션

# windows/input.c: 2387
Lightgun not supported in windowed mode
라이트건은 창모드에서 지원되지 않습니다.

# windows/blit.c: 1158
MMX not supported\n
MMX 지원되지 않음\n

# windows/blit.c: 1156
MMX supported\n
MMX 지원됨\n

# windows/config.c: 255
Mame CORE misc options
Mame CORE 기타 옵션

# windows/video.c: 262
Mame CORE palette options
Mame CORE 팔레트 옵션

# windows/config.c: 245
Mame CORE sound options
Mame CORE 사운드 옵션

# windows/config.c: 237
Mame CORE vector game options
Mame CORE 백터 게임 옵션

# windows/config.c: 224
Mame CORE video options
Mame CORE 화면 옵션

# windows/fronthlp.c: 273
NO MATCH\n
맞지않음\n

# windows/fronthlp.c: 265
NOT A ROM\n
롬이 아님\n

# windows/fronthlp.c: 495
Name:     Description:\n
이름:     설명:\n

# windows/fronthlp.c: 629
Name:    Clone of:\n
이름:    부모롬 이름:\n

# windows/video.c: 272
OSD bar color (dark)
OSD 바 색상 (어두운)

# windows/video.c: 273
OSD bar color (default)
OSD 바 색상 (기본)

# windows/video.c: 271
OSD bar color (light)
OSD 바 색상 (밝은)

# windows/video.c: 270
OSD bar color (medium)
OSD 바 색상 (중간)

# windows/fronthlp.c: 792
PARTKNOWN %s\n
부분 알려짐 %s\n

# windows/config.c: 606
Playing back previously recorded game %s (%s) [press return]\n
리플레이 파일 재생 %s (%s) [엔터를 누르세요]\n

# windows/sound.c: 618
Primary buffer: %d Hz, %d bits, %d channels\n
주 버퍼: %d Hz, %d 비트, %d 채널\n

# windows/winddraw.c: 732
Primary surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
주 표면 생성됨: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/winddraw.c: 1450, 1528, 1835
Recreating surfaces\n
표면 재 생성\n

# windows/blit.c: 1152
SSE2 supported\n
SSE2 지원됨\n

# windows/sound.c: 234, 238
Sound buffer: overflows=%d underflows=%d\n
사운드 버퍼: 오버플로=%d 언더플로=%d\n

# windows/input.c: 2534
Toggle fullscreen
전체화면 전환

# windows/fronthlp.c: 791
UNKNOWN   %s\n
미확인   %s\n

# windows/input.c: 2802, 2809
Unable to close the keyboard device. (error %d)\n
키보드 장치 닫기 실패 (오류 %d)\n

# windows/wind3d.c: 2047, 2138, 2160 windows/winddraw.c: 1292, 1365
Unable to lock blit_surface: %08x\n
blit_surface 잠금 실패: %08x\n

# windows/winddraw.c: 1662, 1770
Unable to lock target_surface: %08x\n
target_surface 잠금 실패: %08x\n

# windows/input.c: 2753, 2763
Unable to open the keyboard device. (error %d)\n
키보드 장치 열기 실패 (오류 %d)\n

# windows/fronthlp.c: 462
Usage:  MAME gamename [options]\n\n
사용:  MAME 게임명 [옵션]\n\n

# windows/config.c: 560
Usage: %s [game] [options]\nOptions:\n
사용: %s [게임] [옵션]\n옵션:\n

# windows/input.c: 1292
Using DirectInput %d\n
DirectInput 사용 %d\n

# windows/wind3d.c: 1625 windows/winddraw.c: 983
Warning: could not create gamma control to change brightness: %08x\n
주의: 밝기 변경을 위한 감마 제어를 생성할 수 없음: %08x\n

# windows/fileio.c: 120
Windows path and directory options
윈도우 경로와 디렉토리 옵션

# windows/video.c: 218
Windows video options
윈도우 화면 옵션

# windows/fronthlp.c: 761
\"%8s\" not found!\n
\"%8s\" 가 없음!\n

# windows/fronthlp.c: 763
\"%8s\" not supported!\n
\"%8s\" 지원되지 않음!\n

# windows/input.c: 1366
\"%s\" controller support enabled\n
\"%s\" 입력기 지원이 활성화됨\n

# windows/config.c: 625
\n\"%s\" approximately matches the following\nsupported games (best match first):\n\n
\n\"%s\" 는 대체로 다음과 같은 지원 게임과\n일치합니다. (최적맞춤 우선):\n\n

# windows/config.c: 234
additional pause brightness
추가 정지화면 밝기

# windows/video.c: 251
allow MAME to give back time to the system when it's not needed
MAME 가 필요하지 않은 시점으로 시스템을 되돌릴수 있도록 함

# windows/config.c: 262
artwork resolution (0 for auto)
아트웍 해상도 (0 은 자동설정)

# windows/video.c: 236
attempt to match the game's refresh rate
게임의 재생빈도에 맞춤

# windows/config.c: 233
brightness correction
밝기 조절

# windows/video.c: 280
button color (aqua)
버튼 색상 (바다색)

# windows/video.c: 277
button color (blue)
버튼 색상 (파랑)

# windows/video.c: 276
button color (green)
버튼 색상 (녹색)

# windows/video.c: 279
button color (pink)
버튼 색상 (분홍)

# windows/video.c: 278
button color (purple)
버튼 색상 (자주)

# windows/video.c: 274
button color (red)
버튼 색상 (빨강)

# windows/video.c: 275
button color (yellow)
버튼 색상 (노랑)

# windows/fileio.c: 149
cheat filename
치트 파일이름

# windows/fronthlp.c: 89
compare files with known MAME roms
알려진 MAME 롬과 비교

# windows/fronthlp.c: 90
compare files with known MAME roms (brief)
알려진 MAME 롬과 비교 (간단하게)

# windows/config.c: 298
create the default configuration file
기본 설정 파일을 생성

# windows/config.c: 261
crop artwork to game screen only
게임 스크린이 다음과 같을때만 아트웍 자름

# windows/video.c: 284
cursor color
커서 색상

# windows/fileio.c: 140
directory for Artwork (Overlays etc.)
아트웍 디렉토리 (오버레이등 기타)

# windows/fileio.c: 142
directory for hard drive image difference files
하드 드라이브 이미지 실행 임시파일 디렉토리

# windows/fileio.c: 141
directory for screenshots (.png format)
스크린샷 디렉토리 (.png 형식)

# windows/fileio.c: 134
directory to save configurations
설정 저장 디렉토리

# windows/fileio.c: 143
directory to save controller definitions
입력기 정의 디렉토리

# windows/fileio.c: 138
directory to save hiscores
고득점 저장 디렉토리

# windows/fileio.c: 137
directory to save input device logs
입력 장치 로그 저장 디렉토리

# windows/fileio.c: 136
directory to save memory card contents
메모리카드 목차 저장 디렉토리

# windows/fileio.c: 135
directory to save nvram contents
nvram 목차 저장 디렉토리

# windows/fileio.c: 139
directory to save states
상태 저장 디렉토리

# windows/config.c: 302
display additional diagnostic information
추가 진단 정보 표시

# windows/config.c: 299
display running parameters in rc style
rc 형 매개변수 표시

# windows/config.c: 225
do not apply rotation
회전을 적용하지 않음

# windows/config.c: 238
draw antialiased vectors
안티앨리어스된 벡터를 그림

# windows/config.c: 239
draw translucent vectors
반투명된 벡터를 그림

# windows/fronthlp.c: 79
driver sourcefile
드라이버 소스파일

# windows/video.c: 231
emulate win_old_scanlines
win_old_scanlines 에뮬레이트

# windows/input.c: 254
enable joystick input
조이스틱 입력 활성화

# windows/input.c: 259
enable keyboard LED emulation
키보드 LED 에뮬레이션 활성화

# windows/input.c: 255
enable lightgun input
라이트건 입력 활성화

# windows/input.c: 253
enable mouse input
마우스 입력 활성화

# windows/input.c: 258
enable steadykey support
스태디키 지원 활성화

# windows/config.c: 263
enable/disable cheat subsystem
치트 부가시스템 활성화/비활성화 

# windows/config.c: 264
enable/disable debugger (only if available)
디버거 활성화/비활성화 (가능한 경우만)

# windows/config.c: 301
enable/disable loading of configfiles
설정파일 로드 활성화/비활성화

# windows/config.c: 248
enable/disable sound and sound CPUs
사운드와 사운드 CPU 활성화/비활성화

# windows/video.c: 235
enforce aspect ratio
강제 화면 비율

# windows/rc.c: 717, 820, 832
error invalid value for %s: %s\n
잘못된 값  %s: %s\n

# windows/rc.c: 313, 380
error: %s requires an argument, on line %d of file: %s\n
오류: %s 매개변수 필요함 줄 %d 파일: %s\n

# windows/rc.c: 569
error: %s requires an argument\n
오류: %s 매개변수 필요함\n

# windows/rc.c: 846
error: couldn't open file: %s\n
오류: 파일 열기 실패: %s\n

# windows/config.c: 876
error: duplicate gamename: %s\n
오류: 게임이름 복사: %s\n

# windows/rc.c: 356
error: garbage \"%s\" on line %d of file: %s\n
오류: 쓰래기 \"%s\" 줄 %d 파일: %s\n

# windows/video.c: 426
error: invalid value for aspect ratio: %s\n
오류: 잘못된 강제 화면비율 값: %s\n

# windows/video.c: 405
error: invalid value for effect: %s\n
오류: 잘못된 효과 값: %s\n

# windows/config.c: 189
error: invalid value for language: %s\nUse %s\n
오류: 잘못된 언어 값: %s\nUse %s\n

# windows/video.c: 454
error: invalid value for palette: %s\n
오류: 잘못된 팔레트 값: %s\n

# windows/video.c: 348, 358
error: invalid value for resolution: %s\n
오류: 잘못된 해상도 값: %s\n

# windows/rc.c: 319, 386
error: trailing garbage: \"%s\" on line: %d of file: %s\n
오류: trailng 쓰래기: \"%s\" 줄: %d 파일: %s\n

# windows/rc.c: 307, 374
error: unknown option %s, on line %d of file: %s\n
오류: 알려지지않은 옵션 %s, 줄 %d 파일: %s\n

# windows/rc.c: 585, 737, 759, 783
error: unknown option %s\n
오류: 알려지지 않은 옵션 %s\n

# windows/config.c: 231
flip screen left-right
좌우 화면반전

# windows/config.c: 230
flip screen upside-down
상하 화면반전

# windows/video.c: 263
font blank color
글자 빈칸 색상

# windows/video.c: 264
font normal color
보통 글자 색상

# windows/video.c: 265
font special color
특수 글자 색상

# windows/config.c: 232
gamma correction
감마 조정

# windows/config.c: 268
generate error.log
error.log 생성

# windows/rc.c: 251
info: trying to parse: %s\n
정보: 붙여넣기 시도: %s\n

# windows/fronthlp.c: 731
is bad\n
가 잘못됨\n

# windows/fronthlp.c: 741
is best available\n
가 최적으로 사용가능\n

# windows/fronthlp.c: 736
is good\n
가 좋음\n

# windows/fronthlp.c: 86
list optional samples for a driver
드라이버의 추가 샘플 목록

# windows/fronthlp.c: 85
list required roms for a driver
드라이버의 필요 롬 목록

# windows/climain.c: 30
loading %-12s\r
로딩 %-12s\r

# windows/input.c: 261
minimal analog value for digital input
디지털 입력을 위한 최소 아날로그 값

# windows/rc.c: 658, 695
no help available
도움말파일이 없음

# windows/config.c: 269
output error log to debugger
디버거로 오류 로그를 출력

# windows/fileio.c: 130, 132
path to ini files
ini 파일 경로

# windows/fileio.c: 122
path to romsets
롬 세트 경로

# windows/fileio.c: 128
path to samplesets
샘플 세트 경로

# windows/config.c: 266
playback an input file
리플레이 파일 재생

# windows/input.c: 262
preconfigure for specified controller
특정 입력기를 위한 기본 설정

# windows/video.c: 252
prefer RDTSC over QueryPerformanceCounter for timing
RDTSC 를 QueryPerformanceCounter 타이밍을 위해 제공

# windows/config.c: 267
record an input file
리플레이 파일 기록

# windows/fronthlp.c: 87
report romsets that have problems
문제가 있는 롬세트 보고

# windows/fronthlp.c: 88
report samplesets that have problems
문제가 있는 셈플세트 보고

# windows/fronthlp.c: 759
romset
롬 세트

# windows/fronthlp.c: 699
romset %s 
롬 세트 %s 

# windows/fronthlp.c: 769
romsets
롬 세트

# windows/config.c: 227
rotate screen anti-clockwise
반 시계방향으로 회전

# windows/config.c: 226
rotate screen clockwise
시계방향으로 회전

# windows/video.c: 223
run in a window/run on full screen
창에서 실행/전체화면에서 실행

# windows/config.c: 634
running %s (%s) [press return]
실행중 %s (%s) [엔터를 누르세요]

# windows/fronthlp.c: 759
sampleset
샘플세트

# windows/fronthlp.c: 722
sampleset %s 
샘플세트 %s 

# windows/fronthlp.c: 769
samplesets
샘플세트

# windows/config.c: 305
select translation language
번역 언어 선택

# windows/config.c: 240
set beam width in vector games
벡터 게임의 선 나비 설정

# windows/config.c: 241
set flickering in vector games
벡터 게임의 깜빡임 설정

# windows/video.c: 220
set frameskip explicitly (autoframeskip needs to be off)
프레임 생략 명시(자동 프레임생략을 꺼야합니다)

# windows/config.c: 242
set intensity in vector games
벡터게임의 명도 설정

# windows/input.c: 268
set joystick ID (Player1)
조이스틱 ID 설정 (플레이어1)

# windows/input.c: 269
set joystick ID (Player2)
조이스틱 ID 설정 (플레이어2)

# windows/input.c: 270
set joystick ID (Player3)
조이스틱 ID 설정 (플레이어3)

# windows/input.c: 271
set joystick ID (Player4)
조이스틱 ID 설정 (플레이어4)

# windows/video.c: 229
set resolution
해상도 설정

# windows/config.c: 246
set samplerate
음질 설정

# windows/video.c: 230
set specific monitor refresh rate
특정 모니터 재생빈도 설정

# windows/video.c: 240
sets the number of frames to run within the game
게임에서의 프레임 수치 설정

# windows/fronthlp.c: 77
short name, full name
짧은 이름, 전체 이름

# windows/fronthlp.c: 80
show clones
클론 표시

# windows/fronthlp.c: 72, 73
show help message
도움말 표시

# windows/config.c: 300
show this help
이 도움말을 보임

# windows/config.c: 270
skip displaying the game info screen
게임 정보 화면을 건너뜀

# windows/video.c: 219
skip frames to speed up emulation
에뮬레이션 속도를 빠르게 하기위해 프레임을 생략

# windows/config.c: 248 
sound
사운드

# windows/video.c: 242
specify an alternate monitor aspect ratio
얼터너티브 모니터 화면 비율을 지정

# windows/video.c: 241
specify the blitting effect
blitting 효과를 지정

# windows/video.c: 234
start out maximized
창을 최대화하여 실행

# windows/video.c: 233
switch color depths to best fit
최적 깊이로 색상 전환

# windows/video.c: 232
switch resolutions to best fit
최적 해상도로 해상도 전환

# windows/video.c: 237
syncronize only to the monitor refresh
모니터 주사율에만 맞춤

# windows/video.c: 238
throttle speed to the game's framerate
게임의 원래 프레임비율로 마메 프레임 비율을 맞춤

# windows/config.c: 288
transparency of UI background [0 - 255]
UI 배경의 투명도 지정 [0 - 255]

# windows/video.c: 222
triple buffering (only if fullscreen)
삼중 버퍼링 (전체화면에서만)

# windows/config.c: 169
unable to open log file\n
로그파일을 열 수 없음\n

# windows/video.c: 224
use DirectDraw for rendering
렌더링에 DirectDraw 사용

# windows/config.c: 257
use additional game artwork (sets default for specific options below)
아트웍 사용 (하단의 기본옵션을 설정해 주십시요)

# windows/config.c: 258
use backdrop artwork
배경 아트워크 사용

# windows/config.c: 260
use bezel artwork
틈새 아트워크 사용

# windows/config.c: 259
use overlay artwork
덮어쓰기 아트워크 사용

# windows/config.c: 247
use samples
샘플 사용

# windows/config.c: 287
use transparent background for UI text
UI 의 텍스트를 투명하게 사용함

# windows/config.c: 249
volume (range [-32,0])
볼륨 (범위 [-32,0])

# windows/video.c: 221
wait for vertical sync (reduces tearing)
수직 동기화를 기다림 (tearing 감소)

# windows/video.c: 266
window background color
창 배경 색상

# windows/video.c: 269
window frame color (dark)
창 프레임 색상 (어두운)

# windows/video.c: 268
window frame color (light)
창 프레임 색상 (밝은)

# windows/video.c: 267
window frame color (medium)
창 프레임 색상 (보통)

# windows/fronthlp.c: 78
year, manufacturer and full name
제작년도, 제작사와 전체 이름

# windows/input.c: 953
         all -- all axes on all joysticks are digital\n


# windows/input.c: 959
         j1,j2a2 -- all joystick 1 axes and axis 2 on joystick 2 are digital\n


# windows/input.c: 957
         j1a5a6 -- axes 5 and 6 on joystick 1 are digital\n


# windows/input.c: 954
         j<N> -- all axes on joystick <N> are digital\n


# windows/input.c: 955
         j<N>a<M> -- axis <M> on joystick <N> is digital\n


# windows/input.c: 952
         none -- no axes on any joysticks are digital\n


# windows/input.c: 956
    Multiple axes can be specified for one joystick:\n


# windows/input.c: 958
    Multiple joysticks can be specified separated by commas:\n


# windows/input.c: 2045
  Axis %d (%s)%s\n


# windows/wind3d.c: 585
 (%.2lfMB video memory available)


# windows/input.c: 2045
 - digital


# windows/input.c: 1976
%s Button %d


# windows/wind3d.c: 1582
%s surface created: %s (%s)\n


# windows/video.c: 226
(dd) stretch video using the hardware


# windows/video.c: 556
(primary)


# windows/input.c: 992
Autoenabling joysticks due to presence of a %s\n


# windows/input.c: 1000
Autoenabling lightguns due to presence of a %s\n


# windows/input.c: 984
Autoenabling mice due to presence of a %s\n


# windows/wind3d.c: 1586
Blit surface created: %s\n


# windows/wind3d.c: 720
Blitter initialisation complete (%.2lfMB video memory free)\n


# windows/fronthlp.c: 81
CRC-32s


# windows/video.c: 548
ERROR: Failed to get display monitor information\n


# windows/video.c: 612
ERROR: Unable to find a monitor


# windows/video.c: 554
Enumerating display monitors... Found: %s %s\n


# windows/wind3d.c: 664
Error creating Direct3D7 device: %08x\n


# windows/wind3d.c: 569
Error creating Direct3D7: %08x\n


# windows/wind3d.c: 562
Error creating DirectDraw7: %08x\n


# windows/wind3d.c: 1187
Error creating RGB effects surface: %08x\n


# windows/wind3d.c: 1117
Error creating back surface: %08x\n


# windows/wind3d.c: 1525
Error creating preprocess surface: %08x\n


# windows/wind3d.c: 1546 windows/winddraw.c: 803
Error creating scale surface: %08x\n


# windows/wind3d.c: 1217, 1225
Error creating scanline surface[%d]: %08x\n


# windows/winddraw.c: 171
Error enumerating display adapters with DirectDraw: %08x\n


# windows/winddraw.c: 811
Error getting scale surface desc: %08x\n


# windows/wind3d.c: 552
Error importing DirectDrawCreateEx() function\n


# windows/wind3d.c: 545
Error importing ddraw.dll\n


# windows/wind3d.c: 626 windows/winddraw.c: 305
Error initialising software scale effects\n


# windows/config.c: 506
Error on rc creation


# windows/wind3d.c: 261
Error: 3D hardware can't render scanlines (no support for multi-texturing)\n


# windows/wind3d.c: 323
Error: RGB effects (multiply & add mode) not supported\n


# windows/wind3d.c: 310
Error: RGB effects (multiply mode) not supported\n


# windows/wind3d.c: 1365
Error: required texture size too large (max: %ix%i, need %ix%i)\n


# windows/window.c: 269, 335
Failed to get monitor info


# windows/config.c: 582
Failed to open file for playback


# windows/config.c: 685
Failed to open file for recording


# windows/fronthlp.c: 466
For usage instructions, please consult the file windows.txt\n


# windows/wind3d.c: 582
Initialising DirectDraw & Direct3D 7 blitter


# windows/input.c: 2050, 2083
J%d %s


# windows/input.c: 2059
J%d %s +


# windows/input.c: 2055
J%d %s -


# windows/input.c: 1865
Joystick %d axis %d is now %s\n


# windows/input.c: 2028
Joystick %d: %s (%d axes, %d buttons, %d POVs)\n


# windows/input.c: 1364
Keyboards=%d  Mice=%d  Joysticks=%d  Lightguns=%d\n


# windows/input.c: 260
LED mode (ps/2|usb)


# windows/input.c: 2015
Lightgun %d 


# windows/input.c: 2013
Lightgun on Mouse %d 


# windows/fronthlp.c: 459
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2006 by Nicola Salmoria and the MAME Team\n\n


# windows/wind3d.c: 1582
Managed texture


# windows/input.c: 1917
Mouse 


# windows/input.c: 1915
Mouse %d 


# windows/fileio.c: 278
Out of memory in variable expansion!


# windows/fileio.c: 346
Out of memory!


# windows/config.c: 449
Parsing %s : ERROR\n


# windows/config.c: 459
Parsing %s : N/A\n


# windows/config.c: 454
Parsing %s : OK\n


# windows/wind3d.c: 1591
Pre-process texture surface created: %s\n


# windows/wind3d.c: 1092
Primary surface created: %s (%s)\n


# windows/wind3d.c: 1196
RGB effects surface created: %s\n


# windows/wind3dfx.c: 815
RGB pattern has a wrong filesize (expected %i bytes, found %i)\n


# windows/wind3d.c: 1085
Rendering to an off-screen surface and using blt()\n


# windows/wind3d.c: 2265, 2629
Restoring surfaces\n


# windows/blit.c: 1154
SSE supported\n


# windows/video.c: 245
SaI scale effect


# windows/winddraw.c: 817
Scale surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n


# windows/wind3d.c: 1234
Scanline surface[%i] created: %s\n


# windows/video.c: 617
Screen name not specified, using primary display monitor\n


# windows/input.c: 1955
Stick %d %s +


# windows/input.c: 1948
Stick %d %s -


# windows/input.c: 1957
Stick %s +


# windows/input.c: 1950
Stick %s -


# windows/wind3d.c: 1582
Texture


# windows/wind3d.c: 2620
Unable to blt RGB effect to back_surface: %08x\n


# windows/wind3d.c: 2587
Unable to blt back_surface to primary_surface: %08x\n


# windows/wind3d.c: 2213
Unable to blt blit_surface to texture_surface: %08x\n


# windows/wind3d.c: 2190
Unable to blt scale_surface to texture_surface: %08x\n


# windows/winddraw.c: 1492
Unable to blt target_surface: %08x\n


# windows/wind3dfx.c: 806
Unable to find RGB effects pattern\n


# windows/wind3d.c: 2547
Unable to render to back_surface: %08x\n


# windows/wind3d.c: 2434
Unable to render to preprocess texture: %08x\n


# windows/video.c: 620
Using %s as specified\n


# windows/wind3d.c: 632
Using %s pre-scale effect\n


# windows/winddraw.c: 359
Using %s scale effect\n


# windows/wind3d.c: 1087
Using a %s buffer and pageflipping\n


# windows/video.c: 615
WARNING: Screen %s not found, using primary display monitor\n


# windows/window.c: 565
Warning: hardware-accelerated blitting-effects selected, but currently disabled\n         use the -direct3d option to enable hardware acceleration\n


# windows/window.c: 559
Warning: non-hardware-accelerated blitting-effects engine enabled\n         use the -d3deffect option to enable hardware acceleration\n


# windows/wind3d.c: 1476
Warning: required texture size too large for prescale, disabling prescale\n


# windows/winddraw.c: 762
Warning: scale effect %s is disabled.\n


# windows/wind3d.c: 273
Warning: using fall-back method for scanline blending.\n


# windows/wind3dfx.c: 196
Windows Direct3D 2D video options


# windows/video.c: 250
Windows misc options


# windows/sound.c: 127
Windows sound options


# windows/wind3dfx.c: 207
additional customised settings (undocumented)


# windows/fronthlp.c: 76
all available info on driver in XML format


# windows/input.c: 1862
analog


# windows/input.c: 1300
analog joystick


# windows/config.c: 280
automatic pause when playback is finished


# windows/config.c: 229
automatically rotate screen anti-clockwise for vertical games


# windows/config.c: 228
automatically rotate screen clockwise for vertical games


# windows/video.c: 283
button color (lime)


# windows/video.c: 282
button color (navy)


# windows/video.c: 281
button color (silver)


# windows/config.c: 284
change m68k core (0:C, 1:DRC, 2:ASM+DRC)


# windows/config.c: 271
change system bios


# windows/wind3dfx.c: 206
customised blitting effects preset


# windows/input.c: 280, 1303
dial


# windows/input.c: 286, 1862
digital


# windows/fileio.c: 146
directory for ips files


# windows/fileio.c: 148
directory for localized language files


# windows/fileio.c: 144
directory to save comment files


# windows/config.c: 277
disable second monitor emulation


# windows/wind3d.c: 1087
double


# windows/input.c: 277
enable (keyboard|mouse|joystick) if a paddle control is present


# windows/input.c: 280
enable (keyboard|mouse|joystick|lightgun) if a dial control is present


# windows/input.c: 282
enable (keyboard|mouse|joystick|lightgun) if a lightgun control is present


# windows/input.c: 284
enable (keyboard|mouse|joystick|lightgun) if a mouse control is present


# windows/input.c: 279
enable (keyboard|mouse|joystick|lightgun) if a pedal control is present


# windows/input.c: 281
enable (keyboard|mouse|joystick|lightgun) if a trackball control is present


# windows/input.c: 278
enable (keyboard|mouse|joystick|lightgun) if an analog joystick control is present


# windows/config.c: 273
enable automatic restore at startup and save at exit


# windows/wind3dfx.c: 199
enable bilinear filtering


# windows/input.c: 256
enable dual lightgun input


# windows/input.c: 265
enable pointing stick input


# windows/wind3dfx.c: 203
enable rotation of effects for rotated games


# windows/config.c: 306
enable/disable local language game list


# windows/config.c: 251
enable/disable volume auto adjust


# windows/input.c: 871
error: invalid value for %s: %s\n


# windows/video.c: 323
error: invalid value for cleanstretch: %s\n


# windows/wind3dfx.c: 300
error: invalid value for d3dprescale: %s\n


# windows/input.c: 951
error: invalid value for digital: %s -- valid values are:\n


# windows/video.c: 380
error: invalid value for frames_to_run: %s\n


# windows/input.c: 846
error: invalid value for led_mode: %s\n


# windows/rc.c: 804
error: malloc failed for %s\n


# windows/rc.c: 159
error: malloc failed for: struct rc_struct\n


# windows/rc.c: 602
error: malloc failed in rc_parse_commadline\n


# windows/rc.c: 199
error: malloc failed in rc_register_option\n


# windows/config.c: 972
error: malloc failed in win_dirname\n


# windows/config.c: 1012
error: malloc failed in win_strip_extension\n


# windows/rc.c: 859
error: unknown option type: %d, this should not happen!\n


# windows/wind3dfx.c: 201
feedback strength


# windows/wind3dfx.c: 197
force specific zoom level


# windows/input.c: 1862
invalid


# windows/config.c: 275
ips datfile name


# windows/fronthlp.c: 746
is missing optional files\n


# windows/input.c: 255, 867, 1301
lightgun


# windows/input.c: 286
mark certain joysticks or axes as digital (none|all|j<N>*|j<N>a<M>[,...])


# windows/input.c: 257
offscreen shots reload


# windows/input.c: 277, 1299
paddle


# windows/input.c: 279, 1302
pedal


# windows/wind3dfx.c: 204
prescale effect


# windows/config.c: 278
quit game with confirmation


# windows/sound.c: 129
save sound in wav file


# windows/video.c: 243
save video in specified mng file


# windows/wind3d.c: 1597
scale effects surface created: %s\n


# windows/wind3dfx.c: 202
scanline intensity


# windows/config.c: 265
script for debugger (only if available)


# windows/sound.c: 128
set audio latency (increase to reduce glitches)


# windows/input.c: 272
set joystick ID (Player5)


# windows/input.c: 273
set joystick ID (Player6)


# windows/input.c: 274
set joystick ID (Player7)


# windows/input.c: 275
set joystick ID (Player8)


# windows/video.c: 239
sets the gamma in full screen mode


# windows/wind3dfx.c: 205
specify the blitting effects


# windows/video.c: 227
specify which screen to use


# windows/config.c: 272
state to load


# windows/video.c: 228
stretch to integer ratios


# windows/video.c: 253
thread priority


# windows/input.c: 281, 1304
trackball


# windows/wind3d.c: 1087
triple


# windows/video.c: 225
use Direct3D for rendering


# windows/wind3dfx.c: 198
use DirectX texture management


# windows/config.c: 256
validate all game drivers


