# windows/input.c: 953
         all -- all axes on all joysticks are digital\n
         all -- 所有搖桿上的軸均是數位裝置\n

# windows/input.c: 959
         j1,j2a2 -- all joystick 1 axes and axis 2 on joystick 2 are digital\n
         j1,j2a2 -- 搖桿 1 上的所有軸和搖桿 2 上的軸 2 是數位裝置\n

# windows/input.c: 957
         j1a5a6 -- axes 5 and 6 on joystick 1 are digital\n
         j1a5a6 -- 搖桿 1 上的軸 5 和軸 6 是數位裝置\n

# windows/input.c: 954
         j<N> -- all axes on joystick <N> are digital\n
         j<N> -- 搖桿 <N> 上的所有軸是數位裝置\n

# windows/input.c: 955
         j<N>a<M> -- axis <M> on joystick <N> is digital\n
         j<N>a<M> -- 搖桿 <N> 上的軸 <M> 是數位裝置\n

# windows/input.c: 952
         none -- no axes on any joysticks are digital\n
         none -- 沒有任何搖桿上的軸是數位裝置\n

# windows/fronthlp.c: 465
        MAME -createconfig to create a mame.ini\n\n
        MAME -createconfig 建立 mame.ini 檔案\n\n

# windows/fronthlp.c: 464
        MAME -showconfig   for a list of configuration options\n
        MAME -showconfig   列出設定選項的清單\n

# windows/fronthlp.c: 463
        MAME -showusage    for a brief list of options\n
        MAME -showusage    列出選項的簡短描述\n

# windows/input.c: 956
    Multiple axes can be specified for one joystick:\n
    一個搖桿能夠指定多個軸:\n

# windows/input.c: 958
    Multiple joysticks can be specified separated by commas:\n
    多個搖桿能夠以逗號分開指定:\n

# windows/rc.c: 326, 393
   ignoring line\n
   忽略此行\n

# windows/input.c: 2045
  Axis %d (%s)%s\n
  軸 %d (%s)%s\n

# windows/config.c: 553
 %s running parameters
 %s 執行參數

# windows/wind3d.c: 585
 (%.2lfMB video memory available)
 (可用的視訊記憶體 %.2lfMB)

# windows/input.c: 2045
 - digital
 - 數位

# windows/fronthlp.c: 768
%d %s found, %d were OK.\n
%d %s 找到，%d 是正確的。\n

# windows/input.c: 1976
%s Button %d
%s 按鈕 %d

# windows/wind3d.c: 1582
%s surface created: %s (%s)\n
已建立%s介面: %s (%s)\n

# windows/fronthlp.c: 197
(BAD) 
(損壞) 

# windows/video.c: 226
(dd) stretch video using the hardware
(dd) 使用硬體延展視訊

# windows/video.c: 556
(primary)
(主顯示器)

# windows/input.c: 992
Autoenabling joysticks due to presence of a %s\n
自動啟用搖桿，因為存在一個%s\n

# windows/input.c: 1000
Autoenabling lightguns due to presence of a %s\n
自動啟用光線槍，因為存在一個%s\n

# windows/input.c: 984
Autoenabling mice due to presence of a %s\n
自動啟用滑鼠，因為存在一個%s\n

# windows/video.c: 685
Average FPS: %f (%d frames)\n
平均 FPS: %f (%d 個畫面)\n

# windows/wind3d.c: 2607 windows/winddraw.c: 1520, 1827
Avg Flip = %d
平均翻轉 = %d

# windows/wind3d.c: 953 windows/winddraw.c: 640
Best mode = %dx%dx%d @ %d Hz\n
最佳模式 = %dx%dx%d @ %d Hz\n

# windows/wind3d.c: 955 windows/winddraw.c: 642
Best mode = %dx%dx%d @ default Hz\n
最佳模式 = %dx%dx%d @ 預設 Hz\n

# windows/winddraw.c: 949
Blit surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
已建立 blit 介面: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1586
Blit surface created: %s\n
已建立 blit 介面: %s\n

# windows/wind3d.c: 720
Blitter initialisation complete (%.2lfMB video memory free)\n
初始化 blitter 完成 (釋放視訊記憶體 %.2lfMB)\n

# windows/fronthlp.c: 81
CRC-32s
CRC-32

# windows/config.c: 297
Configuration options
設定選項

# windows/fronthlp.c: 789
ERROR     %s\n
錯誤      %s\n

# windows/video.c: 548
ERROR: Failed to get display monitor information\n
錯誤: 無法取得顯示器資訊\n

# windows/video.c: 612
ERROR: Unable to find a monitor
錯誤: 無法找到顯示器

# windows/video.c: 554
Enumerating display monitors... Found: %s %s\n
正在列舉顯示器... 找到: %s %s\n

# windows/wind3d.c: 664
Error creating Direct3D7 device: %08x\n
建立 Direct3D7 裝置時發生錯誤: %08x\n

# windows/wind3d.c: 569
Error creating Direct3D7: %08x\n
建立 Direct3D7 時發生錯誤: %08x\n

# windows/wind3d.c: 562
Error creating DirectDraw7: %08x\n
建立 DirectDraw7 時發生錯誤: %08x\n

# windows/winddraw.c: 314
Error creating DirectDraw: %08x\n
建立 DirectDraw 時發生錯誤: %08x\n

# windows/sound.c: 633
Error creating DirectSound buffer: %08x\n
建立 DirectSound 緩衝時發生錯誤: %08x\n

# windows/sound.c: 491
Error creating DirectSound: %08x\n
建立 DirectSound 時發生錯誤: %08x\n

# windows/wind3d.c: 1187
Error creating RGB effects surface: %08x\n
建立 RGB 效果介面時發生錯誤: %08x\n

# windows/wind3d.c: 1117
Error creating back surface: %08x\n
建立區塊介面時發生錯誤: %08x\n

# windows/wind3d.c: 1416 windows/winddraw.c: 932
Error creating blit surface: %08x\n
建立 blit 介面時發生錯誤: %08x\n

# windows/wind3d.c: 1665 windows/winddraw.c: 1023
Error creating clipper: %08x\n
建立 clipper 時發生錯誤: %08x\n

# windows/rc.c: 955
Error creating dir %s
建立目錄 %s 時發生錯誤

# windows/wind3d.c: 1525
Error creating preprocess surface: %08x\n
建立前置處理器介面時發生錯誤: %08x\n

# windows/sound.c: 598
Error creating primary buffer: %08x\n
建立主要緩衝時發生錯誤: %08x\n

# windows/wind3d.c: 1066 windows/winddraw.c: 711
Error creating primary surface: %08x\n
建立主要介面時發生錯誤: %08x\n

# windows/wind3d.c: 1546 windows/winddraw.c: 803
Error creating scale surface: %08x\n
建立縮放介面時發生錯誤: %08x\n

# windows/wind3d.c: 1217, 1225
Error creating scanline surface[%d]: %08x\n
建立掃描線介面[%d]時發生錯誤: %08x\n

# windows/wind3d.c: 1441
Error creating texture surface: %08x\n
建立材質介面時發生錯誤: %08x\n

# windows/winddraw.c: 171
Error enumerating display adapters with DirectDraw: %08x\n
列舉 DirectDraw 顯示介面卡時發生錯誤: %08x\n

# windows/wind3d.c: 946 windows/winddraw.c: 633
Error enumerating modes: %08x\n
列舉模式時發生錯誤: %08x\n

# windows/winddraw.c: 329
Error getting DirectDraw capabilities: %08x\n
取得 DirectDraw 功\能時發生錯誤: %08x\n

# windows/sound.c: 500
Error getting DirectSound capabilities: %08x\n
取得 DirectSound 功\能時發生錯誤: %08x\n

# windows/wind3d.c: 1128 windows/winddraw.c: 748
Error getting attached back surface: %08x\n
取得附加區塊介面時發生錯誤: %08x\n

# windows/wind3d.c: 1558, 1567 windows/winddraw.c: 940
Error getting blit surface desc: %08x\n
取得 blit 介面描述時發生錯誤: %08x\n

# windows/wind3d.c: 927, 976 windows/winddraw.c: 611, 666
Error getting display mode: %08x\n
取得顯示模式時發生錯誤: %08x\n

# windows/sound.c: 614
Error getting primary format: %08x\n
取得主要格式時發生錯誤: %08x\n

# windows/wind3d.c: 1074 windows/winddraw.c: 719
Error getting primary surface desc: %08x\n
取得主要介面描述時發生錯誤: %08x\n

# windows/winddraw.c: 811
Error getting scale surface desc: %08x\n
取得縮放介面描述時發生錯誤: %08x\n

# windows/wind3d.c: 552
Error importing DirectDrawCreateEx() function\n
匯入 DirectDrawCreateEx() 函式時發生錯誤\n

# windows/wind3d.c: 545
Error importing ddraw.dll\n
匯入 ddraw.dll 時發生錯誤\n

# windows/wind3d.c: 626 windows/winddraw.c: 305
Error initialising software scale effects\n
正在初始化軟體縮放效果時發生錯誤\n

# windows/sound.c: 641
Error locking stream buffer: %08x\n
鎖定串流緩衝時發生錯誤: %08x\n

# windows/config.c: 506
Error on rc creation
建立 rc 發生錯誤

# windows/rc.c: 963
Error opening %s
開啟 %s 時發生錯誤

# windows/sound.c: 545
Error playing: %08x\n
執行時發生錯誤: %08x\n

# windows/sound.c: 508
Error setting DirectSound cooperative level: %08x\n
設定 DirectSound cooperative level 時發生錯誤: %08x\n

# windows/wind3d.c: 1673 windows/winddraw.c: 1031
Error setting clipper hwnd: %08x\n
設定 clipper hwnd 時發生錯誤: %08x\n

# windows/wind3d.c: 1681 windows/winddraw.c: 1039
Error setting clipper on primary surface: %08x\n
設定主要介面的 clipper 時發生錯誤: %08x\n

# windows/wind3d.c: 641 windows/winddraw.c: 344
Error setting cooperative level: %08x\n
設定 cooperative level 時發生錯誤: %08x\n

# windows/wind3d.c: 1647 windows/winddraw.c: 1005
Error setting gamma ramp: %08x\n
設定 gamma 灰階時發生錯誤: %08x\n

# windows/wind3d.c: 965 windows/winddraw.c: 655
Error setting mode: %08x\n
設定模式時發生錯誤: %08x\n

# windows/sound.c: 606
Error setting primary format: %08x\n
設定主要格式時發生錯誤: %08x\n

# windows/wind3d.c: 261
Error: 3D hardware can't render scanlines (no support for multi-texturing)\n
錯誤: 3D 硬體無法演算描繪掃描線 (不支援多重材質)\n

# windows/wind3d.c: 323
Error: RGB effects (multiply & add mode) not supported\n
錯誤: RGB 效果 (多重 & 加入模式) 不支援\n

# windows/wind3d.c: 310
Error: RGB effects (multiply mode) not supported\n
錯誤: RGB 效果 (多重模式) 不支援\n

# windows/wind3d.c: 1365
Error: required texture size too large (max: %ix%i, need %ix%i)\n
錯誤: 必要的材質大小太大 (最大: %ix%i, 需要 %ix%i)\n

# windows/window.c: 269, 335
Failed to get monitor info
無法取得顯示器資訊

# windows/config.c: 582
Failed to open file for playback
無法開啟檔案來播放

# windows/config.c: 685
Failed to open file for recording
無法開啟檔案來記錄

# windows/fronthlp.c: 466
For usage instructions, please consult the file windows.txt\n
關於使用方式指令集，請參閱\ windows.txt 檔案\n

# windows/fronthlp.c: 70
Frontend Related
Frontend 相關

# windows/window.c: 683
Full Screen\tAlt+Enter
全螢幕\tAlt+Enter

# windows/fronthlp.c: 526
Game \"%s\" not supported!\n
遊戲 \"%s\" 未支援!\n

# windows/winddraw.c: 337
Hardware stretching supported\n
已支援硬體延展\n

# windows/wind3d.c: 582
Initialising DirectDraw & Direct3D 7 blitter
正在初始化 DirectDraw & Direct3D 7 blitter

# windows/input.c: 252
Input device options
輸入裝置選項

# windows/input.c: 2104
J%d %s D
J%d %s 下

# windows/input.c: 2108
J%d %s L
J%d %s 左

# windows/input.c: 2112
J%d %s R
J%d %s 右

# windows/input.c: 2100
J%d %s U
J%d %s 上

# windows/input.c: 1865
Joystick %d axis %d is now %s\n
搖桿 %d 軸 %d 目前是%s\n

# windows/input.c: 2028
Joystick %d: %s (%d axes, %d buttons, %d POVs)\n
搖桿 %d: %s (%d 軸, %d 按鈕, %d POV)\n

# windows/fronthlp.c: 790
KNOWN     %s\n
已知的    %s\n

# windows/input.c: 1364
Keyboards=%d  Mice=%d  Joysticks=%d  Lightguns=%d\n
鍵盤=%d  滑鼠=%d  搖桿=%d 光線槍=%d\n

# windows/input.c: 260
LED mode (ps/2|usb)
LED 模式 (ps/2|usb)

# windows/config.c: 304
Language options
語言選項

# windows/input.c: 2015
Lightgun %d 
光線槍 %d 

# windows/input.c: 2387
Lightgun not supported in windowed mode
在視窗模式中不支援光線槍

# windows/input.c: 2013
Lightgun on Mouse %d 
光線槍在滑鼠 %d 

# windows/fronthlp.c: 459
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2006 by Nicola Salmoria and the MAME Team\n\n
M.A.M.E. v%s - Multiple Arcade Machine Emulator\n著作權 (C) 1997-2006 隸屬於 Nicola Salmoria 與 MAME 團隊\n\n

# windows/blit.c: 1158
MMX not supported\n
未支援 MMX\n

# windows/blit.c: 1156
MMX supported\n
已支援 MMX\n

# windows/config.c: 255
Mame CORE misc options
MAME 核心雜項選項

# windows/video.c: 262
Mame CORE palette options
MAME 核心色盤選項

# windows/config.c: 245
Mame CORE sound options
MAME 核心聲音選項

# windows/config.c: 237
Mame CORE vector game options
MAME 核心向量遊戲選項

# windows/config.c: 224
Mame CORE video options
MAME 核心視訊選項

# windows/wind3d.c: 1582
Managed texture
managed texture

# windows/input.c: 1917
Mouse 
滑鼠 

# windows/input.c: 1915
Mouse %d 
滑鼠 %d 

# windows/fronthlp.c: 273
NO MATCH\n
沒有符合的\n

# windows/fronthlp.c: 265
NOT A ROM\n
不是 ROM 檔\n

# windows/fronthlp.c: 495
Name:     Description:\n
名稱:     描述:\n

# windows/fronthlp.c: 629
Name:    Clone of:\n
名稱:    原作:\n

# windows/video.c: 272
OSD bar color (dark)
參數調整列色彩 (暗)

# windows/video.c: 273
OSD bar color (default)
參數調整列色彩 (預設)

# windows/video.c: 271
OSD bar color (light)
參數調整列色彩 (明)

# windows/video.c: 270
OSD bar color (medium)
參數調整列色彩 (中間)

# windows/fileio.c: 278
Out of memory in variable expansion!
變數擴充時記憶體不足!

# windows/fileio.c: 346
Out of memory!
記憶體不足!

# windows/fronthlp.c: 792
PARTKNOWN %s\n
部分已知  %s\n

# windows/config.c: 449
Parsing %s : ERROR\n
正在分析 %s : 錯誤\n

# windows/config.c: 459
Parsing %s : N/A\n
正在分析 %s : N/A\n

# windows/config.c: 454
Parsing %s : OK\n
正在分析 %s : OK\n

# windows/config.c: 606
Playing back previously recorded game %s (%s) [press return]\n
按一下 [Enter] 播放先前已記錄的遊戲 %s (%s)\n

# windows/wind3d.c: 1591
Pre-process texture surface created: %s\n
已建立前置處理器材質介面: %s\n

# windows/sound.c: 618
Primary buffer: %d Hz, %d bits, %d channels\n
主要緩衝: %d Hz, %d 位元, %d 聲道\n

# windows/winddraw.c: 732
Primary surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
已建立主要介面: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1092
Primary surface created: %s (%s)\n
已建立主要介面: %s (%s)\n

# windows/wind3d.c: 1196
RGB effects surface created: %s\n
已建立 RGB 效果介面: %s\n

# windows/wind3dfx.c: 815
RGB pattern has a wrong filesize (expected %i bytes, found %i)\n
RGB 樣式有錯誤的檔案大小 (需要 %i 位元組，找到 %i)\n

# windows/winddraw.c: 1450, 1528, 1835
Recreating surfaces\n
正在重建介面\n

# windows/wind3d.c: 1085
Rendering to an off-screen surface and using blt()\n
正在演算描繪到畫面外介面並使用 blt()\n

# windows/wind3d.c: 2265, 2629
Restoring surfaces\n
正在還原介面\n

# windows/blit.c: 1154
SSE supported\n
已支援 SSE\n

# windows/blit.c: 1152
SSE2 supported\n
已支援 SSE2\n

# windows/video.c: 245
SaI scale effect
SaI 縮放效果

# windows/winddraw.c: 817
Scale surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
已建立縮放介面: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1234
Scanline surface[%i] created: %s\n
已建立掃描線介面[%i]: %s\n

# windows/video.c: 617
Screen name not specified, using primary display monitor\n
螢幕名稱未指定，正在使用主顯示器\n

# windows/sound.c: 234, 238
Sound buffer: overflows=%d underflows=%d\n
聲音緩衝: overflows=%d underflows=%d\n

# windows/input.c: 1955
Stick %d %s +
控制桿 %d %s +

# windows/input.c: 1948
Stick %d %s -
控制桿 %d %s -

# windows/input.c: 1957
Stick %s +
控制桿 %s +

# windows/input.c: 1950
Stick %s -
控制桿 %s -

# windows/wind3d.c: 1582
Texture
材質

# windows/input.c: 2534
Toggle fullscreen
切換全螢幕

# windows/fronthlp.c: 791
UNKNOWN   %s\n
未知的    %s\n

# windows/wind3d.c: 2620
Unable to blt RGB effect to back_surface: %08x\n
無法以位元區塊傳送 RGB 效果到 back_surface: %08x\n

# windows/wind3d.c: 2587
Unable to blt back_surface to primary_surface: %08x\n
無法以位元區塊傳送 back_surface 到 primary_surface: %08x\n

# windows/wind3d.c: 2213
Unable to blt blit_surface to texture_surface: %08x\n
無法以位元區塊傳送 blit_surface 到 texture_surface: %08x\n

# windows/wind3d.c: 2190
Unable to blt scale_surface to texture_surface: %08x\n
無法以位元區塊傳送 scale_surface 到 texture_surface: %08x\n

# windows/winddraw.c: 1492
Unable to blt target_surface: %08x\n
無法以位元區塊傳送 target_surface: %08x\n

# windows/input.c: 2802, 2809
Unable to close the keyboard device. (error %d)\n
無法關閉鍵盤裝置。(錯誤 %d)\n

# windows/wind3dfx.c: 806
Unable to find RGB effects pattern\n
無法找到 RGB 效果的樣式\n

# windows/wind3d.c: 2047, 2138, 2160 windows/winddraw.c: 1292, 1365
Unable to lock blit_surface: %08x\n
無法鎖定 blit_surface: %08x\n

# windows/winddraw.c: 1662, 1770
Unable to lock target_surface: %08x\n
無法鎖定 target_surface: %08x\n

# windows/input.c: 2753, 2763
Unable to open the keyboard device. (error %d)\n
無法開啟鍵盤裝置。(錯誤 %d)\n

# windows/wind3d.c: 2547
Unable to render to back_surface: %08x\n
無法演算描繪 back_surface: %08x\n

# windows/wind3d.c: 2434
Unable to render to preprocess texture: %08x\n
無法演算描繪前置處理器材質: %08x\n

# windows/fronthlp.c: 462
Usage:  MAME gamename [options]\n\n
用法:   MAME 遊戲名稱 [選項]\n\n

# windows/config.c: 560
Usage: %s [game] [options]\nOptions:\n
用法: %s [遊戲] [選項]\n選項:\n

# windows/video.c: 620
Using %s as specified\n
正在使用指定的 %s\n

# windows/wind3d.c: 632
Using %s pre-scale effect\n
正在使用 %s 預縮放效果\n

# windows/winddraw.c: 359
Using %s scale effect\n
正在使用 %s 縮放效果\n

# windows/input.c: 1292
Using DirectInput %d\n
使用 DirectInput %d\n

# windows/wind3d.c: 1087
Using a %s buffer and pageflipping\n
使用%s緩衝和畫面翻轉\n

# windows/video.c: 615
WARNING: Screen %s not found, using primary display monitor\n
警告: 螢幕 %s 找不到，正在使用主顯示器\n

# windows/wind3d.c: 1625 windows/winddraw.c: 983
Warning: could not create gamma control to change brightness: %08x\n
警告: 無法建立 gamma 控制去變更亮度: %08x\n

# windows/window.c: 565
Warning: hardware-accelerated blitting-effects selected, but currently disabled\n         use the -direct3d option to enable hardware acceleration\n
警告: 已選取硬體加速的 blitting 效果，但目前已停用\n         可使用 -direct3d 選項啟用硬體加速\n

# windows/window.c: 559
Warning: non-hardware-accelerated blitting-effects engine enabled\n         use the -d3deffect option to enable hardware acceleration\n
警告: 已啟用沒有硬體加速的 blitting 效果引擎\n         可使用 -d3deffect 選項啟用硬體加速\n

# windows/wind3d.c: 1476
Warning: required texture size too large for prescale, disabling prescale\n
警告: 預縮放的必要材質大小太大，正在停用預縮放\n

# windows/winddraw.c: 762
Warning: scale effect %s is disabled.\n
警告: 縮放效果 %s 是停用的。\n

# windows/wind3d.c: 273
Warning: using fall-back method for scanline blending.\n
警告: 掃描線混用正在使用返回的方式。\n

# windows/wind3dfx.c: 196
Windows Direct3D 2D video options
Windows Direct3D 2D 視訊選項

# windows/video.c: 250
Windows misc options
Windows 雜項選項

# windows/fileio.c: 120
Windows path and directory options
Windows 版本路徑和目錄選項

# windows/sound.c: 127
Windows sound options
Windows 聲音選項

# windows/video.c: 218
Windows video options
Windows 版本視訊選項

# windows/fronthlp.c: 761
\"%8s\" not found!\n
\"%8s\" 找不到!\n

# windows/fronthlp.c: 763
\"%8s\" not supported!\n
\"%8s\" 未支援!\n

# windows/input.c: 1366
\"%s\" controller support enabled\n
已啟用 \"%s\" 控制器支援\n

# windows/config.c: 625
\n\"%s\" approximately matches the following\nsupported games (best match first):\n\n
\n\"%s\" 約略符合下列支援的遊戲\n(按符合程度排序):\n\n

# windows/wind3dfx.c: 207
additional customised settings (undocumented)
附加的自訂設定 (無文件記載)

# windows/config.c: 234
additional pause brightness
附加的暫停亮度

# windows/fronthlp.c: 76
all available info on driver in XML format
驅動中的全部可用資訊 (XML 格式)

# windows/video.c: 251
allow MAME to give back time to the system when it's not needed
允許\在 MAME 不需要時就釋放佔用中的系統資源

# windows/input.c: 1862
analog
類比

# windows/input.c: 1300
analog joystick
類比搖桿

# windows/config.c: 262
artwork resolution (0 for auto)
Artwork 解析度 (0 為自動)

# windows/video.c: 236
attempt to match the game's refresh rate
嘗試符合遊戲的更新頻率

# windows/config.c: 280
automatic pause when playback is finished
輸入檔播放結束時自動暫停

# windows/config.c: 229
automatically rotate screen anti-clockwise for vertical games
自動逆時針旋轉垂直畫面的遊戲

# windows/config.c: 228
automatically rotate screen clockwise for vertical games
自動順時針旋轉垂直畫面的遊戲

# windows/config.c: 233
brightness correction
亮度修正

# windows/video.c: 280
button color (aqua)
按鈕色彩 (S 或 7)

# windows/video.c: 277
button color (blue)
按鈕色彩 (D 或 4)

# windows/video.c: 276
button color (green)
按鈕色彩 (C 或 3)

# windows/video.c: 283
button color (lime)
按鈕色彩 (10)

# windows/video.c: 282
button color (navy)
按鈕色彩 (9)

# windows/video.c: 279
button color (pink)
按鈕色彩 (P 或 6)

# windows/video.c: 278
button color (purple)
按鈕色彩 (K 或 5)

# windows/video.c: 274
button color (red)
按鈕色彩 (A 或 1)

# windows/video.c: 281
button color (silver)
按鈕色彩 (8)

# windows/video.c: 275
button color (yellow)
按鈕色彩 (B 或 2)

# windows/config.c: 284
change m68k core (0:C, 1:DRC, 2:ASM+DRC)
變更 M68000 CPU 核心 (0:C, 1:DRC, 2:ASM+DRC)

# windows/config.c: 271
change system bios
變更系統 BIOS

# windows/fileio.c: 149
cheat filename
作弊碼檔案名稱

# windows/fronthlp.c: 89
compare files with known MAME roms
與已知的 MAME ROM 檔比較

# windows/fronthlp.c: 90
compare files with known MAME roms (brief)
與已知的 MAME ROM 檔比較 (簡短)

# windows/config.c: 298
create the default configuration file
建立預設設定檔

# windows/config.c: 261
crop artwork to game screen only
裁切 Artwork 圖片超出遊戲畫面的部份

# windows/video.c: 284
cursor color
游標色彩

# windows/wind3dfx.c: 206
customised blitting effects preset
預先自訂 blitting 效果

# windows/input.c: 280, 1303
dial
方向盤

# windows/input.c: 286, 1862
digital
數位

# windows/fileio.c: 140
directory for Artwork (Overlays etc.)
Artwork 圖片的目錄 (例如覆疊圖)

# windows/fileio.c: 142
directory for hard drive image difference files
硬碟映像檔之差異檔案的目錄

# windows/fileio.c: 146
directory for ips files
IPS 檔案的目錄

# windows/fileio.c: 148
directory for localized language files
當地化語言檔案的目錄

# windows/fileio.c: 141
directory for screenshots (.png format)
儲存圖像檔的目錄 (.png 格式)

# windows/fileio.c: 144
directory to save comment files
儲存註解檔的目錄

# windows/fileio.c: 134
directory to save configurations
儲存組態檔的目錄

# windows/fileio.c: 143
directory to save controller definitions
存放控制器定義檔的目錄

# windows/fileio.c: 138
directory to save hiscores
儲存高分檔的目錄

# windows/fileio.c: 137
directory to save input device logs
儲存輸入裝置記錄的目錄

# windows/fileio.c: 136
directory to save memory card contents
儲存記憶卡內容的目錄

# windows/fileio.c: 135
directory to save nvram contents
儲存 nvram 內容的目錄

# windows/fileio.c: 139
directory to save states
儲存狀態檔的目錄

# windows/config.c: 277
disable second monitor emulation
停用雙顯示器模擬

# windows/config.c: 302
display additional diagnostic information
顯示附加的診斷資訊

# windows/config.c: 299
display running parameters in rc style
以設定檔樣式顯示執行參數

# windows/config.c: 225
do not apply rotation
不套用旋轉

# windows/wind3d.c: 1087
double
雙重

# windows/config.c: 238
draw antialiased vectors
描繪反鋸齒向量圖形

# windows/config.c: 239
draw translucent vectors
描繪半透明向量圖形

# windows/fronthlp.c: 79
driver sourcefile
驅動原始碼檔案

# windows/video.c: 231
emulate win_old_scanlines
模擬視窗舊式掃描線

# windows/input.c: 277
enable (keyboard|mouse|joystick) if a paddle control is present
啟用 (keyboard|mouse|joystick) 如果操縱桿控制存在

# windows/input.c: 280
enable (keyboard|mouse|joystick|lightgun) if a dial control is present
啟用 (keyboard|mouse|joystick|lightgun) 如果方向盤控制存在

# windows/input.c: 282
enable (keyboard|mouse|joystick|lightgun) if a lightgun control is present
啟用 (keyboard|mouse|joystick|lightgun) 如果光線槍控制存在

# windows/input.c: 284
enable (keyboard|mouse|joystick|lightgun) if a mouse control is present
啟用 (keyboard|mouse|joystick|lightgun) 如果滑鼠控制存在

# windows/input.c: 279
enable (keyboard|mouse|joystick|lightgun) if a pedal control is present
啟用 (keyboard|mouse|joystick|lightgun) 如果踏板控制存在

# windows/input.c: 281
enable (keyboard|mouse|joystick|lightgun) if a trackball control is present
啟用 (keyboard|mouse|joystick|lightgun) 如果軌跡球控制存在

# windows/input.c: 278
enable (keyboard|mouse|joystick|lightgun) if an analog joystick control is present
啟用 (keyboard|mouse|joystick|lightgun) 如果類比搖桿控制存在

# windows/config.c: 273
enable automatic restore at startup and save at exit
啟用自動在啟動時回存與結束時儲存

# windows/wind3dfx.c: 199
enable bilinear filtering
啟用雙線過濾

# windows/input.c: 256
enable dual lightgun input
啟用雙光線槍輸入

# windows/input.c: 254
enable joystick input
啟用搖桿輸入

# windows/input.c: 259
enable keyboard LED emulation
啟用鍵盤 LED 模擬

# windows/input.c: 255
enable lightgun input
啟用光線槍輸入

# windows/input.c: 253
enable mouse input
啟用滑鼠輸入

# windows/input.c: 265
enable pointing stick input
啟用指標控制桿輸入

# windows/wind3dfx.c: 203
enable rotation of effects for rotated games
啟用旋轉遊戲畫面時也旋轉所有效果

# windows/input.c: 258
enable steadykey support
啟用多鍵同時輸入支援

# windows/config.c: 263
enable/disable cheat subsystem
啟用/停用 作弊引擎子系統

# windows/config.c: 264
enable/disable debugger (only if available)
啟用/停用 除錯程式 (如果可用)

# windows/config.c: 301
enable/disable loading of configfiles
啟用/停用 載入設定檔

# windows/config.c: 306
enable/disable local language game list
啟用/停用 當地語言遊戲清單

# windows/config.c: 248
enable/disable sound and sound CPUs
啟用/停用 聲音與聲音 CPU

# windows/config.c: 251
enable/disable volume auto adjust
啟用/停用 音量自動調整

# windows/video.c: 235
enforce aspect ratio
強制長寬比例

# windows/rc.c: 717, 820, 832
error invalid value for %s: %s\n
錯誤: 無效的 %s 值: %s\n

# windows/rc.c: 313, 380
error: %s requires an argument, on line %d of file: %s\n
錯誤: %s 需要引數，在第 %d 行檔案: %s\n

# windows/rc.c: 569
error: %s requires an argument\n
錯誤: %s 需要引數\n

# windows/rc.c: 846
error: couldn't open file: %s\n
錯誤: 無法開啟檔案: %s\n

# windows/config.c: 876
error: duplicate gamename: %s\n
錯誤: 重複的遊戲名稱: %s\n

# windows/rc.c: 356
error: garbage \"%s\" on line %d of file: %s\n
錯誤: 無用語法 \"%s\" 在第 %d 行檔案: %s\n

# windows/input.c: 871
error: invalid value for %s: %s\n
錯誤: 無效的 %s 值: %s\n

# windows/video.c: 426
error: invalid value for aspect ratio: %s\n
錯誤: 無效的 screen_aspect 值: %s\n

# windows/video.c: 323
error: invalid value for cleanstretch: %s\n
錯誤: 無效的 cleanstretch 值: %s\n

# windows/wind3dfx.c: 300
error: invalid value for d3dprescale: %s\n
錯誤: 無效的 d3dprescale 值: %s\n

# windows/input.c: 951
error: invalid value for digital: %s -- valid values are:\n
錯誤: 無效的 digital 值: %s -- 有效的值為:\n

# windows/video.c: 405
error: invalid value for effect: %s\n
錯誤: 無效的 effect 值: %s\n

# windows/video.c: 380
error: invalid value for frames_to_run: %s\n
錯誤: 無效的 frames_to_run 值: %s\n

# windows/config.c: 189
error: invalid value for language: %s\nUse %s\n
錯誤: 無效的 language 值: %s\n使用 %s\n

# windows/input.c: 846
error: invalid value for led_mode: %s\n
錯誤: 無效的 led_mode 值: %s\n

# windows/video.c: 454
error: invalid value for palette: %s\n
錯誤: 無效的 palette 值: %s\n

# windows/video.c: 348, 358
error: invalid value for resolution: %s\n
錯誤: 無效的 resolution 值: %s\n

# windows/rc.c: 804
error: malloc failed for %s\n
錯誤: %s 記憶體分配失敗\n

# windows/rc.c: 159
error: malloc failed for: struct rc_struct\n
錯誤: 記憶體分配失敗: struct rc_struct\n

# windows/rc.c: 602
error: malloc failed in rc_parse_commadline\n
錯誤: rc_parse_commadline 記憶體分配失敗\n

# windows/rc.c: 199
error: malloc failed in rc_register_option\n
錯誤: rc_register_option 記憶體分配失敗\n

# windows/config.c: 972
error: malloc failed in win_dirname\n
錯誤: win_dirname 記憶體分配失敗\n

# windows/config.c: 1012
error: malloc failed in win_strip_extension\n
錯誤: win_strip_extension 記憶體分配失敗\n

# windows/rc.c: 319, 386
error: trailing garbage: \"%s\" on line: %d of file: %s\n
錯誤: 正在追蹤無用語法: \"%s\" 在第 %d 行檔案: %s\n

# windows/rc.c: 307, 374
error: unknown option %s, on line %d of file: %s\n
錯誤: 未知的選項 %s，在第 %d 行檔案: %s\n

# windows/rc.c: 585, 737, 759, 783
error: unknown option %s\n
錯誤: 未知的選項 %s\n

# windows/rc.c: 859
error: unknown option type: %d, this should not happen!\n
錯誤: 未知的選項類型: %d, 這個選項不應該出現!\n

# windows/wind3dfx.c: 201
feedback strength
反應強度

# windows/config.c: 231
flip screen left-right
左右翻轉畫面

# windows/config.c: 230
flip screen upside-down
上下翻轉畫面

# windows/video.c: 263
font blank color
字型 (空白) 色彩

# windows/video.c: 264
font normal color
字型 (標準) 色彩

# windows/video.c: 265
font special color
字型 (特殊) 色彩

# windows/wind3dfx.c: 197
force specific zoom level
強制指定縮放倍數

# windows/config.c: 232
gamma correction
Gamma 值修正

# windows/config.c: 268
generate error.log
產生 error.log 檔

# windows/rc.c: 251
info: trying to parse: %s\n
資訊: 正在嘗試分析: %s\n

# windows/input.c: 1862
invalid
無效的

# windows/config.c: 275
ips datfile name
ips 資料檔名稱

# windows/fronthlp.c: 731
is bad\n
損壞\n

# windows/fronthlp.c: 741
is best available\n
是最佳的可用狀態\n

# windows/fronthlp.c: 736
is good\n
正確\n

# windows/fronthlp.c: 746
is missing optional files\n
是遺失的可省略檔案\n

# windows/input.c: 255, 867, 1301
lightgun
光線槍

# windows/fronthlp.c: 86
list optional samples for a driver
列出指定驅動可省略的樣本檔

# windows/fronthlp.c: 85
list required roms for a driver
列出指定驅動必要的 ROM 檔

# windows/climain.c: 30
loading %-12s\r
正在載入 %-12s\r

# windows/input.c: 286
mark certain joysticks or axes as digital (none|all|j<N>*|j<N>a<M>[,...])
標示某些搖桿或軸為數位裝置 (none|all|j<N>*|j<N>a<M>[,...])

# windows/input.c: 261
minimal analog value for digital input
數位輸入的最小類比值

# windows/rc.c: 658, 695
no help available
沒有說明

# windows/input.c: 257
offscreen shots reload
射擊畫面外區域即重新載入

# windows/config.c: 269
output error log to debugger
輸出錯誤記錄到除錯程式

# windows/input.c: 277, 1299
paddle
操縱桿

# windows/fileio.c: 130, 132
path to ini files
ini 檔路徑

# windows/fileio.c: 122
path to romsets
ROM 集合的路徑

# windows/fileio.c: 128
path to samplesets
樣本檔集合的路徑

# windows/input.c: 279, 1302
pedal
踏板

# windows/config.c: 266
playback an input file
播放輸入檔

# windows/input.c: 262
preconfigure for specified controller
特定控制器的預先設定

# windows/video.c: 252
prefer RDTSC over QueryPerformanceCounter for timing
時序上使用 RDTSC 取代 QueryPerformanceCounter

# windows/wind3dfx.c: 204
prescale effect
預縮放效果

# windows/config.c: 278
quit game with confirmation
離開遊戲時先確認

# windows/config.c: 267
record an input file
記錄輸入檔

# windows/fronthlp.c: 87
report romsets that have problems
報告有問題的 ROM 集合

# windows/fronthlp.c: 88
report samplesets that have problems
報告有問題的樣本檔集合

# windows/fronthlp.c: 759
romset
ROM 集合

# windows/fronthlp.c: 699
romset %s 
ROM 集合 %s 

# windows/fronthlp.c: 769
romsets
個 ROM 集合

# windows/config.c: 227
rotate screen anti-clockwise
逆時針旋轉畫面

# windows/config.c: 226
rotate screen clockwise
順時針旋轉畫面

# windows/video.c: 223
run in a window/run on full screen
以視窗模式執行/以全螢幕執行

# windows/config.c: 634
running %s (%s) [press return]
按一下 [Enter] 執行 %s (%s)

# windows/fronthlp.c: 759
sampleset
樣本檔集合

# windows/fronthlp.c: 722
sampleset %s 
樣本檔集合 %s 

# windows/fronthlp.c: 769
samplesets
個樣本檔集合

# windows/sound.c: 129
save sound in wav file
儲存聲音到 wav 檔案

# windows/video.c: 243
save video in specified mng file
儲存視訊到指定的 mng 檔案

# windows/wind3d.c: 1597
scale effects surface created: %s\n
已建立縮放效果介面: %s\n

# windows/wind3dfx.c: 202
scanline intensity
掃描線飽和度

# windows/config.c: 265
script for debugger (only if available)
除錯程式指令檔 (如果可用)

# windows/config.c: 305
select translation language
選擇翻譯語言

# windows/sound.c: 128
set audio latency (increase to reduce glitches)
設定音訊等待時間 (增加值可減少破損)

# windows/config.c: 240
set beam width in vector games
設定向量遊戲光束寬度

# windows/config.c: 241
set flickering in vector games
設定向量遊戲閃爍度

# windows/video.c: 220
set frameskip explicitly (autoframeskip needs to be off)
明確設定畫面省略 (需關閉自動畫面省略)

# windows/config.c: 242
set intensity in vector games
設定向量遊戲飽和度

# windows/input.c: 268
set joystick ID (Player1)
設定搖桿 ID (玩家 1)

# windows/input.c: 269
set joystick ID (Player2)
設定搖桿 ID (玩家 2)

# windows/input.c: 270
set joystick ID (Player3)
設定搖桿 ID (玩家 3)

# windows/input.c: 271
set joystick ID (Player4)
設定搖桿 ID (玩家 4)

# windows/input.c: 272
set joystick ID (Player5)
設定搖桿 ID (玩家 5)

# windows/input.c: 273
set joystick ID (Player6)
設定搖桿 ID (玩家 6)

# windows/input.c: 274
set joystick ID (Player7)
設定搖桿 ID (玩家 7)

# windows/input.c: 275
set joystick ID (Player8)
設定搖桿 ID (玩家 8)

# windows/video.c: 229
set resolution
設定解析度

# windows/config.c: 246
set samplerate
設定取樣頻率

# windows/video.c: 230
set specific monitor refresh rate
設定特定的顯示器更新頻率

# windows/video.c: 239
sets the gamma in full screen mode
設定全螢幕模式的 Gamma 值

# windows/video.c: 240
sets the number of frames to run within the game
設定執行遊戲的畫面總數

# windows/fronthlp.c: 77
short name, full name
簡短名稱，完整名稱

# windows/fronthlp.c: 80
show clones
顯示仿製版

# windows/fronthlp.c: 72, 73
show help message
顯示說明訊息

# windows/config.c: 300
show this help
顯示說明

# windows/config.c: 270
skip displaying the game info screen
略過顯示遊戲資訊畫面

# windows/video.c: 219
skip frames to speed up emulation
省略畫面加速模擬

# windows/config.c: 248 
sound
聲音

# windows/video.c: 242
specify an alternate monitor aspect ratio
指定替代顯示器的長寬比例

# windows/video.c: 241
specify the blitting effect
指定 blitting 效果

# windows/wind3dfx.c: 205
specify the blitting effects
指定 blitting 效果

# windows/video.c: 227
specify which screen to use
指定要使用的螢幕

# windows/video.c: 234
start out maximized
啟動時最大化

# windows/config.c: 272
state to load
載入狀態

# windows/video.c: 228
stretch to integer ratios
延展至整數比例

# windows/video.c: 233
switch color depths to best fit
切換至最符合的色彩深度

# windows/video.c: 232
switch resolutions to best fit
切換至最符合的解析度

# windows/video.c: 237
syncronize only to the monitor refresh
僅同步於顯示器的頻率

# windows/video.c: 253
thread priority
執行緒優先權

# windows/video.c: 238
throttle speed to the game's framerate
限制遊戲畫面更新率的速度

# windows/input.c: 281, 1304
trackball
軌跡球

# windows/config.c: 288
transparency of UI background [0 - 255]
設定選單的半透明值 [0 - 255]

# windows/wind3d.c: 1087
triple
三重

# windows/video.c: 222
triple buffering (only if fullscreen)
三重緩衝 (僅適用全螢幕)

# windows/config.c: 169
unable to open log file\n
無法開啟記錄檔\n

# windows/video.c: 225
use Direct3D for rendering
使用 Direct3D 演算描繪

# windows/video.c: 224
use DirectDraw for rendering
使用 DirectDraw 演算描繪

# windows/wind3dfx.c: 198
use DirectX texture management
使用 DirectX 材質管理

# windows/config.c: 257
use additional game artwork (sets default for specific options below)
使用附加的遊戲 Artwork 圖片 \n(設定下列特定選項的預設值)

# windows/config.c: 258
use backdrop artwork
使用背景 Artwork 圖片

# windows/config.c: 260
use bezel artwork
使用外框 Artwork 圖片

# windows/config.c: 259
use overlay artwork
使用覆疊 Artwork 圖片

# windows/config.c: 247
use samples
使用樣本檔

# windows/config.c: 287
use transparent background for UI text
使用半透明的設定選單

# windows/config.c: 256
validate all game drivers
查驗全部遊戲驅動

# windows/config.c: 249
volume (range [-32,0])
音量 (範圍 [-32,0])

# windows/video.c: 221
wait for vertical sync (reduces tearing)
等待垂直同步 (減少畫面破碎)

# windows/video.c: 266
window background color
視窗的背景色彩

# windows/video.c: 269
window frame color (dark)
視窗的邊框色彩 (暗)

# windows/video.c: 268
window frame color (light)
視窗的邊框色彩 (明)

# windows/video.c: 267
window frame color (medium)
視窗的邊框色彩 (中間)

# windows/fronthlp.c: 78
year, manufacturer and full name
年代，製造廠商和完整名稱

# windows/input.c: 2050, 2083
J%d %s


# windows/input.c: 2059
J%d %s +


# windows/input.c: 2055
J%d %s -


