# windows/fronthlp.c: 462
        MAME -createconfig to create a mame.ini\n\n
        MAME -createconfig 创建 mame.ini\n\n

# windows/fronthlp.c: 461
        MAME -showconfig   for a list of configuration options\n
        MAME -showconfig   详细列出配置选项\n

# windows/fronthlp.c: 460
        MAME -showusage    for a brief list of options\n
        MAME -showusage    简要列出选项\n

# windows/rc.c: 326, 393
   ignoring line\n
   忽略此行\n

# windows/config.c: 553
 %s running parameters
 %s 运行参数

# windows/wind3d.c: 637
 (%.2lfMB video memory available)
 (%.2lfMB 可用显存)

# windows/fronthlp.c: 765
%d %s found, %d were OK.\n
找到 %d %s，正确 %d。\n

# windows/input.c: 1976
%s Button %d
%s 按钮 %d

# windows/wind3d.c: 1634
%s surface created: %s (%s)\n
%s 界面已创建: %s (%s)\n

# windows/fronthlp.c: 192
(BAD) 
(错误) 

# windows/video.c: 226
(dd) stretch video using the hardware
(dd) 使用硬件拉伸视频

# windows/video.c: 705
Average FPS: %f (%d frames)\n
平均 FPS: %f (%d 帧)\n

# windows/wind3d.c: 2659 windows/winddraw.c: 1456, 1763
Avg Flip = %d
平均翻转 = %d

# windows/wind3d.c: 1005 windows/winddraw.c: 577
Best mode = %dx%dx%d @ %d Hz\n
最佳模式 = %dx%dx%d @ %d Hz\n

# windows/wind3d.c: 1007 windows/winddraw.c: 579
Best mode = %dx%dx%d @ default Hz\n
最佳模式 = %dx%dx%d @ Hz (默认)\n

# windows/winddraw.c: 886
Blit surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
映像界面已创建: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1638
Blit surface created: %s\n
映像界面已创建: %s\n

# windows/wind3d.c: 772
Blitter initialisation complete (%.2lfMB video memory free)\n
映像初始化完成 (%.2lfMB 剩余显存)\n

# windows/config.c: 297
Configuration options
配置选项

# windows/fronthlp.c: 786
ERROR     %s\n
错误      %s\n

# windows/video.c: 546
Enumerating video device %s\n
列举视频设备 %s\n

# windows/wind3d.c: 716
Error creating Direct3D7 device: %08x\n
创建 Direct3D7 设备时发生错误: %08x\n

# windows/wind3d.c: 621
Error creating Direct3D7: %08x\n
创建 Direct3D7 时发生错误: %08x\n

# windows/wind3d.c: 614
Error creating DirectDraw7: %08x\n
创建 DirectDraw7 时发生错误: %08x\n

# windows/winddraw.c: 251
Error creating DirectDraw: %08x\n
创建 DirectDraw 时发生错误: %08x\n

# windows/sound.c: 633
Error creating DirectSound buffer: %08x\n
创建 DirectSound 缓冲时发生错误: %08x\n

# windows/sound.c: 491
Error creating DirectSound: %08x\n
创建 DirectSound 时发生错误: %08x\n

# windows/wind3d.c: 1239
Error creating RGB effects surface: %08x\n
创建 RGB 效果界面时发生错误: %08x\n

# windows/wind3d.c: 1169
Error creating back surface: %08x\n
创建 back 界面时发生错误: %08x\n

# windows/wind3d.c: 1468 windows/winddraw.c: 869
Error creating blit surface: %08x\n
创建映像界面时发生错误: %08x\n

# windows/wind3d.c: 1717 windows/winddraw.c: 959
Error creating clipper: %08x\n
创建 clipper 时发生错误: %08x\n

# windows/rc.c: 955
Error creating dir %s
创建目录 %s 时发生错误

# windows/wind3d.c: 1577
Error creating preprocess surface: %08x\n
创建预处理界面时发生错误: %08x\n

# windows/sound.c: 598
Error creating primary buffer: %08x\n
创建主缓冲时发生错误: %08x\n

# windows/wind3d.c: 1118 windows/winddraw.c: 648
Error creating primary surface: %08x\n
创建主界面时发生错误: %08x\n

# windows/wind3d.c: 1598 windows/winddraw.c: 740
Error creating scale surface: %08x\n
创建缩放界面时发生错误: %08x\n

# windows/wind3d.c: 1269, 1277
Error creating scanline surface[%d]: %08x\n
创建扫描线界面[%d]时发生错误: %08x\n

# windows/wind3d.c: 1493
Error creating texture surface: %08x\n
创建纹理界面时发生错误: %08x\n

# windows/wind3d.c: 998 windows/winddraw.c: 570
Error enumerating modes: %08x\n
枚举模式时发生错误: %08x\n

# windows/winddraw.c: 266
Error getting DirectDraw capabilities: %08x\n
获取 DirectDraw 能力时发生错误: %08x\n

# windows/sound.c: 500
Error getting DirectSound capabilities: %08x\n
获取 DirectSound 能力时发生错误: %08x\n

# windows/wind3d.c: 1180 windows/winddraw.c: 685
Error getting attached back surface: %08x\n
获取 attached back 界面时发生错误: %08x\n

# windows/wind3d.c: 1610, 1619 windows/winddraw.c: 877
Error getting blit surface desc: %08x\n
获取映像界面描述时发生错误: %08x\n

# windows/wind3d.c: 979, 1028 windows/winddraw.c: 548, 603
Error getting display mode: %08x\n
获取显示模式时发生错误: %08x\n

# windows/sound.c: 614
Error getting primary format: %08x\n
获取 primary format 时发生错误: %08x\n

# windows/wind3d.c: 1126 windows/winddraw.c: 656
Error getting primary surface desc: %08x\n
获取主界面描述时发生错误: %08x\n

# windows/winddraw.c: 748
Error getting scale surface desc: %08x\n
获取缩放界面描述时发生错误: %08x\n

# windows/wind3d.c: 607
Error importing DirectDrawCreateEx() function\n
导入 DirectDrawCreateEx() 函数时发生错误\n

# windows/wind3d.c: 600
Error importing ddraw.dll\n
导入 ddraw.dll 时发生错误\n

# windows/wind3d.c: 678 windows/winddraw.c: 242
Error initialising software scale effects\n
初始化软件缩放效果时发生错误\n

# windows/sound.c: 641
Error locking stream buffer: %08x\n
锁定流缓冲时发生错误: %08x\n

# windows/rc.c: 963
Error opening %s
打开 %s 时发生错误

# windows/sound.c: 545
Error playing: %08x\n
播放时发生错误: %08x\n

# windows/sound.c: 508
Error setting DirectSound cooperative level: %08x\n
设置 DirectSound cooperative level 时发生错误: %08x\n

# windows/wind3d.c: 1725 windows/winddraw.c: 967
Error setting clipper hwnd: %08x\n
设置 clipper hwnd 时发生错误: %08x\n

# windows/wind3d.c: 1733 windows/winddraw.c: 975
Error setting clipper on primary surface: %08x\n
设置主界面的 clipper 时发生错误: %08x\n

# windows/wind3d.c: 693 windows/winddraw.c: 281
Error setting cooperative level: %08x\n
设置 cooperative level 时发生错误: %08x\n

# windows/wind3d.c: 1699 windows/winddraw.c: 941
Error setting gamma ramp: %08x\n
设置灰度 ramp 时发生错误: %08x\n

# windows/wind3d.c: 1017 windows/winddraw.c: 592
Error setting mode: %08x\n
设置模式时发生错误: %08x\n

# windows/sound.c: 606
Error setting primary format: %08x\n
设置 primary format 时发生错误: %08x\n

# windows/wind3d.c: 261
Error: 3D hardware can't render scanlines (no support for multi-texturing)\n
错误: 3D 硬件不能渲染扫描线 (不支持多重纹理)\n

# windows/wind3d.c: 378
Error: RGB effects (multiply & add mode) not supported\n
错误: RGB 效果 (乘 & 加 模式) 未支持\n

# windows/wind3d.c: 365
Error: RGB effects (multiply mode) not supported\n
错误: RGB 效果 (乘 模式) 未支持\n

# windows/wind3d.c: 1417
Error: required texture size too large (max: %ix%i, need %ix%i)\n
错误: 需要的纹理太大 (最大值: %ix%i，需要 %ix%i)\n

# windows/fronthlp.c: 67
Frontend Related
前端相关

# windows/window.c: 784
Full Screen\tAlt+Enter
全屏幕\tAlt+Enter

# windows/fronthlp.c: 523
Game \"%s\" not supported!\n
游戏 \"%s\" 未支持!\n

# windows/winddraw.c: 274
Hardware stretching supported\n
支持硬件拉伸\n

# windows/wind3d.c: 634
Initialising DirectDraw & Direct3D 7 blitter
正在初始化 DirectDraw 和 Direct3D 7 映像

# windows/input.c: 252
Input device options
输入设备选项

# windows/input.c: 2104
J%d %s D
J%d %s 下

# windows/input.c: 2108
J%d %s L
J%d %s 左

# windows/input.c: 2112
J%d %s R
J%d %s 右

# windows/input.c: 2100
J%d %s U
J%d %s 上

# windows/fronthlp.c: 787
KNOWN     %s\n
已知      %s\n

# windows/input.c: 1364
Keyboards=%d  Mice=%d  Joysticks=%d  Lightguns=%d\n
键盘=%d  鼠标=%d  游戏杆=%d  光枪=%d\n

# windows/input.c: 260
LED mode (ps/2|usb)
LED 模式 (ps/2|usb)

# windows/config.c: 304
Language options
语言选项

# windows/input.c: 2015
Lightgun %d 
光枪 %d

# windows/input.c: 2387
Lightgun not supported in windowed mode
窗口模式下不支持光枪

# windows/blit.c: 1158
MMX not supported\n
不支持 MMX\n

# windows/blit.c: 1156
MMX supported\n
支持 MMX\n

# windows/config.c: 255
Mame CORE misc options
Mame 核心其他选项

# windows/video.c: 262
Mame CORE palette options
MAME 核心色盘选项

# windows/config.c: 245
Mame CORE sound options
Mame 核心声音选项

# windows/config.c: 237
Mame CORE vector game options
Mame 核心矢量游戏选项

# windows/config.c: 224
Mame CORE video options
Mame 核心视频选项

# windows/wind3d.c: 1634
Managed texture
纹理管理

# windows/input.c: 1917
Mouse 
鼠标

# windows/input.c: 1915
Mouse %d 
鼠标 %d 

# windows/fronthlp.c: 236
NO MATCH\n
不匹配\n

# windows/fronthlp.c: 230
NOT A ROM\n
不是 ROM\n

# windows/fronthlp.c: 492
Name:     Description:\n
名称:     描述:\n

# windows/fronthlp.c: 626
Name:    Clone of:\n
名称:    原作:\n

# windows/video.c: 272
OSD bar color (dark)
屏幕显示列颜色 (暗)

# windows/video.c: 273
OSD bar color (default)
屏幕显示列颜色 (默认)

# windows/video.c: 271
OSD bar color (light)
屏幕显示列颜色 (明)

# windows/video.c: 270
OSD bar color (medium)
屏幕显示列颜色 (中)

# windows/fileio.c: 346
Out of memory!
內存不足!

# windows/fronthlp.c: 789
PARTKNOWN %s\n
部分已知 %s\n

# windows/config.c: 449
Parsing %s : ERROR\n
%s 分析中 : 错误\n

# windows/config.c: 459
Parsing %s : N/A\n
%s 分析中 : 不可用\n

# windows/config.c: 454
Parsing %s : OK\n
%s 分析中 : 确定\n

# windows/config.c: 606
Playing back previously recorded game %s (%s) [press return]\n
播放以前录制的游戏 %s (%s) [按回车键]\n

# windows/wind3d.c: 1643
Pre-process texture surface created: %s\n
预处理纹理界面已创建: %s\n

# windows/sound.c: 618
Primary buffer: %d Hz, %d bits, %d channels\n
主缓冲: %d Hz，%d 位，%d 通道\n

# windows/winddraw.c: 669
Primary surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
主界面已创建: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1144
Primary surface created: %s (%s)\n
主界面已创建: %s (%s)\n

# windows/wind3d.c: 1248
RGB effects surface created: %s\n
RGB 效果界面已创建: %s\n

# windows/wind3dfx.c: 814
RGB pattern has a wrong filesize (expected %i bytes, found %i)\n
RGB 模式的文件大小错误 (应为 %i 字节，找到 %i)\n

# windows/winddraw.c: 1386, 1464, 1771
Recreating surfaces\n
重建界面\n

# windows/wind3d.c: 1137
Rendering to an off-screen surface and using blt()\n
正在渲染到画面外界面并使用 blt()\n

# windows/wind3d.c: 2317, 2681
Restoring surfaces\n
正在还原界面\n

# windows/blit.c: 1154
SSE supported\n
支持 SSE\n

# windows/blit.c: 1152
SSE2 supported\n
支持 SSE2\n

# windows/video.c: 245
SaI scale effect
SaI 缩放效果

# windows/winddraw.c: 754
Scale surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
缩放界面已创建: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1286
Scanline surface[%i] created: %s\n
扫描线界面[%i]已创建: %s\n

# windows/sound.c: 234, 238
Sound buffer: overflows=%d underflows=%d\n
声音缓冲: 上限溢位=%d 下限溢位=%d\n

# windows/input.c: 1955
Stick %d %s +
游戏杆 %d %s +

# windows/input.c: 1948
Stick %d %s -
游戏杆 %d %s -

# windows/input.c: 1957
Stick %s +
游戏杆 %s +

# windows/input.c: 1950
Stick %s -
游戏杆 %s +

# windows/wind3d.c: 1634
Texture
纹理

# windows/input.c: 2534
Toggle fullscreen
切换全屏幕

# windows/fronthlp.c: 788
UNKNOWN   %s\n
未知      %s\n

# windows/input.c: 2802, 2809
Unable to close the keyboard device. (error %d)\n
无法关闭键盘设备。(错误 %d)\n

# windows/wind3d.c: 2099, 2190, 2212 windows/winddraw.c: 1228, 1301
Unable to lock blit_surface: %08x\n
无法锁定 blit_surface: %08x\n

# windows/winddraw.c: 1598, 1706
Unable to lock target_surface: %08x\n
无法锁定 target_surface: %08x\n

# windows/input.c: 2753, 2763
Unable to open the keyboard device. (error %d)\n
无法打开键盘设备 (错误 %d)\n

# windows/fronthlp.c: 459
Usage:  MAME gamename [options]\n\n
使用方法:  MAME 游戏名 [选项]\n\n

# windows/config.c: 560
Usage: %s [game] [options]\nOptions:\n
使用用法: %s [游戏] [选项]\n选项:\n

# windows/wind3d.c: 684
Using %s pre-scale effect\n
正在使用预缩放效果 %s\n

# windows/winddraw.c: 296
Using %s scale effect\n
正在使用缩放效果 %s\n

# windows/input.c: 1292
Using DirectInput %d\n
正在使用 DirectInput %d\n

# windows/wind3d.c: 1139
Using a %s buffer and pageflipping\n
正在使用 %s 缓冲和换页\n

# windows/wind3d.c: 1677 windows/winddraw.c: 919
Warning: could not create gamma control to change brightness: %08x\n
警告: 不能创建灰度控件以更改画面亮度: %08x\n

# windows/wind3dfx.c: 196
Windows Direct3D 2D video options
Windows Direct3D 2D 视频选项

# windows/fileio.c: 120
Windows path and directory options
Windows 版路径和目录选项

# windows/sound.c: 127
Windows sound options
Windows 声音选项

# windows/video.c: 218
Windows video options
Windows 版视频选项

# windows/fronthlp.c: 758
\"%8s\" not found!\n
\"%8s\" 未找到!\n

# windows/fronthlp.c: 760
\"%8s\" not supported!\n
\"%8s\" 未支持!\n

# windows/input.c: 1366
\"%s\" controller support enabled\n
\"%s\" 控制器支持已启用\n

# windows/config.c: 625
\n\"%s\" approximately matches the following\nsupported games (best match first):\n\n
\n\"%s\" 可能匹配以下支持的游戏 (精确优先):\n\n

# windows/wind3dfx.c: 207
additional customised settings (undocumented)
附加的自定义设置

# windows/config.c: 234
additional pause brightness
附加的暂停画面亮度

# windows/fronthlp.c: 73
all available info on driver in XML format
驱动的所有可用信息 (XML 格式)

# windows/video.c: 251
allow MAME to give back time to the system when it's not needed
允许 MAME 释放不必要的系统时间占用

# windows/input.c: 1862
analog
模拟式

# windows/input.c: 1300
analog joystick
模拟式游戏杆

# windows/config.c: 262
artwork resolution (0 for auto)
装饰图分辨率 (0 为自动)

# windows/video.c: 236
attempt to match the game's refresh rate
尝试匹配游戏刷新率

# windows/config.c: 280
automatic pause when playback is finished
播放完成时自动暂停

# windows/config.c: 229
automatically rotate screen anti-clockwise for vertical games
纵版游戏自动逆时针旋转画面

# windows/config.c: 228
automatically rotate screen clockwise for vertical games
纵版游戏自动顺时针旋转画面

# windows/config.c: 233
brightness correction
亮度修正

# windows/video.c: 280
button color (aqua)
按钮色 (青)

# windows/video.c: 277
button color (blue)
按钮色 (蓝)

# windows/video.c: 276
button color (green)
按钮色 (绿)

# windows/video.c: 283
button color (lime)
按钮色 (橙)

# windows/video.c: 282
button color (navy)
按钮色 (深蓝)

# windows/video.c: 279
button color (pink)
按钮色 (粉红)

# windows/video.c: 278
button color (purple)
按钮色 (紫)

# windows/video.c: 274
button color (red)
按钮色 (红)

# windows/video.c: 281
button color (silver)
按钮色 (银)

# windows/video.c: 275
button color (yellow)
按钮色 (黄)

# windows/config.c: 284
change m68k core (0:C, 1:DRC, 2:ASM+DRC)
更改 m68k 核心 (0:C，1:动态重编译，2:汇编+动态重编译)

# windows/config.c: 271
change system bios
更改系统 bios

# windows/fileio.c: 149
cheat filename
作弊码数据库文件名

# windows/fronthlp.c: 86
compare files with known MAME roms
与已知的 MAME ROM 比较

# windows/fronthlp.c: 87
compare files with known MAME roms (brief)
与已知的 MAME ROM 比较 (简明)

# windows/config.c: 298
create the default configuration file
创建默认配置文件

# windows/config.c: 261
crop artwork to game screen only
把装饰图裁切到游戏画面大小

# windows/video.c: 284
cursor color
光标色

# windows/wind3dfx.c: 206
customised blitting effects preset
自定义预置映像效果

# windows/input.c: 286, 1862
digital
数字式

# windows/fileio.c: 140
directory for Artwork (Overlays etc.)
装饰图 (前景等) 目录

# windows/fileio.c: 142
directory for hard drive image difference files
硬盘影像差分文件的目录

# windows/fileio.c: 141
directory for screenshots (.png format)
屏幕快照目录 (.png 格式)

# windows/fileio.c: 134
directory to save configurations
保存配置的目录

# windows/fileio.c: 143
directory to save controller definitions
保存控制器定义的目录

# windows/fileio.c: 138
directory to save hiscores
保存高分记录的目录

# windows/fileio.c: 137
directory to save input device logs
保存输入设备记录的目录

# windows/fileio.c: 136
directory to save memory card contents
保存记忆卡内容的目录

# windows/fileio.c: 135
directory to save nvram contents
保存 Nvram 内容的目录

# windows/fileio.c: 139
directory to save states
保存游戏进度的目录

# windows/config.c: 302
display additional diagnostic information
显示附加的诊断信息

# windows/config.c: 299
display running parameters in rc style
以 rc 风格显示运行参数

# windows/config.c: 225
do not apply rotation
不旋转

# windows/wind3d.c: 1139
double
双重

# windows/config.c: 238
draw antialiased vectors
抗锯齿描绘矢量

# windows/config.c: 239
draw translucent vectors
半透明描绘矢量

# windows/fronthlp.c: 76
driver sourcefile
驱动源代码文件

# windows/video.c: 231
emulate win_old_scanlines
模拟 win_old_scanlines

# windows/input.c: 256
enable dual lightgun input
启用双光枪输入

# windows/input.c: 254
enable joystick input
启用游戏杆输入

# windows/input.c: 259
enable keyboard LED emulation
启用键盘 LED 模拟

# windows/input.c: 255
enable lightgun input
启用光枪输入

# windows/input.c: 253
enable mouse input
启用鼠标输入

# windows/wind3dfx.c: 203
enable rotation of effects for rotated games
启用自动效果旋转

# windows/input.c: 258
enable steadykey support
启用多键同时输入支持

# windows/config.c: 263
enable/disable cheat subsystem
启用/禁用作弊系统

# windows/config.c: 264
enable/disable debugger (only if available)
启用/禁用调试工具 (如果可用)

# windows/config.c: 301
enable/disable loading of configfiles
启用/禁用配置文件

# windows/config.c: 306
enable/disable local language game list
启用/禁用本地语言游戏列表

# windows/config.c: 248
enable/disable sound and sound CPUs
启用/禁用声音及声音处理器

# windows/config.c: 251
enable/disable volume auto adjust
启用/禁用音量自动调整

# windows/video.c: 235
enforce aspect ratio
强制外观比例

# windows/rc.c: 717, 820, 832
error invalid value for %s: %s\n
错误 无效的值 %s: %s\n

# windows/rc.c: 313, 380
error: %s requires an argument, on line %d of file: %s\n
错误: %s 需要一个参数，行号: %d 文件: %s\n

# windows/rc.c: 569
error: %s requires an argument\n
错误: %s 需要一个参数\n

# windows/rc.c: 846
error: couldn't open file: %s\n
错误: 不能打开文件: %s\n

# windows/config.c: 876
error: duplicate gamename: %s\n
错误: 重复的游戏名: %s\n

# windows/rc.c: 356
error: garbage \"%s\" on line %d of file: %s\n
错误: 无用的信息 \"%s\" 行号: %d 文件: %s\n

# windows/video.c: 426
error: invalid value for aspect ratio: %s\n
错误: 无效的外观比例: %s\n

# windows/wind3dfx.c: 299
error: invalid value for d3dprescale: %s\n
错误: 无效的 d3dprescale 值: %s\n

# windows/video.c: 405
error: invalid value for effect: %s\n
错误: 无效的效果: %s\n

# windows/config.c: 189
error: invalid value for language: %s\nUse %s\n
错误: 无效的 language 值: %s\n使用 %s\n

# windows/video.c: 454
error: invalid value for palette: %s\n
错误: 无效的色盘值: %s\n

# windows/video.c: 348, 358
error: invalid value for resolution: %s\n
错误: 无效的分辨率: %s\n

# windows/rc.c: 319, 386
error: trailing garbage: \"%s\" on line: %d of file: %s\n
错误: 跟踪无用信息: \"%s\" 行号 %d 文件: %s\n

# windows/rc.c: 307, 374
error: unknown option %s, on line %d of file: %s\n
错误: 未知选项 %s，行号: %d 文件: %s \n

# windows/rc.c: 585, 737, 759, 783
error: unknown option %s\n
错误: 未知选项 %s\n

# windows/wind3dfx.c: 201
feedback strength
反馈强度

# windows/config.c: 231
flip screen left-right
左右翻转画面

# windows/config.c: 230
flip screen upside-down
上下翻转画面

# windows/video.c: 263
font blank color
空白字体色

# windows/video.c: 264
font normal color
正常字体色

# windows/video.c: 265
font special color
特殊字体色

# windows/wind3dfx.c: 197
force specific zoom level
强制指定缩放等级

# windows/config.c: 232
gamma correction
灰度修正

# windows/config.c: 268
generate error.log
生成 error.log

# windows/rc.c: 251
info: trying to parse: %s\n
信息: 正在尝试分析: %s\n

# windows/wind3dfx.c: 199
interpolation method
插补方法

# windows/input.c: 1862
invalid
无效

# windows/fronthlp.c: 728
is bad\n
错误\n

# windows/fronthlp.c: 738
is best available\n
处于最佳可用状态\n

# windows/fronthlp.c: 733
is good\n
正确\n

# windows/input.c: 255, 867, 1301
lightgun
光枪

# windows/fronthlp.c: 83
list optional samples for a driver
列出指定驱动可选的采样文件

# windows/fronthlp.c: 82
list required roms for a driver
列出指定驱动必要的 ROM

# windows/climain.c: 30
loading %-12s\r
正在载入 %-12s\r

# windows/input.c: 261
minimal analog value for digital input
数字式输入的最小感应值

# windows/rc.c: 658, 695
no help available
没有可供查看的帮助文件

# windows/input.c: 257
offscreen shots reload
画面外装弹

# windows/config.c: 269
output error log to debugger
向调试器输出错误记录

# windows/input.c: 277, 1299
paddle
操纵杆

# windows/fileio.c: 130, 132
path to ini files
ini 文件路径

# windows/fileio.c: 122
path to romsets
ROM 组合的路径

# windows/fileio.c: 128
path to samplesets
采样文件集的路径

# windows/input.c: 279, 1302
pedal
踏板

# windows/config.c: 266
playback an input file
播放输入指令文件

# windows/input.c: 262
preconfigure for specified controller
指定的控制器预设值

# windows/video.c: 252
prefer RDTSC over QueryPerformanceCounter for timing
在时序上 RDTSC 优先于 QueryPerformanceCounter

# windows/wind3dfx.c: 204
prescale effect
预缩放效果

# windows/config.c: 278
quit game with confirmation
退出游戏前确认

# windows/config.c: 267
record an input file
录制输入指令文件

# windows/fronthlp.c: 84
report romsets that have problems
报告有问题的 ROM 组合

# windows/fronthlp.c: 85
report samplesets that have problems
报告有问题的采样文件集

# windows/fronthlp.c: 756
romset
ROM 组合

# windows/fronthlp.c: 696
romset %s 
ROM 组合 %s 

# windows/fronthlp.c: 766
romsets
ROM 组合

# windows/config.c: 227
rotate screen anti-clockwise
逆时针旋转画面

# windows/config.c: 226
rotate screen clockwise
顺时针旋转画面

# windows/video.c: 223
run in a window/run on full screen
窗口或全屏幕运行

# windows/config.c: 634
running %s (%s) [press return]
运行 %s (%s) [按回车键]

# windows/fronthlp.c: 756
sampleset
采样文件集

# windows/fronthlp.c: 719
sampleset %s 
采样文件集 %s 

# windows/fronthlp.c: 766
samplesets
采样文件集

# windows/sound.c: 129
save sound in wav file
将音频保存到 Wav 文件

# windows/video.c: 243
save video in specified mng file
将视频保存到指定的 mng 文件

# windows/wind3d.c: 1649
scale effects surface created: %s\n
缩放效果界面已创建: %s\n

# windows/wind3dfx.c: 202
scanline intensity
扫描线饱和度

# windows/config.c: 265
script for debugger (only if available)
调试工具脚本 (如果可用)

# windows/config.c: 305
select translation language
选择翻译语言

# windows/sound.c: 128
set audio latency (increase to reduce glitches)
设置音频等待时间(增加值以减少声音破损)

# windows/config.c: 240
set beam width in vector games
设置矢量游戏的光束宽度

# windows/config.c: 241
set flickering in vector games
设置矢量游戏闪烁

# windows/video.c: 220
set frameskip explicitly (autoframeskip needs to be off)
设置跳帧值 (需要关闭自动跳帧)

# windows/config.c: 242
set intensity in vector games
设置矢量游戏亮度

# windows/input.c: 268
set joystick ID (Player1)
设置游戏杆 ID (P1)

# windows/input.c: 269
set joystick ID (Player2)
设置游戏杆 ID (P2)

# windows/input.c: 270
set joystick ID (Player3)
设置游戏杆 ID (P3)

# windows/input.c: 271
set joystick ID (Player4)
设置游戏杆 ID (P4)

# windows/input.c: 272
set joystick ID (Player5)
设置游戏杆 ID (P5)

# windows/input.c: 273
set joystick ID (Player6)
设置游戏杆 ID (P6)

# windows/input.c: 274
set joystick ID (Player7)
设置游戏杆 ID (P7)

# windows/input.c: 275
set joystick ID (Player8)
设置游戏杆 ID (P8)

# windows/video.c: 229
set resolution
设置分辨率

# windows/config.c: 246
set samplerate
设置采样率

# windows/video.c: 230
set specific monitor refresh rate
设置指定的显示器刷新率

# windows/video.c: 239
sets the gamma in full screen mode
设置全屏幕模式的灰度

# windows/video.c: 240
sets the number of frames to run within the game
设置游戏运行的帧数

# windows/fronthlp.c: 74
short name, full name
简短名称，完整名称

# windows/fronthlp.c: 77
show clones
显示克隆版

# windows/fronthlp.c: 69, 70
show help message
显示帮助信息

# windows/config.c: 300
show this help
显示本帮助文档

# windows/config.c: 270
skip displaying the game info screen
跳过游戏信息画面

# windows/video.c: 219
skip frames to speed up emulation
以跳帧加速模拟

# windows/config.c: 248 
sound
声音

# windows/video.c: 242
specify an alternate monitor aspect ratio
指定备选显视器的外观比例

# windows/video.c: 241
specify the blitting effect
指定映像效果

# windows/wind3dfx.c: 205
specify the blitting effects
指定映像效果

# windows/video.c: 227
specify which screen to use
指定要使用的屏幕

# windows/video.c: 234
start out maximized
启动时最大化

# windows/config.c: 272
state to load
载入的游戏进度

# windows/video.c: 228
stretch to integer ratios
整数倍拉伸

# windows/video.c: 233
switch color depths to best fit
切换到合适的颜色质量

# windows/video.c: 232
switch resolutions to best fit
切换到合适的分辨率

# windows/video.c: 237
syncronize only to the monitor refresh
仅同步显示器刷新率

# windows/video.c: 253
thread priority
线程优先级

# windows/video.c: 238
throttle speed to the game's framerate
限制游戏帧速

# windows/input.c: 281, 1304
trackball
轨迹球

# windows/config.c: 288
transparency of UI background [0 - 255]
菜单背景透明度 [0 - 255]

# windows/wind3d.c: 1139
triple
三重

# windows/video.c: 222
triple buffering (only if fullscreen)
三重缓冲 (仅全屏幕模式)

# windows/config.c: 169
unable to open log file\n
无法打开记录文件\n

# windows/video.c: 225
use Direct3D for rendering
使用 Direct3D 渲染

# windows/video.c: 224
use DirectDraw for rendering
使用 DirectDraw 渲染

# windows/wind3dfx.c: 198
use DirectX texture management
使用 DirectX 纹理管理

# windows/config.c: 257
use additional game artwork (sets default for specific options below)
使用额外的游戏装饰图 \n(设置下列指定选项的默认值)

# windows/config.c: 258
use backdrop artwork
使用背景装饰图

# windows/config.c: 260
use bezel artwork
使用外框装饰图

# windows/config.c: 259
use overlay artwork
使用前景装饰图

# windows/config.c: 247
use samples
使用采样文件

# windows/config.c: 287
use transparent background for UI text
菜单文字使用透明背景

# windows/config.c: 256
validate all game drivers
查验所有游戏驱动

# windows/config.c: 249
volume (range [-32,0])
音量 (范围 [-32,0])

# windows/video.c: 221
wait for vertical sync (reduces tearing)
等待垂直同步 (消除画面裂痕)

# windows/video.c: 266
window background color
窗口背景色

# windows/video.c: 269
window frame color (dark)
窗口边框色 (暗)

# windows/video.c: 268
window frame color (light)
窗口边框色 (亮)

# windows/video.c: 267
window frame color (medium)
窗口边框色 (中)

# windows/fronthlp.c: 75
year, manufacturer and full name
年代，制造商和游戏名

# windows/input.c: 953
         all -- all axes on all joysticks are digital\n


# windows/input.c: 959
         j1,j2a2 -- all joystick 1 axes and axis 2 on joystick 2 are digital\n


# windows/input.c: 957
         j1a5a6 -- axes 5 and 6 on joystick 1 are digital\n


# windows/input.c: 954
         j<N> -- all axes on joystick <N> are digital\n


# windows/input.c: 955
         j<N>a<M> -- axis <M> on joystick <N> is digital\n


# windows/input.c: 952
         none -- no axes on any joysticks are digital\n


# windows/input.c: 956
    Multiple axes can be specified for one joystick:\n


# windows/input.c: 958
    Multiple joysticks can be specified separated by commas:\n


# windows/input.c: 2045
  Axis %d (%s)%s\n


# windows/input.c: 2045
 - digital


# windows/input.c: 992
Autoenabling joysticks due to presence of a %s\n


# windows/input.c: 1000
Autoenabling lightguns due to presence of a %s\n


# windows/input.c: 984
Autoenabling mice due to presence of a %s\n


# windows/fronthlp.c: 78
CRC-32s


# windows/video.c: 622
Error enumerating DirectDraw: %08x\n


# windows/config.c: 506
Error on rc creation


# windows/config.c: 582
Failed to open file for playback


# windows/config.c: 685
Failed to open file for recording


# windows/fronthlp.c: 463
For usage instructions, please consult the file windows.txt\n


# windows/input.c: 2050, 2083
J%d %s


# windows/input.c: 2059
J%d %s +


# windows/input.c: 2055
J%d %s -


# windows/input.c: 1865
Joystick %d axis %d is now %s\n


# windows/input.c: 2028
Joystick %d: %s (%d axes, %d buttons, %d POVs)\n


# windows/input.c: 2013
Lightgun on Mouse %d 


# windows/fronthlp.c: 456
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2006 by Nicola Salmoria and the MAME Team\n\n


# windows/fileio.c: 278
Out of memory in variable expansion!


# windows/video.c: 634
Screen %s not found\n


# windows/wind3d.c: 2672
Unable to blt RGB effect to back_surface: %08x\n


# windows/wind3d.c: 2639
Unable to blt back_surface to primary_surface: %08x\n


# windows/wind3d.c: 2265
Unable to blt blit_surface to texture_surface: %08x\n


# windows/wind3d.c: 2242
Unable to blt scale_surface to texture_surface: %08x\n


# windows/winddraw.c: 1428
Unable to blt target_surface: %08x\n


# windows/wind3dfx.c: 805
Unable to find RGB effects pattern\n


# windows/wind3d.c: 2599
Unable to render to back_surface: %08x\n


# windows/wind3d.c: 2486
Unable to render to preprocess texture: %08x\n


# windows/wind3d.c: 341
Warning: anisotropic (mag) filtering not supported, falling back to bi-linear\n


# windows/wind3d.c: 350
Warning: anisotropic (min) filtering not supported, falling back to bi-linear\n


# windows/wind3d.c: 313
Warning: flat bi-cubic filtering not supported, falling back to bi-linear\n


# windows/wind3d.c: 327
Warning: gaussian bi-cubic filtering not supported, falling back to bi-linear\n


# windows/window.c: 666
Warning: hardware-accelerated blitting-effects selected, but currently disabled\n         use the -direct3d option to enable hardware acceleration\n


# windows/window.c: 660
Warning: non-hardware-accelerated blitting-effects engine enabled\n         use the -d3deffect option to enable hardware acceleration\n


# windows/wind3d.c: 1528
Warning: required texture size too large for prescale, disabling prescale\n


# windows/winddraw.c: 699
Warning: scale effect %s is disabled.\n


# windows/wind3d.c: 273
Warning: using fall-back method for scanline blending.\n


# windows/video.c: 250
Windows misc options


# windows/input.c: 280, 1303
dial


# windows/fileio.c: 146
directory for ips files


# windows/fileio.c: 148
directory for localized language files


# windows/fileio.c: 144
directory to save comment files


# windows/config.c: 277
disable second monitor emulation


# windows/input.c: 277
enable (keyboard|mouse|joystick) if a paddle control is present


# windows/input.c: 280
enable (keyboard|mouse|joystick|lightgun) if a dial control is present


# windows/input.c: 282
enable (keyboard|mouse|joystick|lightgun) if a lightgun control is present


# windows/input.c: 284
enable (keyboard|mouse|joystick|lightgun) if a mouse control is present


# windows/input.c: 279
enable (keyboard|mouse|joystick|lightgun) if a pedal control is present


# windows/input.c: 281
enable (keyboard|mouse|joystick|lightgun) if a trackball control is present


# windows/input.c: 278
enable (keyboard|mouse|joystick|lightgun) if an analog joystick control is present


# windows/config.c: 273
enable automatic restore at startup and save at exit


# windows/input.c: 265
enable pointing stick input


# windows/input.c: 871
error: invalid value for %s: %s\n


# windows/video.c: 323
error: invalid value for cleanstretch: %s\n


# windows/input.c: 951
error: invalid value for digital: %s -- valid values are:\n


# windows/video.c: 380
error: invalid value for frames_to_run: %s\n


# windows/input.c: 846
error: invalid value for led_mode: %s\n


# windows/rc.c: 804
error: malloc failed for %s\n


# windows/rc.c: 159
error: malloc failed for: struct rc_struct\n


# windows/rc.c: 602
error: malloc failed in rc_parse_commadline\n


# windows/rc.c: 199
error: malloc failed in rc_register_option\n


# windows/config.c: 972
error: malloc failed in win_dirname\n


# windows/config.c: 1012
error: malloc failed in win_strip_extension\n


# windows/rc.c: 859
error: unknown option type: %d, this should not happen!\n


# windows/config.c: 275
ips datfile name


# windows/fronthlp.c: 743
is missing optional files\n


# windows/input.c: 286
mark certain joysticks or axes as digital (none|all|j<N>*|j<N>a<M>[,...])


