# windows/fronthlp.c: 458
        MAME -createconfig to create a mame.ini\n\n
        MAME -createconfig mame.ini 파일 생성\n\n

# windows/fronthlp.c: 457
        MAME -showconfig   for a list of configuration options\n
        MAME -showconfig   설정 옵션의 리스트\n

# windows/fronthlp.c: 456
        MAME -showusage    for a brief list of options\n
        MAME -showusage    간결한 옵션들의 리스트\n

# windows/rc.c: 328, 395
   ignoring line\n
   줄 무시\n

# windows/config.c: 545
 %s running parameters
 %s 를 매개변수로 실행

# windows/fronthlp.c: 757
%d %s found, %d were OK.\n
%d %s 찾음, %d 개 상태좋음.\n

# windows/fronthlp.c: 194
(BAD) 
(불량)

# windows/video.c: 695
Average FPS: %f (%d frames)\n
평균 FPS: %f (%d 프레임)\n

# windows/wind3d.c: 2658 windows/winddraw.c: 1456, 1763
Avg Flip = %d
평균 Flip = %d

# windows/wind3d.c: 1004 windows/winddraw.c: 576
Best mode = %dx%dx%d @ %d Hz\n
최적 모드 = %dx%dx%d @ %d Hz\n

# windows/wind3d.c: 1006 windows/winddraw.c: 578
Best mode = %dx%dx%d @ default Hz\n
최적 모드 = %dx%dx%d @ 기본값 Hz\n

# windows/winddraw.c: 885
Blit surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
Blit 표면 생성됨: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/config.c: 292
Configuration options
설정 옵션

# windows/fronthlp.c: 777
ERROR     %s\n
오류     %s\n

# windows/winddraw.c: 250
Error creating DirectDraw: %08x\n
DirectDraw: %08x 생성에 실패했습니다.\n

# windows/sound.c: 632
Error creating DirectSound buffer: %08x\n
DirectSound 버퍼 : %08x 생성에 실패했습니다.\n

# windows/sound.c: 490
Error creating DirectSound: %08x\n
DirectSound: %08x 생성에 실패했습니다.\n

# windows/wind3d.c: 1467 windows/winddraw.c: 868
Error creating blit surface: %08x\n
blit 표면2: %08x 생성에 실패했습니다.\n

# windows/wind3d.c: 1716 windows/winddraw.c: 959
Error creating clipper: %08x\n
clipper: %08x 생성에 실패했습니다.\n

# windows/rc.c: 957
Error creating dir %s
디렉토리 %s 생성에 실패했습니다.\n

# windows/sound.c: 597
Error creating primary buffer: %08x\n
주 버퍼: %08x 생성에 실패했습니다.\n

# windows/wind3d.c: 1117 windows/winddraw.c: 647
Error creating primary surface: %08x\n
주 표면: %08x 생성에 실패했습니다.\n

# windows/wind3d.c: 1492
Error creating texture surface: %08x\n
텍스쳐 표면: %08x 생성에 실패했습니다.\n

# windows/wind3d.c: 997 windows/winddraw.c: 569
Error enumerating modes: %08x\n
열거 모드: %08x 에 실패했습니다.\n

# windows/winddraw.c: 265
Error getting DirectDraw capabilities: %08x\n
DirectDraw 가능출력: %08x 가져오기에 실패했습니다.\n

# windows/sound.c: 499
Error getting DirectSound capabilities: %08x\n
DirectSound 가능출력: %08x 가져오기에 실패했습니다.\n

# windows/wind3d.c: 1179 windows/winddraw.c: 684
Error getting attached back surface: %08x\n
부착된 배경 표면: %08x 가져오기에 실패했습니다.\n

# windows/wind3d.c: 1609, 1618 windows/winddraw.c: 876
Error getting blit surface desc: %08x\n
blit 표면: %08x 가져오기에 실패했습니다.\n

# windows/wind3d.c: 978, 1027 windows/winddraw.c: 547, 602
Error getting display mode: %08x\n
표시 모드: %08x 가져오기에 실패했습니다.\n

# windows/sound.c: 613
Error getting primary format: %08x\n
주 유형: %08x 가져오기에 실패했습니다.\n

# windows/wind3d.c: 1125 windows/winddraw.c: 655
Error getting primary surface desc: %08x\n
주 표면: %08x 가져오기에 실패했습니다.\n

# windows/sound.c: 640
Error locking stream buffer: %08x\n
스트림 잠금 버퍼: %08x 가져오기에 실패했습니다.\n

# windows/rc.c: 965
Error opening %s
%s 열기에 오류발생

# windows/sound.c: 544
Error playing: %08x\n
플레이 오류: %08x\n

# windows/sound.c: 507
Error setting DirectSound cooperative level: %08x\n
DirectSound 보조레벨: %08x\n 설정에 실패했습니다.\n

# windows/wind3d.c: 1724 windows/winddraw.c: 967
Error setting clipper hwnd: %08x\n
clipper 핸들: %08x\n 설정에 실패했습니다.\n

# windows/wind3d.c: 1732 windows/winddraw.c: 975
Error setting clipper on primary surface: %08x\n
주표면 clipper: %08x\n 설정에 실패했습니다.\n

# windows/wind3d.c: 692 windows/winddraw.c: 280
Error setting cooperative level: %08x\n
보조레벨: %08x\n 설정에 실패했습니다.\n

# windows/wind3d.c: 1698 windows/winddraw.c: 941
Error setting gamma ramp: %08x\n
감마 ramp: %08x\n 설정에 실패했습니다.\n

# windows/wind3d.c: 1016 windows/winddraw.c: 591
Error setting mode: %08x\n
모드: %08x\n 설정에 실패했습니다.\n

# windows/sound.c: 605
Error setting primary format: %08x\n
주 유형: %08x\n 설정에 실패했습니다.\n

# windows/fronthlp.c: 67
Frontend Related
프론트엔드 관련

# windows/window.c: 734
Full Screen\tAlt+Enter
전체화면\tAlt+Enter

# windows/fronthlp.c: 515
Game \"%s\" not supported!\n
게임 \"%s\" 는 지원되지 않습니다\n

# windows/winddraw.c: 273
Hardware stretching supported\n
하드웨어 늘리기 지원됨\n

# windows/input.c: 226
Input device options
입력장치 옵션

# windows/input.c: 1965
J%d %s D
J%d %s 하

# windows/input.c: 1969
J%d %s L
J%d %s 좌

# windows/input.c: 1973
J%d %s R
J%d %s 우

# windows/input.c: 1961
J%d %s U
J%d %s 상

# windows/fronthlp.c: 778
KNOWN     %s\n
알려짐     %s\n

# windows/config.c: 299
Language options
언어 옵션

# windows/input.c: 2235
Lightgun not supported in windowed mode
라이트건은 창모드에서 지원되지 않습니다.

# windows/blit.c: 1156
MMX not supported\n
MMX 지원되지 않음\n

# windows/blit.c: 1154
MMX supported\n
MMX 지원됨\n

# windows/config.c: 251
Mame CORE misc options
Mame CORE 기타 옵션

# windows/video.c: 257
Mame CORE palette options
Mame CORE 팔레트 옵션

# windows/config.c: 241
Mame CORE sound options
Mame CORE 사운드 옵션

# windows/config.c: 233
Mame CORE vector game options
Mame CORE 백터 게임 옵션

# windows/config.c: 220
Mame CORE video options
Mame CORE 화면 옵션

# windows/input.c: 1855, 1865
Mouse %d %s
마우스 %d %s

# windows/input.c: 1857, 1867
Mouse %s
마우스 %s

# windows/fronthlp.c: 235
NO MATCH\n
맞지않음\n

# windows/fronthlp.c: 230
NOT A ROM\n
롬이 아님\n

# windows/fronthlp.c: 485
Name:     Description:\n
이름:     설명:\n

# windows/fronthlp.c: 618
Name:    Clone of:\n
이름:    부모롬 이름:\n

# windows/video.c: 267
OSD bar color (dark)
OSD 바 색상 (어두운)

# windows/video.c: 268
OSD bar color (default)
OSD 바 색상 (기본)

# windows/video.c: 266
OSD bar color (light)
OSD 바 색상 (밝은)

# windows/video.c: 265
OSD bar color (medium)
OSD 바 색상 (중간)

# windows/fileio.c: 379
Out of memory!\n
메모리 부족!\n

# windows/fronthlp.c: 780
PARTKNOWN %s\n
부분 알려짐 %s\n

# windows/config.c: 593
Playing back previously recorded game %s (%s) [press return]\n
리플레이 파일 재생 %s (%s) [엔터를 누르세요]\n

# windows/sound.c: 617
Primary buffer: %d Hz, %d bits, %d channels\n
주 버퍼: %d Hz, %d 비트, %d 채널\n

# windows/winddraw.c: 668
Primary surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
주 표면 생성됨: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/winddraw.c: 1386, 1464, 1771
Recreating surfaces\n
표면 재 생성\n

# windows/blit.c: 1150
SSE2 supported\n
SSE2 지원됨\n

# windows/sound.c: 233, 237
Sound buffer: overflows=%d underflows=%d\n
사운드 버퍼: 오버플로=%d 언더플로=%d\n

# windows/input.c: 2386
Toggle fullscreen
전체화면 전환

# windows/fronthlp.c: 779
UNKNOWN   %s\n
미확인   %s\n

# windows/input.c: 2654, 2661
Unable to close the keyboard device. (error %d)\n
키보드 장치 닫기 실패 (오류 %d)\n

# windows/wind3d.c: 2098, 2189, 2211 windows/winddraw.c: 1228, 1301
Unable to lock blit_surface: %08x\n
blit_surface 잠금 실패: %08x\n

# windows/winddraw.c: 1598, 1706
Unable to lock target_surface: %08x\n
target_surface 잠금 실패: %08x\n

# windows/input.c: 2605, 2615
Unable to open the keyboard device. (error %d)\n
키보드 장치 열기 실패 (오류 %d)\n

# windows/fronthlp.c: 455
Usage:  MAME gamename [options]\n\n
사용:  MAME 게임명 [옵션]\n\n

# windows/config.c: 552
Usage: %s [game] [options]\nOptions:\n
사용: %s [게임] [옵션]\n옵션:\n

# windows/input.c: 1194
Using DirectInput %d\n
DirectInput 사용 %d\n

# windows/wind3d.c: 1676 windows/winddraw.c: 919
Warning: could not create gamma control to change brightness: %08x\n
주의: 밝기 변경을 위한 감마 제어를 생성할 수 없음: %08x\n

# windows/fileio.c: 123
Windows path and directory options
윈도우 경로와 디렉토리 옵션

# windows/video.c: 214
Windows video options
윈도우 화면 옵션

# windows/fronthlp.c: 750
\"%8s\" not found!\n
\"%8s\" 가 없음!\n

# windows/fronthlp.c: 752
\"%8s\" not supported!\n
\"%8s\" 지원되지 않음!\n

# windows/input.c: 1262
\"%s\" controller support enabled\n
\"%s\" 입력기 지원이 활성화됨\n

# windows/config.c: 611
\n\"%s\" approximately matches the following\nsupported games (best match first):\n\n
\n\"%s\" 는 대체로 다음과 같은 지원 게임과\n일치합니다. (최적맞춤 우선):\n\n

# windows/config.c: 230
additional pause brightness
추가 정지화면 밝기

# windows/video.c: 246
allow MAME to give back time to the system when it's not needed
MAME 가 필요하지 않은 시점으로 시스템을 되돌릴수 있도록 함

# windows/config.c: 257
artwork resolution (0 for auto)
아트웍 해상도 (0 은 자동설정)

# windows/video.c: 232
attempt to match the game's refresh rate
게임의 재생빈도에 맞춤

# windows/config.c: 229
brightness correction
밝기 조절

# windows/video.c: 275
button color (aqua)
버튼 색상 (바다색)

# windows/video.c: 272
button color (blue)
버튼 색상 (파랑)

# windows/video.c: 271
button color (green)
버튼 색상 (녹색)

# windows/video.c: 274
button color (pink)
버튼 색상 (분홍)

# windows/video.c: 273
button color (purple)
버튼 색상 (자주)

# windows/video.c: 269
button color (red)
버튼 색상 (빨강)

# windows/video.c: 270
button color (yellow)
버튼 색상 (노랑)

# windows/fileio.c: 151
cheat filename
치트 파일이름

# windows/fronthlp.c: 86
compare files with known MAME roms
알려진 MAME 롬과 비교

# windows/fronthlp.c: 87
compare files with known MAME roms (brief)
알려진 MAME 롬과 비교 (간단하게)

# windows/config.c: 293
create the default configuration file
기본 설정 파일을 생성

# windows/config.c: 256
crop artwork to game screen only
게임 스크린이 다음과 같을때만 아트웍 자름

# windows/video.c: 279
cursor color
커서 색상

# windows/fileio.c: 143
directory for Artwork (Overlays etc.)
아트웍 디렉토리 (오버레이등 기타)

# windows/fileio.c: 145
directory for hard drive image difference files
하드 드라이브 이미지 실행 임시파일 디렉토리

# windows/fileio.c: 144
directory for screenshots (.png format)
스크린샷 디렉토리 (.png 형식)

# windows/fileio.c: 137
directory to save configurations
설정 저장 디렉토리

# windows/fileio.c: 146
directory to save controller definitions
입력기 정의 디렉토리

# windows/fileio.c: 141
directory to save hiscores
고득점 저장 디렉토리

# windows/fileio.c: 140
directory to save input device logs
입력 장치 로그 저장 디렉토리

# windows/fileio.c: 139
directory to save memory card contents
메모리카드 목차 저장 디렉토리

# windows/fileio.c: 138
directory to save nvram contents
nvram 목차 저장 디렉토리

# windows/fileio.c: 142
directory to save states
상태 저장 디렉토리

# windows/config.c: 297
display additional diagnostic information
추가 진단 정보 표시

# windows/config.c: 294
display running parameters in rc style
rc 형 매개변수 표시

# windows/config.c: 221
do not apply rotation
회전을 적용하지 않음

# windows/config.c: 234
draw antialiased vectors
안티앨리어스된 벡터를 그림

# windows/config.c: 235
draw translucent vectors
반투명된 벡터를 그림

# windows/fronthlp.c: 76
driver sourcefile
드라이버 소스파일

# windows/video.c: 227
emulate win_old_scanlines
win_old_scanlines 에뮬레이트

# windows/input.c: 228
enable joystick input
조이스틱 입력 활성화

# windows/input.c: 233
enable keyboard LED emulation
키보드 LED 에뮬레이션 활성화

# windows/input.c: 229
enable lightgun input
라이트건 입력 활성화

# windows/input.c: 227
enable mouse input
마우스 입력 활성화

# windows/input.c: 232
enable steadykey support
스태디키 지원 활성화

# windows/config.c: 258
enable/disable cheat subsystem
치트 부가시스템 활성화/비활성화 

# windows/config.c: 259
enable/disable debugger (only if available)
디버거 활성화/비활성화 (가능한 경우만)

# windows/config.c: 296
enable/disable loading of configfiles
설정파일 로드 활성화/비활성화

# windows/config.c: 244
enable/disable sound and sound CPUs
사운드와 사운드 CPU 활성화/비활성화

# windows/video.c: 231
enforce aspect ratio
강제 화면 비율

# windows/rc.c: 719, 822, 834
error invalid value for %s: %s\n
잘못된 값  %s: %s\n

# windows/config.c: 493
error on rc creation\n
rc 생성 오류\n

# windows/config.c: 502
error while parsing cmdline\n
커맨드라인 붙여넣기 오류\n

# windows/rc.c: 315, 382
error: %s requires an argument, on line %d of file: %s\n
오류: %s 매개변수 필요함 줄 %d 파일: %s\n

# windows/rc.c: 571
error: %s requires an argument\n
오류: %s 매개변수 필요함\n

# windows/rc.c: 848
error: couldn't open file: %s\n
오류: 파일 열기 실패: %s\n

# windows/config.c: 857
error: duplicate gamename: %s\n
오류: 게임이름 복사: %s\n

# windows/rc.c: 358
error: garbage \"%s\" on line %d of file: %s\n
오류: 쓰래기 \"%s\" 줄 %d 파일: %s\n

# windows/video.c: 421
error: invalid value for aspect ratio: %s\n
오류: 잘못된 강제 화면비율 값: %s\n

# windows/video.c: 400
error: invalid value for effect: %s\n
오류: 잘못된 효과 값: %s\n

# windows/config.c: 185
error: invalid value for language: %s\nUse %s\n
오류: 잘못된 언어 값: %s\nUse %s\n

# windows/video.c: 449
error: invalid value for palette: %s\n
오류: 잘못된 팔레트 값: %s\n

# windows/video.c: 343, 353
error: invalid value for resolution: %s\n
오류: 잘못된 해상도 값: %s\n

# windows/rc.c: 321, 388
error: trailing garbage: \"%s\" on line: %d of file: %s\n
오류: trailng 쓰래기: \"%s\" 줄: %d 파일: %s\n

# windows/rc.c: 309, 376
error: unknown option %s, on line %d of file: %s\n
오류: 알려지지않은 옵션 %s, 줄 %d 파일: %s\n

# windows/rc.c: 587, 739, 761, 785
error: unknown option %s\n
오류: 알려지지 않은 옵션 %s\n

# windows/config.c: 568
failed to open %s for playback\n
%s 열기 실패 (재생용)\n

# windows/config.c: 673
failed to open %s for recording\n
%s 열기 실패 (녹화용)\n

# windows/config.c: 227
flip screen left-right
좌우 화면반전

# windows/config.c: 226
flip screen upside-down
상하 화면반전

# windows/video.c: 258
font blank color
글자 빈칸 색상

# windows/video.c: 259
font normal color
보통 글자 색상

# windows/video.c: 260
font special color
특수 글자 색상

# windows/config.c: 228
gamma correction
감마 조정

# windows/config.c: 263
generate error.log
error.log 생성

# windows/rc.c: 253
info: trying to parse: %s\n
정보: 붙여넣기 시도: %s\n

# windows/fronthlp.c: 720
is bad\n
가 잘못됨\n

# windows/fronthlp.c: 730
is best available\n
가 최적으로 사용가능\n

# windows/fronthlp.c: 725
is good\n
가 좋음\n

# windows/fronthlp.c: 83
list optional samples for a driver
드라이버의 추가 샘플 목록

# windows/fronthlp.c: 82
list required roms for a driver
드라이버의 필요 롬 목록

# windows/climain.c: 30
loading %-12s\r
로딩 %-12s\r

# windows/input.c: 235
minimal analog value for digital input
디지털 입력을 위한 최소 아날로그 값

# windows/rc.c: 660, 697
no help available
도움말파일이 없음

# windows/config.c: 264
output error log to debugger
디버거로 오류 로그를 출력

# windows/fileio.c: 133, 135
path to ini files
ini 파일 경로

# windows/fileio.c: 125
path to romsets
롬 세트 경로

# windows/fileio.c: 131
path to samplesets
샘플 세트 경로

# windows/config.c: 261
playback an input file
리플레이 파일 재생

# windows/input.c: 236
preconfigure for specified controller
특정 입력기를 위한 기본 설정

# windows/video.c: 247
prefer RDTSC over QueryPerformanceCounter for timing
RDTSC 를 QueryPerformanceCounter 타이밍을 위해 제공

# windows/config.c: 262
record an input file
리플레이 파일 기록

# windows/fronthlp.c: 84
report romsets that have problems
문제가 있는 롬세트 보고

# windows/fronthlp.c: 85
report samplesets that have problems
문제가 있는 셈플세트 보고

# windows/fronthlp.c: 748
romset
롬 세트

# windows/fronthlp.c: 688
romset %s 
롬 세트 %s 

# windows/fronthlp.c: 758
romsets
롬 세트

# windows/config.c: 223
rotate screen anti-clockwise
반 시계방향으로 회전

# windows/config.c: 222
rotate screen clockwise
시계방향으로 회전

# windows/video.c: 219
run in a window/run on full screen
창에서 실행/전체화면에서 실행

# windows/config.c: 620
running %s (%s) [press return]
실행중 %s (%s) [엔터를 누르세요]

# windows/fronthlp.c: 748
sampleset
샘플세트

# windows/fronthlp.c: 711
sampleset %s 
샘플세트 %s 

# windows/fronthlp.c: 758
samplesets
샘플세트

# windows/config.c: 300
select translation language
번역 언어 선택

# windows/config.c: 236
set beam width in vector games
벡터 게임의 선 나비 설정

# windows/config.c: 237
set flickering in vector games
벡터 게임의 깜빡임 설정

# windows/video.c: 216
set frameskip explicitly (autoframeskip needs to be off)
프레임 생략 명시(자동 프레임생략을 꺼야합니다)

# windows/config.c: 238
set intensity in vector games
벡터게임의 명도 설정

# windows/input.c: 242
set joystick ID (Player1)
조이스틱 ID 설정 (플레이어1)

# windows/input.c: 243
set joystick ID (Player2)
조이스틱 ID 설정 (플레이어2)

# windows/input.c: 244
set joystick ID (Player3)
조이스틱 ID 설정 (플레이어3)

# windows/input.c: 245
set joystick ID (Player4)
조이스틱 ID 설정 (플레이어4)

# windows/video.c: 225
set resolution
해상도 설정

# windows/config.c: 242
set samplerate
음질 설정

# windows/video.c: 226
set specific monitor refresh rate
특정 모니터 재생빈도 설정

# windows/video.c: 235
sets the brightness in full screen mode
전체화면의 밝기 설정

# windows/video.c: 236
sets the number of frames to run within the game
게임에서의 프레임 수치 설정

# windows/fronthlp.c: 74
short name, full name
짧은 이름, 전체 이름

# windows/fronthlp.c: 77
show clones
클론 표시

# windows/fronthlp.c: 69, 70
show help message
도움말 표시

# windows/config.c: 295
show this help
이 도움말을 보임

# windows/config.c: 265
skip displaying the game info screen
게임 정보 화면을 건너뜀

# windows/video.c: 215
skip frames to speed up emulation
에뮬레이션 속도를 빠르게 하기위해 프레임을 생략

# windows/config.c: 244 
sound
사운드

# windows/video.c: 238
specify an alternate monitor aspect ratio
얼터너티브 모니터 화면 비율을 지정

# windows/video.c: 237
specify the blitting effect
blitting 효과를 지정

# windows/video.c: 230
start out maximized
창을 최대화하여 실행

# windows/video.c: 229
switch color depths to best fit
최적 깊이로 색상 전환

# windows/video.c: 228
switch resolutions to best fit
최적 해상도로 해상도 전환

# windows/video.c: 233
syncronize only to the monitor refresh
모니터 주사율에만 맞춤

# windows/video.c: 234
throttle speed to the game's framerate
게임의 원래 프레임비율로 마메 프레임 비율을 맞춤

# windows/config.c: 283
transparency of UI background [0 - 255]
UI 배경의 투명도 지정 [0 - 255]

# windows/video.c: 218
triple buffering (only if fullscreen)
삼중 버퍼링 (전체화면에서만)

# windows/config.c: 165
unable to open log file\n
로그파일을 열 수 없음\n

# windows/video.c: 220
use DirectDraw for rendering
렌더링에 DirectDraw 사용

# windows/config.c: 252
use additional game artwork (sets default for specific options below)
아트웍 사용 (하단의 기본옵션을 설정해 주십시요)

# windows/config.c: 253
use backdrop artwork
배경 아트워크 사용

# windows/config.c: 255
use bezel artwork
틈새 아트워크 사용

# windows/config.c: 254
use overlay artwork
덮어쓰기 아트워크 사용

# windows/config.c: 243
use samples
샘플 사용

# windows/config.c: 282
use transparent background for UI text
UI 의 텍스트를 투명하게 사용함

# windows/config.c: 245
volume (range [-32,0])
볼륨 (범위 [-32,0])

# windows/video.c: 217
wait for vertical sync (reduces tearing)
수직 동기화를 기다림 (tearing 감소)

# windows/video.c: 261
window background color
창 배경 색상

# windows/video.c: 264
window frame color (dark)
창 프레임 색상 (어두운)

# windows/video.c: 263
window frame color (light)
창 프레임 색상 (밝은)

# windows/video.c: 262
window frame color (medium)
창 프레임 색상 (보통)

# windows/fronthlp.c: 75
year, manufacturer and full name
제작년도, 제작사와 전체 이름

# windows/input.c: 906
         all -- all axes on all joysticks are digital\n


# windows/input.c: 912
         j1,j2a2 -- all joystick 1 axes and axis 2 on joystick 2 are digital\n


# windows/input.c: 910
         j1a5a6 -- axes 5 and 6 on joystick 1 are digital\n


# windows/input.c: 907
         j<N> -- all axes on joystick <N> are digital\n


# windows/input.c: 908
         j<N>a<M> -- axis <M> on joystick <N> is digital\n


# windows/input.c: 905
         none -- no axes on any joysticks are digital\n


# windows/input.c: 909
    Multiple axes can be specified for one joystick:\n


# windows/input.c: 911
    Multiple joysticks can be specified separated by commas:\n


# windows/input.c: 1906
  Axis %d (%s)%s\n


# windows/wind3d.c: 636
 (%.2lfMB video memory available)


# windows/input.c: 1906
 - digital


# windows/wind3d.c: 1633
%s surface created: %s (%s)\n


# windows/video.c: 222
(dd) stretch video using the hardware


# windows/input.c: 945
Autoenabling joysticks due to presence of a %s\n


# windows/input.c: 953
Autoenabling lightguns due to presence of a %s\n


# windows/input.c: 937
Autoenabling mice due to presence of a %s\n


# windows/wind3d.c: 1637
Blit surface created: %s\n


# windows/wind3d.c: 771
Blitter initialisation complete (%.2lfMB video memory free)\n


# windows/fronthlp.c: 78
CRC-32s


# windows/video.c: 541
Enumerating video device %s\n


# windows/wind3d.c: 715
Error creating Direct3D7 device: %08x\n


# windows/wind3d.c: 620
Error creating Direct3D7: %08x\n


# windows/wind3d.c: 613
Error creating DirectDraw7: %08x\n


# windows/wind3d.c: 1238
Error creating RGB effects surface: %08x\n


# windows/wind3d.c: 1168
Error creating back surface: %08x\n


# windows/wind3d.c: 1576
Error creating preprocess surface: %08x\n


# windows/wind3d.c: 1597 windows/winddraw.c: 739
Error creating scale surface: %08x\n


# windows/wind3d.c: 1268, 1276
Error creating scanline surface[%d]: %08x\n


# windows/video.c: 617
Error enumerating DirectDraw: %08x\n


# windows/winddraw.c: 747
Error getting scale surface desc: %08x\n


# windows/wind3d.c: 606
Error importing DirectDrawCreateEx() function\n


# windows/wind3d.c: 599
Error importing ddraw.dll\n


# windows/wind3d.c: 677 windows/winddraw.c: 241
Error initialising software scale effects\n


# windows/wind3d.c: 260
Error: 3D hardware can't render scanlines (no support for multi-texturing)\n


# windows/wind3d.c: 377
Error: RGB effects (multiply & add mode) not supported\n


# windows/wind3d.c: 364
Error: RGB effects (multiply mode) not supported\n


# windows/wind3d.c: 1416
Error: required texture size too large (max: %ix%i, need %ix%i)\n


# windows/fronthlp.c: 459
For usage instructions, please consult the file windows.txt\n


# windows/wind3d.c: 633
Initialising DirectDraw & Direct3D 7 blitter


# windows/input.c: 1744
Joystick %d axis %d is now %s\n


# windows/input.c: 1889
Joystick %d: %s (%d axes, %d buttons, %d POVs)\n


# windows/input.c: 1260
Keyboards=%d  Mice=%d  Joysticks=%d  Lightguns=%d\n


# windows/input.c: 234
LED mode (ps/2|usb)


# windows/input.c: 1878
Lightgun %d X


# windows/input.c: 1880
Lightgun %d Y


# windows/fronthlp.c: 452
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2005 by Nicola Salmoria and the MAME Team\n\n


# windows/wind3d.c: 1633
Managed texture


# windows/input.c: 1793
Mouse %d X


# windows/input.c: 1795
Mouse %d Y


# windows/input.c: 1797
Mouse %d Z


# windows/config.c: 440
Parsing %s : ERROR\n


# windows/config.c: 450
Parsing %s : N/A\n


# windows/config.c: 445
Parsing %s : OK\n


# windows/wind3d.c: 1642
Pre-process texture surface created: %s\n


# windows/wind3d.c: 1143
Primary surface created: %s (%s)\n


# windows/wind3d.c: 1247
RGB effects surface created: %s\n


# windows/wind3dfx.c: 815
RGB pattern has a wrong filesize (expected %i bytes, found %i)\n


# windows/wind3d.c: 1136
Rendering to an off-screen surface and using blt()\n


# windows/wind3d.c: 2316, 2680
Restoring surfaces\n


# windows/blit.c: 1152
SSE supported\n


# windows/video.c: 240
SaI scale effect


# windows/winddraw.c: 753
Scale surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n


# windows/wind3d.c: 1285
Scanline surface[%i] created: %s\n


# windows/video.c: 629
Screen %s not found\n


# windows/input.c: 1822
Stick %d %s +


# windows/input.c: 1815
Stick %d %s -


# windows/input.c: 1824
Stick %s +


# windows/input.c: 1817
Stick %s -


# windows/wind3d.c: 1633
Texture


# windows/wind3d.c: 2671
Unable to blt RGB effect to back_surface: %08x\n


# windows/wind3d.c: 2638
Unable to blt back_surface to primary_surface: %08x\n


# windows/wind3d.c: 2264
Unable to blt blit_surface to texture_surface: %08x\n


# windows/wind3d.c: 2241
Unable to blt scale_surface to texture_surface: %08x\n


# windows/winddraw.c: 1428
Unable to blt target_surface: %08x\n


# windows/wind3dfx.c: 806
Unable to find RGB effects pattern\n


# windows/wind3d.c: 2598
Unable to render to back_surface: %08x\n


# windows/wind3d.c: 2485
Unable to render to preprocess texture: %08x\n


# windows/wind3d.c: 683
Using %s pre-scale effect\n


# windows/winddraw.c: 295
Using %s scale effect\n


# windows/wind3d.c: 1138
Using a %s buffer and pageflipping\n


# windows/wind3d.c: 340
Warning: anisotropic (mag) filtering not supported, falling back to bi-linear\n


# windows/wind3d.c: 349
Warning: anisotropic (min) filtering not supported, falling back to bi-linear\n


# windows/wind3d.c: 312
Warning: flat bi-cubic filtering not supported, falling back to bi-linear\n


# windows/wind3d.c: 326
Warning: gaussian bi-cubic filtering not supported, falling back to bi-linear\n


# windows/window.c: 654
Warning: hardware-accelerated blitting-effects selected, but currently disabled\n         use the -direct3d option to enable hardware acceleration\n


# windows/window.c: 648
Warning: non-hardware-accelerated blitting-effects engine enabled\n         use the -d3deffect option to enable hardware acceleration\n


# windows/wind3d.c: 1527
Warning: required texture size too large for prescale, disabling prescale\n


# windows/winddraw.c: 698
Warning: scale effect %s is disabled.\n


# windows/wind3d.c: 272
Warning: using fall-back method for scanline blending.\n


# windows/wind3dfx.c: 196
Windows Direct3D 2D video options


# windows/video.c: 245
Windows misc options


# windows/sound.c: 126
Windows sound options


# windows/wind3dfx.c: 207
additional customised settings (undocumented)


# windows/fronthlp.c: 73
all available info on driver in XML format


# windows/input.c: 1741
analog


# windows/input.c: 1202
analog joystick


# windows/config.c: 275
automatic pause when playback is finished


# windows/config.c: 225
automatically rotate screen anti-clockwise for vertical games


# windows/config.c: 224
automatically rotate screen clockwise for vertical games


# windows/video.c: 278
button color (lime)


# windows/video.c: 277
button color (navy)


# windows/video.c: 276
button color (silver)


# windows/config.c: 279
change m68k core (0:C, 1:DRC, 2:ASM+DRC)


# windows/config.c: 266
change system bios


# windows/config.c: 273
confirm before exiting game


# windows/wind3dfx.c: 206
customised blitting effects preset


# windows/input.c: 254, 1205
dial


# windows/input.c: 260, 1741
digital


# windows/fileio.c: 148
directory for ips files


# windows/fileio.c: 150
directory for localized language files


# windows/config.c: 272
disable second monitor emulation


# windows/wind3d.c: 1138
double


# windows/input.c: 251
enable (keyboard|mouse|joystick) if a paddle control is present


# windows/input.c: 254
enable (keyboard|mouse|joystick|lightgun) if a dial control is present


# windows/input.c: 256
enable (keyboard|mouse|joystick|lightgun) if a lightgun control is present


# windows/input.c: 258
enable (keyboard|mouse|joystick|lightgun) if a mouse control is present


# windows/input.c: 253
enable (keyboard|mouse|joystick|lightgun) if a pedal control is present


# windows/input.c: 255
enable (keyboard|mouse|joystick|lightgun) if a trackball control is present


# windows/input.c: 252
enable (keyboard|mouse|joystick|lightgun) if an analog joystick control is present


# windows/config.c: 268
enable automatic restore at startup and save at exit


# windows/input.c: 230
enable dual lightgun input


# windows/input.c: 239
enable pointing stick input


# windows/wind3dfx.c: 203
enable rotation of effects for rotated games


# windows/config.c: 301
enable/disable local language game list


# windows/config.c: 247
enable/disable volume auto adjust


# windows/input.c: 824
error: invalid value for %s: %s\n


# windows/video.c: 318
error: invalid value for cleanstretch: %s\n


# windows/wind3dfx.c: 300
error: invalid value for d3dprescale: %s\n


# windows/input.c: 904
error: invalid value for digital: %s -- valid values are:\n


# windows/video.c: 375
error: invalid value for frames_to_run: %s\n


# windows/input.c: 799
error: invalid value for led_mode: %s\n


# windows/rc.c: 806
error: malloc failed for %s\n


# windows/rc.c: 161
error: malloc failed for: struct rc_struct\n


# windows/rc.c: 604
error: malloc failed in rc_parse_commadline\n


# windows/rc.c: 201
error: malloc failed in rc_register_option\n


# windows/config.c: 1015
error: malloc failed in win_dirname\n


# windows/config.c: 1055
error: malloc failed in win_strip_extension\n


# windows/rc.c: 861
error: unknown option type: %d, this should not happen!\n


# windows/wind3dfx.c: 201
feedback strength


# windows/wind3dfx.c: 197
force specific zoom level


# windows/video.c: 248
increase thread priority


# windows/wind3dfx.c: 199
interpolation method


# windows/input.c: 1741
invalid


# windows/config.c: 270
ips datfile name


# windows/fronthlp.c: 735
is missing optional files\n


# windows/input.c: 229, 820, 1203
lightgun


# windows/input.c: 260
mark certain joysticks or axes as digital (none|all|j<N>*|j<N>a<M>[,...])


# windows/input.c: 231
offscreen shots reload


# windows/input.c: 251, 1201
paddle


# windows/input.c: 253, 1204
pedal


# windows/wind3dfx.c: 204
prescale effect


# windows/sound.c: 128
save sound in wav file


# windows/wind3d.c: 1648
scale effects surface created: %s\n


# windows/wind3dfx.c: 202
scanline intensity


# windows/config.c: 260
script for debugger (only if available)


# windows/sound.c: 127
set audio latency (increase to reduce glitches)


# windows/input.c: 246
set joystick ID (Player5)


# windows/input.c: 247
set joystick ID (Player6)


# windows/input.c: 248
set joystick ID (Player7)


# windows/input.c: 249
set joystick ID (Player8)


# windows/wind3dfx.c: 205
specify the blitting effects


# windows/video.c: 223
specify which screen to use


# windows/config.c: 267
state to load


# windows/video.c: 224
stretch to integer ratios


# windows/input.c: 255, 1206
trackball


# windows/wind3d.c: 1138
triple


# windows/video.c: 221
use Direct3D for rendering


# windows/wind3dfx.c: 198
use DirectX texture management


