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TGUI
1.0-dev
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This is the complete list of members for tgui::BackendTextureOpenGL3, including all inherited members.
| getInternalTexture() const | tgui::BackendTextureOpenGL3 | |
| getPixels() const | tgui::BackendTexture | |
| getSize() const | tgui::BackendTexture | |
| isSmooth() const | tgui::BackendTexture | |
| isTransparentPixel(Vector2u pixel) const | tgui::BackendTexture | |
| load(Vector2u size, std::unique_ptr< std::uint8_t[]> pixels, bool smooth) | tgui::BackendTexture | |
| loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) override | tgui::BackendTextureOpenGL3 | virtual |
| m_imageSize (defined in tgui::BackendTexture) | tgui::BackendTexture | protected |
| m_isSmooth (defined in tgui::BackendTexture) | tgui::BackendTexture | protected |
| m_pixels (defined in tgui::BackendTexture) | tgui::BackendTexture | protected |
| m_textureId (defined in tgui::BackendTextureOpenGL3) | tgui::BackendTextureOpenGL3 | protected |
| setSmooth(bool smooth) override | tgui::BackendTextureOpenGL3 | virtual |
| ~BackendTexture()=default | tgui::BackendTexture | virtual |
| ~BackendTextureOpenGL3() override | tgui::BackendTextureOpenGL3 |