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Flecs v3.2
A fast entity component system (ECS) for C & C++
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Rules are an advanced query engine for matching against entity graphs. More...
Classes | |
| struct | flecs::rule_builder< Components > |
| Rule builder. More... | |
| struct | flecs::rule< Components > |
Functions | |
| iter_iterable< Components... > & | flecs::iter::set_var (const char *name, flecs::entity_t value) |
| template<typename... Comps, typename... Args> | |
| flecs::rule< Comps... > | flecs::world::rule (Args &&... args) const |
| Create a rule. | |
Rules are an advanced query engine for matching against entity graphs.
| flecs::rule< Comps... > rule | ( | Args &&... | args | ) | const |
Create a rule.
| iter_iterable< Components... > & set_var | ( | const char * | name, |
| flecs::entity_t | value | ||
| ) |
Definition at line 11 of file iterable.inl.