![]() |
globjects
2.0.0.630135941c42
Strict OpenGL objects wrapper.
|
This is the complete list of members for globjects::State, including all inherited members.
| add(std::unique_ptr< StateSetting > &&setting) override | globjects::State | virtual |
| addCapability(std::unique_ptr< Capability > &&capability) | globjects::State | protected |
| apply() | globjects::State | |
| blendColor(gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) | globjects::AbstractState | |
| blendColor(const std::array< gl::GLfloat, 4 > &color) | globjects::AbstractState | |
| blendFunc(gl::GLenum sFactor, gl::GLenum dFactor) | globjects::AbstractState | |
| blendFuncSeparate(gl::GLenum srcRGB, gl::GLenum dstRGB, gl::GLenum srcAlpha, gl::GLenum dstAlpha) | globjects::AbstractState | |
| capabilities() const | globjects::State | |
| capability(gl::GLenum capability) | globjects::State | |
| capability(gl::GLenum capability) const | globjects::State | |
| clearColor(gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) | globjects::AbstractState | |
| clearColor(const std::array< gl::GLfloat, 4 > &color) | globjects::AbstractState | |
| clearDepth(gl::GLfloat depth) | globjects::AbstractState | |
| clearStencil(gl::GLint s) | globjects::AbstractState | |
| colorMask(gl::GLboolean red, gl::GLboolean green, gl::GLboolean blue, gl::GLboolean alpha) | globjects::AbstractState | |
| colorMask(const std::array< gl::GLboolean, 4 > &mask) | globjects::AbstractState | |
| create(Args &&... args) | globjects::Instantiator< State > | static |
| cullFace(gl::GLenum mode) | globjects::AbstractState | |
| currentState() | globjects::State | static |
| DeferredMode enum value | globjects::State | |
| depthFunc(gl::GLenum func) | globjects::AbstractState | |
| depthMask(gl::GLboolean flag) | globjects::AbstractState | |
| depthRange(gl::GLdouble nearVal, gl::GLdouble farVal) | globjects::AbstractState | |
| depthRange(gl::GLfloat nearVal, gl::GLfloat farVal) | globjects::AbstractState | |
| depthRange(const std::array< gl::GLfloat, 2 > &range) | globjects::AbstractState | |
| disable(gl::GLenum capability) override | globjects::State | virtual |
| disable(gl::GLenum capability, int index) override | globjects::State | virtual |
| enable(gl::GLenum capability) override | globjects::State | virtual |
| enable(gl::GLenum capability, int index) override | globjects::State | virtual |
| fromId(gl::GLuint id, Args &&... args) | globjects::Instantiator< State > | static |
| frontFace(gl::GLenum winding) | globjects::AbstractState | |
| getCapability(gl::GLenum capability) | globjects::State | protected |
| getCapability(gl::GLenum capability) const | globjects::State | protected |
| ImmediateMode enum value | globjects::State | |
| isEnabled(gl::GLenum capability) const override | globjects::State | virtual |
| isEnabled(gl::GLenum capability, int index) const override | globjects::State | virtual |
| logicOp(gl::GLenum opcode) | globjects::AbstractState | |
| m_capabilities | globjects::State | protected |
| m_mode | globjects::State | protected |
| m_settings | globjects::State | protected |
| Mode enum name | globjects::State | |
| mode() const | globjects::State | |
| operator=(const State &)=delete | globjects::State | |
| pixelStore(gl::GLenum pname, gl::GLboolean param) | globjects::AbstractState | |
| pixelStore(gl::GLenum pname, gl::GLint param) | globjects::AbstractState | |
| pixelStore(gl::GLenum pname, gl::GLfloat param) | globjects::AbstractState | |
| pointParameter(gl::GLenum pname, gl::GLenum param) | globjects::AbstractState | |
| pointSize(gl::GLfloat size) | globjects::AbstractState | |
| polygonMode(gl::GLenum face, gl::GLenum mode) | globjects::AbstractState | |
| polygonOffset(gl::GLfloat factor, gl::GLfloat units) | globjects::AbstractState | |
| primitiveRestartIndex(gl::GLuint index) | globjects::AbstractState | |
| provokingVertex(gl::GLenum provokeMode) | globjects::AbstractState | |
| sampleCoverage(gl::GLfloat value, gl::GLboolean invert) | globjects::AbstractState | |
| scissor(gl::GLint x, gl::GLint y, gl::GLsizei width, gl::GLsizei height) | globjects::AbstractState | |
| scissor(const std::array< gl::GLint, 4 > &scissorBox) | globjects::AbstractState | |
| set(void(*function)(Arguments...), Arguments... arguments) | globjects::AbstractState | |
| setEnabled(gl::GLenum capability, bool enabled) | globjects::AbstractState | |
| setEnabled(gl::GLenum capability, int index, bool enabled) | globjects::AbstractState | |
| setMode(Mode mode) | globjects::State | |
| setting(const StateSettingType &type) | globjects::State | |
| setting(const StateSettingType &type) const | globjects::State | |
| settings() | globjects::State | |
| settings() const | globjects::State | |
| State(Mode=ImmediateMode) | globjects::State | |
| State(const State &)=delete | globjects::State | |
| stencilFunc(gl::GLenum func, gl::GLint ref, gl::GLuint mask) | globjects::AbstractState | |
| stencilFuncSeparate(gl::GLenum face, gl::GLenum func, gl::GLint ref, gl::GLuint mask) | globjects::AbstractState | |
| stencilMask(gl::GLuint mask) | globjects::AbstractState | |
| stencilMaskSeparate(gl::GLenum face, gl::GLuint mask) | globjects::AbstractState | |
| stencilOp(gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) | globjects::AbstractState | |
| stencilOpSeparate(gl::GLenum face, gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) | globjects::AbstractState | |
| ~State() | globjects::State | virtual |
1.10.0