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| | State (Mode=ImmediateMode) |
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| | State (const State &)=delete |
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| virtual | ~State () |
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| State & | operator= (const State &)=delete |
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| void | setMode (Mode mode) |
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| Mode | mode () const |
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| void | apply () |
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| virtual void | enable (gl::GLenum capability) override |
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| virtual void | disable (gl::GLenum capability) override |
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| virtual bool | isEnabled (gl::GLenum capability) const override |
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| virtual void | enable (gl::GLenum capability, int index) override |
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| virtual void | disable (gl::GLenum capability, int index) override |
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| virtual bool | isEnabled (gl::GLenum capability, int index) const override |
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| virtual void | add (std::unique_ptr< StateSetting > &&setting) override |
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| Capability * | capability (gl::GLenum capability) |
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| const Capability * | capability (gl::GLenum capability) const |
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| std::vector< Capability * > | capabilities () const |
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| StateSetting * | setting (const StateSettingType &type) |
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| const StateSetting * | setting (const StateSettingType &type) const |
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| std::vector< StateSetting * > | settings () |
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| std::vector< const StateSetting * > | settings () const |
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| void | setEnabled (gl::GLenum capability, bool enabled) |
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| void | setEnabled (gl::GLenum capability, int index, bool enabled) |
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| void | blendColor (gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) |
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| void | blendColor (const std::array< gl::GLfloat, 4 > &color) |
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| void | blendFunc (gl::GLenum sFactor, gl::GLenum dFactor) |
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| void | blendFuncSeparate (gl::GLenum srcRGB, gl::GLenum dstRGB, gl::GLenum srcAlpha, gl::GLenum dstAlpha) |
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| void | clearColor (gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) |
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| void | clearColor (const std::array< gl::GLfloat, 4 > &color) |
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| void | clearDepth (gl::GLfloat depth) |
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| void | clearStencil (gl::GLint s) |
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| void | colorMask (gl::GLboolean red, gl::GLboolean green, gl::GLboolean blue, gl::GLboolean alpha) |
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| void | colorMask (const std::array< gl::GLboolean, 4 > &mask) |
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| void | cullFace (gl::GLenum mode) |
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| void | depthFunc (gl::GLenum func) |
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| void | depthMask (gl::GLboolean flag) |
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| void | depthRange (gl::GLdouble nearVal, gl::GLdouble farVal) |
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| void | depthRange (gl::GLfloat nearVal, gl::GLfloat farVal) |
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| void | depthRange (const std::array< gl::GLfloat, 2 > &range) |
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| void | frontFace (gl::GLenum winding) |
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| void | logicOp (gl::GLenum opcode) |
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| void | pixelStore (gl::GLenum pname, gl::GLboolean param) |
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| void | pixelStore (gl::GLenum pname, gl::GLint param) |
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| void | pixelStore (gl::GLenum pname, gl::GLfloat param) |
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| void | pointParameter (gl::GLenum pname, gl::GLenum param) |
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| void | pointSize (gl::GLfloat size) |
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| void | polygonMode (gl::GLenum face, gl::GLenum mode) |
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| void | polygonOffset (gl::GLfloat factor, gl::GLfloat units) |
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| void | primitiveRestartIndex (gl::GLuint index) |
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| void | provokingVertex (gl::GLenum provokeMode) |
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| void | sampleCoverage (gl::GLfloat value, gl::GLboolean invert) |
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| void | scissor (gl::GLint x, gl::GLint y, gl::GLsizei width, gl::GLsizei height) |
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| void | scissor (const std::array< gl::GLint, 4 > &scissorBox) |
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| void | stencilFunc (gl::GLenum func, gl::GLint ref, gl::GLuint mask) |
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| void | stencilMask (gl::GLuint mask) |
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| void | stencilOp (gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) |
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| void | stencilFuncSeparate (gl::GLenum face, gl::GLenum func, gl::GLint ref, gl::GLuint mask) |
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| void | stencilMaskSeparate (gl::GLenum face, gl::GLuint mask) |
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| void | stencilOpSeparate (gl::GLenum face, gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) |
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| template<typename... Arguments> |
| void | set (void(*function)(Arguments...), Arguments... arguments) |
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