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globjects
2.0.0.630135941c42
Strict OpenGL objects wrapper.
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Wraps OpenGL texture objects. A Texture provides both interfaces to bind them for the OpenGL pipeline: binding and bindless texture. Bindless textures are only available if the graphics driver supports them. More...
#include <globjects/include/globjects/Texture.h>
Public Types | |
| enum class | BindlessImplementation { Legacy , DirectStateAccessEXT , DirectStateAccessARB } |
| enum class | StorageImplementation { Fallback , Legacy , DirectStateAccessEXT , DirectStateAccessARB } |
| enum class | StorageMultisampleImplementation { Fallback , Legacy , DirectStateAccessEXT , DirectStateAccessARB } |
Public Types inherited from globjects::Object | |
| enum class | NameImplementation { Legacy , DebugKHR } |
Public Member Functions | |
| Texture () | |
| Texture (gl::GLenum target) | |
| virtual | ~Texture () |
| void | bind () const |
| void | unbind () const |
| void | bindActive (gl::GLenum texture) const |
| void | bindActive (unsigned int index) const |
| void | unbindActive (gl::GLenum texture) const |
| void | unbindActive (unsigned int index) const |
| void | setParameter (gl::GLenum name, gl::GLenum value) |
| void | setParameter (gl::GLenum name, gl::GLint value) |
| void | setParameter (gl::GLenum name, gl::GLfloat value) |
| void | setParameter (gl::GLenum name, const glm::vec4 &value) |
| gl::GLint | getParameter (gl::GLenum pname) const |
| gl::GLint | getLevelParameter (gl::GLint level, gl::GLenum pname) const |
| void | getImage (gl::GLint level, gl::GLenum format, gl::GLenum type, gl::GLvoid *image) const |
| std::vector< unsigned char > | getImage (gl::GLint level, gl::GLenum format, gl::GLenum type) const |
| void | getCompressedImage (gl::GLint lod, gl::GLvoid *image) const |
| std::vector< unsigned char > | getCompressedImage (gl::GLint lod=0) const |
| gl::GLenum | target () const |
| void | image1D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | compressedImage1D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data) |
| void | subImage1D (gl::GLint level, gl::GLint xOffset, gl::GLsizei width, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | image2D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | image2D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | compressedImage2D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data) |
| void | compressedImage2D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data) |
| void | subImage2D (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLsizei width, gl::GLsizei height, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | subImage2D (gl::GLint level, const glm::ivec2 &offset, const glm::ivec2 &size, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | image3D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | image3D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec3 &size, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | compressedImage3D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data) |
| void | compressedImage3D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec3 &size, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data) |
| void | subImage3D (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLint zOffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | subImage3D (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | image2DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLboolean fixedSamplesLocations) |
| void | image2DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLboolean fixedSamplesLocations) |
| void | image3DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLboolean fixedSamplesLocations) |
| void | image3DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, const glm::ivec3 &size, gl::GLboolean fixedSamplesLocations) |
| void | storage1D (gl::GLsizei levels, gl::GLenum internalFormat, gl::GLsizei width) |
| void | storage2D (gl::GLsizei levels, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height) |
| void | storage2D (gl::GLsizei levels, gl::GLenum internalFormat, const glm::ivec2 &size) |
| void | storage3D (gl::GLsizei levels, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth) |
| void | storage3D (gl::GLsizei levels, gl::GLenum internalFormat, const glm::ivec3 &size) |
| void | storage2DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLboolean fixedSamplesLocations) |
| void | storage2DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLboolean fixedSamplesLocations) |
| void | storage3DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLboolean fixedSamplesLocations) |
| void | storage3DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, const glm::ivec3 &size, gl::GLboolean fixedSamplesLocations) |
| void | textureView (gl::GLuint originalTexture, gl::GLenum internalFormat, gl::GLuint minLevel, gl::GLuint numLevels, gl::GLuint minLayer, gl::GLuint numLayers) |
| void | texBuffer (gl::GLenum internalFormat, Buffer *buffer) |
| void | texBufferRange (gl::GLenum internalFormat, Buffer *buffer, gl::GLintptr offset, gl::GLsizeiptr size) |
| void | clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const void *data) |
| void | clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const glm::vec4 &value) |
| void | clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const glm::ivec4 &value) |
| void | clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const glm::uvec4 &value) |
| void | clearSubImage (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLint zOffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLenum format, gl::GLenum type, const void *data) |
| void | clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const void *data) |
| void | clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const glm::vec4 &value) |
| void | clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const glm::ivec4 &value) |
| void | clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const glm::uvec4 &value) |
| void | invalidateImage (gl::GLint level) const |
| void | invalidateSubImage (gl::GLint level, gl::GLint xoffset, gl::GLint yoffset, gl::GLint zoffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth) |
| void | invalidateSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 size) |
| void | bindImageTexture (gl::GLuint unit, gl::GLint level, gl::GLboolean layered, gl::GLint layer, gl::GLenum access, gl::GLenum format) const |
| void | generateMipmap () |
| void | cubeMapImage (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | cubeMapImage (gl::GLint level, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
| void | cubeMapImage (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLint border, gl::GLenum format, gl::GLenum type, const std::array< const gl::GLvoid *, 6 > &data) |
| void | cubeMapImage (gl::GLint level, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLint border, gl::GLenum format, gl::GLenum type, const std::array< const gl::GLvoid *, 6 > &data) |
| TextureHandle | textureHandle () const |
| TextureHandle | textureHandle (Sampler *sampler) const |
| void | pageCommitment (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLint zOffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLboolean commit) const |
| void | pageCommitment (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLboolean commit) const |
| virtual gl::GLenum | objectType () const override |
Public Member Functions inherited from globjects::Object | |
| gl::GLuint | id () const |
| std::string | name () const |
| void | setName (const std::string &name) |
| bool | hasName () const |
| bool | isDefault () const |
| void | detach () |
Static Public Member Functions | |
| static void | hintBindlessImplementation (BindlessImplementation impl) |
| static void | hintStorageImplementation (StorageImplementation impl) |
| static std::unique_ptr< Texture > | fromId (gl::GLuint id, gl::GLenum target) |
| static std::unique_ptr< Texture > | createDefault () |
| static std::unique_ptr< Texture > | createDefault (gl::GLenum target) |
| static void | unbind (gl::GLenum target) |
| static void | unbindImageTexture (gl::GLuint unit) |
Static Public Member Functions inherited from globjects::Object | |
| static void | hintNameImplementation (NameImplementation impl) |
Static Public Member Functions inherited from globjects::Instantiator< Texture > | |
| static std::unique_ptr< Texture > | create (Args &&... args) |
| static std::unique_ptr< Texture > | fromId (gl::GLuint id, Args &&... args) |
Protected Member Functions | |
| Texture (std::unique_ptr< IDResource > &&resource, gl::GLenum target) | |
Protected Member Functions inherited from globjects::Object | |
| Object (std::unique_ptr< IDResource > &&resource) | |
| virtual | ~Object () |
Protected Attributes | |
| gl::GLenum | m_target |
Protected Attributes inherited from globjects::Object | |
| std::unique_ptr< IDResource > | m_resource |
| void * | m_objectLabelState |
Wraps OpenGL texture objects. A Texture provides both interfaces to bind them for the OpenGL pipeline: binding and bindless texture. Bindless textures are only available if the graphics driver supports them.
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| globjects::Texture::Texture | ( | ) |
| globjects::Texture::Texture | ( | gl::GLenum | target | ) |
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| void globjects::Texture::bind | ( | ) | const |
| void globjects::Texture::unbind | ( | ) | const |
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| void globjects::Texture::bindActive | ( | gl::GLenum | texture | ) | const |
| void globjects::Texture::bindActive | ( | unsigned int | index | ) | const |
| void globjects::Texture::unbindActive | ( | gl::GLenum | texture | ) | const |
| void globjects::Texture::unbindActive | ( | unsigned int | index | ) | const |
| void globjects::Texture::setParameter | ( | gl::GLenum | name, |
| gl::GLenum | value ) |
| void globjects::Texture::setParameter | ( | gl::GLenum | name, |
| gl::GLint | value ) |
| void globjects::Texture::setParameter | ( | gl::GLenum | name, |
| gl::GLfloat | value ) |
| void globjects::Texture::setParameter | ( | gl::GLenum | name, |
| const glm::vec4 & | value ) |
| gl::GLint globjects::Texture::getParameter | ( | gl::GLenum | pname | ) | const |
| gl::GLint globjects::Texture::getLevelParameter | ( | gl::GLint | level, |
| gl::GLenum | pname ) const |
| void globjects::Texture::getImage | ( | gl::GLint | level, |
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| gl::GLvoid * | image ) const |
| std::vector< unsigned char > globjects::Texture::getImage | ( | gl::GLint | level, |
| gl::GLenum | format, | ||
| gl::GLenum | type ) const |
| void globjects::Texture::getCompressedImage | ( | gl::GLint | lod, |
| gl::GLvoid * | image ) const |
| std::vector< unsigned char > globjects::Texture::getCompressedImage | ( | gl::GLint | lod = 0 | ) | const |
| gl::GLenum globjects::Texture::target | ( | ) | const |
| void globjects::Texture::image1D | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLint | border, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::compressedImage1D | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLint | border, | ||
| gl::GLsizei | imageSize, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::subImage1D | ( | gl::GLint | level, |
| gl::GLint | xOffset, | ||
| gl::GLsizei | width, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::image2D | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLint | border, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::image2D | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec2 & | size, | ||
| gl::GLint | border, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::compressedImage2D | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLint | border, | ||
| gl::GLsizei | imageSize, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::compressedImage2D | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec2 & | size, | ||
| gl::GLint | border, | ||
| gl::GLsizei | imageSize, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::subImage2D | ( | gl::GLint | level, |
| gl::GLint | xOffset, | ||
| gl::GLint | yOffset, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::subImage2D | ( | gl::GLint | level, |
| const glm::ivec2 & | offset, | ||
| const glm::ivec2 & | size, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::image3D | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLsizei | depth, | ||
| gl::GLint | border, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::image3D | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec3 & | size, | ||
| gl::GLint | border, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::compressedImage3D | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLsizei | depth, | ||
| gl::GLint | border, | ||
| gl::GLsizei | imageSize, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::compressedImage3D | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec3 & | size, | ||
| gl::GLint | border, | ||
| gl::GLsizei | imageSize, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::subImage3D | ( | gl::GLint | level, |
| gl::GLint | xOffset, | ||
| gl::GLint | yOffset, | ||
| gl::GLint | zOffset, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLsizei | depth, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::subImage3D | ( | gl::GLint | level, |
| const glm::ivec3 & | offset, | ||
| const glm::ivec3 & | size, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
| void globjects::Texture::image2DMultisample | ( | gl::GLsizei | samples, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLboolean | fixedSamplesLocations ) |
| void globjects::Texture::image2DMultisample | ( | gl::GLsizei | samples, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec2 & | size, | ||
| gl::GLboolean | fixedSamplesLocations ) |
| void globjects::Texture::image3DMultisample | ( | gl::GLsizei | samples, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLsizei | depth, | ||
| gl::GLboolean | fixedSamplesLocations ) |
| void globjects::Texture::image3DMultisample | ( | gl::GLsizei | samples, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec3 & | size, | ||
| gl::GLboolean | fixedSamplesLocations ) |
| void globjects::Texture::storage1D | ( | gl::GLsizei | levels, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width ) |
| void globjects::Texture::storage2D | ( | gl::GLsizei | levels, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height ) |
| void globjects::Texture::storage2D | ( | gl::GLsizei | levels, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec2 & | size ) |
| void globjects::Texture::storage3D | ( | gl::GLsizei | levels, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLsizei | depth ) |
| void globjects::Texture::storage3D | ( | gl::GLsizei | levels, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec3 & | size ) |
| void globjects::Texture::storage2DMultisample | ( | gl::GLsizei | samples, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLboolean | fixedSamplesLocations ) |
| void globjects::Texture::storage2DMultisample | ( | gl::GLsizei | samples, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec2 & | size, | ||
| gl::GLboolean | fixedSamplesLocations ) |
| void globjects::Texture::storage3DMultisample | ( | gl::GLsizei | samples, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLsizei | depth, | ||
| gl::GLboolean | fixedSamplesLocations ) |
| void globjects::Texture::storage3DMultisample | ( | gl::GLsizei | samples, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec3 & | size, | ||
| gl::GLboolean | fixedSamplesLocations ) |
| void globjects::Texture::textureView | ( | gl::GLuint | originalTexture, |
| gl::GLenum | internalFormat, | ||
| gl::GLuint | minLevel, | ||
| gl::GLuint | numLevels, | ||
| gl::GLuint | minLayer, | ||
| gl::GLuint | numLayers ) |
| void globjects::Texture::texBuffer | ( | gl::GLenum | internalFormat, |
| Buffer * | buffer ) |
| void globjects::Texture::texBufferRange | ( | gl::GLenum | internalFormat, |
| Buffer * | buffer, | ||
| gl::GLintptr | offset, | ||
| gl::GLsizeiptr | size ) |
| void globjects::Texture::clearImage | ( | gl::GLint | level, |
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const void * | data ) |
| void globjects::Texture::clearImage | ( | gl::GLint | level, |
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const glm::vec4 & | value ) |
| void globjects::Texture::clearImage | ( | gl::GLint | level, |
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const glm::ivec4 & | value ) |
| void globjects::Texture::clearImage | ( | gl::GLint | level, |
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const glm::uvec4 & | value ) |
| void globjects::Texture::clearSubImage | ( | gl::GLint | level, |
| gl::GLint | xOffset, | ||
| gl::GLint | yOffset, | ||
| gl::GLint | zOffset, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLsizei | depth, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const void * | data ) |
| void globjects::Texture::clearSubImage | ( | gl::GLint | level, |
| const glm::ivec3 & | offset, | ||
| const glm::ivec3 & | size, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const void * | data ) |
| void globjects::Texture::clearSubImage | ( | gl::GLint | level, |
| const glm::ivec3 & | offset, | ||
| const glm::ivec3 & | size, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const glm::vec4 & | value ) |
| void globjects::Texture::clearSubImage | ( | gl::GLint | level, |
| const glm::ivec3 & | offset, | ||
| const glm::ivec3 & | size, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const glm::ivec4 & | value ) |
| void globjects::Texture::clearSubImage | ( | gl::GLint | level, |
| const glm::ivec3 & | offset, | ||
| const glm::ivec3 & | size, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const glm::uvec4 & | value ) |
| void globjects::Texture::invalidateImage | ( | gl::GLint | level | ) | const |
| void globjects::Texture::invalidateSubImage | ( | gl::GLint | level, |
| gl::GLint | xoffset, | ||
| gl::GLint | yoffset, | ||
| gl::GLint | zoffset, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLsizei | depth ) |
| void globjects::Texture::invalidateSubImage | ( | gl::GLint | level, |
| const glm::ivec3 & | offset, | ||
| const glm::ivec3 | size ) |
| void globjects::Texture::bindImageTexture | ( | gl::GLuint | unit, |
| gl::GLint | level, | ||
| gl::GLboolean | layered, | ||
| gl::GLint | layer, | ||
| gl::GLenum | access, | ||
| gl::GLenum | format ) const |
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| void globjects::Texture::generateMipmap | ( | ) |
| void globjects::Texture::cubeMapImage | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLint | border, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
This function initializes all 6 sides of an OpenGL Cubemap with the same image data.
| void globjects::Texture::cubeMapImage | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec2 & | size, | ||
| gl::GLint | border, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const gl::GLvoid * | data ) |
This function initializes all 6 sides of an OpenGL Cubemap with the same image data.
| void globjects::Texture::cubeMapImage | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLint | border, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const std::array< const gl::GLvoid *, 6 > & | data ) |
This function initializes the 6 sides of an OpenGL Cubemap with the 6 passed image data. The order is:
| void globjects::Texture::cubeMapImage | ( | gl::GLint | level, |
| gl::GLenum | internalFormat, | ||
| const glm::ivec2 & | size, | ||
| gl::GLint | border, | ||
| gl::GLenum | format, | ||
| gl::GLenum | type, | ||
| const std::array< const gl::GLvoid *, 6 > & | data ) |
This function initializes the 6 sides of an OpenGL Cubemap with the 6 passed image data. The order is:
| TextureHandle globjects::Texture::textureHandle | ( | ) | const |
| TextureHandle globjects::Texture::textureHandle | ( | Sampler * | sampler | ) | const |
| void globjects::Texture::pageCommitment | ( | gl::GLint | level, |
| gl::GLint | xOffset, | ||
| gl::GLint | yOffset, | ||
| gl::GLint | zOffset, | ||
| gl::GLsizei | width, | ||
| gl::GLsizei | height, | ||
| gl::GLsizei | depth, | ||
| gl::GLboolean | commit ) const |
| void globjects::Texture::pageCommitment | ( | gl::GLint | level, |
| const glm::ivec3 & | offset, | ||
| const glm::ivec3 & | size, | ||
| gl::GLboolean | commit ) const |
|
overridevirtual |
Implements globjects::Object.
|
protected |
1.10.0