Encapsulates OpenGL render buffer objects.
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#include <globjects/include/globjects/Renderbuffer.h>
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| static void | unbind (gl::GLenum target) |
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Encapsulates OpenGL render buffer objects.
- See also
- http://www.opengl.org/wiki/Renderbuffer_Objects
◆ Renderbuffer()
| globjects::Renderbuffer::Renderbuffer |
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◆ ~Renderbuffer()
| virtual globjects::Renderbuffer::~Renderbuffer |
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virtual |
◆ bind() [1/2]
| void globjects::Renderbuffer::bind |
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const |
◆ unbind() [1/2]
| static void globjects::Renderbuffer::unbind |
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◆ storage()
| void globjects::Renderbuffer::storage |
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gl::GLenum | internalformat, |
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gl::GLsizei | width, |
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gl::GLsizei | height ) |
◆ storageMultisample()
| void globjects::Renderbuffer::storageMultisample |
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gl::GLsizei | samples, |
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gl::GLenum | internalformat, |
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gl::GLsizei | width, |
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gl::GLsizei | height ) |
◆ getParameter()
| gl::GLint globjects::Renderbuffer::getParameter |
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gl::GLenum | pname | ) |
const |
◆ objectType()
| virtual gl::GLenum globjects::Renderbuffer::objectType |
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const |
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overridevirtual |
◆ bind() [2/2]
| void globjects::Renderbuffer::bind |
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gl::GLenum | target | ) |
const |
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protected |
◆ unbind() [2/2]
| static void globjects::Renderbuffer::unbind |
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gl::GLenum | target | ) |
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staticprotected |
The documentation for this class was generated from the following file: