#!/bin/sh # test we are root if [ "$(id -u)" != "0" ]; then exit 1 fi # forum post new recommendation # So based on that info, if SSE3 or later are required, it requires a x86_64-v2 or later CPU (which I suggest should be noted in the extension's info file). SSE2 should work on all x86_64 CPUs. # load manually sdl2-dev export CFLAGS="-mtune=generic -Os -pipe" export CXXFLAGS="-mtune=generic -Os -pipe " P=openal125 V=1.25.0 SRC=openal-soft-$V USER=`cat /etc/sysconfig/tcuser` LIST="compiletc submitqc cmake pipewire-dev portaudio-dev " for Z in $LIST do su -c "tce-load -i $Z" $USER done cd /tmp /usr/local/bin/wget -nc --no-check-certificate \ https://github.com/kcat/openal-soft/archive/refs/tags/$V.tar.gz tar xvf $V*gz cd $SRC cd build # dir already exists # cmake -LAH neon is arm related cmake -DCMAKE_INSTALL_PREFIX=/usr/local -DCMAKE_INSTALL_LIBDIR=/usr/local/lib -DCMAKE_BUILD_TYPE=Release \ -DALSOFT_BACKEND_JACK:BOOL=OFF -DALSOFT_BACKEND_OSS:BOOL=OFF -DALSOFT_BACKEND_PIPEWIRE:BOOL=ON \ -DALSOFT_BACKEND_PORTAUDIO:BOOL=ON -DALSOFT_BACKEND_SDL2:BOOL=ON -DALSOFT_BACKEND_SOLARIS:BOOL=OFF \ -DALSOFT_CPUEXT_NEON:BOOL=OFF -DALSOFT_RTKIT:BOOL=OFF -DALSOFT_UPDATE_BUILD_VERSION:BOOL=OFF \ -DALSOFT_CPUEXT_SSE3:BOOL=OFF -DALSOFT_CPUEXT_SSE4_1:BOOL=OFF ../ # Building OpenAL with support for the following backends: PipeWire PulseAudio ALSA PortAudio SDL2 WaveFile Null # Building with support for CPU extensions: SSE, SSE2 # Embedding HRTF datasets Installing AmbDec presets # Configuring done (4.1s) -- Generating done (0.1s) cmake --build . --parallel 6 # 59 seconds DESTDIR=/tmp/$P make install cd /tmp # dev ##### mkdir -p $P-dev/usr/local/lib mv $P/usr/local/include $P-dev/usr/local/ mv $P/usr/local/lib/cmake $P-dev/usr/local/lib mv $P/usr/local/lib/pkgconfig $P-dev/usr/local/lib # main ###### mkdir -p $P/usr/local/share/doc/$P echo 'LGPL V 2' > $P/usr/local/share/doc/$P/COPYING strip --strip-unneeded $P/usr/local/lib/* strip --strip-unneeded $P/usr/local/bin/* # fix files with empty space mv $P/usr/local/share/openal/hrtf/Default* $P/usr/local/share/openal/hrtf/Default-HRTF.mhr # TCZ them ####### LIST="$P $P-dev " for Z in $LIST do mksquashfs $Z $Z.tcz md5sum $Z.tcz > $Z.tcz.md5.txt cd $Z find . -not -type d | cut -c 2- | sort > /tmp/$Z.tcz.list cd /tmp done ls -hal echo 'Title: openal125-dev.tcz Description: dev files Version: 1.25.0 Author: kcat Original-site: https://github.com/kcat/openal-soft Copying-policy: LGPL v 2 Size: 44K Extension_by: aus9 Tags: game audio Comments: Manually load sdl2-dev please May conflicts with openal-dev Change-log: 2025/12/31 v 1.25.0 on 16x Current: 2026/01/02 rebuilt to support SSE & SSE2 only credits CNK forum post ' > $P-dev.tcz.info echo 'openal125.tcz portaudio-dev.tcz pulseaudio-dev.tcz ' > $P-dev.tcz.dep echo 'Title: openal125.tcz Description: software implementation OpenAL 3D audio API. Version: 1.25.0 Author: kcat Original-site: https://github.com/kcat/openal-soft Copying-policy: LGPL v 2 Size: 1.6M Extension_by: aus9 Tags: game audio Comments: alsa pipewire pulseaudio need setup portaudio nor sdl2 need setup Test you have sound and mixer levels are correct before trying out this TCE please May conflict with openal If you need /dev/snd/seq $ sudo modprobe snd-seq-midi If you are not sure how sound works in uzdoom correct midi player = OPL Synth Emulation then click advanced and click restart sound Change-log: 2025/12/31 v 1.25.0 on 16x Current: 2026/01/02 rebuilt to support SSE & SSE2 only credits CNK forum post ' > $P.tcz.info readelf -d $P/usr/local/lib/*.so | grep 'NEEDED' # libSDL2-2.0.so.0 sdl2 readelf -d $P/usr/local/bin/* | grep 'NEEDED' # libopenal.so.1] this TCE # libsndfile.so.1] libsndfile echo 'sdl2.tcz libsndfile.tcz ' > $P.tcz.dep submitqc --libs rm -rf *.zsync