#include #include #include "Dial.h" #include Dial::Dial( const char* name, Graphic* gr ) : Dial_core(name, gr) { _damage = new Damage; } Dial::~Dial () { delete _damage; } void Dial::Resize () { Dial_core::Resize(); _damage->SetGraphic(_graphic); _damage->SetPainter(output); _damage->SetCanvas(canvas); float l, b, r, t, cx, cy; _graphic->GetCenter(cx, cy); _graphic->GetBounds(l, b, r, t); float sx = double(xmax + 1) / double(r - l + 1.); float sy = double(ymax + 1) / double(t - b + 1.); _graphic->Scale(sx, sy, cx, cy); UpdatePerspective(); } void Dial::Damaged(Graphic* gr) { _damage->Incur(gr); } void Dial::Repair () { _damage->Repair(); }