QCameraSelector Class
(Qt3DRender::QCameraSelector)Class to allow for selection of camera to be used. More...
Header: | #include <QCameraSelector> |
qmake: | QT += 3drender |
Since: | Qt 5.5 |
Instantiated By: | CameraSelector |
Inherits: | Qt3DRender::QFrameGraphNode |
This class was introduced in Qt 5.5.
Properties
- camera : Qt3DCore::QEntity*
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QCameraSelector(Qt3DCore::QNode *parent = nullptr) | |
Qt3DCore::QEntity * | camera() const |
- 1 public function inherited from Qt3DRender::QFrameGraphNode
- 13 public functions inherited from Qt3DCore::QNode
- 30 public functions inherited from QObject
Public Slots
void | setCamera(Qt3DCore::QEntity *camera) |
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | cameraChanged(Qt3DCore::QEntity *camera) |
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Related Non-Members
typedef | QNodePtr |
typedef | QNodeVector |
typedef | QObjectList |
QList<T> | qFindChildren(const QObject *obj, const QRegExp ®Exp) |
Qt3DCore::QNodeId | qIdForNode(Qt3DCore::QNode *node) |
Qt3DCore::QNodeIdVector | qIdsForNodes(const T &nodes) |
T | qobject_cast(QObject *object) |
T | qobject_cast(const QObject *object) |
Macros
QT_NO_NARROWING_CONVERSIONS_IN_CONNECT | |
Q_CLASSINFO(Name, Value) | |
Q_DISABLE_COPY(Class) | |
Q_DISABLE_COPY_MOVE(Class) | |
Q_DISABLE_MOVE(Class) | |
Q_EMIT | |
Q_ENUM(...) | |
Q_ENUM_NS(...) | |
Q_FLAG(...) | |
Q_FLAG_NS(...) | |
Q_GADGET | |
Q_INTERFACES(...) | |
Q_INVOKABLE | |
Q_NAMESPACE | |
Q_OBJECT | |
Q_PROPERTY(...) | |
Q_REVISION | |
Q_SET_OBJECT_NAME(Object) | |
Q_SIGNAL | |
Q_SIGNALS | |
Q_SLOT | |
Q_SLOTS |
Additional Inherited Members
- 9 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
A Qt3DRender::QCameraSelector can be used to select the camera, which is used by the FrameGraph when drawing the entities.
Property Documentation
camera : Qt3DCore::QEntity*
Holds the currently selected camera.
Access functions:
Qt3DCore::QEntity * | camera() const |
void | setCamera(Qt3DCore::QEntity *camera) |
Notifier signal:
void | cameraChanged(Qt3DCore::QEntity *camera) |
Member Function Documentation
QCameraSelector::QCameraSelector(Qt3DCore::QNode *parent = nullptr)
The constructor creates an instance with the specified parent.