| Partio
    | 
Particle Collection Interface. More...
#include <PartioAttribute.h>
| Public Attributes | |
| ParticleAttributeType | type {NONE} | 
| Type of attribute. | |
| int | count {0} | 
| Number of entries, should be 3 if type is VECTOR. | |
| std::string | name | 
| Name of attribute. | |
| int | attributeIndex {-1} | 
| Internal method of fast access, user should not use or change. | |
Particle Collection Interface.
This class provides a handle and description of an attribute. This includes what type the primitive is, the number of entries, the name of the attribute and an index which speeds lookups of data
| int Partio::ParticleAttribute::attributeIndex {-1} | 
Internal method of fast access, user should not use or change.
| int Partio::ParticleAttribute::count {0} | 
Number of entries, should be 3 if type is VECTOR.
Referenced by Partio::ParticlesDataMutable::set().
| std::string Partio::ParticleAttribute::name | 
Name of attribute.
| ParticleAttributeType Partio::ParticleAttribute::type {NONE} | 
Type of attribute.
Referenced by Partio::ParticlesData::data(), and Partio::ParticlesDataMutable::set().