#include <vtkOpenGLState.h>
Definition at line 335 of file vtkOpenGLState.h.
◆ PrintSelf()
void vtkOpenGLProgramState::PrintSelf |
( |
ostream & |
os, |
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vtkIndent |
indent |
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) |
| |
◆ Id
GLuint vtkOpenGLProgramState::Id |
◆ DeleteStatus
GLboolean vtkOpenGLProgramState::DeleteStatus |
◆ LinkStatus
GLboolean vtkOpenGLProgramState::LinkStatus |
◆ ValidateStatus
GLboolean vtkOpenGLProgramState::ValidateStatus |
◆ NumberOfAttachedShaders
GLint vtkOpenGLProgramState::NumberOfAttachedShaders |
◆ InfoLogLength
GLint vtkOpenGLProgramState::InfoLogLength |
◆ ActiveUniforms
GLint vtkOpenGLProgramState::ActiveUniforms |
◆ ActiveUniformMaxLength
GLint vtkOpenGLProgramState::ActiveUniformMaxLength |
◆ ActiveAttributes
GLint vtkOpenGLProgramState::ActiveAttributes |
◆ ActiveAttributeMaxLength
GLint vtkOpenGLProgramState::ActiveAttributeMaxLength |
◆ AttachedShaders
◆ InfoLog
◆ HasVertexShader
bool vtkOpenGLProgramState::HasVertexShader |
◆ HasFragmentShader
bool vtkOpenGLProgramState::HasFragmentShader |
The documentation for this class was generated from the following file:
- dox/ws/builds/jenkins/ws/du2/components/vtk6/build/vtk6-6.3.0+dfsg1/Rendering/OpenGL/vtkOpenGLState.h