#include <vtkOpenGLState.h>
Definition at line 297 of file vtkOpenGLState.h.
◆ PrintSelf()
void vtkOpenGLBufferObjectState::PrintSelf |
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◆ BufferAccessFlagsToStream()
void vtkOpenGLBufferObjectState::BufferAccessFlagsToStream |
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ostream & |
os | ) |
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protected |
◆ BufferUsageToString()
const char* vtkOpenGLBufferObjectState::BufferUsageToString |
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◆ BufferAccessToString()
const char* vtkOpenGLBufferObjectState::BufferAccessToString |
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◆ Id
GLuint vtkOpenGLBufferObjectState::Id |
◆ Size
GLint vtkOpenGLBufferObjectState::Size |
◆ Usage
GLenum vtkOpenGLBufferObjectState::Usage |
◆ Access
GLenum vtkOpenGLBufferObjectState::Access |
◆ AccessFlags
GLenum vtkOpenGLBufferObjectState::AccessFlags |
◆ Mapped
GLboolean vtkOpenGLBufferObjectState::Mapped |
◆ MapPointer
GLvoid* vtkOpenGLBufferObjectState::MapPointer |
◆ MapOffset
GLint vtkOpenGLBufferObjectState::MapOffset |
◆ MapLength
GLint vtkOpenGLBufferObjectState::MapLength |
The documentation for this class was generated from the following file:
- dox/ws/builds/jenkins/ws/du2/components/vtk6/build/vtk6-6.3.0+dfsg1/Rendering/OpenGL/vtkOpenGLState.h