#include <vtkOpenGLState.h>
Definition at line 55 of file vtkOpenGLState.h.
◆ Update()
void vtkOpenGLLightState::Update |
( |
| ) |
|
◆ Ambient
GLfloat vtkOpenGLLightState::Ambient[4] |
◆ Diffuse
GLfloat vtkOpenGLLightState::Diffuse[4] |
◆ Specular
GLfloat vtkOpenGLLightState::Specular[4] |
◆ Position
GLfloat vtkOpenGLLightState::Position[4] |
◆ ConstantAttenuation
GLfloat vtkOpenGLLightState::ConstantAttenuation |
◆ LinearAttenuation
GLfloat vtkOpenGLLightState::LinearAttenuation |
◆ QuadraticAttenuation
GLfloat vtkOpenGLLightState::QuadraticAttenuation |
◆ SpotDirection
GLfloat vtkOpenGLLightState::SpotDirection[4] |
◆ SpotExponent
GLfloat vtkOpenGLLightState::SpotExponent |
◆ SpotCutoff
GLfloat vtkOpenGLLightState::SpotCutoff |
The documentation for this class was generated from the following file:
- dox/ws/builds/jenkins/ws/du2/components/vtk6/build/vtk6-6.3.0+dfsg1/Rendering/OpenGL/vtkOpenGLState.h