7#ifndef BALL_VIEW_DATATYPE_VERTEX1_H
8#define BALL_VIEW_DATATYPE_VERTEX1_H
14#ifndef BALL_MATHS_VECTOR3_H
107 void setVertex(const
float x, const
float y, const
float z);
205# ifndef BALL_NO_INLINE_FUNCTIONS
206# include <BALL/VIEW/DATATYPE/vertex1.iC>
Vector3 * getVertexAddress() const
void setVertexAddress(const Vector3 &v)
void setDefaultVertexAddress()
bool isDefaultVertexAddress() const
virtual void dump(std::ostream &s=std::cout, Size depth=0) const
void set(const Vertex &v)
void setVertex(const Vector3 &v)
virtual bool isValid() const
#define BALL_CREATE(name)
TVector3< float > Vector3