object { // Wire_Box(A, B, WireRadius, UseMerge)
         Wire_Box(<-1,0,-1>,<1,1,1>, 0.10   , 0)  
         
         texture{ pigment{ color rgb<1,0.65,0.0>}
                }
         scale<1,1,1>  rotate<0, 0,0> translate<0,0.1,0>
       } // --------------------------------------------- 

