From 3b559a04041fbdfecf9860ded18aaa616b5dc3fe Mon Sep 17 00:00:00 2001 From: Eric Branlund Date: Thu, 2 Jul 2020 20:32:36 -0700 Subject: [PATCH 1/5] Dropped period in English knowledge menu entry for consistency with the other entries. --- src/cmd-io/cmd-knowledge.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/cmd-io/cmd-knowledge.c b/src/cmd-io/cmd-knowledge.c index b38243f9d..a9429e188 100644 --- a/src/cmd-io/cmd-knowledge.c +++ b/src/cmd-io/cmd-knowledge.c @@ -43,7 +43,7 @@ void do_cmd_knowledge(player_type *creature_ptr) prt(_("(9) 我が家のアイテム の一覧", "(8) Display home inventory"), 14, 5); prt(_("(0) *鑑定*済み装備の耐性 の一覧", "(9) Display *identified* equip."), 15, 5); } else { - prt(_("(a) 地形の表示文字/タイル の一覧", "(0) Display terrain symbols."), 6, 5); + prt(_("(a) 地形の表示文字/タイル の一覧", "(0) Display terrain symbols"), 6, 5); prt(_("(b) 自分に関する情報 の一覧", "(a) Display about yourself"), 7, 5); prt(_("(c) 突然変異 の一覧", "(b) Display mutations"), 8, 5); prt(_("(d) 武器の経験値 の一覧", "(c) Display weapon proficiency"), 9, 5); -- 2.24.3 (Apple Git-128) From a046598941368d71d1b7261ea0592794f80af873 Mon Sep 17 00:00:00 2001 From: Eric Branlund Date: Thu, 2 Jul 2020 20:34:43 -0700 Subject: [PATCH 2/5] Corrected typo: "price" instead of the intended "prize". --- lib/file/rumors.txt | 2 +- lib/file/rumors_j.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/file/rumors.txt b/lib/file/rumors.txt index 205955484..bfadb499a 100644 --- a/lib/file/rumors.txt +++ b/lib/file/rumors.txt @@ -497,7 +497,7 @@ You are starting to loose your temper? So what? Gnaw your pistachios! It shrieks? Don't bother! Presumably there will be just innocent bystanders. Still you might still fade out again! Been seeing so many ghostly apparitions. Even if the bluff fails them never give up! The caves are hotbed of banditry. -Before I settled down, in my younger days I won the arena price. +Before I settled down, in my younger days I won the arena prize. Are you not the refined sensitive type you're disguised as? However you shouldn't want to upset sensitivities hereabout. Learn xenology! Critters? If action was taken early this conspiracy could be nipped in the bed. diff --git a/lib/file/rumors_j.txt b/lib/file/rumors_j.txt index 47724584c..24814713c 100644 --- a/lib/file/rumors_j.txt +++ b/lib/file/rumors_j.txt @@ -827,7 +827,7 @@ You are starting to loose your temper? So what? Gnaw your pistachios! It shrieks? Don't bother! Presumably there will be just innocent bystanders. Still you might still fade out again! Been seeing so many ghostly apparitions. Even if the bluff fails them never give up! The caves are hotbed of banditry. -#Before I settled down, in my younger days I won the arena price. +#Before I settled down, in my younger days I won the arena prize. わしゃ隠居する前にアリーナで優勝したぞ。 Yegh! Assuming you are not the refined sensitive type you're disguised as? However you shouldn't want to upset sensitivities hereabout. Learn xenology! -- 2.24.3 (Apple Git-128) From 472ea9c687c08998281cac1a3a1d42fed044a9e7 Mon Sep 17 00:00:00 2001 From: Eric Branlund Date: Thu, 2 Jul 2020 20:37:18 -0700 Subject: [PATCH 3/5] Corrected English typo on first birth screen. --- src/birth/birth-wizard.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth/birth-wizard.c b/src/birth/birth-wizard.c index f3f9cc471..badf5aa73 100644 --- a/src/birth/birth-wizard.c +++ b/src/birth/birth-wizard.c @@ -53,7 +53,7 @@ static void display_initial_birth_message(player_type *creature_ptr) put_str(_("種族 :", "Race :"), 4, 1); put_str(_("職業 :", "Class :"), 5, 1); c_put_str(TERM_L_BLUE, creature_ptr->name, 1, 34); - put_str(_("キャラクターを作成します。('S'やり直す, 'Q'終了, '?'ヘルプ)", "Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)"), 8, 10); + put_str(_("キャラクターを作成します。('S'やり直す, 'Q'終了, '?'ヘルプ)", "Make your character. ('S' Restart, 'Q' Quit, '?' Help)"), 8, 10); put_str(_("注意:《性別》の違いはゲーム上ほとんど影響を及ぼしません。", "Note: Your 'sex' does not have any significant gameplay effects."), 23, 5); } -- 2.24.3 (Apple Git-128) From fb1b0e0fd8fc0df0e4c90b313f273c98c3975c9a Mon Sep 17 00:00:00 2001 From: Eric Branlund Date: Thu, 2 Jul 2020 20:39:41 -0700 Subject: [PATCH 4/5] Made "cindder" plural in English message for electric aura to be more idiomatic.; --- src/combat/aura-counterattack.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/combat/aura-counterattack.c b/src/combat/aura-counterattack.c index 0e1da4985..cc081ae7c 100644 --- a/src/combat/aura-counterattack.c +++ b/src/combat/aura-counterattack.c @@ -59,7 +59,7 @@ static void aura_elec_by_monster_attack(player_type *target_ptr, monap_type *mon HIT_POINT dam = damroll(2, 6); dam = mon_damage_mod(target_ptr, monap_ptr->m_ptr, dam, FALSE); msg_format(_("%^sは電撃をくらった!", "%^s gets zapped!"), monap_ptr->m_name); - if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("は燃え殻の山になった。", " turns into a pile of cinder."))) { + if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("は燃え殻の山になった。", " turns into a pile of cinders."))) { monap_ptr->blinked = FALSE; monap_ptr->alive = FALSE; } -- 2.24.3 (Apple Git-128) From fe4a2baa37866919de172c318c7e7e94068f87cb Mon Sep 17 00:00:00 2001 From: Eric Branlund Date: Thu, 2 Jul 2020 20:43:41 -0700 Subject: [PATCH 5/5] For the English messages related to damage from the dust robe, changed the tense on the destruction message to match the other destruction messages and changed the damage message from "gets zapped" to "gets sliced" to better indicate the nature of the damage. --- src/combat/aura-counterattack.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/combat/aura-counterattack.c b/src/combat/aura-counterattack.c index cc081ae7c..47a9ed9ed 100644 --- a/src/combat/aura-counterattack.c +++ b/src/combat/aura-counterattack.c @@ -99,8 +99,8 @@ static void aura_shards_by_monster_attack(player_type *target_ptr, monap_type *m } else { HIT_POINT dam = damroll(2, 6); dam = mon_damage_mod(target_ptr, monap_ptr->m_ptr, dam, FALSE); - msg_format(_("%^sは鏡の破片をくらった!", "%^s gets zapped!"), monap_ptr->m_name); - if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("はズタズタになった。", " had torn to pieces."))) { + msg_format(_("%^sは鏡の破片をくらった!", "%^s gets sliced!"), monap_ptr->m_name); + if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("はズタズタになった。", " is torn to pieces."))) { monap_ptr->blinked = FALSE; monap_ptr->alive = FALSE; } -- 2.24.3 (Apple Git-128)