From fe1387aaeaffaf65196e2c28a1a1bb2837fa10fc Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 22:27:17 -0700 Subject: [PATCH 01/11] For more idiomatic English, replaced "the several" with "several". --- src/birth.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/birth.c b/src/birth.c index 673f49a9..6fe5d93a 100644 --- a/src/birth.c +++ b/src/birth.c @@ -188,7 +188,7 @@ static concptr race_jouhou[MAX_RACES] = "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their experience, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak. They gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.", -"One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.", +"One of several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.", "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.", @@ -200,7 +200,7 @@ static concptr race_jouhou[MAX_RACES] = "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced.", -"Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).", +"Shadow Fairies are one of several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).", "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.", -- 2.21.0 (Apple Git-122) From 89739f15c52411ed3048d26e4f8afb3740c5e86e Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 22:28:37 -0700 Subject: [PATCH 02/11] Corrected English description of priest for subject/verb agreement. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 6fe5d93a..36d5c3bc 100644 --- a/src/birth.c +++ b/src/birth.c @@ -277,7 +277,7 @@ static concptr class_jouhou[MAX_CLASS] = "A Mage is a spell caster that must live by his or her wits as a mage cannot hope to simply hack his or her way through the dungeon like a warrior. In addition to spellbooks, a mage should carry a range of magical devices to help his or her endeavors. A mage can master those devices far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his or her spell casting ability.", -"A Priest is a character devoted to serving a higher power. He or she explores the dungeon in the service of a God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his or her fighting ability decreases. A Priest's primary stat is Wisdom since this determine the success of the prayers to his or her deity.", +"A Priest is a character devoted to serving a higher power. He or she explores the dungeon in the service of a God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his or her fighting ability decreases. A Priest's primary stat is Wisdom since this determines the success of the prayers to his or her deity.", "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him or her to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", -- 2.21.0 (Apple Git-122) From 6d2caf78bb790d3d5f64c4375acfbf31d7ffa904 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 22:31:37 -0700 Subject: [PATCH 03/11] Modified English description of rogue to use "very stealthy" rather than "a high stealth". --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 36d5c3bc..fbe56597 100644 --- a/src/birth.c +++ b/src/birth.c @@ -279,7 +279,7 @@ static concptr class_jouhou[MAX_CLASS] = "A Priest is a character devoted to serving a higher power. He or she explores the dungeon in the service of a God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his or her fighting ability decreases. A Priest's primary stat is Wisdom since this determines the success of the prayers to his or her deity.", -"A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him or her to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", +"A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue is very stealthy allowing him or her to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world. He or she is a good fighter and also good with missile weapons such as bows. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.", -- 2.21.0 (Apple Git-122) From fdcbb02312c0c11789c16c76ea651a176a0d435e Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 22:33:43 -0700 Subject: [PATCH 04/11] In English description of the rogue, put a comma before the gerund phrase describing the benefits of stealth and remove the comma within that phrase since only two benefits are mentioned. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index fbe56597..dc9826c5 100644 --- a/src/birth.c +++ b/src/birth.c @@ -279,7 +279,7 @@ static concptr class_jouhou[MAX_CLASS] = "A Priest is a character devoted to serving a higher power. He or she explores the dungeon in the service of a God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his or her fighting ability decreases. A Priest's primary stat is Wisdom since this determines the success of the prayers to his or her deity.", -"A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue is very stealthy allowing him or her to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", +"A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue is very stealthy, allowing him or her to sneak around many creatures without having to fight or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world. He or she is a good fighter and also good with missile weapons such as bows. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.", -- 2.21.0 (Apple Git-122) From ff5b76a124344d1b4de3f16320a4b7f1682dca18 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 22:35:45 -0700 Subject: [PATCH 05/11] Added missing verb in English description of beastmasters. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index dc9826c5..0fcbd785 100644 --- a/src/birth.c +++ b/src/birth.c @@ -299,7 +299,7 @@ static concptr class_jouhou[MAX_CLASS] = "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.", -"Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding and have enough fighting ability. The monsters that a beastmaster summons or dominates become the beastmaster's hands and feet. Beastmasters can cast trump magic, and very good at summoning spells, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.", +"Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding and have enough fighting ability. The monsters that a beastmaster summons or dominates become the beastmaster's hands and feet. Beastmasters can cast trump magic, and are very good at summoning spells, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.", "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.", -- 2.21.0 (Apple Git-122) From b59bd4d1e6da90a20c16f7269918341fda72e023 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 22:36:39 -0700 Subject: [PATCH 06/11] Adjusted more places where only the masculine pronoun was used in class descriptions to use both the masculine and feminine forms. --- src/birth.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/birth.c b/src/birth.c index 0fcbd785..7d8c1158 100644 --- a/src/birth.c +++ b/src/birth.c @@ -273,13 +273,13 @@ static concptr class_jouhou[MAX_CLASS] = #else -"A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.", +"A Warrior is a hack-and-slash character, who solves most of his or her problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.", "A Mage is a spell caster that must live by his or her wits as a mage cannot hope to simply hack his or her way through the dungeon like a warrior. In addition to spellbooks, a mage should carry a range of magical devices to help his or her endeavors. A mage can master those devices far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his or her spell casting ability.", "A Priest is a character devoted to serving a higher power. He or she explores the dungeon in the service of a God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his or her fighting ability decreases. A Priest's primary stat is Wisdom since this determines the success of the prayers to his or her deity.", -"A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue is very stealthy, allowing him or her to sneak around many creatures without having to fight or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", +"A Rogue is a character that prefers to live by his or her cunning, but is capable of fighting out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue is very stealthy, allowing him or her to sneak around many creatures without having to fight or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world. He or she is a good fighter and also good with missile weapons such as bows. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.", @@ -289,7 +289,7 @@ static concptr class_jouhou[MAX_CLASS] = "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his or her Patron. He or she might be healed or polymorphed, given an awesome weapon, or have his or her stats increased. On the other hand, the Patron might surround the Chaos Warrior with monsters, drain his or her stats, wreck his or her equipment, or simply ignore the Chaos Warrior. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.", -"The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his or her martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.", +"The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he or she wears is too heavy, it will severely disturb his or her martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.", "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers.", @@ -297,7 +297,7 @@ static concptr class_jouhou[MAX_CLASS] = "Tourists have visited this world for the purpose of sightseeing. Their fighting skills are bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.", -"Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.", +"Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he or she observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.", "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding and have enough fighting ability. The monsters that a beastmaster summons or dominates become the beastmaster's hands and feet. Beastmasters can cast trump magic, and are very good at summoning spells, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.", -- 2.21.0 (Apple Git-122) From 9ae7dd1eb7f110a777989f2de3a940a7fcc6636a Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Sun, 20 Oct 2019 09:33:56 -0700 Subject: [PATCH 07/11] Corrected typos in English autopick header. --- src/autopick.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/autopick.c b/src/autopick.c index 9e194844..30a670df 100644 --- a/src/autopick.c +++ b/src/autopick.c @@ -2004,7 +2004,7 @@ bool autopick_autoregister(object_type *o_ptr) fprintf(pref_fff, "%s\n", autoregister_header); fprintf(pref_fff, "%s\n", _("# *警告!!* 以降の行は自動登録されたものです。", - "# *Waring!* The lines below will be deleated later.")); + "# *Warning!* The lines below will be deleted later.")); fprintf(pref_fff, "%s\n", _("# 後で自動的に削除されますので、必要な行は上の方へ移動しておいてください。", "# Keep it by cut & paste if you need these lines for future characters.")); -- 2.21.0 (Apple Git-122) From 0257cc4732210df5df1d9ebef895cea5e9aae143 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Sun, 20 Oct 2019 09:43:04 -0700 Subject: [PATCH 08/11] Use "such as" rather than "such like" for more idiomatic English. --- src/autopick.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/autopick.c b/src/autopick.c index 30a670df..ec469e01 100644 --- a/src/autopick.c +++ b/src/autopick.c @@ -2431,7 +2431,7 @@ static void describe_autopick(char *buff, autopick_type *entry) { before_str[before_n++] = "very rare"; body_str = "equipments"; - after_str[after_n++] = "such like Dragon armors, Blades of Chaos, etc."; + after_str[after_n++] = "such as Dragon armors, Blades of Chaos, etc."; } /*** Common equipments ***/ -- 2.21.0 (Apple Git-122) From 4287de9c1c1b17a5dac5cdbd842c5f819f026ab2 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Sun, 20 Oct 2019 09:45:25 -0700 Subject: [PATCH 09/11] In descriptions but not keywords, replaced "armors" with "armor". --- src/autopick.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/autopick.c b/src/autopick.c index ec469e01..77205f73 100644 --- a/src/autopick.c +++ b/src/autopick.c @@ -2431,7 +2431,7 @@ static void describe_autopick(char *buff, autopick_type *entry) { before_str[before_n++] = "very rare"; body_str = "equipments"; - after_str[after_n++] = "such as Dragon armors, Blades of Chaos, etc."; + after_str[after_n++] = "such as Dragon armor, Blades of Chaos, etc."; } /*** Common equipments ***/ @@ -2439,7 +2439,7 @@ static void describe_autopick(char *buff, autopick_type *entry) { before_str[before_n++] = "relatively common"; body_str = "equipments"; - after_str[after_n++] = "compared to very rare Dragon armors, Blades of Chaos, etc."; + after_str[after_n++] = "compared to very rare Dragon armor, Blades of Chaos, etc."; } /*** Worthless items ***/ -- 2.21.0 (Apple Git-122) From 7cd8ba62d73a818fd20e8e62cb1bb0cd8724755c Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Sun, 20 Oct 2019 09:47:07 -0700 Subject: [PATCH 10/11] Replaced is + gerund with direct active verb in message to be more consise and idiomatic. --- src/autopick.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/autopick.c b/src/autopick.c index 77205f73..dbdb0769 100644 --- a/src/autopick.c +++ b/src/autopick.c @@ -2632,7 +2632,7 @@ static void describe_autopick(char *buff, autopick_type *entry) { str++; top = TRUE; - whose_str[whose_n++] = "name is beginning with \""; + whose_str[whose_n++] = "name begins with \""; } else which_str[which_n++] = "have \""; -- 2.21.0 (Apple Git-122) From 7440163b4846129734075c226e7b35d5d5e45493 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Sun, 20 Oct 2019 09:48:11 -0700 Subject: [PATCH 11/11] Replaced "equipments" with "equipment" in explanations. --- src/autopick.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/autopick.c b/src/autopick.c index dbdb0769..960f10ba 100644 --- a/src/autopick.c +++ b/src/autopick.c @@ -3971,8 +3971,8 @@ static GAME_TEXT MN_CL_QUERY[] = "';' (Query to pick up)"; static GAME_TEXT MN_CL_NO_DISP[] = "'(' (No display on the large map)"; static GAME_TEXT MN_ADJECTIVE_GEN[] = "Adjective (general)"; -static GAME_TEXT MN_RARE[] = "rare (equipments)"; -static GAME_TEXT MN_COMMON[] = "common (equipments)"; +static GAME_TEXT MN_RARE[] = "rare (equipment)"; +static GAME_TEXT MN_COMMON[] = "common (equipment)"; static GAME_TEXT MN_ADJECTIVE_SPECIAL[] = "Adjective (special)"; static GAME_TEXT MN_BOOSTED[] = "dice boosted (weapons)"; -- 2.21.0 (Apple Git-122)