From 129d629937d73f2273eca2998aa3b9faafb2e859 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Thu, 10 Oct 2019 07:06:04 -0700 Subject: [PATCH 01/38] Changed "effecting" to "affecting" in English message since the latter is appropriate for this case. --- src/mind.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mind.c b/src/mind.c index 2dd721a7..9d36be98 100644 --- a/src/mind.c +++ b/src/mind.c @@ -449,7 +449,7 @@ static concptr const mind_tips[5][MAX_MIND_POWERS] = "Envelops you with a temporary aura that damages any monster which hits you in melee.", "Damages an adjacent monster and blows it away.", "Fires a large energy ball.", - "Dispels all magics which are effecting a monster.", + "Dispels all magics which are affecting a monster.", "Summons ghosts.", "Generates a huge ball of flame centered on you.", "Fires a long, powerful energy beam.", -- 2.21.0 (Apple Git-122) From 22263d7cc8ea027da17c5162f0fa63b9589c8b55 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Thu, 10 Oct 2019 07:14:41 -0700 Subject: [PATCH 02/38] Changed the stat increase or decrease phrases to be comparative adjectives in English and adjusted the messages that use those phrases to accommodate that. Did that since something like "more strong", though becoming more common in spoken English, doesn't sound as good as "stronger" to my ears. --- src/effects.c | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/src/effects.c b/src/effects.c index be5e8b1d..348ad102 100644 --- a/src/effects.c +++ b/src/effects.c @@ -3419,12 +3419,12 @@ bool hp_player(int num) */ static concptr desc_stat_pos[] = { - _("強く", "strong"), - _("知的に", "smart"), - _("賢く", "wise"), - _("器用に", "dextrous"), - _("健康に", "healthy"), - _("美しく", "cute") + _("強く", "stronger"), + _("知的に", "smarter"), + _("賢く", "wiser"), + _("器用に", "more dextrous"), + _("健康に", "healthier"), + _("美しく", "cuter") }; @@ -3433,12 +3433,12 @@ static concptr desc_stat_pos[] = */ static concptr desc_stat_neg[] = { - _("弱く", "weak"), - _("無知に", "stupid"), - _("愚かに", "naive"), - _("不器用に", "clumsy"), - _("不健康に", "sickly"), - _("醜く", "ugly") + _("弱く", "weaker"), + _("無知に", "stupider"), + _("愚かに", "more naive"), + _("不器用に", "clumsier"), + _("不健康に", "more sickly"), + _("醜く", "uglier") }; @@ -3473,7 +3473,7 @@ bool do_dec_stat(int stat) /* Attempt to reduce the stat */ if (dec_stat(stat, 10, (ironman_nightmare && !randint0(13)))) { - msg_format(_("ひどく%sなった気がする。", "You feel very %s."), desc_stat_neg[stat]); + msg_format(_("ひどく%sなった気がする。", "You feel %s."), desc_stat_neg[stat]); /* Notice effect */ return (TRUE); @@ -3492,7 +3492,7 @@ bool do_res_stat(int stat) /* Attempt to increase */ if (res_stat(stat)) { - msg_format(_("元通りに%sなった気がする。", "You feel more %s."), desc_stat_pos[stat]); + msg_format(_("元通りに%sなった気がする。", "You feel %s."), desc_stat_pos[stat]); return (TRUE); } @@ -3528,7 +3528,7 @@ bool do_inc_stat(int stat) else if (stat == A_CON) chg_virtue(V_VITALITY, 1); - msg_format(_("ワーオ!とても%sなった!", "Wow! You feel very %s!"), desc_stat_pos[stat]); + msg_format(_("ワーオ!とても%sなった!", "Wow! You feel %s!"), desc_stat_pos[stat]); return (TRUE); } @@ -3536,7 +3536,7 @@ bool do_inc_stat(int stat) /* Restoration worked */ if (res) { - msg_format(_("元通りに%sなった気がする。", "You feel more %s."), desc_stat_pos[stat]); + msg_format(_("元通りに%sなった気がする。", "You feel %s."), desc_stat_pos[stat]); return (TRUE); } -- 2.21.0 (Apple Git-122) From a5f454c027701c972d054da21713fc0ac056ec99 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 01:16:50 -0700 Subject: [PATCH 03/38] Removed extra space in English message for dwarves. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index bb2d185e..f1ef445f 100644 --- a/src/birth.c +++ b/src/birth.c @@ -142,7 +142,7 @@ static concptr race_jouhou[MAX_RACES] = "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infravision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.", -"Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.", +"Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.", "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.", -- 2.21.0 (Apple Git-122) From c7ffd8fabda73d9e461ffb9c871d8eb631779b98 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 01:20:57 -0700 Subject: [PATCH 04/38] Removed extra whitespace at the end of some English descriptions for races, classes, and realms. --- src/birth.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/birth.c b/src/birth.c index f1ef445f..c8828083 100644 --- a/src/birth.c +++ b/src/birth.c @@ -152,7 +152,7 @@ static concptr race_jouhou[MAX_RACES] = "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.", -"Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ", +"Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use.", "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.", @@ -164,7 +164,7 @@ static concptr race_jouhou[MAX_RACES] = "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.", -"Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ", +"Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels.", "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.", @@ -198,7 +198,7 @@ static concptr race_jouhou[MAX_RACES] = "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their experience. They also eventually learn to see invisible things. They are good at almost all skills except stealth. They gain very little nutrition from the food of mortals, and need human corpses as sacrifices to regain their vitality.", -"Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ", +"Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced.", "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).", @@ -275,9 +275,9 @@ static concptr class_jouhou[MAX_CLASS] = "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.", -"A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ", +"A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability.", -"A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ", +"A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity.", "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", @@ -293,7 +293,7 @@ static concptr class_jouhou[MAX_CLASS] = "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers.", -"High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ", +"High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability.", "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.", @@ -315,7 +315,7 @@ static concptr class_jouhou[MAX_CLASS] = "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.", -"A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ", +"A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability.", "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.", @@ -369,9 +369,9 @@ static concptr seikaku_jouhou[MAX_SEIKAKU] = "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage. Also it directly influences your hit-points and spell fail rate.", -"\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ", +"\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest.", -"\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ", +"\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability.", "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. Also it has a direct bad influence on your hit-points.", @@ -436,7 +436,7 @@ static concptr realm_jouhou[VALID_REALM] = "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.", -"Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ", +"Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost.", "Craft magic can strengthen the caster or the equipments. These spells can greatly improve the caster's fighting ability. Using them against opponents directly is not possible.", -- 2.21.0 (Apple Git-122) From cc837b135981d796db0c65690d015f5058e15e36 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 01:22:48 -0700 Subject: [PATCH 05/38] Dropped article for "miserable stealth" for more idiomatic English. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index c8828083..0007601e 100644 --- a/src/birth.c +++ b/src/birth.c @@ -142,7 +142,7 @@ static concptr race_jouhou[MAX_RACES] = "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infravision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.", -"Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.", +"Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have miserable stealth. They can never be blinded.", "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.", -- 2.21.0 (Apple Git-122) From e5b29aed515c76557d2bdb4a3921952b06c149ee Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 01:28:15 -0700 Subject: [PATCH 06/38] Reworded English description of half-trolls for the part about warriors having slow digestion at higher levels. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 0007601e..95c31388 100644 --- a/src/birth.c +++ b/src/birth.c @@ -146,7 +146,7 @@ static concptr race_jouhou[MAX_RACES] = "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.", -"Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.", +"Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically and, if he or she is a warrior, require food less often.", "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.", -- 2.21.0 (Apple Git-122) From 7d508c97bcd0c46353905a0b3e70b07acaf97592 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 01:31:18 -0700 Subject: [PATCH 07/38] Added apostrophe for possessive in the English description for half-giants. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 95c31388..b13c7660 100644 --- a/src/birth.c +++ b/src/birth.c @@ -156,7 +156,7 @@ static concptr race_jouhou[MAX_RACES] = "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.", -"Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.", +"Half-Giants' limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.", "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.", -- 2.21.0 (Apple Git-122) From f96eef5ec533699c6fa0f839935cb21aaddf684e Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:23:13 -0700 Subject: [PATCH 08/38] Changed "huge" to "great" in English description for half-giants since the latter seems a better modifier for "strength". --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index b13c7660..7879d8fe 100644 --- a/src/birth.c +++ b/src/birth.c @@ -156,7 +156,7 @@ static concptr race_jouhou[MAX_RACES] = "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.", -"Half-Giants' limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.", +"Half-Giants' limited intelligence makes it difficult for them to become full spellcasters, but with their great strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.", "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.", -- 2.21.0 (Apple Git-122) From 056284c7a80061ea33ca99098c12b1eb574e65e8 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:25:38 -0700 Subject: [PATCH 09/38] Changed English description of tourists for subject/verb agreement. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 7879d8fe..6e983da2 100644 --- a/src/birth.c +++ b/src/birth.c @@ -295,7 +295,7 @@ static concptr class_jouhou[MAX_CLASS] = "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability.", -"Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.", +"Tourists have visited this world for the purpose of sightseeing. Their fighting skills are bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.", "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.", -- 2.21.0 (Apple Git-122) From 1ea9946a32c5de1bbd459f1bf7383c7a8404116f Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:26:41 -0700 Subject: [PATCH 10/38] Changed English description of red-mages to match object and subject. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 6e983da2..98591678 100644 --- a/src/birth.c +++ b/src/birth.c @@ -309,7 +309,7 @@ static concptr class_jouhou[MAX_CLASS] = "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.", -"Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.", +"Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighters, but are bad at other skills. A red-mage's prime statistic is intelligence.", "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.", -- 2.21.0 (Apple Git-122) From 96a4e7db34066519770a7da94df03a6205047037 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:43:38 -0700 Subject: [PATCH 11/38] Replaced "armors" with "armor" for more idiomatic English descriptio of weaponsmiths. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 98591678..6ab1178d 100644 --- a/src/birth.c +++ b/src/birth.c @@ -321,7 +321,7 @@ static concptr class_jouhou[MAX_CLASS] = "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Spectres are quite easy to *win* with, their scores are lowered.", -"A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.", +"A Weaponsmith can improve weapons and armor for him or herself. They can extract the essences of special effects from weapons or armor which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.", "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.", -- 2.21.0 (Apple Git-122) From 7c52472e453fee9fc8ec3c2ab136df016d5d9a55 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:45:06 -0700 Subject: [PATCH 12/38] Replaced "armors" with "armor" for more idiomatic English description of ninjas. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 6ab1178d..6880bc8e 100644 --- a/src/birth.c +++ b/src/birth.c @@ -325,7 +325,7 @@ static concptr class_jouhou[MAX_CLASS] = "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.", -"A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu.", +"A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armor, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu.", "Snipers are good at shooting, and they can kill targets by a few shots. After they concentrate deeply, they can demonstrate their shooting talents. You can see incredibly firepower of their shots." #endif -- 2.21.0 (Apple Git-122) From 6fe73c1ee6c1cabe166bbee48964efd77697f442 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:48:09 -0700 Subject: [PATCH 13/38] Made "weapon" plural for a more idiomatic English description for force-trainers. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 6880bc8e..7ab298ae 100644 --- a/src/birth.c +++ b/src/birth.c @@ -313,7 +313,7 @@ static concptr class_jouhou[MAX_CLASS] = "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.", -"A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.", +"A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapons nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.", "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability.", -- 2.21.0 (Apple Git-122) From 9f45b2fe080bbef1b51915498472d21b682067e8 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:50:21 -0700 Subject: [PATCH 14/38] Reworded English description of rangers' proficiency with ranged weapons to be more idiomatic. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 7ab298ae..dad09d76 100644 --- a/src/birth.c +++ b/src/birth.c @@ -281,7 +281,7 @@ static concptr class_jouhou[MAX_CLASS] = "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", -"A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.", +"A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good with missile weapons such as bows. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.", "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paladin's success at praying to his deity.", -- 2.21.0 (Apple Git-122) From 10f746b8042995b66eae490e43f81495c1c3dd24 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:52:34 -0700 Subject: [PATCH 15/38] Made "spell" plural in English description of beastmasters. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index dad09d76..ab15f50b 100644 --- a/src/birth.c +++ b/src/birth.c @@ -299,7 +299,7 @@ static concptr class_jouhou[MAX_CLASS] = "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.", -"Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.", +"Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spells, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.", "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.", -- 2.21.0 (Apple Git-122) From ffe2a56d59d77f4807ec0eec333936fc2f1c78ea Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:53:31 -0700 Subject: [PATCH 16/38] Reworded third sentence in the English description of beastmasters to be more idiomatic. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index ab15f50b..b9254a00 100644 --- a/src/birth.c +++ b/src/birth.c @@ -299,7 +299,7 @@ static concptr class_jouhou[MAX_CLASS] = "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.", -"Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spells, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.", +"Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding and have enough fighting ability. The monsters that a beastmaster summons or dominates become the beastmaster's hands and feet. Beastmasters can cast trump magic, and very good at summoning spells, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.", "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.", -- 2.21.0 (Apple Git-122) From 41c30d4ff62618f795dc7d15a042057d822def60 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:55:26 -0700 Subject: [PATCH 17/38] The English description of the "Nimble" personality wasn't clear; trying this as an alternative. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index b9254a00..11e804fd 100644 --- a/src/birth.c +++ b/src/birth.c @@ -371,7 +371,7 @@ static concptr seikaku_jouhou[MAX_SEIKAKU] = "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest.", -"\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability.", +"\"Nimble\" improves most skills except for melee combat.", "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. Also it has a direct bad influence on your hit-points.", -- 2.21.0 (Apple Git-122) From e3a4642b69387b5f18ac8058c51840478ed9251b Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:56:52 -0700 Subject: [PATCH 18/38] In the English description, capitalize "munchkin" to match how the other personality types are handled. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 11e804fd..0b9dca5a 100644 --- a/src/birth.c +++ b/src/birth.c @@ -386,7 +386,7 @@ static concptr seikaku_jouhou[MAX_SEIKAKU] = "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills. Also it directly influences your hit-points.", -"\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so.", +"\"Munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so.", "\"ChargeMan\" is crazy killer. It renders you powerful strength and constitution, but poor intelligence.you are not confused and seen the illusion because this you go mad from the beginning.", -- 2.21.0 (Apple Git-122) From 485d8dcfa7257e00d6df665328153487c95ad620 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 08:58:17 -0700 Subject: [PATCH 19/38] Reworded English description of "ChargeMan" personality type to be more idiomatic and be closer to what Google Translate gives for the Japanese description. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 0b9dca5a..82f431b5 100644 --- a/src/birth.c +++ b/src/birth.c @@ -388,7 +388,7 @@ static concptr seikaku_jouhou[MAX_SEIKAKU] = "\"Munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so.", -"\"ChargeMan\" is crazy killer. It renders you powerful strength and constitution, but poor intelligence.you are not confused and seen the illusion because this you go mad from the beginning.", +"\"ChargeMan\" is a crazy killer. You are strong and tough but have poor intelligence. Since you're already insane, confusion and hallucinations do not affect you.", #endif }; -- 2.21.0 (Apple Git-122) From 13aa7917c08f0b599b2940fe2371a1ad5293cd21 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:00:50 -0700 Subject: [PATCH 20/38] Changed English description of life magic realm for subject/verb agreement. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 82f431b5..ef63bcfb 100644 --- a/src/birth.c +++ b/src/birth.c @@ -424,7 +424,7 @@ static concptr realm_jouhou[VALID_REALM] = "呪術は忌むべき領域です。複数の呪いの言葉を歌のように紡ぎながら詠唱します。多くの呪文は詠唱し続けることによって効果が持続されます。呪文には相手の行動を束縛するもの、ダメージを与えるもの、攻撃に対して反撃するものが多くあります。" #else -"Life magic is very good for healing; it relies mostly on healing, protection and detection spells. Also life magic have a few attack spells as well. It said that some high level spell of life magic can disintegrate Undead monsters into ash.", +"Life magic is very good for healing; it relies mostly on healing, protection and detection spells. Also life magic has a few attack spells as well. It said that some high level spell of life magic can disintegrate Undead monsters into ash.", "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.", -- 2.21.0 (Apple Git-122) From ea7106605387f74807d7ca06d856e9387019ac63 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:02:16 -0700 Subject: [PATCH 21/38] To be more idiomatic, reworded last sentence in the English description of the life realm of magic. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index ef63bcfb..237e6502 100644 --- a/src/birth.c +++ b/src/birth.c @@ -424,7 +424,7 @@ static concptr realm_jouhou[VALID_REALM] = "呪術は忌むべき領域です。複数の呪いの言葉を歌のように紡ぎながら詠唱します。多くの呪文は詠唱し続けることによって効果が持続されます。呪文には相手の行動を束縛するもの、ダメージを与えるもの、攻撃に対して反撃するものが多くあります。" #else -"Life magic is very good for healing; it relies mostly on healing, protection and detection spells. Also life magic has a few attack spells as well. It said that some high level spell of life magic can disintegrate Undead monsters into ash.", +"Life magic is very good for healing; it relies mostly on healing, protection and detection spells. Also life magic has a few attack spells as well. It's said that some high level spells of life magic can disintegrate Undead monsters into ash.", "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.", -- 2.21.0 (Apple Git-122) From 46739a82a92359067d85c4332e481e7ca8e10498 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:04:24 -0700 Subject: [PATCH 22/38] Added article in English description of nature magic to be more idiomatic. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 237e6502..84643847 100644 --- a/src/birth.c +++ b/src/birth.c @@ -428,7 +428,7 @@ static concptr realm_jouhou[VALID_REALM] = "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.", -"Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.", +"Nature magic makes you a master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.", "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.", -- 2.21.0 (Apple Git-122) From 7a8688c01d5a74dd5266e80f153e673f557748d2 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:06:11 -0700 Subject: [PATCH 23/38] Reworded "equipments" in English description of craft magic to be more idiomatic. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 84643847..425e2d89 100644 --- a/src/birth.c +++ b/src/birth.c @@ -438,7 +438,7 @@ static concptr realm_jouhou[VALID_REALM] = "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost.", -"Craft magic can strengthen the caster or the equipments. These spells can greatly improve the caster's fighting ability. Using them against opponents directly is not possible.", +"Craft magic can strengthen the caster or his or her equipment. These spells can greatly improve the caster's fighting ability. Using them against opponents directly is not possible.", "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.", -- 2.21.0 (Apple Git-122) From a21696b960bcfed82408ced956fdc1322165dbac Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:08:13 -0700 Subject: [PATCH 24/38] Reworded the English description of music magic to be clearer. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 425e2d89..fde08a52 100644 --- a/src/birth.c +++ b/src/birth.c @@ -444,7 +444,7 @@ static concptr realm_jouhou[VALID_REALM] = "Crusade is a magic of 'Justice'. It includes damage spells, which are greatly effective against foul and evil monsters, but have poor effects against good monsters.", -"Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.", +"Music magic works through the caster singing songs. There are two types of songs; one which shows effects instantly and another which shows effects continuously until SP runs out. The latter type has a limit: only one song can be sung at the same time.", "The books of Kendo describe about various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required.", -- 2.21.0 (Apple Git-122) From fc96303af8a2da3bf6923dc983915afd910b284d Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:09:18 -0700 Subject: [PATCH 25/38] Dropped "about" in English description of kendo to be more idiomatic. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index fde08a52..3aec75e3 100644 --- a/src/birth.c +++ b/src/birth.c @@ -446,7 +446,7 @@ static concptr realm_jouhou[VALID_REALM] = "Music magic works through the caster singing songs. There are two types of songs; one which shows effects instantly and another which shows effects continuously until SP runs out. The latter type has a limit: only one song can be sung at the same time.", -"The books of Kendo describe about various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required.", +"The books of Kendo describe various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required.", "Hex is a very terrible realm. Spells gives continual effects when they are spelled continually like songs. Spells may obstract monsters' actions, may deal damages in sight, may revenge against enemies." #endif -- 2.21.0 (Apple Git-122) From f5829931b7f0d99fa3b9a2b818e544224d99262f Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:11:10 -0700 Subject: [PATCH 26/38] Since "terrible" could be taken to mean "not useful", reworded the first sentence of the English description for the hex realm. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 3aec75e3..a07d55cd 100644 --- a/src/birth.c +++ b/src/birth.c @@ -448,7 +448,7 @@ static concptr realm_jouhou[VALID_REALM] = "The books of Kendo describe various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required.", -"Hex is a very terrible realm. Spells gives continual effects when they are spelled continually like songs. Spells may obstract monsters' actions, may deal damages in sight, may revenge against enemies." +"Hex is an unsavory realm, like the death and demon realms. Spells gives continual effects when they are spelled continually like songs. Spells may obstract monsters' actions, may deal damages in sight, may revenge against enemies." #endif }; -- 2.21.0 (Apple Git-122) From 66a8c704cdea2af453fea8a7281c0d1ff039d0f0 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:13:43 -0700 Subject: [PATCH 27/38] To be clearer, reworded the second sentence in the English description for the hex realm. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index a07d55cd..b2005bc1 100644 --- a/src/birth.c +++ b/src/birth.c @@ -448,7 +448,7 @@ static concptr realm_jouhou[VALID_REALM] = "The books of Kendo describe various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required.", -"Hex is an unsavory realm, like the death and demon realms. Spells gives continual effects when they are spelled continually like songs. Spells may obstract monsters' actions, may deal damages in sight, may revenge against enemies." +"Hex is an unsavory realm, like the death and demon realms. Many spells can act continuously by stringing together curses like a song. Spells may obstract monsters' actions, may deal damages in sight, may revenge against enemies." #endif }; -- 2.21.0 (Apple Git-122) From b8c1698e91438bf17ddb5c40acf5b60cac6f4f75 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:17:34 -0700 Subject: [PATCH 28/38] Corrected typo, "obstract" rather than "obstruct". --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index b2005bc1..31fa0a34 100644 --- a/src/birth.c +++ b/src/birth.c @@ -448,7 +448,7 @@ static concptr realm_jouhou[VALID_REALM] = "The books of Kendo describe various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required.", -"Hex is an unsavory realm, like the death and demon realms. Many spells can act continuously by stringing together curses like a song. Spells may obstract monsters' actions, may deal damages in sight, may revenge against enemies." +"Hex is an unsavory realm, like the death and demon realms. Many spells can act continuously by stringing together curses like a song. Spells may obstruct monsters' actions, may deal damages in sight, may revenge against enemies." #endif }; -- 2.21.0 (Apple Git-122) From 34e14bff711d1200a97fe1c4b0bc7283b350de10 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:19:31 -0700 Subject: [PATCH 29/38] Added conjunction to last sentence in the English description of the hex realm, reworded to avoid "damages", and be more explicit about the revenge mechanism. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 31fa0a34..5af6234d 100644 --- a/src/birth.c +++ b/src/birth.c @@ -448,7 +448,7 @@ static concptr realm_jouhou[VALID_REALM] = "The books of Kendo describe various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required.", -"Hex is an unsavory realm, like the death and demon realms. Many spells can act continuously by stringing together curses like a song. Spells may obstruct monsters' actions, may deal damages in sight, may revenge against enemies." +"Hex is an unsavory realm, like the death and demon realms. Many spells can act continuously by stringing together curses like a song. Spells may obstruct monsters' actions, deal damage to monsters in sight, or return damage to monsters who have damaged the caster." #endif }; -- 2.21.0 (Apple Git-122) From 7a6aa1d3d313b612c7ccf939901f510873fe9ffe Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:22:45 -0700 Subject: [PATCH 30/38] Replaced "," with "and" in short English description for trump magic. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 5af6234d..fdd92254 100644 --- a/src/birth.c +++ b/src/birth.c @@ -475,7 +475,7 @@ static concptr realm_subinfo[VALID_REALM] = "Good at detection and defence.", "Offensive and destructive.", "Ruins living creatures.", -"Good at summoning, teleportation.", +"Good at summoning and teleportation.", "Very useful but poor a bit.", "Support for melee fighting.", "Good at both offence and defence.", -- 2.21.0 (Apple Git-122) From b83d31a68521ea36932a088c4cebf4452319e1a8 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:23:47 -0700 Subject: [PATCH 31/38] Since "poor a bit" isn't clear, reworded short English description of the arcane realm. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index fdd92254..a424fe63 100644 --- a/src/birth.c +++ b/src/birth.c @@ -476,7 +476,7 @@ static concptr realm_subinfo[VALID_REALM] = "Offensive and destructive.", "Ruins living creatures.", "Good at summoning and teleportation.", -"Very useful but poor a bit.", +"Very useful but not as potent.", "Support for melee fighting.", "Good at both offence and defence.", "Destroys evil creatures.", -- 2.21.0 (Apple Git-122) From 0d9ceff170245b390775fc185f31100d91cdda6f Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:25:06 -0700 Subject: [PATCH 32/38] Made "song" plural in short English description of the music realm. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index a424fe63..7675d7c5 100644 --- a/src/birth.c +++ b/src/birth.c @@ -480,7 +480,7 @@ static concptr realm_subinfo[VALID_REALM] = "Support for melee fighting.", "Good at both offence and defence.", "Destroys evil creatures.", -"Song with magical effects.", +"Songs with magical effects.", "Special attacks on melee.", "Good at obstacle and revenge." #endif -- 2.21.0 (Apple Git-122) From 19aa9fa8e442bd7d922ed2945c4c788b3d8495a5 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:29:21 -0700 Subject: [PATCH 33/38] Added missing verb for fighting ability with edged weapons in the English description of the priest class. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 7675d7c5..9a8b127a 100644 --- a/src/birth.c +++ b/src/birth.c @@ -277,7 +277,7 @@ static concptr class_jouhou[MAX_CLASS] = "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability.", -"A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity.", +"A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability decreases. A Priest's primary stat is Wisdom since this determine his success at praying to his deity.", "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", -- 2.21.0 (Apple Git-122) From 65981124ff11d3d75843cda6b576316a101e0b73 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:31:46 -0700 Subject: [PATCH 34/38] Some English class descriptions used both gender pronouns and some just used the masculine forms. Modified the ones that used only the masculine forms to use both with some rewording to avoid extra "him or her" or "he or she" expressions. --- src/birth.c | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/src/birth.c b/src/birth.c index 9a8b127a..ac2426c0 100644 --- a/src/birth.c +++ b/src/birth.c @@ -275,25 +275,25 @@ static concptr class_jouhou[MAX_CLASS] = "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.", -"A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability.", +"A Mage is a spell caster that must live by his or her wits as a mage cannot hope to simply hack his or her way through the dungeon like a warrior. In addition to spellbooks, a mage should carry a range of magical devices to help his or her endeavors. A mage can master those devices far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his or her spell casting ability.", -"A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability decreases. A Priest's primary stat is Wisdom since this determine his success at praying to his deity.", +"A Priest is a character devoted to serving a higher power. He or she explores the dungeon in the service of a God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his or her fighting ability decreases. A Priest's primary stat is Wisdom since this determine the success of the prayers to his or her deity.", -"A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", +"A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him or her to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.", -"A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good with missile weapons such as bows. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.", +"A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world. He or she is a good fighter and also good with missile weapons such as bows. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.", -"A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paladin's success at praying to his deity.", +"A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He or she is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his or her divine alliance. Wisdom determines a Paladin's success at praying to his or her deity.", -"A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.", +"A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. Unlike rangers who specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.", -"Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.", +"Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his or her Patron. He or she might be healed or polymorphed, given an awesome weapon, or have his or her stats increased. On the other hand, the Patron might surround the Chaos Warrior with monsters, drain his or her stats, wreck his or her equipment, or simply ignore the Chaos Warrior. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.", -"The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.", +"The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his or her martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.", "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers.", -"High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability.", +"High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his or her spell casting ability.", "Tourists have visited this world for the purpose of sightseeing. Their fighting skills are bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.", @@ -311,11 +311,11 @@ static concptr class_jouhou[MAX_CLASS] = "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighters, but are bad at other skills. A red-mage's prime statistic is intelligence.", -"Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.", +"Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him or her.", "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapons nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.", -"A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability.", +"A Blue-Mage is a spell caster that must live by his or her wits, as a Blue-Mage cannot hope to simply hack his or her way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his or her Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his or her spell casting ability.", "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.", -- 2.21.0 (Apple Git-122) From 2dd5c8ef7e25ec9470b8d1e69ac73181f2a55ae3 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:34:55 -0700 Subject: [PATCH 35/38] Removed some commas where only two expressions were joined by a conjunction. --- src/birth.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/birth.c b/src/birth.c index ac2426c0..c23e42a1 100644 --- a/src/birth.c +++ b/src/birth.c @@ -140,13 +140,13 @@ static concptr race_jouhou[MAX_RACES] = "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have a strong hold on their life force, and are thus intrinsically resistant to life draining.", -"Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infravision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.", +"Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infravision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.", "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have miserable stealth. They can never be blinded.", "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.", -"Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically and, if he or she is a warrior, require food less often.", +"Half-Trolls are incredibly strong and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically and, if he or she is a warrior, require food less often.", "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.", -- 2.21.0 (Apple Git-122) From 3bffff3c1c5d5508e8a2fb97889023a89895a6f0 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:36:06 -0700 Subject: [PATCH 36/38] For clarity, split the second sentence into two in the English description of amberites. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index c23e42a1..c31dd205 100644 --- a/src/birth.c +++ b/src/birth.c @@ -148,7 +148,7 @@ static concptr race_jouhou[MAX_RACES] = "Half-Trolls are incredibly strong and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically and, if he or she is a warrior, require food less often.", -"The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.", +"The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced. Their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.", "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.", -- 2.21.0 (Apple Git-122) From 4537b2c781acf3e93ccc685764ad50c4640ddfa6 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:37:52 -0700 Subject: [PATCH 37/38] In English description of half-giants, set off introductory phrase with commas. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index c31dd205..84ce4574 100644 --- a/src/birth.c +++ b/src/birth.c @@ -156,7 +156,7 @@ static concptr race_jouhou[MAX_RACES] = "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.", -"Half-Giants' limited intelligence makes it difficult for them to become full spellcasters, but with their great strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.", +"Half-Giants' limited intelligence makes it difficult for them to become full spellcasters, but, with their great strength, they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.", "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.", -- 2.21.0 (Apple Git-122) From 20a2809ec4a1cfa639ca104d808b146dbe704ee1 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 09:39:04 -0700 Subject: [PATCH 38/38] Made slight changes to second sentence in the English description for the demon realm: capitalize the first word, inserted an article, and dropped a comma since there were only two expressions being joined. --- src/birth.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/birth.c b/src/birth.c index 84ce4574..673f49a9 100644 --- a/src/birth.c +++ b/src/birth.c @@ -440,7 +440,7 @@ static concptr realm_jouhou[VALID_REALM] = "Craft magic can strengthen the caster or his or her equipment. These spells can greatly improve the caster's fighting ability. Using them against opponents directly is not possible.", -"Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.", +"Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. At higher levels, Demon magic provides the ability to dominate demons and to polymorph yourself into a demon.", "Crusade is a magic of 'Justice'. It includes damage spells, which are greatly effective against foul and evil monsters, but have poor effects against good monsters.", -- 2.21.0 (Apple Git-122)