From f816409e793ee9b5d7ac00dc2c0d6a911de267e6 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sun, 9 Jul 2023 08:20:02 +0300 Subject: [PATCH 11/11] Correct ruleset comments about transport_cap It was claiming that suitable cargo types would still be defined by flags. See osdn #48182 Signed-off-by: Marko Lindqvist --- data/alien/units.ruleset | 2 +- data/civ1/units.ruleset | 2 +- data/civ2/units.ruleset | 2 +- data/civ2civ3/units.ruleset | 2 +- data/classic/units.ruleset | 2 +- data/experimental/units.ruleset | 2 +- data/multiplayer/units.ruleset | 2 +- data/ruledit/comments.txt | 2 +- data/sandbox/units.ruleset | 2 +- data/stub/units.ruleset | 2 +- data/webperimental/units.ruleset | 2 +- 11 files changed, 11 insertions(+), 11 deletions(-) diff --git a/data/alien/units.ruleset b/data/alien/units.ruleset index d85b915d5d..a9a33adcc0 100644 --- a/data/alien/units.ruleset +++ b/data/alien/units.ruleset @@ -224,7 +224,7 @@ flags = "Missile", "DoesntOccupyTile" ; convert_time = number of movement points it takes to convert to ; another unit type ; class = One of the classes listed above -; transport_cap = Number of units (ground, or air/missiles, depending on flags) +; transport_cap = Max number of units that can be transported. ; fuel = Number of turns unit can spend outside refuel points. ; If more time passes without unit refueling over turn change, ; they are lost. If this is zero, unit has no need to refuel diff --git a/data/civ1/units.ruleset b/data/civ1/units.ruleset index 521328b04a..3dc0ae5a59 100644 --- a/data/civ1/units.ruleset +++ b/data/civ1/units.ruleset @@ -200,7 +200,7 @@ flags = "Missile", "Unreachable" ; convert_time = number of movement points it takes to convert to ; another unit type ; class = One of the classes listed above -; transport_cap = Number of units (ground, or air/missiles, depending on flags) +; transport_cap = Max number of units that can be transported. ; fuel = Number of turns unit can spend outside refuel points. ; If more time passes without unit refueling over turn change, ; they are lost. If this is zero, unit has no need to refuel diff --git a/data/civ2/units.ruleset b/data/civ2/units.ruleset index da28c9b295..41f84492d5 100644 --- a/data/civ2/units.ruleset +++ b/data/civ2/units.ruleset @@ -223,7 +223,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; convert_time = number of movement points it takes to convert to ; another unit type ; class = One of the classes listed above -; transport_cap = Number of units (ground, or air/missiles, depending on flags) +; transport_cap = Max number of units that can be transported. ; fuel = Number of turns unit can spend outside refuel points. ; If more time passes without unit refueling over turn change, ; they are lost. If this is zero, unit has no need to refuel diff --git a/data/civ2civ3/units.ruleset b/data/civ2civ3/units.ruleset index 5d5d6b961c..0728cada09 100644 --- a/data/civ2civ3/units.ruleset +++ b/data/civ2civ3/units.ruleset @@ -257,7 +257,7 @@ flags = "Unreachable", "DoesntOccupyTile", "CanPillage", "Airliftable" ; convert_time = number of movement points it takes to convert to ; another unit type ; class = One of the classes listed above -; transport_cap = Number of units (ground, or air/missiles, depending on flags) +; transport_cap = Max number of units that can be transported. ; fuel = Number of turns unit can spend outside refuel points. ; If more time passes without unit refueling over turn change, ; they are lost. If this is zero, unit has no need to refuel diff --git a/data/classic/units.ruleset b/data/classic/units.ruleset index e67f53e6c1..7a9c21b5d3 100644 --- a/data/classic/units.ruleset +++ b/data/classic/units.ruleset @@ -232,7 +232,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; convert_time = number of movement points it takes to convert to ; another unit type ; class = One of the classes listed above -; transport_cap = Number of units (ground, or air/missiles, depending on flags) +; transport_cap = Max number of units that can be transported. ; fuel = Number of turns unit can spend outside refuel points. ; If more time passes without unit refueling over turn change, ; they are lost. If this is zero, unit has no need to refuel diff --git a/data/experimental/units.ruleset b/data/experimental/units.ruleset index 0c88fe2989..10c636b365 100644 --- a/data/experimental/units.ruleset +++ b/data/experimental/units.ruleset @@ -244,7 +244,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; convert_time = number of movement points it takes to convert to ; another unit type ; class = One of the classes listed above -; transport_cap = Number of units (ground, or air/missiles, depending on flags) +; transport_cap = Max number of units that can be transported. ; fuel = Number of turns unit can spend outside refuel points. ; If more time passes without unit refueling over turn change, ; they are lost. If this is zero, unit has no need to refuel diff --git a/data/multiplayer/units.ruleset b/data/multiplayer/units.ruleset index 5eccf0d2ad..6b4ce41e0f 100644 --- a/data/multiplayer/units.ruleset +++ b/data/multiplayer/units.ruleset @@ -231,7 +231,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; convert_time = number of movement points it takes to convert to ; another unit type ; class = One of the classes listed above -; transport_cap = Number of units (ground, or air/missiles, depending on flags) +; transport_cap = Max number of units that can be transported. ; fuel = Number of turns unit can spend outside refuel points. ; If more time passes without unit refueling over turn change, ; they are lost. If this is zero, unit has no need to refuel diff --git a/data/ruledit/comments.txt b/data/ruledit/comments.txt index 39b5e6b665..7cf2d2b8f8 100644 --- a/data/ruledit/comments.txt +++ b/data/ruledit/comments.txt @@ -346,7 +346,7 @@ utypes = "\ ; convert_time = number of movement points it takes to convert to\n\ ; another unit type\n\ ; class = One of the classes listed above\n\ -; transport_cap = Number of units (ground, or air/missiles, depending on flags)\n\ +; transport_cap = Max number of units that can be transported.\n\ ; fuel = Number of turns unit can spend outside refuel points.\n\ ; If more time passes without unit refueling over turn change,\n\ ; they are lost. If this is zero, unit has no need to refuel\n\ diff --git a/data/sandbox/units.ruleset b/data/sandbox/units.ruleset index 87ecea04cf..3b6375b43c 100644 --- a/data/sandbox/units.ruleset +++ b/data/sandbox/units.ruleset @@ -268,7 +268,7 @@ flags = "Unreachable", "DoesntOccupyTile", "CanPillage", "MediumWeight" ; convert_time = number of movement points it takes to convert to ; another unit type ; class = One of the classes listed above -; transport_cap = Number of units (ground, or air/missiles, depending on flags) +; transport_cap = Max number of units that can be transported. ; fuel = Number of turns unit can spend outside refuel points. ; If more time passes without unit refueling over turn change, ; they are lost. If this is zero, unit has no need to refuel diff --git a/data/stub/units.ruleset b/data/stub/units.ruleset index 06f10e1c84..1a4b0b7d99 100644 --- a/data/stub/units.ruleset +++ b/data/stub/units.ruleset @@ -166,7 +166,7 @@ flags = "" ; convert_time = number of movement points it takes to convert to ; another unit type ; class = One of the classes listed above -; transport_cap = Number of units (ground, or air/missiles, depending on flags) +; transport_cap = Max number of units that can be transported. ; fuel = Number of turns unit can spend outside refuel points. ; If more time passes without unit refueling over turn change, ; they are lost. If this is zero, unit has no need to refuel diff --git a/data/webperimental/units.ruleset b/data/webperimental/units.ruleset index 58a467b626..4a7719d257 100644 --- a/data/webperimental/units.ruleset +++ b/data/webperimental/units.ruleset @@ -235,7 +235,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; convert_time = number of movement points it takes to convert to ; another unit type ; class = One of the classes listed above -; transport_cap = Number of units (ground, or air/missiles, depending on flags) +; transport_cap = Max number of units that can be transported. ; fuel = Number of turns unit can spend outside refuel points. ; If more time passes without unit refueling over turn change, ; they are lost. If this is zero, unit has no need to refuel -- 2.40.1