set savename Sz03-Ai012-Lm54-20230401-154838-T%05T-%R # no human needed set minplayers 0 # save set threaded_save disabled set autosave TURN|GAMEOVER|QUITIDLE|INTERRUPT set saveturns 1 set scorelog enabled set scorefile Sz03-Ai012-Lm54-20230401-154838.score # Nationset all is needed for test with >50 nations , color per team is just easier to see # probably better to set it before setting aifill :-) set nationset all set cityname GLOBAL_UNIQUE set plrcolormode TEAM_ORDER # 3 settlers, 3 strong Defenders , 3 workers , 1 explorer, 1 diplomat set startunit cccDDDwwwxs set startpos VARIABLE # game set mapsize FULLSIZE set topology WRAPX|ISO|HEX # 1000% time , to see what hapens set spaceship_travel_time 1000 ##### MAP ##### set gameseed 1950664457 set mapseed 1094362729 set landmass 54 set size 03 set generator FAIR set temperature 40 set wetness 0 set citymindist 5 set globalwarming enabled set globalwarming_percent 100 set nuclearwinter enabled set nuclearwinter_percent 3 set alltemperate ENABLED set flatpoles 91 set separatepoles ENABLED set singlepole DISABLED set steepness 21 set teamplacement CLOSEST set dispersion 6 ##### game ##### set endturn 21627 set techlevel 43 set gold 2505 set victories SPACERACE set happyborders NATIONAL set barbarians DISABLED set onsetbarbs 57 set sciencebox 25 set phasemode PLAYER ##### migration ##### # migration - Whether to enable citizen migration set migration DISABLED ##### military ##### set occupychance 0 set restrictinfra DISABLED set unreachableprotects DISABLED set razechance 10 set killstack DISABLED ##### AI ##### set traitdistribution EVEN # let s have some fun : give some random AI level, and create random teams , this will be unfair set aifill 012 # Be sure to have at least 2 teams, AI*1 is alone in its own team. novice AI*1 team AI*1 1 team AI*2 9 # COHERENT team, AIlevel = TeamNumber modulo 6 hard AI*2 team AI*3 2 # COHERENT team, AIlevel = TeamNumber modulo 6 normal AI*3 team AI*4 12 # COHERENT team, AIlevel = TeamNumber modulo 6 novice AI*4 team AI*5 8 # COHERENT team, AIlevel = TeamNumber modulo 6 normal AI*5 team AI*6 11 # COHERENT team, AIlevel = TeamNumber modulo 6 cheating AI*6 team AI*7 12 # COHERENT team, AIlevel = TeamNumber modulo 6 novice AI*7 team AI*8 4 # COHERENT team, AIlevel = TeamNumber modulo 6 experimental AI*8 team AI*9 9 # COHERENT team, AIlevel = TeamNumber modulo 6 hard AI*9 team AI*10 6 # COHERENT team, AIlevel = TeamNumber modulo 6 novice AI*10 team AI*11 5 # COHERENT team, AIlevel = TeamNumber modulo 6 cheating AI*11 team AI*12 10 # COHERENT team, AIlevel = TeamNumber modulo 6 experimental AI*12 mapimg define 'zoom=1:map=tcub:show=all:turns=10:format=ppm|ppm' ################################################## # no human needed set minplayers 0 # server only autogame set timeout -1 # The doc says to set this for autogames set ec_turns 0 set ec_chat disabled save start