set savename fc-20230317-053250.091085395 # no human needed set minplayers 0 # save set threaded_save disabled set autosave TURN|GAMEOVER|QUITIDLE|INTERRUPT set saveturns 1 # players set nationset all set cityname GLOBAL_UNIQUE set plrcolormode TEAM_ORDER # 3 settlers, 3 phalanges , 3 workers , 1 diplomat set startunit cccDDDwwws set startpos VARIABLE # game set mapsize FULLSIZE ##### MAP ##### set topology WRAPY|ISO set landmass 65 set size 13 set generator FRACTURE set temperature 23 set wetness 82 set citymindist 11 set teamplacement CONTINENT set dispersion 0 ##### game ##### set endturn 2374 set techlevel 0 set gold 49 set victories CULTURE|SPACERACE set happyborders ALLIED set barbarians FREQUENT set onsetbarbs 61 set sciencebox 25 ##### migration ##### # migration - Whether to enable citizen migration set migration DISABLED # mgr_turninterval - How often citizens try to migrate. set mgr_turninterval 17 # mgr_foodneeded - Whether destination food is checked. set mgr_foodneeded DISABLED # mgr_distance - How far citizens will migrate. set mgr_distance 0 # mgr_worldchance - Chance for inter-nation migration. set mgr_worldchance 40 # mgr_nationchance - Chance for intra-nation migration. set mgr_nationchance 57 ##### military ##### set occupychance 50 set restrictinfra DISABLED set unreachableprotects ENABLED set razechance 30 set killstack ENABLED ##### AI ##### # let s have some fun : give some random AI level, and create random teams , this will be unfair set aifill 10 normal AI*1 team AI*1 2 novice AI*2 team AI*2 6 easy AI*3 team AI*3 8 hard AI*4 team AI*4 3 hard AI*5 team AI*5 5 cheating AI*6 team AI*6 9 easy AI*7 team AI*7 6 easy AI*8 team AI*8 7 novice AI*9 team AI*9 7 cheating AI*10 team AI*10 7 ################################################## # no human needed set minplayers 0 # server only autogame set timeout -1 # The doc says to set this for autogames set ec_turns 0 save start