From 1f1977c9e8b0a1dd20d72485c949ccdfb690e718 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sat, 4 Mar 2023 08:33:11 +0200 Subject: [PATCH 12/12] Clean out 3D stuff from S3_2 See osdn #46400 Signed-off-by: Marko Lindqvist --- client/Makefile.am | 2 - client/gui-gtk-3.22/graphics.c | 6 - client/gui-gtk-4.0/graphics.c | 6 - client/gui-qt/graphics.cpp | 2 - client/gui-sdl2/graphics.c | 2 - client/tilespec.h | 2 - configure.ac | 12 -- data/3d.tilespec | 368 --------------------------------- 8 files changed, 400 deletions(-) delete mode 100644 data/3d.tilespec diff --git a/client/Makefile.am b/client/Makefile.am index 781e70aa41..7a8c242f43 100644 --- a/client/Makefile.am +++ b/client/Makefile.am @@ -186,7 +186,6 @@ freeciv_gtk3_22_LDADD = \ $(top_builddir)/common/libfreeciv.la \ $(INTLLIBS) $(CLIENT_LIBS) $(CLIENTICON) \ $(TINYCTHR_LIBS) $(MAPIMG_WAND_LIBS) \ - $(gui_3d_libs) \ $(gui_gtk3_22_libs) endif @@ -202,7 +201,6 @@ freeciv_gtk4_LDADD = \ $(top_builddir)/common/libfreeciv.la \ $(INTLLIBS) $(CLIENT_LIBS) $(CLIENTICON) \ $(TINYCTHR_LIBS) $(MAPIMG_WAND_LIBS) \ - $(gui_3d_libs) \ $(gui_gtk4_libs) endif diff --git a/client/gui-gtk-3.22/graphics.c b/client/gui-gtk-3.22/graphics.c index 508a37591f..388c0d2e19 100644 --- a/client/gui-gtk-3.22/graphics.c +++ b/client/gui-gtk-3.22/graphics.c @@ -56,12 +56,6 @@ bool is_view_supported(enum ts_type type) case TS_ISOMETRIC: case TS_OVERHEAD: return TRUE; - case TS_3D: -#ifdef GTK3_3D_ENABLED - return TRUE; -#else /* GTK3_3D_ENABLED */ - return FALSE; -#endif /* GTK3_3D_ENABLED */ } return FALSE; diff --git a/client/gui-gtk-4.0/graphics.c b/client/gui-gtk-4.0/graphics.c index 9610bf04c2..1ec64bd5dd 100644 --- a/client/gui-gtk-4.0/graphics.c +++ b/client/gui-gtk-4.0/graphics.c @@ -56,12 +56,6 @@ bool is_view_supported(enum ts_type type) case TS_ISOMETRIC: case TS_OVERHEAD: return TRUE; - case TS_3D: -#ifdef GTK3_3D_ENABLED - return TRUE; -#else /* GTK3_3D_ENABLED */ - return FALSE; -#endif /* GTK3_3D_ENABLED */ } return FALSE; diff --git a/client/gui-qt/graphics.cpp b/client/gui-qt/graphics.cpp index 3b226e8f13..f09fd877f2 100644 --- a/client/gui-qt/graphics.cpp +++ b/client/gui-qt/graphics.cpp @@ -31,8 +31,6 @@ bool qtg_is_view_supported(enum ts_type type) case TS_ISOMETRIC: case TS_OVERHEAD: return true; - case TS_3D: - return false; } return false; diff --git a/client/gui-sdl2/graphics.c b/client/gui-sdl2/graphics.c index b5195eaecd..3fba792266 100644 --- a/client/gui-sdl2/graphics.c +++ b/client/gui-sdl2/graphics.c @@ -1805,8 +1805,6 @@ bool is_view_supported(enum ts_type type) case TS_ISOMETRIC: case TS_OVERHEAD: return TRUE; - case TS_3D: - return FALSE; } return FALSE; diff --git a/client/tilespec.h b/client/tilespec.h index 2134541745..eda2b15322 100644 --- a/client/tilespec.h +++ b/client/tilespec.h @@ -50,8 +50,6 @@ struct resource_type; #define SPECENUM_VALUE0NAME N_("Overhead") #define SPECENUM_VALUE1 TS_ISOMETRIC #define SPECENUM_VALUE1NAME N_("Isometric") -#define SPECENUM_VALUE2 TS_3D -#define SPECENUM_VALUE2NAME N_("3D") #include "specenum_gen.h" #define SPECENUM_NAME fog_style diff --git a/configure.ac b/configure.ac index 95a5ad7bd8..b02735c121 100644 --- a/configure.ac +++ b/configure.ac @@ -544,17 +544,6 @@ AC_ARG_WITH([zoom], [AS_HELP_STRING([--with-zoom], [expose experimental zoom levels support on gtk-clients to user])], [AC_DEFINE([EXP_ZOOM_LEVELS], [1], [Experimental zoom levels (other than 1.0 and 2.0)])]) -AC_ARG_WITH([3d], - [AS_HELP_STRING([--with-3d], [build WIP 3D support to gtk3.22-client])], - [AC_DEFINE([GTK3_3D_ENABLED], [1], [3D support built to gtk3.22-client]) - enable_3d=true]) - -gui_3d_libs="" -if test x$enable_3d = xtrue ; then - AC_CHECK_LIB([GL], [glBegin], [gui_3d_libs="-lGL"], - [AC_MSG_ERROR([libGL needed for 3D support not found])]) -fi - AC_ARG_ENABLE([gitrev], AS_HELP_STRING([--enable-gitrev], [get git revision to version information]), [case "${enableval}" in @@ -1455,7 +1444,6 @@ if test "$RELEASE_TYPE" = "stable" ; then : fi -AC_SUBST([gui_3d_libs]) AC_SUBST([gui_gtk3_22_cflags]) AC_SUBST([gui_gtk3_22_libs]) AC_SUBST([gui_gtk3_22_ldflags]) diff --git a/data/3d.tilespec b/data/3d.tilespec deleted file mode 100644 index 61783c975b..0000000000 --- a/data/3d.tilespec +++ /dev/null @@ -1,368 +0,0 @@ -[tilespec] - -; Format and options of this tilespec file: -options = "+Freeciv-tilespec-3.2-Devel-2022-Jun-21" - -; A simple name for the tileset specified by this file: -name = "Trident" -priority = 5 - -; There`s no separate versioning in tilesets part of main freeciv distribution -;version = "" - -; Summary and full description of the tileset. -summary = _("Basic small overhead tileset.") -;description = "" - -; TODO: add more overall information fields on tiles, -; eg, authors, colors, etc. - -; What is the primary ruleset this tileset is meant for. -;for_ruleset = "" - -; Basic tile sizes: -normal_tile_width = 30 -normal_tile_height = 30 -small_tile_width = 15 -small_tile_height = 20 - -; Basic tile style. -type = "3D" -is_hex = FALSE - -; Was old iso style -fog_style = "Darkness" - -; Was darkness style "CardinalFull" (15 sprites) -darkness_style = "Corner" - -; offset the flags by this amount when drawing units -unit_flag_offset_x = 0 -unit_flag_offset_y = 0 -city_flag_offset_x = 0 -city_flag_offset_y = 0 - -; offset the city occupied sprite by this amount -occupied_offset_x = 0 -occupied_offset_y = 0 - -; offset the units by this amount -unit_offset_x = 0 -unit_offset_y = 0 - -; offset of the normal activity icons -activity_offset_x = 0 -activity_offset_y = 0 - -; offset of the selected unit sprites -select_offset_x = 0 -select_offset_y = 0 - -; offset of the unit stack size number sprites -stack_size_offset_x = 0 -stack_size_offset_y = 0 - -; offset the cities by this amount -city_offset_x = 0 -city_offset_y = 0 - -; offset the city size number by this amount -; This is relative to full sprite origin. -city_size_offset_x = 0 -city_size_offset_y = 0 - -; offset the city bar text by this amount (from the city tile origin) -citybar_offset_y = 27 - -; offset the tile label text by this amount -tilelabel_offset_y = 10 - -; offset the upkeep icons by this amount from the top of the unit itself. -; The default is the normal tile height, which means that the upkeep icons -; appear below the unit icon if the unit icons are equal to tile height -; (typical in overhead tileset), or overlay lower part of the unit icon, -; if unit icon is higher than tiles (typical in iso tilesets) -;unit_upkeep_offset_y = 0 - -; Like unit_upkeep_offset_y, but to be used in case there`s only small -; space for the overall icon produced. Defaults to unit_upkeep_offset_y - -; not having alternative layout. -; Set it to overlay lower part of the unit icon instead of taking extra -; space below. -unit_upkeep_small_offset_y = 20 - -; For tilesets with oriented units, the directional sprite to use to -; represent a unit type rather than a specific unit from the map -; (e.g., in worklists, editor, and online help). Does not have to be a -; valid direction for the tileset. -;unit_default_orientation = "s" - -; The map is rendered in "layers", just like any decent image editor -; supports. The setting below allows to change the layer drawing order. The -; first layer in the list will be drawn below the others; the second on top -; of it, and so on. No layer can be omitted from the list, nor can new ones -; be added. -;layer_order = -; "Background", ; Background color (if enabled, the player color where there -; ; are units or cities). You probably want to leave this -; ; first. -; "Terrain1", ; The three terrain layers. See sections [layerN] below. -; "Darkness", ; Darkness (unseen tiles) -; "Terrain2", -; "Terrain3", -; "Water", ; All extras with "River" style. -; "Roads", ; All extras with style "RoadAllSeparate", -; ; "RoadParityCombined" or "RoadAllCombined". -; "Special1", ; 1st layer for extras with style "3Layers", "Single2" or -; ; "Single1". -; "Grid1", ; Grid layer for isometric tilesets. -; "City1", ; City and walls. -; "Special2", ; 2nd layer for extras with "3Layers" and "Single2" styles. -; "Fog", ; Fog of war (on tiles one knows but doesn`t see). -; "Unit", ; Units except the selected one(s). -; "Special3", ; 3rd layer for extras with "3Layers" style, and base flags. -; "City2", ; City size when the city bar is disabled. -; "Grid2", ; Second grid layer (overhead tilesets only). -; "Overlays", ; Tile output sprites. -; "TileLabel", ; Tile labels ("Scorched spot"). -; "CityBar", ; The city bar with name, production, food, ... -; "FocusUnit", ; The focused unit(s). -; "Goto", ; Goto turn count and intermediate points, *not* goto lines. -; "WorkerTask", ; The unit task indicators ("G", "S", ...). -; "Editor", ; Editor stuff (selected tile and start points). -; "InfraWork" ; Icons for the extras being placed. - -; This is special because it gets freed and reloaded as required: -main_intro_file = "misc/intro" - -; Below, the graphics spec files; must be somewhere (anywhere) in -; the data path. Order may be important for color allocation on -; low-color systems, and if there are any duplicate tags (lattermost -; tag is used). -files = - "misc/overlays.spec", - "misc/citybar.spec", - "trident/tiles.spec", - "trident/earth.spec", - "misc/small.spec", - "misc/events.spec", - "misc/governments.spec", - "misc/specialists.spec", - "trident/units.spec", - "trident/select.spec", - "misc/flags.spec", - "misc/shields.spec", - "misc/cursors.spec", - "trident/grid.spec", - "trident/roads.spec", - "misc/buildings.spec", - "misc/space.spec", - "misc/techs.spec", - "misc/treaty.spec", - "misc/icons.spec", - "misc/editor.spec", - "trident/fog.spec", - "trident/cities.spec", - "trident/explosions.spec" - - -; Include color definitions -*include "misc/colors.tilespec" - -; Terrain info - see README.graphics - -[layer0] -match_types = "desert", "forest", "grassland", "hills", "jungle", "mountains", "water", "plains", "swamp", "tundra" - -[layer1] -match_types = "water", "land" - -[layer2] -match_types = "water", "arctic" - -; Water graphics referenced by terrain.ruleset -; -[tile_coast] -tag = "coast" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "water" -layer0_match_with = "water" -layer0_sprite_type = "corner" -layer1_match_type = "water" -layer1_match_with = "water" -layer2_match_type = "water" -layer2_match_with = "water" - -[tile_floor] -tag = "floor" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "water" -layer0_match_with = "water" -layer0_sprite_type = "corner" -layer1_match_type = "water" -layer1_match_with = "water" -layer2_match_type = "water" -layer2_match_with = "water" - -[tile_lake] -tag = "lake" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "water" -layer0_match_with = "water" -layer0_sprite_type = "corner" -layer1_match_type = "water" -layer1_match_with = "water" -layer2_match_type = "water" -layer2_match_with = "water" - -[tile_inaccessible] -tag = "inaccessible" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "water" -layer0_match_with = "water" -layer0_sprite_type = "corner" -layer1_match_type = "water" -layer1_match_with = "water" -layer2_match_type = "water" -layer2_match_with = "water" - -; Land graphics referenced by terrain.ruleset -; -[tile_arctic] -tag = "arctic" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "tundra" -layer0_match_with = "tundra" -layer1_match_type = "water" -layer1_match_with = "water" -layer2_match_type = "arctic" - -[tile_desert] -tag = "desert" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "desert" -layer0_match_with = "desert" -layer1_match_type = "land" -layer2_match_type = "water" - -[tile_forest] -tag = "forest" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "forest" -layer0_match_with = "forest" -layer1_match_type = "land" -layer2_match_type = "water" - -[tile_grassland] -tag = "grassland" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "grassland" -layer1_match_type = "land" -layer2_match_type = "water" - -[tile_hills] -tag = "hills" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "hills" -layer0_match_with = "hills" -layer1_match_type = "land" -layer2_match_type = "water" - -[tile_jungle] -tag = "jungle" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "jungle" -layer0_match_with = "jungle" -layer1_match_type = "land" -layer2_match_type = "water" - -[tile_mountains] -tag = "mountains" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "mountains" -layer0_match_with = "mountains" -layer1_match_type = "land" -layer2_match_type = "water" - -[tile_plains] -tag = "plains" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "plains" -layer0_match_with = "plains" -layer1_match_type = "land" -layer2_match_type = "water" - -[tile_swamp] -tag = "swamp" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "swamp" -layer0_match_with = "swamp" -layer1_match_type = "land" -layer2_match_type = "water" - -[tile_tundra] -tag = "tundra" -blend_layer = 0 -num_layers = 3 -layer0_match_type = "tundra" -layer0_match_with = "tundra" -layer1_match_type = "land" -layer2_match_type = "water" - -[extras] -styles = - { "name", "style" - "road.road", "RoadParityCombined" - "road.rail", "RoadParityCombined" - "road.maglev", "RoadParityCombined" - "road.river", "River" - "tx.irrigation", "Cardinals" - "tx.farmland", "Cardinals" - "tx.mine", "Single1" - "tx.oil_mine", "Single1" - "tx.oil_rig", "Single1" - "tx.pollution", "Single2" - "tx.fallout", "Single2" - "tx.village", "Single1" - "base.outpost", "3Layer" - "base.fortress", "3Layer" - "base.airstrip", "3Layer" - "base.airbase", "3Layer" - "base.buoy", "3Layer" - "extra.ruins", "3Layer" - "ts.gold", "Single1" - "ts.iron", "Single1" - "ts.tundra_game", "Single1" - "ts.furs", "Single1" - "ts.coal", "Single1" - "ts.fish", "Single1" - "ts.fruit", "Single1" - "ts.gems", "Single1" - "ts.buffalo", "Single1" - "ts.wheat", "Single1" - "ts.oasis", "Single1" - "ts.peat", "Single1" - "ts.pheasant", "Single1" - "ts.grassland_resources", "Single1" - "ts.arctic_ivory", "Single1" - "ts.silk", "Single1" - "ts.spice", "Single1" - "ts.whales", "Single1" - "ts.wine", "Single1" - "ts.oil", "Single1" - "ts.horses", "Single1" - "ts.seals", "Single1" - } -- 2.39.2