From 0ceef364432ad3582f2615d18ecccffa7006be04 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sat, 31 Dec 2022 07:22:33 +0200 Subject: [PATCH 28/28] Fix ruleset comment typo; "loose" instead of "lose" See osdn #46281 Signed-off-by: Marko Lindqvist --- data/alien/game.ruleset | 2 +- data/civ1/game.ruleset | 2 +- data/civ2/game.ruleset | 2 +- data/civ2civ3/game.ruleset | 2 +- data/classic/game.ruleset | 2 +- data/experimental/game.ruleset | 2 +- data/granularity/game.ruleset | 2 +- data/multiplayer/game.ruleset | 2 +- data/sandbox/game.ruleset | 2 +- data/stub/game.ruleset | 2 +- data/webperimental/game.ruleset | 2 +- 11 files changed, 11 insertions(+), 11 deletions(-) diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset index bb25dc3850..0cfbfaff3f 100644 --- a/data/alien/game.ruleset +++ b/data/alien/game.ruleset @@ -275,7 +275,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset index 5ac4336616..9ad017fd18 100644 --- a/data/civ1/game.ruleset +++ b/data/civ1/game.ruleset @@ -263,7 +263,7 @@ low_firepower_nonnat_bombard = 10 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset index 062a2f118e..c43a898bcc 100644 --- a/data/civ2/game.ruleset +++ b/data/civ2/game.ruleset @@ -259,7 +259,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset index 4512d0c9c1..eabde2d758 100644 --- a/data/civ2civ3/game.ruleset +++ b/data/civ2civ3/game.ruleset @@ -281,7 +281,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index f25e642670..5c4ee0161b 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -276,7 +276,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/experimental/game.ruleset b/data/experimental/game.ruleset index 2805d6983f..140ec80d4b 100644 --- a/data/experimental/game.ruleset +++ b/data/experimental/game.ruleset @@ -284,7 +284,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/granularity/game.ruleset b/data/granularity/game.ruleset index 2a7c26bcad..b1a71e74a2 100644 --- a/data/granularity/game.ruleset +++ b/data/granularity/game.ruleset @@ -271,7 +271,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset index a0197e9034..09b7dc2723 100644 --- a/data/multiplayer/game.ruleset +++ b/data/multiplayer/game.ruleset @@ -279,7 +279,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset index ef1f4332c6..74f8bf0f66 100644 --- a/data/sandbox/game.ruleset +++ b/data/sandbox/game.ruleset @@ -279,7 +279,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset index c4a77d35f3..93f5863286 100644 --- a/data/stub/game.ruleset +++ b/data/stub/game.ruleset @@ -263,7 +263,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset index ee29bd7e7b..bb70a0fb30 100644 --- a/data/webperimental/game.ruleset +++ b/data/webperimental/game.ruleset @@ -280,7 +280,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 -- 2.39.0