From a373711cbea340f5ac0e9116f0078cd85038b5be Mon Sep 17 00:00:00 2001 From: Marko Lindqvist <cazfi74@gmail.com> Date: Tue, 29 Nov 2022 18:04:24 +0200 Subject: [PATCH 14/14] README.effects: Improve Visible_Walls documentation - Correct effect name. - Tell maximum value supported by the tileset format - Tell how higher values are handled. Requested by Lexxie See osdn #46146 Signed-off-by: Marko Lindqvist <cazfi74@gmail.com> --- doc/README.effects | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/doc/README.effects b/doc/README.effects index ddfdff5424..a05639350b 100644 --- a/doc/README.effects +++ b/doc/README.effects @@ -525,10 +525,16 @@ Retire_Pct Retirement only happens if there are no enemy units or cities within a few tiles. (This exists mainly to implement barbarian behavior.) -Visible_Wall +Visible_Walls Instruct client to show specific buildings version of the city graphics. Zero or below are considered normal city graphics. + On the client side: + Tileset format supports up to 7 different wall graphics. + Values above 7 are considered 7. + Values up to 7, but above amount of tileset provided graphics, + cause the default walls graphics to show. + Tech_Cost_Factor Factor for research costs. -- 2.35.1