From a373711cbea340f5ac0e9116f0078cd85038b5be Mon Sep 17 00:00:00 2001
From: Marko Lindqvist <cazfi74@gmail.com>
Date: Tue, 29 Nov 2022 18:04:24 +0200
Subject: [PATCH 14/14] README.effects: Improve Visible_Walls documentation

- Correct effect name.
- Tell maximum value supported by the tileset format
- Tell how higher values are handled.

Requested by Lexxie

See osdn #46146

Signed-off-by: Marko Lindqvist <cazfi74@gmail.com>
---
 doc/README.effects | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/doc/README.effects b/doc/README.effects
index ddfdff5424..a05639350b 100644
--- a/doc/README.effects
+++ b/doc/README.effects
@@ -525,10 +525,16 @@ Retire_Pct
     Retirement only happens if there are no enemy units or cities within
     a few tiles. (This exists mainly to implement barbarian behavior.)
 
-Visible_Wall
+Visible_Walls
     Instruct client to show specific buildings version of the city graphics.
     Zero or below are considered normal city graphics.
 
+    On the client side:
+    Tileset format supports up to 7 different wall graphics.
+    Values above 7 are considered 7.
+    Values up to 7, but above amount of tileset provided graphics,
+    cause the default walls graphics to show.
+
 Tech_Cost_Factor
     Factor for research costs.
 
-- 
2.35.1