From fd92322e4fd713af7bf3b89755789a5c9627d196 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Tue, 25 Oct 2022 04:28:26 +0300 Subject: [PATCH 36/36] Improve controls help formatting See osdn #45969 Signed-off-by: Marko Lindqvist --- data/helpdata.txt | 102 +++++++++++++++++++++++----------------------- 1 file changed, 51 insertions(+), 51 deletions(-) diff --git a/data/helpdata.txt b/data/helpdata.txt index f1b5255820..cc2b498f6f 100644 --- a/data/helpdata.txt +++ b/data/helpdata.txt @@ -1633,60 +1633,60 @@ name = _("Controls") text = _("\ Unit Orders:\n\ ============\n\ - a: (a)uto-settler (settler/worker units)\n\ - b: (b)uild city (settler units)\n\ - b: help (b)uild wonder (caravan units)\n\ - B: go to and (B)uild city on target tile (settler units)\n\ - d: (d)o an action to the selected tile (press twice to target own tile)\n\ - d: (d)o the action to the selected tile (when in go-to mode)\n\ - D: (D)isband unit\n\ - E: build airbas(e) (airbase units)\n\ - f: (f)ortify unit (military units)\n\ - F: build (f)ortress (settler/worker units)\n\ - g: (g)o to tile (then left-click mouse to select target tile)\n\ - g: add a (g)o-to waypoint (when in go-to mode)\n\ - G: return unit to nearest friendly city\n\ - h: set unit's (h)omecity (to city on current tile)\n\ - i: build (i)rrigation or convert terrain (settler/worker units)\n\ - I: change terrain by cultivating\n\ + a: (a)uto-settler (settler/worker units)\n\ + b: (b)uild city (settler units)\n\ + b: help (b)uild wonder (caravan units)\n\ + B: go to and (B)uild city on target tile (settler units)\n\ + d: (d)o an action to the selected tile (press twice to target own tile)\n\ + d: (d)o the action to the selected tile (when in go-to mode)\n\ + D: (D)isband unit\n\ + E: build airbas(e) (airbase units)\n\ + f: (f)ortify unit (military units)\n\ + F: build (f)ortress (settler/worker units)\n\ + g: (g)o to tile (then left-click mouse to select target tile)\n\ + g: add a (g)o-to waypoint (when in go-to mode)\n\ + G: return unit to nearest friendly city\n\ + h: set unit's (h)omecity (to city on current tile)\n\ + i: build (i)rrigation or convert terrain (settler/worker units)\n\ + I: change terrain by cultivating\n\ Ctrl+I: connect current and target tile with (I)rrigation\n\ Ctrl+I: set an (I)rrigation waypoint (when connecting with irrigation)\n\ - l: (l)oad unit on transporter\n\ + l: (l)oad unit on transporter\n\ Ctrl+L: connect current and target tile with rai(L)\n\ Ctrl+L: set a rai(L) waypoint (when connecting with rail)\n\ - m: build (m)ine or convert terrain (settler/worker units)\n\ - M: change terrain by planting\n\ - n: clean (n)uclear fallout\n\ - N: explode (N)uclear\n\ - o: transf(o)rm terrain (engineer unit)\n\ - O: c(O)nvert to another kind of unit\n\ - p: clean (p)ollution (settler/worker units)\n\ - p: drop (p)aratrooper (paratroop units)\n\ - P: (P)illage (destroy terrain alteration)\n\ - q: patrol with unit (then left-click mouse to select other endpoint)\n\ - q: add a patrol waypoint (when in patrol mode)\n\ - r: build (r)oad/railroad (settler/worker units)\n\ - r: establish trade (r)oute (caravan units)\n\ + m: build (m)ine or convert terrain (settler/worker units)\n\ + M: change terrain by planting\n\ + n: clean (n)uclear fallout\n\ + N: explode (N)uclear\n\ + o: transf(o)rm terrain (engineer unit)\n\ + O: c(O)nvert to another kind of unit\n\ + p: clean (p)ollution (settler/worker units)\n\ + p: drop (p)aratrooper (paratroop units)\n\ + P: (P)illage (destroy terrain alteration)\n\ + q: patrol with unit (then left-click mouse to select other endpoint)\n\ + q: add a patrol waypoint (when in patrol mode)\n\ + r: build (r)oad/railroad (settler/worker units)\n\ + r: establish trade (r)oute (caravan units)\n\ Ctrl+R: connect current and target tile with (R)oad\n\ Ctrl+R: set a (R)oad waypoint (when connecting with road)\n\ - s: (s)entry unit\n\ - S: un(S)entry all units on tile\n\ - t: unit go (t)o/airlift to city\n\ - T: unload all units from (T)ransporter\n\ - u: (u)nload unit from transporter\n\ - U: (U)pgrade unit\n\ - x: unit auto e(x)plore\n\ + s: (s)entry unit\n\ + S: un(S)entry all units on tile\n\ + t: unit go (t)o/airlift to city\n\ + T: unload all units from (T)ransporter\n\ + u: (u)nload unit from transporter\n\ + U: (U)pgrade unit\n\ + x: unit auto e(x)plore\n\ "), _("\ Unit Selection:\n\ ==============\n\ - z: select only first unit of selected group\n\ - v: select all units on tile\n\ - V: (on tile) select all units of the same type as the active unit\n\ - C: (on continent) select all units of the same type as the active unit\n\ - X: (everywhere) select all units of the same type as the active unit\n\ + z: select only first unit of selected group\n\ + v: select all units on tile\n\ + V: (on tile) select all units of the same type as the active unit\n\ + C: (on continent) select all units of the same type as the active unit\n\ + X: (everywhere) select all units of the same type as the active unit\n\ \n\ - w: (w)ait: focus on next unit\n\ - 5: focus on previous unit\n\ + w: (w)ait: focus on next unit\n\ + 5: focus on previous unit\n\ space: done giving orders (unit stays put)\n\ "), _("\ Unit Movement:\n\ @@ -1703,8 +1703,8 @@ Unit Movement:\n\ Main Map (Keys):\n\ ================\n\ Some clients support zooming/scaling the map graphics with the + and - keys.\n\ - c: (c)enter view on active unit\n\ - Shift-home: center view on capital\n\ + c: (c)enter view on active unit\n\ + Shift-home: center view on capital\n\ Shift-arrows: scroll map\n\ \n\ Ctrl-B: show/hide national borders\n\ @@ -1790,12 +1790,12 @@ Dialogs and Reports:\n\ F11: open Demographics\n\ F12: open Spaceship\n\ \n\ - Ctrl-F: open Find City dialog\n\ - Ctrl-L: open Worklists dialog\n\ - Ctrl-T: open Tax/Lux/Sci Rates dialog\n\ - Shift-Ctrl-R: open Revolution dialog\n\ + Ctrl-F: open Find City dialog\n\ + Ctrl-L: open Worklists dialog\n\ + Ctrl-T: open Tax/Lux/Sci Rates dialog\n\ + Shift-Ctrl-R: open Revolution dialog\n\ \n\ -Shift-Return: Turn done\ +Shift-Return: Turn done\n\ "), _("\ Editing Mode (GTK):\n\ ===================\n\ -- 2.35.1