From 5ca7e98e7dd365b993536a7c418d0c92a0e53668 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?S=C5=82awomir=20Lach?= Date: Tue, 27 Sep 2022 15:09:47 +0200 Subject: [PATCH 1/2] =?UTF-8?q?OSDN=20!#45489:=20S=C5=82awomir=20Lach=20?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Implements support for counter counting how much turn (one after other) city is in disorder state. It is only code. diff --git a/common/fc_types.h b/common/fc_types.h index 837f5f277f..5a7029fef3 100644 --- a/common/fc_types.h +++ b/common/fc_types.h @@ -100,6 +100,8 @@ enum output_type_id { #define SPECENUM_VALUE1NAME "Owned" #define SPECENUM_VALUE2 CB_CITY_CELEBRATION_TURNS #define SPECENUM_VALUE2NAME "Celebration" +#define SPECENUM_VALUE3 CB_CITY_DISORDER_TURNS +#define SPECENUM_VALUE3NAME "Disorder" #define SPECENUM_COUNT COUNTER_BEHAVIOUR_LAST #include "specenum_gen.h" diff --git a/server/srv_main.c b/server/srv_main.c index 5d79565542..9e181b1bbb 100644 --- a/server/srv_main.c +++ b/server/srv_main.c @@ -1549,6 +1549,14 @@ static void end_turn(void) pcity->counter_values[pcount->index] = 0; } } + if (pcount->type == CB_CITY_DISORDER_TURNS) { + if (city_unhappy(pcity)) { + pcity->counter_values[pcount->index]++; + } + else { + pcity->counter_values[pcount->index] = 0; + } + } } city_counters_iterate_end; } city_list_iterate_end; } players_iterate_end; -- 2.37.3