diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index f890989511..0c6d5a0e9c 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -1911,6 +1911,25 @@ type = "Vision" [clause_embassy] type = "Embassy" +; /* <-- avoid gettext warnings +; +; Counter types +; +; name = translatable name as seen by user +; rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +; checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +; def = Initial value of the counter. +; type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner +; +; */ <-- avoid gettext warnings [playercolors] background.r = 86