From 171e0b37b573ccd45a99746ca725c6b0f3c0ea82 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?S=C5=82awomir=20Lach?= Date: Tue, 16 Aug 2022 17:45:17 +0200 Subject: [PATCH] =?UTF-8?q?!OSDN=2045028:=20S=C5=82awomir=20Lach=20?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Added information about counters in comments of game.ruleset. This apply to each ruleset. --- data/alien/game.ruleset | 18 ++++++++++++++++++ data/civ1/game.ruleset | 18 ++++++++++++++++++ data/civ2/game.ruleset | 18 ++++++++++++++++++ data/civ2civ3/game.ruleset | 17 +++++++++++++++++ data/classic/game.ruleset | 18 ++++++++++++++++++ data/goldkeep/game.ruleset | 18 ++++++++++++++++++ data/granularity/game.ruleset | 18 ++++++++++++++++++ data/sandbox/game.ruleset | 18 ++++++++++++++++++ data/stub/game.ruleset | 18 ++++++++++++++++++ data/webperimental/game.ruleset | 18 ++++++++++++++++++ 10 files changed, 179 insertions(+) diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset index 24d033d0e9..189a886a38 100644 --- a/data/alien/game.ruleset +++ b/data/alien/game.ruleset @@ -1680,3 +1680,21 @@ set = ; no effect anyway "traitdistribution", "FIXED", TRUE } + +[counters] + +;Counter types +; +;name = translatable name as seen by user +;rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +;checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +;def = Initial value of the counter. +;type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset index eebb8e619e..61648a57ce 100644 --- a/data/civ1/game.ruleset +++ b/data/civ1/game.ruleset @@ -1499,3 +1499,21 @@ set = "topology", "ISO", FALSE "wrap", "WRAPX", FALSE } + +[counters] + +;Counter types +; +;name = translatable name as seen by user +;rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +;checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +;def = Initial value of the counter. +;type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset index c1d69cecad..30c2e862b1 100644 --- a/data/civ2/game.ruleset +++ b/data/civ2/game.ruleset @@ -1743,3 +1743,21 @@ set = "topology", "ISO", FALSE "wrap", "WRAPX", FALSE } + +[counters] + +;Counter types +; +;name = translatable name as seen by user +;rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +;checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +;def = Initial value of the counter. +;type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset index 4f5d76bd22..2e54416456 100644 --- a/data/civ2civ3/game.ruleset +++ b/data/civ2civ3/game.ruleset @@ -2197,6 +2197,23 @@ set = "tradeworldrelpct", 100 } +[counters] + +;Counter types +; +;name = translatable name as seen by user +;rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +;checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +;def = Initial value of the counter. +;type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner [counter_owned1] name = "Owned" def = 0 diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index f890989511..6dd077bfb5 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -1976,3 +1976,21 @@ colorlist = ; "int_set", 123, FALSE ; "str_set", "test", FALSE ; } + +[counters] + +;Counter types +; +;name = translatable name as seen by user +;rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +;checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +;def = Initial value of the counter. +;type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner diff --git a/data/goldkeep/game.ruleset b/data/goldkeep/game.ruleset index 2128e81baf..ab2594f6b5 100644 --- a/data/goldkeep/game.ruleset +++ b/data/goldkeep/game.ruleset @@ -2078,3 +2078,21 @@ set = "traitdistribution", "EVEN", FALSE "victories", "SPACERACE|ALLIED|CULTURE", FALSE } + +[counters] + +;Counter types +; +;name = translatable name as seen by user +;rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +;checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +;def = Initial value of the counter. +;type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner diff --git a/data/granularity/game.ruleset b/data/granularity/game.ruleset index 8b2fdc2db8..a42c323b0d 100644 --- a/data/granularity/game.ruleset +++ b/data/granularity/game.ruleset @@ -904,3 +904,21 @@ set = { "name", "value", "lock" "startunits", "c", TRUE } + +[counters] + +;Counter types +; +;name = translatable name as seen by user +;rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +;checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +;def = Initial value of the counter. +;type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset index 073e32f1c4..6c6cee12a1 100644 --- a/data/sandbox/game.ruleset +++ b/data/sandbox/game.ruleset @@ -3638,3 +3638,21 @@ set = "multiresearch", "ENABLED" "tradeworldrelpct", 100 } + +[counters] + +;Counter types +; +;name = translatable name as seen by user +;rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +;checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +;def = Initial value of the counter. +;type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset index 3f8576b06f..6a523c3821 100644 --- a/data/stub/game.ruleset +++ b/data/stub/game.ruleset @@ -765,3 +765,21 @@ set = { "name", "value", "lock" "startunits", "c", TRUE } + +[counters] + +;Counter types +; +;name = translatable name as seen by user +;rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +;checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +;def = Initial value of the counter. +;type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset index 4f794c36a8..01f04e89a0 100644 --- a/data/webperimental/game.ruleset +++ b/data/webperimental/game.ruleset @@ -2237,3 +2237,21 @@ set = "airliftingstyle", "FROM_ALLIES|TO_ALLIES", FALSE "restrictinfra", "enabled", FALSE } + +[counters] + +;Counter types +; +;name = translatable name as seen by user +;rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +;checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +;def = Initial value of the counter. +;type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner -- 2.37.1