From 52cbf04a0df5ddedfcbdc25bf2ef2d90e67f3283 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sun, 24 Apr 2022 15:06:52 +0300 Subject: [PATCH 27/27] Rulesets: Remove extraneous semicolons from end of lines See osdn #44453 Signed-off-by: Marko Lindqvist --- data/alien/techs.ruleset | 62 +++++++++++++++++----------------- data/alien/units.ruleset | 6 ++-- data/civ2civ3/game.ruleset | 2 +- data/experimental/game.ruleset | 2 +- data/sandbox/game.ruleset | 2 +- data/stub/techs.ruleset | 4 +-- 6 files changed, 39 insertions(+), 39 deletions(-) diff --git a/data/alien/techs.ruleset b/data/alien/techs.ruleset index 35ca4423b6..591995bc3c 100644 --- a/data/alien/techs.ruleset +++ b/data/alien/techs.ruleset @@ -126,7 +126,7 @@ graphic = "a.alien_rights" graphic_alt = "-" helptext = _("They're smart. Should they have rights too?\n\n\ Alien Forest tiles produce +1 production.\ -"); +") [advance_alien_taming] name = _("Alien Taming") @@ -207,7 +207,7 @@ helptext = _("Advanced form of force channeling allows us to protect \ city size objects with channeled radiation energy.") [advance_commercial_antigravity] -name = _("Commercial Antigravity"); +name = _("Commercial Antigravity") req1 = "Antigravity" req2 = "None" flags = "" @@ -217,7 +217,7 @@ helptext = _("Antigravity is not only for military. It has commercial \ applications as well.") [advance_communication] -name = _("Communication"); +name = _("Communication") req1 = "City Defense" req2 = "Data Storage" flags = "" @@ -230,7 +230,7 @@ Also your own bases can communicate more efficiently with each other, so number bases you have is not causing as much unhappiness as before.") [advance_composites] -name = _("Composites"); +name = _("Composites") req1 = "None" req2 = "None" flags = "" @@ -239,7 +239,7 @@ graphic_alt = "-" helptext = _("Stronger materials mean stronger armors.") [advance_controlled_biomass] -name = _("Controlled Biomass"); +name = _("Controlled Biomass") req1 = "Spitter Control" req2 = "None" flags = "" @@ -249,7 +249,7 @@ helptext = _("Bugs, Slimes, Molds. We can drive masses of them together and t control movement of that biomass to act like a one being.") [advance_crust_defense] -name = _("Crust Defense"); +name = _("Crust Defense") req1 = "Modified Spitter" req2 = "Strong Force" flags = "" @@ -526,7 +526,7 @@ we had as part of Earth empire.\n\n\ Increases max tax/science/lux rate by 10%.") [advance_ocean_cities] -name = _("Ocean Cities"); +name = _("Ocean Cities") req1 = "Deneb Radar" req2 = "Thermal Module" flags = "Claim_Ocean" @@ -535,7 +535,7 @@ graphic_alt = "-" helptext = _("Cities on ocean. Why not?") [advance_organic_structures] -name = _("Organic Structures"); +name = _("Organic Structures") req1 = "Radiation Resistance" req2 = "Composites" flags = "" @@ -546,7 +546,7 @@ Deneb 7's strange radiation allows us to enter new areas.\n\n\ Cities can work radiating tiles.") [advance_paradrop] -name = _("Paradrop"); +name = _("Paradrop") req1 = "Low-Level Orbit" req2 = "Mental Powers" graphic = "a.paradrop" @@ -556,7 +556,7 @@ small target and to be ready to act immediately after landing are hard \ for aliens. They need extra mental powers for that.") [advance_personal_contact] -name = _("Personal Contact"); +name = _("Personal Contact") req1 = "Virtual Entertainment" req2 = "Teleportation" graphic = "a.personal_contact" @@ -569,7 +569,7 @@ Stealth Spies protecting your cities against enemy Spies will get 40% bonus. \ It also gets 40% harder for enemies to sabotage specific buildings.") [advance_protein_modifications] -name = _("Protein Modifications"); +name = _("Protein Modifications") req1 = "Organic Structures" req2 = "Controlled Biomass" graphic = "a.protein_mod" @@ -580,7 +580,7 @@ Engineers can build Protein Houses, which increases tile food production by 50%. flags = "" [advance_radiation_resistance] -name = _("Radiation Resistance"); +name = _("Radiation Resistance") req1 = "Alien Taming" req2 = "None" flags = "" @@ -591,7 +591,7 @@ the radiation, we are able to build some radiation resistance to our cities. \ \n\nSimply knowing this tech allows cities to grow 1 size bigger.") [advance_regeneration] -name = _("Regeneration"); +name = _("Regeneration") req1 = "Protein Modifications" req2 = "New Frontier" flags = "" @@ -601,7 +601,7 @@ helptext = _("We know how aliens regenerate, we know how self-repairing machi regenerate, we know how Earth organisms regenerate.") [advance_research_methods] -name = _("Research Methods"); +name = _("Research Methods") req1 = "None" req2 = "None" flags = "" @@ -613,7 +613,7 @@ allow us to gain knowledge much faster.\n\n\ Simply knowing this tech increases science output by 35%.") [advance_smart_aliens] -name = _("Smart Aliens"); +name = _("Smart Aliens") req1 = "Cyber Aliens" req2 = "Communication" flags = "" @@ -623,7 +623,7 @@ helptext = _("Once we have given some smarts, backed with some remote \ control, to them, they can work on more demanding tasks.") [advance_soul] -name = _("Soul"); +name = _("Soul") req1 = "Alien Rights" req2 = "Personal Contact" flags = "" @@ -636,7 +636,7 @@ citizens is converted to unhappy in every city in the world unless \ owner of the city also knows Soul.") [advance_specialist_training] -name = _("Specialist Training"); +name = _("Specialist Training") req1 = "Brain Development" req2 = "Amphibious Tactics" flags = "" @@ -647,7 +647,7 @@ specialists trick or two.\n\n\ Output of all specialists doubles.") [advance_spitter_control] -name = _("Spitter Control"); +name = _("Spitter Control") req1 = "Research Methods" req2 = "Alien Taming" flags = "" @@ -657,7 +657,7 @@ helptext = _("Alien lifeforms spitting solid objects are interesting research subject.") [advance_stealth_module] -name = _("Stealth Module"); +name = _("Stealth Module") req1 = "Thermal Module" req2 = "Communication" flags = "" @@ -668,7 +668,7 @@ far too expensive to be used for armies. It's perfect for individuals in espiona mission.") [advance_strong_force] -name = _("Strong Force"); +name = _("Strong Force") req1 = "Deneb Radar" req2 = "Burrowing" flags = "" @@ -679,7 +679,7 @@ radiation. We can still improve, though.\n\n\ Allows Engineers to build Towers instead of Force Fortresses.") [advance_strong_resistance] -name = _("Strong Resistance"); +name = _("Strong Resistance") req1 = "Strong Force" req2 = "None" flags = "" @@ -689,7 +689,7 @@ helptext = _("We get better at building resistance against radiation.\n\n\ Simply knowing this tech allows cities to grow 2 sizes bigger.") [advance_supermodule] -name = _("Supermodule"); +name = _("Supermodule") req1 = "Underground Habitat" req2 = "Low-Level Orbit" flags = "" @@ -699,7 +699,7 @@ helptext = _("Supermodule combines lesser modules in one extremely efficient pack.") [advance_synthetic_food] -name = _("Synthetic Food"); +name = _("Synthetic Food") req1 = "Food Regeneration" req2 = "Soul" flags = "" @@ -711,7 +711,7 @@ As their food consumption is no longer an problem, we can grow bigger, meaner, \ aliens.") [advance_teleportation] -name = _("Teleportation"); +name = _("Teleportation") req1 = "New Frontier" req2 = "Stealth Module" flags = "" @@ -721,7 +721,7 @@ helptext = _("We can teleport relatively small objects relatively short \ distances. This reduces problem of not being able to fly.") [advance_thermal_control] -name = _("Thermal Module"); +name = _("Thermal Module") req1 = "Naval Superiority" req2 = "Force Channeling" flags = "" @@ -733,7 +733,7 @@ technology allows more advanced modules in the future.\n\n\ Cities can work Boiling Ocean tiles.") [advance_underground_habitat] -name = _("Underground Habitat"); +name = _("Underground Habitat") req1 = "Deep Pumping" req2 = "Synthetic Food" flags = "" @@ -743,7 +743,7 @@ helptext = _("If needed, we can produce everything we need without \ ever leaving underground bunker.") [advance_travel] -name = _("Travel"); +name = _("Travel") req1 = "Manufacturing" req2 = "None" flags = "" @@ -754,7 +754,7 @@ hospitable seas of Deneb 7 proved to be no different from \ other planets.") [advance_unified_theory] -name = _("Unified Theory"); +name = _("Unified Theory") req1 = "Strong Resistance" req2 = "Commercial Antigravity" flags = "" @@ -764,7 +764,7 @@ helptext = _("We now understand that radiation and antigravity are two \ sides of the same phenomenom.") [advance_virtual_reality] -name = _("Virtual Entertainment"); +name = _("Virtual Entertainment") req1 = "Virtual Reality Training" req2 = "None" flags = "" @@ -773,7 +773,7 @@ graphic_alt = "-" helptext = _("Another tech that Earth has long been close to mastering.") [advance_virtual_reality_training] -name = _("Virtual Reality Training"); +name = _("Virtual Reality Training") req1 = "Data Storage" req2 = "Travel" flags = "" @@ -783,7 +783,7 @@ helptext = _("Virtual Reality provides excellent way to train our forces, bot infantry and naval forces.") [advance_warmonsters] -name = _("War Monsters"); +name = _("War Monsters") req1 = "Spitter Control" req2 = "Brute Force" flags = "" diff --git a/data/alien/units.ruleset b/data/alien/units.ruleset index 52672e72f0..4d6bc3801b 100644 --- a/data/alien/units.ruleset +++ b/data/alien/units.ruleset @@ -1330,7 +1330,7 @@ to help build wonders in other cities.\ Trade routes with other factions provide three times as much ongoing \ trade as routes within your faction. Each city can support up to four \ trade routes.\ -"); +") [unit_caravan] name = _("Caravan") @@ -1365,7 +1365,7 @@ Native caravan unit, that can move on all land terrains.\ Trade routes with other factions provide three times as much ongoing \ trade as routes within your faction. Each city can support up to four \ trade routes.\ -"); +") [unit_stealth_spy] name = _("Stealth Spy") @@ -1401,7 +1401,7 @@ veteran_move_bonus = 0, 0, 0 roles = "DiplomatStartUnit" helptext = _("\ Stealth Spy can make diplomatic actions, and is invisible until \ -next to enemy unit or city."); +next to enemy unit or city.") [unit_teleporting_missile] name = _("Teleporting Missile") diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset index c7ae75cd18..712065ce24 100644 --- a/data/civ2civ3/game.ruleset +++ b/data/civ2civ3/game.ruleset @@ -1037,7 +1037,7 @@ name = _("Spaceship Launch") type = "Spaceship" unique = FALSE culture = 10000 -first_msg = _("You're the first one to launch a spaceship towards Alpha Centauri!"); +first_msg = _("You're the first one to launch a spaceship towards Alpha Centauri!") cons_msg = _("You have launched a spaceship towards Alpha Centauri!") [achievement_map_known] diff --git a/data/experimental/game.ruleset b/data/experimental/game.ruleset index ca0425eb49..d9a3852ba1 100644 --- a/data/experimental/game.ruleset +++ b/data/experimental/game.ruleset @@ -961,7 +961,7 @@ effects = "ReducePopulation", "Pollution" [achievement_spaceship] name = _("Spaceship Launch") type = "Spaceship" -first_msg = _("You're the first one to launch a spaceship towards Alpha Centauri!"); +first_msg = _("You're the first one to launch a spaceship towards Alpha Centauri!") cons_msg = _("You have launched a spaceship towards Alpha Centauri!") [achievement_map_known] diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset index f94ae4af64..58f4b85a61 100644 --- a/data/sandbox/game.ruleset +++ b/data/sandbox/game.ruleset @@ -1230,7 +1230,7 @@ name = _("Spaceship Launch") type = "Spaceship" unique = FALSE culture = 10000 -first_msg = _("You're the first one to launch a spaceship towards Alpha Centauri!"); +first_msg = _("You're the first one to launch a spaceship towards Alpha Centauri!") cons_msg = _("You have launched a spaceship towards Alpha Centauri!") [achievement_map_known] diff --git a/data/stub/techs.ruleset b/data/stub/techs.ruleset index 8765bccd0a..214eb63819 100644 --- a/data/stub/techs.ruleset +++ b/data/stub/techs.ruleset @@ -108,10 +108,10 @@ format_version=10 ; */ <-- avoid gettext warnings [advance_generic] -name = _("Generic Tech"); +name = _("Generic Tech") req1 = "None" req2 = "None" flags = "" graphic = "a.alphabet" graphic_alt = "-" -helptext = _("This is the only technology you can research."); +helptext = _("This is the only technology you can research.") -- 2.35.1