From 4740d35349c0489914eb506ed53f9aa52bdda606 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Tue, 30 Nov 2021 16:06:13 +0200 Subject: [PATCH 32/32] helpdata.txt: Stress that the combat chapter match classic ruleset It's not entirely correct for the default ruleset, civ2civ3. This note about the situation is meant as a temporary solution until we get the chapter updated to match civ2civ3. Reported by log65536 See osdn #43298 Signed-off-by: Marko Lindqvist --- data/helpdata.txt | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/data/helpdata.txt b/data/helpdata.txt index 492d7f3a2a..45a8219c82 100644 --- a/data/helpdata.txt +++ b/data/helpdata.txt @@ -1125,7 +1125,8 @@ tile or city, but defenders are never completely destroyed.)\ "), _("\ The outcome of combat depends on several factors, including chance.\ "), _("\ -The description below is for the classic ruleset, but the principles \ +The description below is for the classic ruleset, and does not match \ +exactly current default ruleset, civ2civ3. The principles \ are similar for any ruleset. Notice that many bonuses are possible \ for defenders, but few for attackers, aside from veteran status; an \ attacking unit can mostly expect circumstance to work against it.\ @@ -1303,6 +1304,9 @@ it might even lose the battle.\ ; /* TRANS: Preserve the leading space: it controls nesting */ name = _(" Combat example 2") text = _("\ +Values in this example match classic ruleset, not the current \ +default ruleset, civ2civ3.\ +"), _("\ Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 \ movement points attacks a veteran Alpine Troops (A:5, D:5, HP:20, \ FP:1) inside a city built on a Grassland tile, with City Walls and a \ -- 2.33.0