From 373bc116e38aa98a0323ac9db13009159afb3038 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sat, 29 May 2021 06:07:00 +0300 Subject: [PATCH 49/49] civ1: Make comment about traderoute Cancel behavior non-TODO Update to comment after we got confirmation that the current behavior is correct. Civ1 testing by meynaf See osdn #42318 Signed-off-by: Marko Lindqvist --- data/civ1/game.ruleset | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset index 6860ae9b88..a1f1726ac2 100644 --- a/data/civ1/game.ruleset +++ b/data/civ1/game.ruleset @@ -1256,9 +1256,9 @@ effects = "ReducePopulation" ; "Inactive" - Keep them inactive ; "Cancel" - Cancel them altogether ; -; TODO: What`s correct "cancelling" behavior for civ1? If you have established -; traderoute with enemy city nearby and conquer it -> what happens to traderoute -; between your cities with less than trademindist distance? +; If you have established a traderoute with enemy city nearby, conquer it and +; thus get traderoute between your cities with less than trademindist distance, +; civ1 removes the traderoute completely. ; ; "bonus" - One-time bonuses granted when traderoute established ; "None" - No one-time bonus -- 2.30.2