From 6b0ef6a3a0e37cdb3a4b11ca94ae7bcdc5d0c40c Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sat, 1 May 2021 02:01:43 +0300 Subject: [PATCH 26/26] Correct name of ai/default/daicity.c in a comment adv_data_city_impr_calc() function header referred it by an old name. See osdn #42117 Signed-off-by: Marko Lindqvist --- server/advisors/advdata.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/server/advisors/advdata.c b/server/advisors/advdata.c index 9801d10d45..125153ebbc 100644 --- a/server/advisors/advdata.c +++ b/server/advisors/advdata.c @@ -65,11 +65,11 @@ static struct adv_dipl *adv_dipl_get(const struct player *plr1, /************************************************************************** Precalculates some important data about the improvements in the game - that we use later in ai/aicity.c. We mark improvements as 'calculate' - if we want to run a full test on them, as 'estimate' if we just want - to do some guesses on them, or as 'unused' is they are useless to us. - Then we find the largest range of calculatable effects in the - improvement and record it for later use. + that we use later in ai/default/aicity.c. We mark improvements as + 'calculate' if we want to run a full test on them, as 'estimate' if + we just want to do some guesses on them, or as 'unused' is they are + useless to us. Then we find the largest range of calculatable effects + in the improvement and record it for later use. **************************************************************************/ static void adv_data_city_impr_calc(struct player *pplayer, struct adv_data *adv) -- 2.30.2