From 20e15cd9b2ebb6ea14e4817db3be35b46d3709cb Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Fri, 16 Apr 2021 23:44:24 +0300 Subject: [PATCH 20/20] Ruleset comments: Fix "compatability" typos -> "compatibility" See osdn #42017 Signed-off-by: Marko Lindqvist --- data/alien/governments.ruleset | 2 +- data/alien/units.ruleset | 2 +- data/civ1/governments.ruleset | 2 +- data/civ1/units.ruleset | 2 +- data/civ2/governments.ruleset | 2 +- data/civ2/units.ruleset | 2 +- data/civ2civ3/governments.ruleset | 2 +- data/civ2civ3/units.ruleset | 2 +- data/classic/governments.ruleset | 2 +- data/classic/units.ruleset | 2 +- data/experimental/governments.ruleset | 2 +- data/experimental/units.ruleset | 2 +- data/multiplayer/governments.ruleset | 4 ++-- data/multiplayer/units.ruleset | 2 +- data/sandbox/governments.ruleset | 2 +- data/sandbox/units.ruleset | 2 +- data/stub/governments.ruleset | 2 +- data/stub/units.ruleset | 2 +- 18 files changed, 19 insertions(+), 19 deletions(-) diff --git a/data/alien/governments.ruleset b/data/alien/governments.ruleset index 0d0e6339e2..ab4006091f 100644 --- a/data/alien/governments.ruleset +++ b/data/alien/governments.ruleset @@ -27,7 +27,7 @@ during_revolution = "Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/alien/units.ruleset b/data/alien/units.ruleset index 4a66d616b6..e833447caa 100644 --- a/data/alien/units.ruleset +++ b/data/alien/units.ruleset @@ -170,7 +170,7 @@ flags = "Missile", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/civ1/governments.ruleset b/data/civ1/governments.ruleset index cd8dc6025a..5a37b732e2 100644 --- a/data/civ1/governments.ruleset +++ b/data/civ1/governments.ruleset @@ -28,7 +28,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. ; ; Notes on fields: diff --git a/data/civ1/units.ruleset b/data/civ1/units.ruleset index b2986ae5c4..1dbb1c277b 100644 --- a/data/civ1/units.ruleset +++ b/data/civ1/units.ruleset @@ -151,7 +151,7 @@ flags = "Missile", "Unreachable", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/civ2/governments.ruleset b/data/civ2/governments.ruleset index 554dcea366..f2b24d53c4 100644 --- a/data/civ2/governments.ruleset +++ b/data/civ2/governments.ruleset @@ -26,7 +26,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. ; ; Notes on fields: diff --git a/data/civ2/units.ruleset b/data/civ2/units.ruleset index 60dbf14e6c..7e39b8b6d5 100644 --- a/data/civ2/units.ruleset +++ b/data/civ2/units.ruleset @@ -163,7 +163,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/civ2civ3/governments.ruleset b/data/civ2civ3/governments.ruleset index 1f3e5bf6a3..387fde7120 100644 --- a/data/civ2civ3/governments.ruleset +++ b/data/civ2civ3/governments.ruleset @@ -26,7 +26,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/civ2civ3/units.ruleset b/data/civ2civ3/units.ruleset index a904643b97..f3d0029c7e 100644 --- a/data/civ2civ3/units.ruleset +++ b/data/civ2civ3/units.ruleset @@ -199,7 +199,7 @@ flags = "Unreachable", "DoesntOccupyTile", "CanPillage", "Airliftable" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/classic/governments.ruleset b/data/classic/governments.ruleset index 40f5f90952..68680f3cab 100644 --- a/data/classic/governments.ruleset +++ b/data/classic/governments.ruleset @@ -26,7 +26,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/classic/units.ruleset b/data/classic/units.ruleset index 47f95d52d0..333db84d9d 100644 --- a/data/classic/units.ruleset +++ b/data/classic/units.ruleset @@ -176,7 +176,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/experimental/governments.ruleset b/data/experimental/governments.ruleset index 9a69a37f89..376abf229f 100644 --- a/data/experimental/governments.ruleset +++ b/data/experimental/governments.ruleset @@ -28,7 +28,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/experimental/units.ruleset b/data/experimental/units.ruleset index 771de06d28..a3edb5b355 100644 --- a/data/experimental/units.ruleset +++ b/data/experimental/units.ruleset @@ -190,7 +190,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/multiplayer/governments.ruleset b/data/multiplayer/governments.ruleset index fde927acf8..3fd020ebce 100644 --- a/data/multiplayer/governments.ruleset +++ b/data/multiplayer/governments.ruleset @@ -1,4 +1,4 @@ - +' ; Modifying this file: ; You should not modify this file except to make bugfixes or ; for other "maintenance". If you want to make custom changes @@ -26,7 +26,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/multiplayer/units.ruleset b/data/multiplayer/units.ruleset index 65bd375c6f..0fd529f783 100644 --- a/data/multiplayer/units.ruleset +++ b/data/multiplayer/units.ruleset @@ -175,7 +175,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/sandbox/governments.ruleset b/data/sandbox/governments.ruleset index ae1ab70345..8e6b4cdb41 100644 --- a/data/sandbox/governments.ruleset +++ b/data/sandbox/governments.ruleset @@ -26,7 +26,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/sandbox/units.ruleset b/data/sandbox/units.ruleset index 3e76a09c7e..5bf04eaf75 100644 --- a/data/sandbox/units.ruleset +++ b/data/sandbox/units.ruleset @@ -201,7 +201,7 @@ flags = "Unreachable", "DoesntOccupyTile", "CanPillage", "Airliftable" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/stub/governments.ruleset b/data/stub/governments.ruleset index 74207eb5d5..ebe5b057e2 100644 --- a/data/stub/governments.ruleset +++ b/data/stub/governments.ruleset @@ -17,7 +17,7 @@ during_revolution = "Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/stub/units.ruleset b/data/stub/units.ruleset index 37c376f0eb..515ebe234f 100644 --- a/data/stub/units.ruleset +++ b/data/stub/units.ruleset @@ -120,7 +120,7 @@ flags = "" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. -- 2.30.2