From d22ea2b9d4817c9b7d0cdf0812005810a552047c Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Fri, 16 Apr 2021 23:40:42 +0300 Subject: [PATCH 24/24] Ruleset comments: Fix "compatability" typos -> "compatibility" See osdn #42017 Signed-off-by: Marko Lindqvist --- data/alien/governments.ruleset | 2 +- data/alien/units.ruleset | 2 +- data/civ1/governments.ruleset | 2 +- data/civ1/units.ruleset | 2 +- data/civ2/governments.ruleset | 2 +- data/civ2/units.ruleset | 2 +- data/civ2civ3/governments.ruleset | 2 +- data/civ2civ3/units.ruleset | 2 +- data/classic/governments.ruleset | 2 +- data/classic/units.ruleset | 2 +- data/experimental/governments.ruleset | 2 +- data/experimental/units.ruleset | 2 +- data/multiplayer/governments.ruleset | 2 +- data/multiplayer/units.ruleset | 2 +- data/ruledit/comments.txt | 4 ++-- data/sandbox/governments.ruleset | 2 +- data/sandbox/units.ruleset | 2 +- data/stub/governments.ruleset | 2 +- data/stub/units.ruleset | 2 +- data/webperimental/governments.ruleset | 2 +- data/webperimental/units.ruleset | 2 +- 21 files changed, 22 insertions(+), 22 deletions(-) diff --git a/data/alien/governments.ruleset b/data/alien/governments.ruleset index d22fff23af..7b1fb7f8ba 100644 --- a/data/alien/governments.ruleset +++ b/data/alien/governments.ruleset @@ -28,7 +28,7 @@ during_revolution = "Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/alien/units.ruleset b/data/alien/units.ruleset index 774fbe4df8..52672e72f0 100644 --- a/data/alien/units.ruleset +++ b/data/alien/units.ruleset @@ -183,7 +183,7 @@ flags = "Missile", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/civ1/governments.ruleset b/data/civ1/governments.ruleset index a4559871df..a5572505fc 100644 --- a/data/civ1/governments.ruleset +++ b/data/civ1/governments.ruleset @@ -29,7 +29,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/civ1/units.ruleset b/data/civ1/units.ruleset index 5a1c2a298c..782f208e03 100644 --- a/data/civ1/units.ruleset +++ b/data/civ1/units.ruleset @@ -161,7 +161,7 @@ flags = "Missile", "Unreachable", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/civ2/governments.ruleset b/data/civ2/governments.ruleset index 3f952d1f94..49c235fb68 100644 --- a/data/civ2/governments.ruleset +++ b/data/civ2/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/civ2/units.ruleset b/data/civ2/units.ruleset index 4e17dccb93..4894e4feb7 100644 --- a/data/civ2/units.ruleset +++ b/data/civ2/units.ruleset @@ -184,7 +184,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/civ2civ3/governments.ruleset b/data/civ2civ3/governments.ruleset index e3c077eb49..ea58a85e4d 100644 --- a/data/civ2civ3/governments.ruleset +++ b/data/civ2civ3/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/civ2civ3/units.ruleset b/data/civ2civ3/units.ruleset index af6ea62b0f..12de19f1da 100644 --- a/data/civ2civ3/units.ruleset +++ b/data/civ2civ3/units.ruleset @@ -214,7 +214,7 @@ flags = "Unreachable", "DoesntOccupyTile", "CanPillage", "Airliftable" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/classic/governments.ruleset b/data/classic/governments.ruleset index 0c42cdb995..c025a211d1 100644 --- a/data/classic/governments.ruleset +++ b/data/classic/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/classic/units.ruleset b/data/classic/units.ruleset index 932b7d1dfe..6cec6bd1ef 100644 --- a/data/classic/units.ruleset +++ b/data/classic/units.ruleset @@ -191,7 +191,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/experimental/governments.ruleset b/data/experimental/governments.ruleset index 883c856449..12ef596261 100644 --- a/data/experimental/governments.ruleset +++ b/data/experimental/governments.ruleset @@ -29,7 +29,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/experimental/units.ruleset b/data/experimental/units.ruleset index 2bbd2bfb30..31c1bb0fca 100644 --- a/data/experimental/units.ruleset +++ b/data/experimental/units.ruleset @@ -203,7 +203,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/multiplayer/governments.ruleset b/data/multiplayer/governments.ruleset index 57a791a85c..6a24fba5e6 100644 --- a/data/multiplayer/governments.ruleset +++ b/data/multiplayer/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/multiplayer/units.ruleset b/data/multiplayer/units.ruleset index 2632a92a88..eecae1f1d5 100644 --- a/data/multiplayer/units.ruleset +++ b/data/multiplayer/units.ruleset @@ -190,7 +190,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/ruledit/comments.txt b/data/ruledit/comments.txt index e11af42804..6831caf2f2 100644 --- a/data/ruledit/comments.txt +++ b/data/ruledit/comments.txt @@ -172,7 +172,7 @@ governments = "\ ; output when reading this file.\n\ ;\n\ ; For the \"official\" rulesets, the order of these sections should not\n\ -; be changed because that would break backward compatability with\n\ +; be changed because that would break backward compatibility with\n\ ; savegames. (In particular, if Fundamentalism is added to default\n\ ; ruleset, should be added at end.)\n\ ;\n\ @@ -305,7 +305,7 @@ utypes = "\ ;\n\ ; The number can be variable, up to 200.\n\ ; However for the \"official\" rulesets, units should not be removed\n\ -; because that would break backward compatability with savegames.\n\ +; because that would break backward compatibility with savegames.\n\ ;\n\ ; The order here matters: later units are considered \"better\" for\n\ ; a given flag or role.\n\ diff --git a/data/sandbox/governments.ruleset b/data/sandbox/governments.ruleset index d859df0bb8..b933918161 100644 --- a/data/sandbox/governments.ruleset +++ b/data/sandbox/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/sandbox/units.ruleset b/data/sandbox/units.ruleset index c50675481c..c7f4c06d82 100644 --- a/data/sandbox/units.ruleset +++ b/data/sandbox/units.ruleset @@ -225,7 +225,7 @@ flags = "Unreachable", "DoesntOccupyTile", "CanPillage", "MediumWeight" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/stub/governments.ruleset b/data/stub/governments.ruleset index f799cc2fee..f9e9184a2e 100644 --- a/data/stub/governments.ruleset +++ b/data/stub/governments.ruleset @@ -18,7 +18,7 @@ during_revolution = "Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/stub/units.ruleset b/data/stub/units.ruleset index a7c464bbac..4e78afc1cf 100644 --- a/data/stub/units.ruleset +++ b/data/stub/units.ruleset @@ -125,7 +125,7 @@ flags = "" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/webperimental/governments.ruleset b/data/webperimental/governments.ruleset index c51499f58b..7c3182ba4e 100644 --- a/data/webperimental/governments.ruleset +++ b/data/webperimental/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/webperimental/units.ruleset b/data/webperimental/units.ruleset index 2dc9e98e4a..ea27627ef9 100644 --- a/data/webperimental/units.ruleset +++ b/data/webperimental/units.ruleset @@ -194,7 +194,7 @@ flags = "Unreachable", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. -- 2.30.2