From 782391b6dad95dba61b76afdeb523745fea551b5 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Fri, 16 Apr 2021 23:36:58 +0300 Subject: [PATCH 43/43] Ruleset comments: Fix "compatability" typos -> "compatibility" See osdn #42017 Signed-off-by: Marko Lindqvist --- data/alien/governments.ruleset | 2 +- data/alien/units.ruleset | 2 +- data/civ1/governments.ruleset | 2 +- data/civ1/units.ruleset | 2 +- data/civ2/governments.ruleset | 2 +- data/civ2/units.ruleset | 2 +- data/civ2civ3/governments.ruleset | 2 +- data/civ2civ3/units.ruleset | 2 +- data/classic/governments.ruleset | 2 +- data/classic/units.ruleset | 2 +- data/goldkeep/governments.ruleset | 2 +- data/goldkeep/units.ruleset | 2 +- data/granularity/governments.ruleset | 2 +- data/granularity/units.ruleset | 2 +- data/multiplayer/governments.ruleset | 2 +- data/multiplayer/units.ruleset | 2 +- data/ruledit/comments-3.2.txt | 4 ++-- data/sandbox/governments.ruleset | 2 +- data/sandbox/units.ruleset | 2 +- data/stub/governments.ruleset | 2 +- data/stub/units.ruleset | 2 +- data/webperimental/governments.ruleset | 2 +- data/webperimental/units.ruleset | 2 +- 23 files changed, 24 insertions(+), 24 deletions(-) diff --git a/data/alien/governments.ruleset b/data/alien/governments.ruleset index 722d92d1bb..c62dd94494 100644 --- a/data/alien/governments.ruleset +++ b/data/alien/governments.ruleset @@ -28,7 +28,7 @@ during_revolution = "Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/alien/units.ruleset b/data/alien/units.ruleset index f3f55a1642..7af98c66be 100644 --- a/data/alien/units.ruleset +++ b/data/alien/units.ruleset @@ -182,7 +182,7 @@ flags = "Missile", "DoesntOccupyTile" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/civ1/governments.ruleset b/data/civ1/governments.ruleset index 1c0feb32ec..c0023cb16d 100644 --- a/data/civ1/governments.ruleset +++ b/data/civ1/governments.ruleset @@ -29,7 +29,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/civ1/units.ruleset b/data/civ1/units.ruleset index 004dfeda28..eefb80936e 100644 --- a/data/civ1/units.ruleset +++ b/data/civ1/units.ruleset @@ -160,7 +160,7 @@ flags = "Missile", "Unreachable", "DoesntOccupyTile", "HutNothing" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/civ2/governments.ruleset b/data/civ2/governments.ruleset index 21423fa63c..f6e17e2342 100644 --- a/data/civ2/governments.ruleset +++ b/data/civ2/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/civ2/units.ruleset b/data/civ2/units.ruleset index 6c24c96297..0262c2b515 100644 --- a/data/civ2/units.ruleset +++ b/data/civ2/units.ruleset @@ -178,7 +178,7 @@ flags = "Unreachable", "DoesntOccupyTile", "HutFrighten" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/civ2civ3/governments.ruleset b/data/civ2civ3/governments.ruleset index ce03bdf7d3..dde380c634 100644 --- a/data/civ2civ3/governments.ruleset +++ b/data/civ2civ3/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/civ2civ3/units.ruleset b/data/civ2civ3/units.ruleset index 4ae69e2e4b..5221e1696a 100644 --- a/data/civ2civ3/units.ruleset +++ b/data/civ2civ3/units.ruleset @@ -214,7 +214,7 @@ flags = "Unreachable", "DoesntOccupyTile", "CanPillage", ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/classic/governments.ruleset b/data/classic/governments.ruleset index 46b00f69b9..bb8226d931 100644 --- a/data/classic/governments.ruleset +++ b/data/classic/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/classic/units.ruleset b/data/classic/units.ruleset index 6ccffec5ab..783072e4f7 100644 --- a/data/classic/units.ruleset +++ b/data/classic/units.ruleset @@ -189,7 +189,7 @@ flags = "Unreachable", "DoesntOccupyTile", "HutFrighten" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/goldkeep/governments.ruleset b/data/goldkeep/governments.ruleset index 90a3f30971..96076de84a 100644 --- a/data/goldkeep/governments.ruleset +++ b/data/goldkeep/governments.ruleset @@ -29,7 +29,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/goldkeep/units.ruleset b/data/goldkeep/units.ruleset index f6b6b677f7..805cb3982d 100644 --- a/data/goldkeep/units.ruleset +++ b/data/goldkeep/units.ruleset @@ -201,7 +201,7 @@ flags = "Unreachable", "DoesntOccupyTile", "HutFrighten" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/granularity/governments.ruleset b/data/granularity/governments.ruleset index 34fe1e2e01..ba808ca426 100644 --- a/data/granularity/governments.ruleset +++ b/data/granularity/governments.ruleset @@ -27,7 +27,7 @@ during_revolution = "Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/granularity/units.ruleset b/data/granularity/units.ruleset index 4df8caa897..3ab1cb0315 100644 --- a/data/granularity/units.ruleset +++ b/data/granularity/units.ruleset @@ -136,7 +136,7 @@ flags = "TerrainSpeed" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/multiplayer/governments.ruleset b/data/multiplayer/governments.ruleset index aef08fddf5..a8a9ee8acb 100644 --- a/data/multiplayer/governments.ruleset +++ b/data/multiplayer/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/multiplayer/units.ruleset b/data/multiplayer/units.ruleset index cd08173dc5..b0088a00ba 100644 --- a/data/multiplayer/units.ruleset +++ b/data/multiplayer/units.ruleset @@ -189,7 +189,7 @@ flags = "Unreachable", "DoesntOccupyTile", "HutFrighten" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/ruledit/comments-3.2.txt b/data/ruledit/comments-3.2.txt index d6db16755c..374a40ccc1 100644 --- a/data/ruledit/comments-3.2.txt +++ b/data/ruledit/comments-3.2.txt @@ -174,7 +174,7 @@ governments = "\ ; output when reading this file.\n\ ;\n\ ; For the \"official\" rulesets, the order of these sections should not\n\ -; be changed because that would break backward compatability with\n\ +; be changed because that would break backward compatibility with\n\ ; savegames. (In particular, if Fundamentalism is added to default\n\ ; ruleset, should be added at end.)\n\ ;\n\ @@ -305,7 +305,7 @@ utypes = "\ ;\n\ ; The number can be variable, up to 200.\n\ ; However for the \"official\" rulesets, units should not be removed\n\ -; because that would break backward compatability with savegames.\n\ +; because that would break backward compatibility with savegames.\n\ ;\n\ ; The order here matters: later units are considered \"better\" for\n\ ; a given flag or role.\n\ diff --git a/data/sandbox/governments.ruleset b/data/sandbox/governments.ruleset index 9ae7daea50..39d831133b 100644 --- a/data/sandbox/governments.ruleset +++ b/data/sandbox/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/sandbox/units.ruleset b/data/sandbox/units.ruleset index 542fd6d360..329894a198 100644 --- a/data/sandbox/units.ruleset +++ b/data/sandbox/units.ruleset @@ -229,7 +229,7 @@ flags = "Unreachable", "DoesntOccupyTile", "CanPillage", ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/stub/governments.ruleset b/data/stub/governments.ruleset index d1c7678ea7..eea683e352 100644 --- a/data/stub/governments.ruleset +++ b/data/stub/governments.ruleset @@ -18,7 +18,7 @@ during_revolution = "Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/stub/units.ruleset b/data/stub/units.ruleset index f42de672e7..4203f5fe89 100644 --- a/data/stub/units.ruleset +++ b/data/stub/units.ruleset @@ -120,7 +120,7 @@ flags = "" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. diff --git a/data/webperimental/governments.ruleset b/data/webperimental/governments.ruleset index a19fff5c9f..cdf1af8d3f 100644 --- a/data/webperimental/governments.ruleset +++ b/data/webperimental/governments.ruleset @@ -27,7 +27,7 @@ during_revolution="Anarchy" ; output when reading this file. ; ; For the "official" rulesets, the order of these sections should not -; be changed because that would break backward compatability with +; be changed because that would break backward compatibility with ; savegames. (In particular, if Fundamentalism is added to default ; ruleset, should be added at end.) ; diff --git a/data/webperimental/units.ruleset b/data/webperimental/units.ruleset index 475cfc25af..4aaa7e6de5 100644 --- a/data/webperimental/units.ruleset +++ b/data/webperimental/units.ruleset @@ -193,7 +193,7 @@ flags = "Unreachable", "DoesntOccupyTile", "HutFrighten" ; ; The number can be variable, up to 200. ; However for the "official" rulesets, units should not be removed -; because that would break backward compatability with savegames. +; because that would break backward compatibility with savegames. ; ; The order here matters: later units are considered "better" for ; a given flag or role. -- 2.30.2