From f0791a93678a1abeb19ccde89b60e695f68df169 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Fri, 9 Apr 2021 06:45:12 +0300 Subject: [PATCH 26/26] Improve ruleset comments about ransom_gold It's possible it's not granted in full when barbarian player has not enough money. Reported by chippo See osdn #41943 Signed-off-by: Marko Lindqvist --- data/alien/game.ruleset | 4 +++- data/civ1/game.ruleset | 5 +++++ data/civ2/game.ruleset | 5 +++++ data/civ2civ3/game.ruleset | 4 +++- data/classic/game.ruleset | 4 +++- data/experimental/game.ruleset | 4 +++- data/multiplayer/game.ruleset | 4 +++- data/sandbox/game.ruleset | 4 +++- data/stub/game.ruleset | 4 +++- data/webperimental/game.ruleset | 4 +++- 10 files changed, 34 insertions(+), 8 deletions(-) diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset index 4158955e94..4914b26b05 100644 --- a/data/alien/game.ruleset +++ b/data/alien/game.ruleset @@ -101,7 +101,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset index a260b8bdef..9f10bd3518 100644 --- a/data/civ1/game.ruleset +++ b/data/civ1/game.ruleset @@ -87,6 +87,11 @@ init_city_radius_sq = 5 ; Square of initially visible radius (true distance). init_vis_radius_sq = 2 +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. +ransom_gold = 100 + ; Number of veteran levels lost when upgrading a unit upgrade_veteran_loss = 10 diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset index 91f6f9f4df..b0163be469 100644 --- a/data/civ2/game.ruleset +++ b/data/civ2/game.ruleset @@ -83,6 +83,11 @@ init_city_radius_sq = 5 ; Square of initially visible radius (true distance). init_vis_radius_sq = 5 +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. +ransom_gold = 100 + ; Number of veteran levels lost when upgrading a unit upgrade_veteran_loss = 10 diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset index 65e60f16fd..96a4dfb407 100644 --- a/data/civ2civ3/game.ruleset +++ b/data/civ2civ3/game.ruleset @@ -104,7 +104,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index 3064df22a1..ed7f252b14 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -97,7 +97,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/experimental/game.ruleset b/data/experimental/game.ruleset index 2bfd978908..de06c06d20 100644 --- a/data/experimental/game.ruleset +++ b/data/experimental/game.ruleset @@ -102,7 +102,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset index 38b1215d4e..dd74370a24 100644 --- a/data/multiplayer/game.ruleset +++ b/data/multiplayer/game.ruleset @@ -100,7 +100,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset index 1a3e18ac95..f240b5d1bb 100644 --- a/data/sandbox/game.ruleset +++ b/data/sandbox/game.ruleset @@ -102,7 +102,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset index b17027b70c..23b9ca9297 100644 --- a/data/stub/game.ruleset +++ b/data/stub/game.ruleset @@ -85,7 +85,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset index 09bd4cc6f4..5fe501586d 100644 --- a/data/webperimental/game.ruleset +++ b/data/webperimental/game.ruleset @@ -101,7 +101,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit -- 2.30.2