From 06c11bdd04c3a2bb87eacd1fee2bd6600cb9d874 Mon Sep 17 00:00:00 2001 From: Sveinung Kvilhaugsvik Date: Thu, 1 Apr 2021 08:02:12 +0200 Subject: [PATCH] Don't translate action_auto_perf_cause names. The translation of action auto performer names aren't used. They probably won't be used - at least in the near future. Reported by Hubert Kowalewski via Marko Lindqvist See osdn #41866 --- common/actions.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/common/actions.h b/common/actions.h index ea940fd6b0..f416c64cb1 100644 --- a/common/actions.h +++ b/common/actions.h @@ -508,23 +508,23 @@ struct action_enabler /* Can't pay the unit's upkeep. */ /* (Can be triggered by food, shield or gold upkeep) */ #define SPECENUM_VALUE0 AAPC_UNIT_UPKEEP -#define SPECENUM_VALUE0NAME N_("Unit Upkeep") +#define SPECENUM_VALUE0NAME "Unit Upkeep" /* A unit moved to an adjacent tile (auto attack). */ #define SPECENUM_VALUE1 AAPC_UNIT_MOVED_ADJ -#define SPECENUM_VALUE1NAME N_("Moved Adjacent") +#define SPECENUM_VALUE1NAME "Moved Adjacent" /* An action was successfully performed and the (action specific) conditions * for forcing a post action move are fulfilled. */ #define SPECENUM_VALUE2 AAPC_POST_ACTION -#define SPECENUM_VALUE2NAME N_("After Successful Action") +#define SPECENUM_VALUE2NAME "After Successful Action" /* The city that made the unit's current tile native is gone. Evaluated * against an adjacent tile. */ #define SPECENUM_VALUE3 AAPC_CITY_GONE -#define SPECENUM_VALUE3NAME N_("City Gone") +#define SPECENUM_VALUE3NAME "City Gone" /* The unit's stack has been defeated and is scheduled for execution but the * unit has the CanEscape unit type flag. * Evaluated against an adjacent tile. */ #define SPECENUM_VALUE4 AAPC_UNIT_STACK_DEATH -#define SPECENUM_VALUE4NAME N_("Unit Stack Dead") +#define SPECENUM_VALUE4NAME "Unit Stack Dead" /* Number of forced action auto performer causes. */ #define SPECENUM_COUNT AAPC_COUNT #include "specenum_gen.h" -- 2.20.1